Lightninvash wrote: »id rather like the ability to pick my three skill trees from the other classes and have that be my custom class
dwemer_paleologist wrote: »id like an assassin class that can cast invisibility and uses pure staminna only and is allways in stealth.
able to move incredibly fast and is very hard to kill.
dark brotherhood type style.
Khaos_Bane wrote: »I want the Bard from the original Everquest brought into ESO. Best class I have ever played in ANY MMO.
My trains to Zone were Legendary !
DRXHarbinger wrote: »Couldn't care less. Just give me invisibility and I'll be happy. All es games have had it as a spell to date except this.
DRXHarbinger wrote: »Got pots but they run out and gets annoying. Have to craft enough as it is. Even an invisibility staff would make me happy. Like can't attack with it equipped but always invisible.
katamuro11b16_ESO wrote: »sure there seems to be more options than other mmo's(read wow and the like)
Lightninvash wrote: »id rather like the ability to pick my three skill trees from the other classes and have that be my custom class
As if FoTM wasn't bad enough in this game already...
theher0not wrote: »Not a class but I would really like to see a Beast master skill tree (World) that allows you to tame pets, name them and have them fight for you . Also I want weapon ultimates.
But for a new class: something similar to druid from WoW with shapeshifts that changes how you play with each form (like how WW works but permanent until you toggle it off)
WarrioroftheWind_ESO wrote: »I don't necessarily think they should add more classes, but an ability for existing classes to sort of branch out into abilities in the vein of the oldschool ES classes. In those games you had Combat, magic, and stealth specializations. Say perhaps a NB could branch out into being an Agent, Acrobat, or Scout, and Temps can go into being Pilgrims, Monks, or Bards. DK's can become Barbarians, Crusaders, or Rogues, and sorcs can go into being Conjurers, Spellswords, or Battlemages.
Instaed of having skills, add passives such as 'increase effectiveness of x spell types by 3/5%' or 'when you use a y spell, gain z of a resource'. Naturally it'd open up a can of worms to balance, but stagnation is the bane of any MMO.
TheShadowScout wrote: »The veteran posters here know what is coming now...
New classes would be vexing for the older players which have already filled their alt quota, and spend the last year levelling them... so I can't really consider it a good idea (unless they also add a class change option, which would be another can of worms...)
Just add a couple more toon slots, make it 10 or 12 charcters per account, that would solve the issue of full alts.