Yolokin_Swagonborn wrote: »How would they code this? Would you just get the quest at random and have to keep it until that fort was under attack?
Or would attacking a keep generate this quest?
Defense could be based on number of resources controlled by the enemy around a specific keep. For example, the more resources that AD controls around Fort Warden (itself controlled by EP), the more likely that "Defend Fort Warden" pops up on the EP board (unless EP just claimed it from AD).
Of course an issue with the suggestion of having it as a Warfront Mission would be that, because of the random nature of players, there's no guarantee that an attack would ever occur. Although this could be alleviated based on, in addition to the number of resources controlled by the enemy around a specific keep, whether the game has just given out a Capture mission to another alliance. For example, say DC owns two of the three resources around Alessia (owned by AD), and DC are being given "Capture Castle Alessia" from the board. That would make "Defend Castle Alessia" a high probability on the AD board.
I was thinking a bit more about how the game would allocate a Defend mission; Siege Weapons are recorded by the system as soon as they're deployed, I think? So if the game notices a load of siege engines popping up around a keep, that would be a good instance to initiate a defence of that keep. (Likelihood of that quest appearing would still be based on number of resources, as above.)
It could also be the case that, if you go to a keep under attack, the Quartermaster of that keep could give you directly the quest to defend that keep. (Compare this with my idea of being able to pick up a Warfront Mission at any keep, and turn it in to any Quartermaster; that's in another thread somewhere.)
And finally:A potential solution for [...] "incompletable" quests would be to have them auto-cancel under certain conditions.Edit: Also, quests which are not possible would not be assigned at all (eg, there would be no Capture Missions if you own all the keeps, no Defence if you own none).
- If you have a Capture quest, and the keep is captured without you being there, that is cancelled.
- If you have a Defend quest, and your alliance captures one of the resources around the same keep, that is cancelled.
- If you have a Defend quest, and the enemy doesn't turn up for [an amount of time], that is cancelled. (How long would someone wait at a keep for?)
- If you leave Cyrodiil, all Warfront Missions are cancelled after [an amount of time], as the situation will likely have changed before you get back.
I wanted to dig this one up in case any new players from TU had any comments on the suggestion. An interesting thing is that some time between when I posted originally and now, a quest named "Defend Fort Warden" has appeared on ESOHead from datamining. Defend Fort Warden - Defend this keep to the last warrior standing! Kill any who dare assault Fort Warden! Could that be a sign of things to come?
Yolokin_Swagonborn wrote: »How would they code this? Would you just get the quest at random and have to keep it until that fort was under attack?
Or would attacking a keep generate this quest?