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Defend Fort ____ quests

Voxicity
Voxicity
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So there are quests in PvP for example "Capture Fort Ash" but no such quest exists for defending a keep. I know it's not a big deal for most, but just wondering would people like to see these too? Any ideas why they dont exist already? PvP balancing problems? Discuss
Edited by Voxicity on December 9, 2015 11:37PM

Defend Fort ____ quests 36 votes

Yes, this would be a nice addition
86%
StevK44_ESODiviniusWalkingLegacyCinnamon_SpiderJD2013EnodocMalthorneSoulScreamJimboo84Knaxia ninjaguymanSalmonoidReifEdziuThePonzzzListerJMCJakhajayTheShadowScoutSturgeHammerJaronking 31 votes
No, this would have a negative impact
11%
SapherisSarevoccasneakybananaArya87 4 votes
Quests in Cyrodiil are for sissy fart heads anyway so I don't care
2%
F7sus4 1 vote
  • Decado
    Decado
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    Yes, this would be a nice addition
    i dont see why not, i mean couldnt hurt right? might have to make it so its your home keeps so you dont keep getting defend castle blackboot as a DC. seems all my scout quests are down there, so im wondering what those elves have hidden in blackboot lol
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    How would they code this? Would you just get the quest at random and have to keep it until that fort was under attack?

    Or would attacking a keep generate this quest?
  • Saucy_Jack
    Saucy_Jack
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    This doesn't make any sense - you can only defend something if it's under attack. Otherwise, if you own it, what would this ask you to do? Do a walk around the upper wall an then come back?
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  • Voxicity
    Voxicity
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    How would they code this? Would you just get the quest at random and have to keep it until that fort was under attack?

    Or would attacking a keep generate this quest?

    I was thinking just like the capture quests but yeah I guess one problem is that it's relying on other people attacking you, you cant just go out and do it. Fair enough
  • Enodoc
    Enodoc
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    Yes, this would be a nice addition
    I created a thread about this idea way back in August 2014; have a read!
    Warfront Missions for Keep Defense

    In that, I covered some of the points mentioned here:
    Enodoc wrote: »
    Defense could be based on number of resources controlled by the enemy around a specific keep. For example, the more resources that AD controls around Fort Warden (itself controlled by EP), the more likely that "Defend Fort Warden" pops up on the EP board (unless EP just claimed it from AD).
    Enodoc wrote: »
    Of course an issue with the suggestion of having it as a Warfront Mission would be that, because of the random nature of players, there's no guarantee that an attack would ever occur. Although this could be alleviated based on, in addition to the number of resources controlled by the enemy around a specific keep, whether the game has just given out a Capture mission to another alliance. For example, say DC owns two of the three resources around Alessia (owned by AD), and DC are being given "Capture Castle Alessia" from the board. That would make "Defend Castle Alessia" a high probability on the AD board.
    Enodoc wrote: »
    I was thinking a bit more about how the game would allocate a Defend mission; Siege Weapons are recorded by the system as soon as they're deployed, I think? So if the game notices a load of siege engines popping up around a keep, that would be a good instance to initiate a defence of that keep. (Likelihood of that quest appearing would still be based on number of resources, as above.)

    It could also be the case that, if you go to a keep under attack, the Quartermaster of that keep could give you directly the quest to defend that keep. (Compare this with my idea of being able to pick up a Warfront Mission at any keep, and turn it in to any Quartermaster; that's in another thread somewhere.)
    Enodoc wrote: »
    A potential solution for [...] "incompletable" quests would be to have them auto-cancel under certain conditions.
    • If you have a Capture quest, and the keep is captured without you being there, that is cancelled.
    • If you have a Defend quest, and your alliance captures one of the resources around the same keep, that is cancelled.
    • If you have a Defend quest, and the enemy doesn't turn up for [an amount of time], that is cancelled. (How long would someone wait at a keep for?)
    • If you leave Cyrodiil, all Warfront Missions are cancelled after [an amount of time], as the situation will likely have changed before you get back.
    Edit: Also, quests which are not possible would not be assigned at all (eg, there would be no Capture Missions if you own all the keeps, no Defence if you own none).
    And finally:
    Enodoc wrote: »
    I wanted to dig this one up in case any new players from TU had any comments on the suggestion. An interesting thing is that some time between when I posted originally and now, a quest named "Defend Fort Warden" has appeared on ESOHead from datamining. Defend Fort Warden - Defend this keep to the last warrior standing! Kill any who dare assault Fort Warden! Could that be a sign of things to come?
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  • Voxicity
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    Ahh thanks! I'll have a read :)

    I was actually wondering if anyone has discussed this before, thank you
  • WalkingLegacy
    WalkingLegacy
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    Yes, this would be a nice addition
    How would they code this? Would you just get the quest at random and have to keep it until that fort was under attack?

    Or would attacking a keep generate this quest?

    It's possible to have dynamic area quests. They would just have to add it.

    Would add more life to PvP. You get the quest flashing across your screen if you're in the area of the keep being attack.
  • SturgeHammer
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    Yes, this would be a nice addition
    Also, I would like too see some longer duration quests with good gold or loot rewards. Something like "Kill 1000 enemy players", "capture 50 resources", or " capture 20 keeps".
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  • CJohnson81
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    Yes, this would be a nice addition
    Keeps could be attacked by NPC mobs for this sort of thing.
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  • Jimboo84
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    Yes, this would be a nice addition
    Defending is as important as Attacking. I'd like to see this additional quest(s).
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  • asneakybanana
    asneakybanana
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    No, this would have a negative impact
    I would love it but we all know this would b abused to hell. People just not repairing keep walls to let then insta flag and just stand there until the keep unflags, port to the gate, turn in quest and then have your friend share the quest with you and just rinse repeat until you have desured amount of ap.
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  • ThePonzzz
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    Yes, this would be a nice addition
    Yes. Make an NPC at each keep, when it's flagged/lit, only the alliance controlling the keep can claim the bounty via the NPC.
    Edited by ThePonzzz on December 10, 2015 5:30PM
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