you have to admit tho that extra calc for showing it's sent off earlier than intended, received earlier, etc adds up when many do it.
No, regardless of animation canceling, all abilities have a 1 second global cooldown where you cannot cast another ability until it is over regardless.
Blinding flashes was removed because miss chance was not something that could be balanced well in the game.
josh.lackey_ESO wrote: »Why not just make it so that whoever starts smashing their wrecking blow/ambush/jabs button first wins? That should be really easy to calculate. Oh wait...
Blinding flashes was removed because miss chance was not something that could be balanced well in the game.
BS. Its a class skill. It doesn't unbalance the game. Now DW had a similar skill that was done away with as well. They replaced it with steel Tornado - spam-able HUGE AOE execute the breaks stealth in PVP
What did templar get? JamesBeam - The channel/DoT execute that can be interrupted and escaped and has been nerfed 3 times.
Destro staff started to simply stink around that point, while DW started giving more spell damage, and at the time hard caps were removed. That's an entire skill line that all but goes away in vet PVP. Accept maybe in ball groups.
Alliance skills unbalance the game. Having every class purge and vigor even when a stamplar can't utilize an ENTIRE skill line that's dedicated to healing ... unless there are corpses on the ground of course.
CP unbalanced the game. Ask a Magicka DK, but don't ask Magicka sorc or Stam builds, though. They like winning and don't want any more competition.
It was a hard calc and AOE so they nerfed Templars. It wasn't replaced with a more simple buff like Evasion, or a Debuff like Maim, or both. They just took it away and increased healing and damage ... then nerf healing and damage and shields in PVP. They are working in circles rather then moving forward but the Templar and DK don't have the mobility so they're falling farther and farther behind with every adjustment they make to balance.
Changed to classes unbalanced the game, and still continue too.
Blinding flashes was removed because miss chance was not something that could be balanced well in the game.
BS. Its a class skill. It doesn't unbalance the game. Now DW had a similar skill that was done away with as well. They replaced it with steel Tornado - spam-able HUGE AOE execute the breaks stealth in PVP
What did templar get? JamesBeam - The channel/DoT execute that can be interrupted and escaped and has been nerfed 3 times.
Destro staff started to simply stink around that point, while DW started giving more spell damage, and at the time hard caps were removed. That's an entire skill line that all but goes away in vet PVP. Accept maybe in ball groups.
Alliance skills unbalance the game. Having every class purge and vigor even when a stamplar can't utilize an ENTIRE skill line that's dedicated to healing ... unless there are corpses on the ground of course.
CP unbalanced the game. Ask a Magicka DK, but don't ask Magicka sorc or Stam builds, though. They like winning and don't want any more competition.
It was a hard calc and AOE so they nerfed Templars. It wasn't replaced with a more simple buff like Evasion, or a Debuff like Maim, or both. They just took it away and increased healing and damage ... then nerf healing and damage and shields in PVP. They are working in circles rather then moving forward but the Templar and DK don't have the mobility so they're falling farther and farther behind with every adjustment they make to balance.
Changed to classes unbalanced the game, and still continue too.
It was removed because miss chance was removed. DW got blade cloak, the AOE damage reduction skill, not steel tornado. If you didn't notice the skill before that point then its likely no one used it because it was not as powerful before zos's changes. But miss chances as a whole were removed since it is a pain to balance, either requiring some mobs being completely immune or having very odd resist to an otherwise insanely powerful debuff.
The Akatosh Blessing set, my tank is still running it (even now that its outleveled) because of that. I'm guessing it was forgotten about, like most sets that only fall in a single non-vet level range.
No, regardless of animation canceling, all abilities have a 1 second global cooldown where you cannot cast another ability until it is over regardless.
Which explains the ability to have someone hit you with 6 light attacks, 6 wrecking blows and 6 sheild bashes in 3 seconds (obviously).............
Or better the 4 focused aims in 2 seconds .........
Blinding flashes was removed because miss chance was not something that could be balanced well in the game.
BS. Its a class skill. It doesn't unbalance the game. Now DW had a similar skill that was done away with as well. They replaced it with steel Tornado - spam-able HUGE AOE execute the breaks stealth in PVP
What did Templar get? JamesBeam - The channel/DoT execute that can be interrupted and escaped and has been nerfed 3 times.
Destro staff started to simply stink around that point, while DW started giving more spell damage, and at the time hard caps were removed. That's an entire skill line that all but goes away in vet PVP. Accept maybe in ball groups.
Alliance skills unbalance the game. Having every class purge and vigor even when a stamplar can't utilize an ENTIRE skill line that's dedicated to healing ... unless there are corpses on the ground of course.
CP unbalanced the game. Ask a Magicka DK, but don't ask Magicka sorc or Stam builds, though. They like winning and don't want any more competition.
