I went on a dungeon pledge the other night, and it turned out there was another tank in the group (aside from me). I didn't think too much about it, and went about my usual tank activities, taunting, drawing aggro, etc. In the middle of the dungeon, the other tank asked me if I were taunting, and I said yes. He asked me to stop doing it, and I acceded to his request since he was at a higher vet level. I asked him why it was wrong to have 2 tanks taunting, and I didn't quite understand what he said.
Can anyone explain why 2 tanks, doing multiple taunts might be detrimental to the group's effort to complete the dungeon?
vladimilianoub17_ESO1 wrote: »After 3 taunts of 2 different tanks the boss will become immune to taunts for a period of time.Its called overtaunting.It was changed.Before, overtaunting apply to just 1 tank.If that tank taunt a boss 3 times in less than 10 seconds overtaunting mechaninc will start.In a patch it was changed so 1 tank can taunt as many times as he wanted and it will not apply the immune to taunt mechanic but 2 tanks taunting will still apply the overtaunt mechanic.
It is done so that 2 tanks cant "cheat"on a boss by both tanks positioning themselves far away from each other and start switching the boss from side to side so the boss cant attack.

notimetocare wrote: »Taunts kill nothing. Consider healers and tanks a detrimental damage necessity. Without one of each, everyone might die. Thus they are needed, but they are both weak in overall dmg. Taunts and heals dont kill.
In many dungeons you're better of going with 0 tanks and only a healer + 3 dps. So having multiple tanks is definitely detrimental.
Stuff wont die in reasonable time since only one dps, people will begin to run low on resources and that's when accidents happen. Guessing annoying and dangerous to with constant aggro reset, boss and trash will be ping pong'ing around the room from different taunts.
In pugs, the lowest level player should probably be tanking(if you have 2 that wants to do the job). It's just easier to perform well as tank if you're lower level, compared to playing good enough as dps, when lacking crucial skills, passives and gear. Tanking, as well as healing sufficiently, isn't as level dependant as dealing high dmg.