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Upcoming Class Rebalance

  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    Wrobel needs to show up first. Until then discussion is just for the good feels.

    ^
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • OdinForge
    OdinForge
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    2.) I'm not sure I agree with every ability pulling you out of cloak, I'm on the fence about rally and vigor. I use a niche build with very low magicka regen, and sometimes the ability to get some healing in while taking a break from Sorc damage is quite important, assuming he isn't using detect pots of course.

    4.) I think surprise attack is fine, however I could get behind restricting the armor debuff to special conditions or removing it period. Piercing mark does the same job, feels wasted anyway. If you're struggling against surprise attack, look into redoing the traits on your gear.

    5.) Capping barrier and purge (assuming AoE caps are left in the game) wouldn't solve much, everyone casting purge and having multiple barriers would still cause an issue. Guess we'll see how the new siege changes work out in PvP.

    7.) I agree with this point, I also think teleport strike should have a minimum distance. It's too easy for NB to spam this, even without the lock it shouldn't be encouraged to spam.

    8.) Overload is stupid, definitely needs a re-haul in some way.

    12.) Healing ward is fine, leave it be for now.

    13.) They could definitely look at crescent sweep more.

    15.) I agree here, the cons of being a vampire are going to be increasing as well. At a certain point it stops mattering how much stamina regen you stack, you can't dodge roll forever, let us have the regen back.

    Edited by OdinForge on December 4, 2015 3:52PM
    The Age of Wrobel.
  • blur
    blur
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    To quote something Xael was saying:
    "In typical ZOS fashion we have 0 transparency on these upcoming changes. Zenimax only knows how to move in one direction, forward. They don't understand the concept of rollback, reset, or delete. They only move forward adding more broken elements to the mix while older broken elements stay broken.

    We all know a major change is coming, yet they will dance among the raindrops hinting at things without being specific. They released the game after setting a premature date, they did the same thing with Crag, IC, and Ors. We don't know what's coming until it's a few weeks away and only get a couple weeks to test them and they never stop the launch.Getting transparency from ZOS is like trying to nail a piece of jell-o to the wall. Instead of letting players know what changes are coming you force them upon us like rapists. Whether they are good changes or bad, nobody can prepare for them in a timely fashion nor can we prevent horrible and otherwise buggy things from launching in your set in stone impulse date."

    I agree with this 100%.

    Edited by blur on December 4, 2015 3:59PM
  • Saint314Louis1985
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    this doesnt have to do with class rebalance, but i think they should increase the CC immunity timer to atleast 10 secs. PVP where you constantly lose control of your character is absolutely not fun.

    i personally wouldnt shed a tear if they removed CC completely from PvP.
    Edited by Saint314Louis1985 on December 4, 2015 4:27PM
  • zornyan
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    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end
  • FriedEggSandwich
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    1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.

    As a stamina user this does not effect me. I think hardened ward and healing ward should not stack. You can easily gain full benefit from healing ward if you use hardened right after. Healing ward should always be on top so you can prevent sorc's from healing "well".

    It does affect you because your ultimates most likely do magic damage. Why should you be able to prevent sorcs from healing? The burst from healing ward is the best heal sorcs have available to them and is already hard-countered by shield-breaker set. I can't interrupt rally/vigor to stop stam builds from healing "well" so why should you be able to interrupt my healing? Just use a heal debuff like everyone else.
    PC | EU
  • AfkNinja
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    Abob wrote: »
    The truth is this:

    1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.

    2. Sorcs feel too underpowered too (LOL, LOL, LOL, I can't stop laughing), their sustain is subpar (LOL) when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.

    3. DK's, especially stamina, are really weak (Stamina DK is actually really tough right now) nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.

    4. Templars passives are too OP (Templar Passives aren't even close to OP), especially for stamina, decrease balanced warrior passive by 50%. To balance their regen(What regen? We have no passive regen, all regen is tied to skills which aren't even that great), make repentance only give 5% increase regen instead of 10%. Nerf eclipse (It can be CC broken), it completely negates magicka classes. Just nerf templars in general, please.

    Thank you.

    Obvious troll is much too obvious, try harder. 3/10 would not read again.
    Edited by AfkNinja on December 4, 2015 6:07PM
  • Xvorg
    Xvorg
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    Abob wrote: »

    3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.