It was a hard calc and AOE so they nerfed Templars. It wasn't replaced with a more simple buff like Evasion, or a Debuff like Maim, or both. They just took it away and increased healing and damage ... then nerf healing and damage and shields in PVP. They are working in circles rather then moving forward but the Templar and DK don't have the mobility so they're falling farther and farther behind with every adjustment they make to balance.
Changed to classes unbalanced the game, and still continue too.
It was removed because miss chance was removed. DW got blade cloak, the AOE damage reduction skill, not steel tornado. If you didn't notice the skill before that point then its likely no one used it because it was not as powerful before zos's changes. But miss chances as a whole were removed since it is a pain to balance, either requiring some mobs being completely immune or having very odd resist to an otherwise insanely powerful debuff.
No, regardless of animation canceling, all abilities have a 1 second global cooldown where you cannot cast another ability until it is over regardless.
Which explains the ability to have someone hit you with 6 light attacks, 6 wrecking blows and 6 sheild bashes in 3 seconds (obviously).............
Or better the 4 focused aims in 2 seconds .........
That's lag, not animation cancelling, lol
No, regardless of animation canceling, all abilities have a 1 second global cooldown where you cannot cast another ability until it is over regardless.
Which explains the ability to have someone hit you with 6 light attacks, 6 wrecking blows and 6 sheild bashes in 3 seconds (obviously).............
Or better the 4 focused aims in 2 seconds .........
That's lag, not animation cancelling, lol
WB applies damage, knock down and stun, and empower. This skill creates a glitch for me regardless if its me or someone else casting. Perhaps its to many calculations for the servers to handled and should be replaced with crappy skills too.
I think you're exaggerating but its not hard to get off 3 light attacks, 3 WB, and 3 shield in time it takes to pay just the WBs animations.
How does lag cause more damage in less time and what is that lag caused by?
Blinding flashes was removed because miss chance was not something that could be balanced well in the game.
BS. Its a class skill. It doesn't unbalance the game. Now DW had a similar skill that was done away with as well. They replaced it with steel Tornado - spam-able HUGE AOE execute the breaks stealth in PVP
What did Templar get? JamesBeam - The channel/DoT execute that can be interrupted and escaped and has been nerfed 3 times.
Destro staff started to simply stink around that point, while DW started giving more spell damage, and at the time hard caps were removed. That's an entire skill line that all but goes away in vet PVP. Accept maybe in ball groups.
Alliance skills unbalance the game. Having every class purge and vigor even when a stamplar can't utilize an ENTIRE skill line that's dedicated to healing ... unless there are corpses on the ground of course.
CP unbalanced the game. Ask a Magicka DK, but don't ask Magicka sorc or Stam builds, though. They like winning and don't want any more competition.
It was a hard calc and AOE so they nerfed Templars. It wasn't replaced with a more simple buff like Evasion, or a Debuff like Maim, or both. They just took it away and increased healing and damage ... then nerf healing and damage and shields in PVP. They are working in circles rather then moving forward but the Templar and DK don't have the mobility so they're falling farther and farther behind with every adjustment they make to balance.
Changed to classes unbalanced the game, and still continue too.
It was removed because miss chance was removed. DW got blade cloak, the AOE damage reduction skill, not steel tornado. If you didn't notice the skill before that point then its likely no one used it because it was not as powerful before zos's changes. But miss chances as a whole were removed since it is a pain to balance, either requiring some mobs being completely immune or having very odd resist to an otherwise insanely powerful debuff.
I did cite the wrong skill. It was replaced with Blade Cloak. Still some mitigation there, though just AOE. Anyone use this skill?
There were and are a lot of things mobs were and are immune to. Lots of CC simply didn't work. As I recall fear didn't really work at all and today is the most powerful CC in PVP, but many mobs are still immune. We're as Blind did work and then it was gone. It balanced out with the utter lack of DPS the Templar class did at the time and compared to the top dog in PVP continues to do. It hurt the class and ZOS never tried to fix it. They've increased healing over all and nerf it in PVP. They nerfed our shields in pvp with out recuducint the cost. They replaced Blinding with a single target channel/dot/execute.
Why not reduce the enemies damage with Maim, and AOE debuff? Mass Hysteria gets it on top of Fear and snare.
Seems like a lot of AOEs effects have been nerfed and are either not used or removed and the lag is still there. Templar and DKs ... Casualties of the war I guess.
No, regardless of animation canceling, all abilities have a 1 second global cooldown where you cannot cast another ability until it is over regardless.
Which explains the ability to have someone hit you with 6 light attacks, 6 wrecking blows and 6 sheild bashes in 3 seconds (obviously).............
Or better the 4 focused aims in 2 seconds .........