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Shall Animation Cancelling become the new "Ninja" skill line?

altemriel
altemriel
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I got an idea to make animation cancelling - ninja swiftness with keys :smiley: even more cool and indepth of the combat skill - what if ZOS would implement a skill line, which would be many buffs (like speed buff for example, to name just one) and which would help swiftfull fast players to do even more dps!
It should be accessible when the player reaches max level with the weapon where he/she does it.


How cool would it be the master swordsman :)!

http://forums.elderscrollsonline.com/en/discussion/235090/animation-cancelling-a-skill-to-learn-confirmed-it-is-not-an-exploit-and-can-be-used



What do you think of it Eric @Wrobel :)?

@ZOS_GinaBruno





I totally disagree with people who call it exploiting or bug or unfair. How can it be? It is a skill to use the keys faster and more co-ordinated and mostly in the precise time frames of miliseconds. nothing more than that. It is not a bug which has been found and is being exploited. Eric Wrobel confirmed it is totally ok, even they want players to use it, so what :)?
Edited by altemriel on December 9, 2015 1:16PM
  • Turelus
    Turelus
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    So a new thread for the sole purpose of advertising your other thread? :confused:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • altemriel
    altemriel
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    Turelus wrote: »
    So a new thread for the sole purpose of advertising your other thread? :confused:

    no, actually a step further from that first original thought, so I made a new thread about it ;)
  • Turelus
    Turelus
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    TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.

    Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.

    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.

    I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.

    Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.

    On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.

    Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.

    This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SHADOW2KK
    SHADOW2KK
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    Turelus wrote: »
    TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.

    Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.

    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.

    I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.

    Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.

    On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.

    Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.

    This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.

    Agreed with most of what ya say there, but for the "twitch shooting" in fps games..

    I come from a mainly fps gaming background, and the ability imo to snap to target is essential for competitive play, I have lost count of how many rounds I and my clan mates have won over a number of fps titles, from being skilled in that particular way of shooting.

    Many players freeze when they see hostiles, and do not lead the target either, I and my ilk do not, they are dead, so arguably it does make you more skilled in that type of game.

    Twitch aiming is a absolutely essential skill for "rusher" or assualt type players like myself.

    Same in the military, snap to target, and a instant of friend or foe verification, if not then light them up.

    Just saying.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
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  • altemriel
    altemriel
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    Turelus wrote: »
    the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.

    This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.

    intrerresting point. I am with it, I have to agree with you.




    But, then I have a question, not disregarding your reply of course, but still wanna ask it: how far can this go? there are many kinds of abilities, that some people do have and some do not have. some of these abilities are physical, some psychical...
    Edited by altemriel on December 9, 2015 2:16PM
  • Turelus
    Turelus
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    SHADOW2KK wrote: »
    Turelus wrote: »
    TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.

    Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.

    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.

    I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.

    Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.

    On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.

    Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.

    This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.

    Agreed with most of what ya say there, but for the "twitch shooting" in fps games..

    I come from a mainly fps gaming background, and the ability imo to snap to target is essential for competitive play, I have lost count of how many rounds I and my clan mates have won over a number of fps titles, from being skilled in that particular way of shooting.

    Many players freeze when they see hostiles, and do not lead the target either, I and my ilk do not, they are dead, so arguably it does make you more skilled in that type of game.

    Twitch aiming is a absolutely essential skill for "rusher" or assualt type players like myself.

    Same in the military, snap to target, and a instant of friend or foe verification, if not then light them up.

    Just saying.

    I'm not to say that twitch shooting or animation cancelling is bad, it is a good test of skill for players on the top of their game and gives the thrill and enjoyment of playing on that level to them.

    However as with my previous points which you agreed with in your other post sadly you can't build a game around this level of play without alienating a majority of the more casual players. I don't mean casual in the derogatory way that it's normally used as casual players can still be good players and achieve great things, they however just may not want (or be able to) play on that highest level of intensity.

