There's a bunch of topics on this that can be found.
But the short version is;
Vet ranks being removed sometime next year, champion points replacing them as the progression system, higher level items will be champion level based as opposed to VR level based.
Uriel_Nocturne wrote: »I wish the Vet Ranks would stay, but since they're definitely getting removed (so unfortunate IMO...), Zeni said that they're getting axed sometime in 2016.
wigglesgaming26 wrote: »There's a bunch of topics on this that can be found.
But the short version is;
Vet ranks being removed sometime next year, champion points replacing them as the progression system, higher level items will be champion level based as opposed to VR level based.
i heard that they were looking into implementing it sometime in first quarter. im just more curious that if our current gear will be updated to work with the new system or will be rendered obsolete
So how will this work with crafting materials exactly? Right now materials craft for various regular and VR levels, but once VR is removed, then how will crafting material levels be determined?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
So how will this work with crafting materials exactly? Right now materials craft for various regular and VR levels, but once VR is removed, then how will crafting material levels be determined?
So how will this work with crafting materials exactly? Right now materials craft for various regular and VR levels, but once VR is removed, then how will crafting material levels be determined?
So how will this work with crafting materials exactly? Right now materials craft for various regular and VR levels, but once VR is removed, then how will crafting material levels be determined?
wigglesgaming26 wrote: »There's a bunch of topics on this that can be found.
But the short version is;
Vet ranks being removed sometime next year, champion points replacing them as the progression system, higher level items will be champion level based as opposed to VR level based.
i heard that they were looking into implementing it sometime in first quarter. im just more curious that if our current gear will be updated to work with the new system or will be rendered obsolete
I imagine that most gear will be appropriately translated, numbers wise. But I'm sure some gear will also be rendered obsolete.
Well, they had better speed up the DLC content once they do remove them.wigglesgaming26 wrote: »Uriel_Nocturne wrote: »I wish the Vet Ranks would stay, but since they're definitely getting removed (so unfortunate IMO...), Zeni said that they're getting axed sometime in 2016.
im glad theyre getting rid of them, leveling a new character will be much easier and faster, as long as they dont tinker with the current XP needed to hit 50
wigglesgaming26 wrote: »wigglesgaming26 wrote: »There's a bunch of topics on this that can be found.
But the short version is;
Vet ranks being removed sometime next year, champion points replacing them as the progression system, higher level items will be champion level based as opposed to VR level based.
i heard that they were looking into implementing it sometime in first quarter. im just more curious that if our current gear will be updated to work with the new system or will be rendered obsolete
I imagine that most gear will be appropriately translated, numbers wise. But I'm sure some gear will also be rendered obsolete.
Im just hoping that the majority of beneficial sets arent obsolete, Molag kena etc.
They said that they will scale gear/mats on CP, where 10 CP == 1 VR.
Uriel_Nocturne wrote: »Well, they had better speed up the DLC content once they do remove them.wigglesgaming26 wrote: »Uriel_Nocturne wrote: »I wish the Vet Ranks would stay, but since they're definitely getting removed (so unfortunate IMO...), Zeni said that they're getting axed sometime in 2016.
im glad theyre getting rid of them, leveling a new character will be much easier and faster, as long as they dont tinker with the current XP needed to hit 50
Otherwise there won't be any reason at all to do 2/3 of the game. And once that 2/3 is rendered pointless, this game will be severely lacking in meaningful content. The Vet Ranks is the only reason to explore Cadwell's Silver/Gold. Once those Vet Ranks are gone, what's the point to even start those except for the avid Skyshard hunter?
Short answer: none.
It's Zeni catering to a very vocal minority of impatient players.
In case you hadn't guessed, I'm highly against the removal of the Vet Ranks.
wigglesgaming26 wrote: »theyll definitely scale the difficulty so that there is some merit to doing those zones.
They said that they will scale gear/mats on CP, where 10 CP == 1 VR.
Thanks... but... if max CP currently is 503... that would make it equivalent to VR50, right? And right now our mats only go to VR16. So I think something is amiss in that conversion concept unless they're suddenly going to be adding tons of new mats soon.
They said that they will scale gear/mats on CP, where 10 CP == 1 VR.
Thanks... but... if max CP currently is 503... that would make it equivalent to VR50, right? And right now our mats only go to VR16. So I think something is amiss in that conversion concept unless they're suddenly going to be adding tons of new mats soon.
wigglesgaming26 wrote: »theyll definitely scale the difficulty so that there is some merit to doing those zones.
They have never said anything about scaling older content and I don't expect them to; I imagine it would not be an easy project to go back to existing content and make major changes.
wigglesgaming26 wrote: »i dont expect it either but i do hope there is some sort of balance to it, we get a lower cap, and the cadwells silver and gold zones are still worth doing other than skyshards and skill points from various quests
wigglesgaming26 wrote: »i dont expect it either but i do hope there is some sort of balance to it, we get a lower cap, and the cadwells silver and gold zones are still worth doing other than skyshards and skill points from various quests
Yes, but new players coming in and going through their first time, it is their last opportunity to run content OP as future content will be scaled to level. As of now my character is already VR2 and I haven't even finished the main quest yet- so I won't have to worry about a severe difficulty jump as much since I'll be able to tackle Cadwell's being a bit overleveled for each zone- which is how I prefer to play. I can see how players running through on an alt might want some increased difficulty, but for new players, I think being able to be a bit OP for zones is also a good thing.
wigglesgaming26 wrote: »i dont expect it either but i do hope there is some sort of balance to it, we get a lower cap, and the cadwells silver and gold zones are still worth doing other than skyshards and skill points from various quests
Yes, but new players coming in and going through their first time, it is their last opportunity to run content OP as future content will be scaled to level. As of now my character is already VR2 and I haven't even finished the main quest yet- so I won't have to worry about a severe difficulty jump as much since I'll be able to tackle Cadwell's being a bit overleveled for each zone- which is how I prefer to play. I can see how players running through on an alt might want some increased difficulty, but for new players, I think being able to be a bit OP for zones is also a good thing.
LostRedden wrote: »I think it's funny, people wanted the veteran ranks removed because they were tired of playing catch up, but with the new implemented system, you still basically are going to have the same system but repackaged. You're still going to have to grind to reach end game, they've just put lipstick on a pig and you guys are buying into it.
501 CP = v16
What happens when they raise the seasonal cap again? It wouldn't be any different than them raising the vr cap, but whateves.
LostRedden wrote: »I think it's funny, people wanted the veteran ranks removed because they were tired of playing catch up, but with the new implemented system, you still basically are going to have the same system but repackaged. You're still going to have to grind to reach end game, they've just put lipstick on a pig and you guys are buying into it.
501 CP = v16
What happens when they raise the seasonal cap again? It wouldn't be any different than them raising the vr cap, but whateves.
LostRedden wrote: »I think it's funny, people wanted the veteran ranks removed because they were tired of playing catch up, but with the new implemented system, you still basically are going to have the same system but repackaged. You're still going to have to grind to reach end game, they've just put lipstick on a pig and you guys are buying into it.
501 CP = v16
What happens when they raise the seasonal cap again? It wouldn't be any different than them raising the vr cap, but whateves.
Shadesofkin wrote: »At the moment, the way they're looking at the CP levels for gear is that 160 = VR16.
LostRedden wrote: »I say just keep the veteran ranks in the game as is. They're not really fixing anything, they're just repackaging. *shrugs* Just how I see it though.