    Do you really think that a stam 2H DK with Igneous shield, inferno, WB, talons and vigor, U Leap is weak?
    Edited by Xvorg on December 4, 2015 6:14PM
    Sarcasm is something too serious to be taken lightly

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    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • eliisra
    eliisra
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    This is roughly what I'm expecting from upcoming class rebalance changes:

    Templar (gets a dps buff):
    Sun Fire and it's morphs now deals 2% more dmg. Also decreased the travelling time of this skill, making sure it always goes into thin air.

    Dragonknight (promised DoT buff):
    Fiery Breath and it's morphs can no longer be purged. Deceased the damage slightly to be more in line with Wall of Elements. Enemies will melt.

    Sorcerer(something with toggles):
    Winged Twilight is no longer a toggle. Increased the cast time to 6 seconds.

    Nightblade(apparently needs better passives):
    The passive ability Master Assassin increases weapon- and spell dmg with 50% when invisible or stealthed.

    So yeah, cant wait for all of this :smile:

  • Cathexis
    Cathexis
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    Thread is a nerf sorcs and nightblades buff DKs and templars thread disguised as a class balance thread.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Strider_Roshin
    Strider_Roshin
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    Honestly, Nightblades and Dragonknights are probably the most well balanced classes in the game (and yes I have and play both at vr16). Templars need better mobility, and more options for stamina, and sorcs need to have overload and hardened ward nerfed. Other than that, providing more ultimate that do physical damage would be appropriate; such as death stroke and radial sweep would be logical choices.

    On a side note, I know stam sorcs are lacking options, but what can they change? Don't say stamina crystal shards. It needs to make sense.
  • Kutsuu
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    zornyan wrote: »
    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end

    Firstly, *all* gap closers in the game cause that momentary silence/lock. Ambush additionally provides a 1 second immobilize, but many other gap closers have a CC attached as well.

    There *IS* the equivalent of a global cooldown in this game. You can only perform one full "action" per second (animations can make this take longer if you don't cancel them with block/etc). Now you can animation cancel in a way that you could perform, for example, a light attack > ability > bash during one "action" period (one second). So that Ambush > Surprise Attack > Ambush > Surprise Attack is going to take 4 seconds, maybe a little bit more due to the long animation time of Ambush. You can perform roughly 3 Wrecking blows in the same period of time. Feel free to test it. You can have the attacks by level <10 on a nightblade. Wrecking blow is an interesting ability due to the 1s channel, because you can weave heavy attacks with it at almost the same total attack speed as simply spamming WB.

    Also, your average NB using wrecking blow instead of surprise attack is going to use mark target instead to debuff your armor. Keep in mind that wrecking blow itself provides an empower that works on itself. I will test this for you later today, but I am willing to bet that 3x Wrecking Blows in a row will do more damage than your Ambush>SA>Ambush>SA combo.

    Now I will agree that Ambush needs a minimum range, and ALL gap closers need to be looked at for that stupid silence. It really ruins any 1vX capabilities when your'e getting spammed by gap closers.
    Edited by Kutsuu on December 4, 2015 7:40PM
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  • Saint314Louis1985
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    If all classes should have the same offensive ability, what buffs do you propose NBs should get to bring their defenses in line?


    Invisibility truly is the best defense imo. no need for buffs.

    and yes, cloak has many counters, but so does every other type of defense.

  • Waffennacht
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    If they change anything with shields, they then need to remove shieldbreaker.

    Shieldbreaker plus no stacking shields... sure completely pwn sorcs, we don't last a moment without a shield up
    Gamer tag: DasPanzerKat NA Xbox One
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  • Ishammael
    Ishammael
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    Rylana wrote: »
    1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.

    - Harness should only work vs magic damage, provide the same size shield it does now, and not stack. Dampen should be a smaller shield but also apply to physical damage and also not be able to stack.

    2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.

    -Agreed

    3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.

    -The armor debuff is fine, the stunlock needs addressed

    4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.

    - Agreed

    5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.

    - Agreed

    6) For the love of Talos, can Toppling Charge please work every time?

    - For the love of Sheogorath, agreed.

    7) Ambush should not be locking ppl out of using abilities.

    - Ambush should have a minimum range, like invasion.

    8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.

    - Nothing from the third bar should carry over or sustain duration if the ultimate is switched off.

    9) Eclipse should not be limited to one target if it is CC breakable.

    - Agreed

    10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.

    - Agreed, also fix the doubleproc exploit
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    11) Molten Weapons could use a slight duration buff.