    Thanks for reading my massive text block previously as well.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SHADOW2KK
    SHADOW2KK
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    Turelus wrote: »
    SHADOW2KK wrote: »
    Turelus wrote: »
    TL;DR Leave it as it is now, let people do it if they want but don't make it a required mechanic to play the game.

    Doesn't really seem to be much information regarding what you propose for this skill line in your post past "buff animation cancelling" though. Then an additional post again to validate and defend that animation cancelling is okay.

    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.

    I am not really for or against animation cancelling, it's part of the current game and I will use it but if it was to go away I wouldn't be upset. The problem it brings to the game is that players who can do it do hold an advantage over players who can't. It's easy enough to say that it's a skill everyone can learn and thus is fine but this isn't entirely true.

    Older gamers or those with bad joins and reflexes can't match the abilities of someone who does animation cancel, and while the skill of this is on the part of the player this isn't a skill in knowledge or tactics but akin to the skill of twitch shooting in FPS games, sure you're a legend if you can do it, however that doesn't make you instantly a better player.

    On the topic of your skill line however I don't think this is needed within the game, right now there are a large number of skill lines which still need love and attention to bring them back in line and adding more wouldn't help the current balance issues we see in PvE and PvP.

    Lastly the more focus ZOS place on supporting animation cancelling as a core mechanic of the game the more you take away from those who can't do it. As I stated above due to restrictions outside of their own choice some people can't animation cancel, to make this a core mechanic would be to tell those people they're not good enough gamers to play this game any more.

    This is due to once validating this as a mechanic everyone should be using they have then balance combat around that, NPC mobs would see massive increases in health to balance the improved damage from cancelled animations just to keep them challenging. This becomes the area which forces the non animation cancellers out of the game.

    Agreed with most of what ya say there, but for the "twitch shooting" in fps games..

    I come from a mainly fps gaming background, and the ability imo to snap to target is essential for competitive play, I have lost count of how many rounds I and my clan mates have won over a number of fps titles, from being skilled in that particular way of shooting.

    Many players freeze when they see hostiles, and do not lead the target either, I and my ilk do not, they are dead, so arguably it does make you more skilled in that type of game.

    Twitch aiming is a absolutely essential skill for "rusher" or assualt type players like myself.

    Same in the military, snap to target, and a instant of friend or foe verification, if not then light them up.

    Just saying.

    I'm not to say that twitch shooting or animation cancelling is bad, it is a good test of skill for players on the top of their game and gives the thrill and enjoyment of playing on that level to them.

    However as with my previous points which you agreed with in your other post sadly you can't build a game around this level of play without alienating a majority of the more casual players. I don't mean casual in the derogatory way that it's normally used as casual players can still be good players and achieve great things, they however just may not want (or be able to) play on that highest level of intensity.

    Thanks for reading my massive text block previously as well.

    Hehe aye I completely agree with you, same with FPS games and snap to target aiming, (legit not hacks), you can always spot the good players, as they are continually at the top of the scoreboard, but on ESO, I completely agree with you on all points.

    I am a competitive gamer, but at the same time, I do like a challenge, and not pwning everything in sight, goes with all games, not just ESO.

    Lol it was a good read sir, I did not once say Torstens fav line once, (not sure if he still does, he used to do it a lot on TS when I was in Wabba) hehe.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Shunravi
    Shunravi
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    Turelus wrote: »
    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
    https://youtu.be/ThZtwhYkKSs

    I dunno... Sounds like they agree with it to me....

    Good points with the rest of your post.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Turelus
    Turelus
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    By stand by and agree with I mean more that they support and encourage it as a play style which everyone should adopt.

    I could be wrong on that, sadly I can't view the video at this time but will try to remember when I am home later and have a good connection.
    SHADOW2KK wrote: »
    Hehe aye I completely agree with you, same with FPS games and snap to target aiming, (legit not hacks), you can always spot the good players, as they are continually at the top of the scoreboard, but on ESO, I completely agree with you on all points.

