Anyone with a Maul is going to ignore 20% of your armor. Anyone with 100 CP into piercing is going to ignore another 25% of your armor. Anyone with a Major Fracture debuff is going to reduce your armor even further. Anyone with a sharpened weapon is going to raise their base penetration.
Basically, forget about stacking armor in PvP right now. The opportunity cost is too damn high for the effective mitigation you will end up with.
Rune_Relic wrote: »Have to agree with every else regarding the value of armour at present.
I paid a token gesture to passive mitigation and went heavily into regens instead.
Is health regen more valuable than passive mitigation currently ?
I think so.
Waffennacht wrote: »Rune_Relic wrote: »Also, why would you want to give up stamina or magicka regen for health regen (armor passives) when stamina and magicka both give a higher survivability. As magicka has wards tied into it, it also usually provides healing spells at greater strength, and stamina has CC break, block, and dodge roll all imperative to survival.
I guess to sum up, you give up way too much utility aiming for resist over resource.
Only hardened ward is a viable shield in PVP as all shields are reduced 50% with out reducing the cost so you're spending 3k magicking for 3.5k shield that is gone in 1 hit. In the case of Blazing Shield the damage return is laugh able as well where Igneous Shield still gives a buff, though a weak one since healing is nerfed as well.
You have to stack 2 or more shields (which takes the place of other abilities) to have viable shields and still not enough reason to put points into bastion, unless you're a sorc. (25% of 4k is 1k ...25% of 12k is 3k.)
But all sound advice. Essentially high damage, high mobility is the name of the game unless your looking to do mass group PVP in which case armor/spell resist is even less valuable. Damage > mitigation and healing ... hence DK and Templars complaints.
Hell even in PVE tanks are getting away from heavy armor + sword and board and many groups are running with an extra dps rather then a "tank." It would be one thing if they were countering with mitigation, class skills like debuffs and shields, but It's mostly just raw damage and some mobility. 2 things that "tanks" don't typically do.
The Reinforced trait should IMO anyway be increased from 16% to something like 20-25%.
purely to make HA more viable, also in PVE.
There is no balance between damage and armor. Pump your damage as high as possible.
For defense:
If you're a NB, cloak.
If you're a sorc, bolt.
If you're a DK (magicka), get rekt.
If you're a stam DK, WB-->take flight one hit kills.
If you're a mag Templar, spammmmmmm BoL.
There is no balance between damage and armor. Pump your damage as high as possible.
For defense:
If you're a NB, cloak.
If you're a sorc, bolt.
If you're a DK (magicka), get rekt.
If you're a stam DK, WB-->take flight one hit kills.
If you're a mag Templar, spammmmmmm BoL.
There is no balance between damage and armor. Pump your damage as high as possible.
For defense:
If you're a NB, cloak.
If you're a sorc, bolt.
If you're a DK (magicka), get rekt.
If you're a stam DK, WB-->take flight one hit kills.
If you're a mag Templar, spammmmmmm BoL.
Quoted for the truth. And I want to add - if you are a stamina templar - get rect too.