    - Agreed

    12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.

    - Healing ward needs to obey line of sight rules, be the first priority shield hit, and have a higher cost

    13) Please look into making Templar ultimates more worthwhile in PvP.

    - Only the Aedric Spear ultimate really needs help. Its a low cost like soul harvest but does less than half the damage.

    14) DK whip needs a slight damage buff, it really is pathetic.

    - Agreed, and a stamina morph

    15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.

    - As long as Vampire requires it, so should WW

    16) DK Chains should be less random.

    - DK chains should be reverted to work like they did in 1.1

    17) I dunno about everyone else, but I don't think immovable potions should be a thing.

    - Disagree, immovability is a good thing, it has a 33 percent uptime at best, so there is balance built in.

    agree completely w/ Rylana here.

    Abob wrote: »
    The truth is this:

    1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.

    2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.

    3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.

    4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.

    Thank you.

    Disagree with everything this guy wrote. Not sure he even plays ESO PvP at this point.
    FENGRUSH wrote: »
    Wrobel needs to show up first. Until then discussion is just for the good feels.

    He just showed up in the AoE caps thread. Not sure if we got what we needed... =(
    Edited by Ishammael on December 4, 2015 8:51PM
  • bardx86
    bardx86
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    Finally I get to jump in here, dam message board account never worked. I only play Sorc so some of this will be from a sorc's view so don't beat me up to bad I'm trying to be constructive. Also I've been PVing since EQ so please take it easy on the L2P crap.

    1. Harness Magicka, (shield stacking), I'm not sure why this is such a big deal, MMO's have used this for years, EQ had the exact same mechanics. As Sorc I would expect to have the be defense against magic users and the least against Stam, currently that's the balance. Also Its not easy maintaining 2 to 3 shields in a battle so I really don't find it OP, hell I get killed all the time by well played Templars. If a change to shield stacking is added, making harness worthless first off, then the balance would need to be maintained somehow. Maybe making armor stats applied to shields and then adding say 15k spoiled resist to harden ward? I'm not trying to make it OP but we would be little weak without it.

    2. Healing Ward, I'm not sure what as a Sorc we should do if this isn't stackable. We could not maintain any sustain in battle. Personally i think the shield itself is pretty worthless but its the only heal we have. But if its a stacking issue, maybe drop the size of the shield but lower the time of the shield to 3-4 secs bring the heal in faster? Class heal?

    3. Surprise Attack, how many times can i be hit with this till its not a surprise anymore?

    4. Ambush, this is one of the most annoying abilities in the game, very frustrating. This needs to be addressed just as a playability aspect, its just not very fun anytime control is taken away from the player, more on that later. Also I think I should be able to streak away from Ambush.

    5. Fear, seriously? Needs to be reworked. With the DPS of a NB this is just to much. Should be much easier to be broken and definitely on damage.

    6. Cloak, I don't believe it needs to nerfed like streak, hell streak should be un-nerfed. However, I don't believe you should be able to cloak .01 secs before a Frags, or whatever, is going to hit and not take any damage. There should be a point where some time in flight the damage is guaranteed to hit. Cloak should be a surprise attack and escape mechanic and not a damage avoidance.

    7. Crystal Frags. This spell need some love. It misses far to often. I'm not talking about a dodge role miss, which I think is a fair move but it will just will fly over someones head for no reason, or a player will move to the right a 1/2 a foot it will miss, it goes right threw players, it will dissipate as it hit someone. This is a "spell" its MAGIC! its not a gun. To avoid the damage a player should have to to some sort of defensive move not just step to the right. It takes a lot to even get the spell ready to use. Wait for proc, cast entropy, then actually fire. As a Sorc's main damage it needs to be more reliable. I think the trait dodge also has a large effect on the misses, maybe add a focus champ point or trait so that if a dodge does proc when I fire a Frag I would get a 25-50% of it focusing back on target for damage? I've had battles where 4 frags in a row just miss for no reason, not a very fun mechanic in the game. Mages wrath also miss a lot in lag situations.

    8. Streak, oh the days when I could streak and actually felt like a Sorc. I think we went to far on this. It was never that good of a escape skill. I good NB with a gap closer could still lock you down trying to get away. Now it just a death sentence to even try. Maybe drop the cool down to 2 sec? As a sorc I need to reposition quite bit in battle, not running away but staying engaged. 4 sec is a bit long to move again. Putting it at 2 still keeps the spamming of it in check but allows me stay engaged in the fight longer without going OOM.

