there needs to be a tutorial in the game somewhere to teach people how to cast 4 spells at the exact same time through animation canceling.
it also needs to explain and stress the importance of the fact that most players do it, that it is a perfectly legal and valid thing to do, and that is the reason that you die instantly in Cyrodiil from attacks that you cannot see.
RinaldoGandolphi wrote: »I often play with 200+ ping. I can still cancel.RinaldoGandolphi wrote: »As i said in your other thread.
AC gives players with a lower ping a far too big of an advantage against players with a higher ping.
Using my 60 ping vs 120 ping example, a 60 ping user with AC against a 120 ping user, that 120 ping user might as well have a 180 ping that's how much of a disadvantage he is put against with AC in its current form. There is no way to shake this as fair, this is as far as Ball groups getting a 50% damage reduction because they are protected by an AOE cap.
Look, I don't want Animation canceling gone altogether, I would however like to see AC slowed down a bit so maybe it takes 1 whole sec to rip off 3 attacks instead of 0.4 secs...I think that's a fair middle ground as over half this games population don't have a ping below 100, they shouldn't be ridiculously disadvantaged because of it, if you have a ping below 100 that's a huge advantage it itself, I think having the ability to rip off 3 attacks in 0.4 Secs is a bit much when you have a 50% lower ping advantage already, I think slowing AC down a bit is a fair middle road, no one wants its gone completely, atleast I know I don't.
You missed the point entirely, it has nothing to do with canceling. What it has to do with is having 50% less latency + The ability to cancel your animations this gives you an absurd advantage over someone with a higher ping then you because your "ahead" of the action, you see things on your screen sooner then he does already, being able to cancel in such a matter just adds insult to injury, it has nothing do with the canceling itself especially in PVE. The AC is just an indirect advantage that hurts players with higher pings disproportionaly in comparison to to players with lower ping.
if two players of equal skill with a 60 ping fight each other, AC is a non issue because neither one of them are behind the action, however when someone has literally 50% less latency you do and is AC you will never win that fight, you will lose 100% of the time every single time to an equally skilled player...if AC wasn't as it is right now, you would have "a chance" maybe only a 25% chance but you would still have a chance...between 2 equally skilled players, AC + higher ping = zero chance of you winning period.
I just want to state, I don't want AC removed from the game, i just want it slightly tweaked, you should still be able to do it to some degree.
We all AC here to some degree because the game currently requires us to do so. At this point though, it really don't matter to me if they change anything or not as it won't relaly matter with the current latency spikes going on in th game the last few months...AC is the least of our issues right now
It gives me far more of a chance than if we both didnt have it.
(Im a bit amused you responded)
there needs to be a tutorial in the game somewhere to teach people how to cast 4 spells at the exact same time through animation canceling.
it also needs to explain and stress the importance of the fact that most players do it, that it is a perfectly legal and valid thing to do, and that is the reason that you die instantly in Cyrodiil from attacks that you cannot see.
Sigh.
The misinformation is real.
Does the term "GCD" or "Global CoolDown" rings a bell?
MisterBigglesworth wrote: »The reason you die in 1 second from an attack you never even saw is because of lag, not animation cancelling.
However, does it really matter what the reason is? You still died in 1 second. You still had no chance to fight back. Such garbage.
p_tsakirisb16_ESO wrote: »Typical defending of animation cancelling again... yeah brush it under the "skill" carpet the keyboard made macros.
Plenty of information there how to create those macros, and what hardware is needed.
And the significant majority are using them.
ZOS should apply a cooldown, to balance out the Templars whos abilities are channeled.
p_tsakirisb16_ESO wrote: »You miss the point. Because i can assign these to macro mate, no need to bash keys all the time.
However refusing to use a broken mechanisn because is there either way. Same reason i do not hit the wall at vwgt last boss, to cheat like every one else does.
p_tsakirisb16_ESO wrote: »Typical defending of animation cancelling again... yeah brush it under the "skill" carpet the keyboard made macros.
Plenty of information there how to create those macros, and what hardware is needed.
And the significant majority are using them.
ZOS should apply a cooldown, to balance out the Templars whos abilities are channeled.
p_tsakirisb16_ESO wrote: »You miss the point. Because i can assign these to macro mate, no need to bash keys all the time.
However refusing to use a broken mechanisn because is there either way. Same reason i do not hit the wall at vwgt last boss, to cheat like every one else does.