Wrobel needs to show up first. Until then discussion is just for the good feels.
GreenSoup2HoT wrote: »1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
As a stamina user this does not effect me. I think hardened ward and healing ward should not stack. You can easily gain full benefit from healing ward if you use hardened right after. Healing ward should always be on top so you can prevent sorc's from healing "well".
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too (LOL, LOL, LOL, I can't stop laughing), their sustain is subpar (LOL) when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak (Stamina DK is actually really tough right now) nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP (Templar Passives aren't even close to OP), especially for stamina, decrease balanced warrior passive by 50%. To balance their regen(What regen? We have no passive regen, all regen is tied to skills which aren't even that great), make repentance only give 5% increase regen instead of 10%. Nerf eclipse (It can be CC broken), it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
If all classes should have the same offensive ability, what buffs do you propose NBs should get to bring their defenses in line?
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
- Harness should only work vs magic damage, provide the same size shield it does now, and not stack. Dampen should be a smaller shield but also apply to physical damage and also not be able to stack.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
-Agreed
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
-The armor debuff is fine, the stunlock needs addressed
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
- Agreed
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
- Agreed
6) For the love of Talos, can Toppling Charge please work every time?
- For the love of Sheogorath, agreed.
7) Ambush should not be locking ppl out of using abilities.
- Ambush should have a minimum range, like invasion.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
- Nothing from the third bar should carry over or sustain duration if the ultimate is switched off.
9) Eclipse should not be limited to one target if it is CC breakable.
- Agreed
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.
- Agreed, also fix the doubleproc exploit
-
11) Molten Weapons could use a slight duration buff.
- Agreed
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
- Healing ward needs to obey line of sight rules, be the first priority shield hit, and have a higher cost
13) Please look into making Templar ultimates more worthwhile in PvP.
- Only the Aedric Spear ultimate really needs help. Its a low cost like soul harvest but does less than half the damage.
14) DK whip needs a slight damage buff, it really is pathetic.
- Agreed, and a stamina morph
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
- As long as Vampire requires it, so should WW
16) DK Chains should be less random.
- DK chains should be reverted to work like they did in 1.1
17) I dunno about everyone else, but I don't think immovable potions should be a thing.
- Disagree, immovability is a good thing, it has a 33 percent uptime at best, so there is balance built in.
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
Wrobel needs to show up first. Until then discussion is just for the good feels.
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
Firstly, *all* gap closers in the game cause that momentary silence/lock. Ambush additionally provides a 1 second immobilize, but many other gap closers have a CC attached as well.
There *IS* the equivalent of a global cooldown in this game. You can only perform one full "action" per second (animations can make this take longer if you don't cancel them with block/etc). Now you can animation cancel in a way that you could perform, for example, a light attack > ability > bash during one "action" period (one second). So that Ambush > Surprise Attack > Ambush > Surprise Attack is going to take 4 seconds, maybe a little bit more due to the long animation time of Ambush. You can perform roughly 3 Wrecking blows in the same period of time. Feel free to test it. You can have the attacks by level <10 on a nightblade. Wrecking blow is an interesting ability due to the 1s channel, because you can weave heavy attacks with it at almost the same total attack speed as simply spamming WB.
Also, your average NB using wrecking blow instead of surprise attack is going to use mark target instead to debuff your armor. Keep in mind that wrecking blow itself provides an empower that works on itself. I will test this for you later today, but I am willing to bet that 3x Wrecking Blows in a row will do more damage than your Ambush>SA>Ambush>SA combo.
Now I will agree that Ambush needs a minimum range, and ALL gap closers need to be looked at for that stupid silence. It really ruins any 1vX capabilities when your'e getting spammed by gap closers.
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I am mag NB, and I say you are wrong about nerfin our cloak... NB's already struggle for sustain and survival, and yes we can burst like a m&/%$#f/(%=)r... 'cause that is the only thing we can do, what we are meant to do. Of course we should be able to do anything cloaked, 'cause it is easily countered (potions, piercing mark, caltrops)... So please, stop all nerfin' nonsense, not you personally but all the people calling out for nerfs... thank you
contact.opiumb16_ESO wrote: »When i see this "You want a cloak nerf ?? yes?!?! Congratulations, you are a NOOB, maybe is better spend your time learning to play instead being here crying" i lol so hard !
You know some people play all classes and do agree about this thread.
WreckfulAbandon wrote: »Can we get some experienced PvPers in here to weigh in on these proposed changes and perhaps add to the conversation without dismissing everything offhand?
@Sypher
@FENGRUSH
@Joy_Division
@Akinos
@ChannelTribes
@Rylana
@Alcast
@Zavus
@Mythk
@Crown
@sabresandiego_ESO
@Derra
@Ezareth
@Satiar
@Teargrants
@WRX
Obviously I missed some ppl but if half of you provide your input this thread will be better for it. I've seen some of you in the forums talking sense, seen some vids, fought against others, fought with others still, hell I even summoned my brother here.
Let's turn this discussion up to 11.
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...
and the wreckingblow thing is utter nonsense.
in that time i can
WB
WB
WB
WB
because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...
and the wreckingblow thing is utter nonsense.
in that time i can
WB
WB
WB
WB
because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.
Yes but my point is to give ambush a minimum range like other gap closers, I can't spam toppling charge because once I'm close by it is out of range as such, where as an nb can just spam ambush for days. It just needs a minimum range like other gap closers
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"