    I am a competitive gamer, but at the same time, I do like a challenge, and not pwning everything in sight, goes with all games, not just ESO.

    Lol it was a good read sir, I did not once say Torstens fav line once, (not sure if he still does, he used to do it a lot on TS when I was in Wabba) hehe.
    He still says the line, pretty much in reply to everything. :wink:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SHADOW2KK
    SHADOW2KK
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    Turelus wrote: »
    By stand by and agree with I mean more that they support and encourage it as a play style which everyone should adopt.

    I could be wrong on that, sadly I can't view the video at this time but will try to remember when I am home later and have a good connection.
    SHADOW2KK wrote: »
    Hehe aye I completely agree with you, same with FPS games and snap to target aiming, (legit not hacks), you can always spot the good players, as they are continually at the top of the scoreboard, but on ESO, I completely agree with you on all points.

    I am a competitive gamer, but at the same time, I do like a challenge, and not pwning everything in sight, goes with all games, not just ESO.

    Lol it was a good read sir, I did not once say Torstens fav line once, (not sure if he still does, he used to do it a lot on TS when I was in Wabba) hehe.
    He still says the line, pretty much in reply to everything. :wink:

    LOL, good man, some things dont change, he blamed me a good while ago for making him worse!!! haha.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • RinaldoGandolphi
    RinaldoGandolphi
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    I only see one fundamental issue with animation canceling:

    "Its puts people with a higher ping at a significant disadvantage and it gives those with a lower ping a comparatively high advantage"

    Its bad enough the person with a lower ping already has a huge advantage, do we really need to make that advantage larger by allowing the person with a lower ping to also be able to fire off his attacks faster as well? There has to be a fair middle ground here...

    a person with a 60 ping fighting a person with a 120 ping, the 60 ping user already has a 50% advantage of a lower ping meaning he will see things on his screen 50% sooner then the person with 120 ping, does that user also need to be able to fire off his abilities faster as well by canceliing animations?

    Animation canceling really doesn't have anything to do with "skill" anyone can learn to push buttons, Animation Canceling does however give a significant comparative advantage to those with a lower ping at the direct expense and injury of those with a higher ping and thats simply not fair in a competitive environment.

    Its for this reason I think it needs adjusted. I don't want Animation Canceling completely gone, but I would like to see it adjusted in some way to balance things out a bit. just my thoughts, Chances are it will be as ZOS did eventually get around to nerfing Block Casting by nerfing your stamina regen while blocking, so im sure they will come up with some way to adjust animation canceling one of these days.
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  • altemriel
    altemriel
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    Shunravi wrote: »
    Turelus wrote: »
    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
    https://youtu.be/ThZtwhYkKSs

    I dunno... Sounds like they agree with it to me....

    Good points with the rest of your post.

    "Like animation cancelling, we are embracing it, and animation cancelling is part of the game and it`s an interresting sort of skill mechanics and the timing is little bit different between different abilities, it is just kind of interresting thing. So it is fully ok if you do that. It is not a hack nor exploit nor cheating or anything, So continue to animation cancel and do more damage."
    Eric Wrobel - Lead combat designer, ZOS

    what more to say :)?
  • Deandril
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    No no no no no! Being able to animation cancel is enough of a buff!
  • Corellon Thromorin
    Corellon Thromorin
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    Shunravi wrote: »
    Turelus wrote: »
    Animation cancelling is not considered an exploit by ZOS but that doesn't mean they stand by it being a system they agree with, from my understand of comments made on shows and the forums they want to look into it but to change anything would require a lot of changes to how the core mechanics of combat and skills work.
    https://youtu.be/ThZtwhYkKSs

    I dunno... Sounds like they agree with it to me....

    Good points with the rest of your post.

    this is so cringe worthy
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