TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.
Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.
Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.
On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.
Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.
This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.
the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.
This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.
TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.
Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.
Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.
On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.
Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.
This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.
Agreed with most of what ya say there, but for the "twitch shooting" in fps games..
I come from a mainly fps gaming background, and the ability imo to snap to target is essential for competitive play, I have lost count of how many rounds I and my clan mates have won over a number of fps titles, from being skilled in that particular way of shooting.
Many players freeze when they see hostiles, and do not lead the target either, I and my ilk do not, they are dead, so arguably it does make you more skilled in that type of game.
Twitch aiming is a absolutely essential skill for "rusher" or assualt type players like myself.
Same in the military, snap to target, and a instant of friend or foe verification, if not then light them up.
Just saying.
TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.
Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.
Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.
On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.
Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.
This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.
Agreed with most of what ya say there, but for the "twitch shooting" in fps games..
I come from a mainly fps gaming background, and the ability imo to snap to target is essential for competitive play, I have lost count of how many rounds I and my clan mates have won over a number of fps titles, from being skilled in that particular way of shooting.
Many players freeze when they see hostiles, and do not lead the target either, I and my ilk do not, they are dead, so arguably it does make you more skilled in that type of game.
Twitch aiming is a absolutely essential skill for "rusher" or assualt type players like myself.
Same in the military, snap to target, and a instant of friend or foe verification, if not then light them up.
Just saying.
I'm not to say that twitch shooting or animation cancelling is bad, it is a good test of skill for players on the top of their game and gives the thrill and enjoyment of playing on that level to them.
However as with my previous points which you agreed with in your other post sadly you can't build a game around this level of play without alienating a majority of the more casual players. I don't mean casual in the derogatory way that it's normally used as casual players can still be good players and achieve great things, they however just may not want (or be able to) play on that highest level of intensity.
Thanks for reading my massive text block previously as well.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
https://youtu.be/ThZtwhYkKSsHe still says the line, pretty much in reply to everything.Hehe aye I completely agree with you, same with FPS games and snap to target aiming, (legit not hacks), you can always spot the good players, as they are continually at the top of the scoreboard, but on ESO, I completely agree with you on all points.
I am a competitive gamer, but at the same time, I do like a challenge, and not pwning everything in sight, goes with all games, not just ESO.
Lol it was a good read sir, I did not once say Torstens fav line once, (not sure if he still does, he used to do it a lot on TS when I was in Wabba) hehe.
By stand by and agree with I mean more that they support and encourage it as a play style which everyone should adopt.
I could be wrong on that, sadly I can't view the video at this time but will try to remember when I am home later and have a good connection.He still says the line, pretty much in reply to everything.Hehe aye I completely agree with you, same with FPS games and snap to target aiming, (legit not hacks), you can always spot the good players, as they are continually at the top of the scoreboard, but on ESO, I completely agree with you on all points.
I am a competitive gamer, but at the same time, I do like a challenge, and not pwning everything in sight, goes with all games, not just ESO.
Lol it was a good read sir, I did not once say Torstens fav line once, (not sure if he still does, he used to do it a lot on TS when I was in Wabba) hehe.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.https://youtu.be/ThZtwhYkKSs
I dunno... Sounds like they agree with it to me....
Good points with the rest of your post.
Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.https://youtu.be/ThZtwhYkKSs
I dunno... Sounds like they agree with it to me....
Good points with the rest of your post.