    9. Streak animation rework. The skill needs to be more responsive. It takes forever for it to fire off with its windup animation, with the lag its even worse. Even in a no lag zone I can cast streak turn and watch someone with a giant sword run over and smack me to the ground before it fires off. Sure, lag can be blamed for some of it but not all and since the lag issue may never be fully solved I say change it so that as soon as I hit streak my character is already registering in landing destination location. Then have the streak animation catch up to me. Make it more responsive like NB's Cloak, they hit it and they are gone!

    10. Vigor, it needs a tweak. Its really put a balancing issue between magicka and stamina classes. NB's have the best damage best, mobility, best escape then you toss in a heal vigor? I've seen Vigor enable NB's take on groups and do pretty well. I thought the whole point of NB was stealth, surprise and damage while being squishy? The game is devolving into run around a rock spamming vigor. Also not a fun time. BTW where is my magic morph of vigor?

    11. CC and Dodge role. I've been thinking about this quite a bit and this is a little less of a balancing issue more of a playability issue. In a battle I can dodge role or break from only 2-3 maybe 4 times. This is not really what I believe the spirt of the game should be about, hitting click click click, really isn't fun. I'm being far to limited as a magicka user in breaking CC's, dying not from skill but a bad design. I really fell like 3-4 roles or break frees in a battle is to little. Stam classes can stack everything into stam get the benefits of damage, more skill spamming, but also spam CC breaks and dodge roles without really sacrificing anything. They can ignore the magic bar completely. Magical users don't have this luxury it really put the stam users at an advantage when dealing with CC. Couple of ideas, 1. Morph of break free to use magicka. (not my fav) 2. (And I like this idea better.) Have the break free use either stam or magicka based on what skill was used to create the CC. So a Crystal frags break free would use magic and a wreaking blow CC would use stam type of thing. I really think this could add a really fun dynamic to the game and also might even make rune prison a thing in PVP.

    Just some things I've noticed. Let me know your thoughts. Hopefully ZOS can work some of this stuff out (lag) as the combat is wicked fun.

    Your evil Sorc,
    Elured Fury
    Edited by bardx86 on December 5, 2015 1:48AM
  • zornyan
    zornyan
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    Kutsuu wrote: »
    zornyan wrote: »
    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end

    Firstly, *all* gap closers in the game cause that momentary silence/lock. Ambush additionally provides a 1 second immobilize, but many other gap closers have a CC attached as well.

    There *IS* the equivalent of a global cooldown in this game. You can only perform one full "action" per second (animations can make this take longer if you don't cancel them with block/etc). Now you can animation cancel in a way that you could perform, for example, a light attack > ability > bash during one "action" period (one second). So that Ambush > Surprise Attack > Ambush > Surprise Attack is going to take 4 seconds, maybe a little bit more due to the long animation time of Ambush. You can perform roughly 3 Wrecking blows in the same period of time. Feel free to test it. You can have the attacks by level <10 on a nightblade. Wrecking blow is an interesting ability due to the 1s channel, because you can weave heavy attacks with it at almost the same total attack speed as simply spamming WB.

    Also, your average NB using wrecking blow instead of surprise attack is going to use mark target instead to debuff your armor. Keep in mind that wrecking blow itself provides an empower that works on itself. I will test this for you later today, but I am willing to bet that 3x Wrecking Blows in a row will do more damage than your Ambush>SA>Ambush>SA combo.

    Now I will agree that Ambush needs a minimum range, and ALL gap closers need to be looked at for that stupid silence. It really ruins any 1vX capabilities when your'e getting spammed by gap closers.

    Problem is as I mentioned I've literially had 2 or 3 nb's gank me before and both of them just kept spamming ambush, because of the stupid no distance required by ambush it means they essentially perma stun you.

    The bs immobilize from gap closers needs removing, I can understand perhaps nb's not using cloak or sorcs not streaking during because you're on their tail, but for all other purposes it needs to go.

  • WreckfulAbandon
    WreckfulAbandon
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    There have been a lot of good points and suggestions on here and I realize I wasn't clear enough on some of my points (such as the reason ppl get locked by Ambush = no min range)

    I know that ppl don't like nerfs, I get that and agree that knee-jerk nerfs can ruin a game. However, 1.7 clearly indicated that ZOS believed that TTK needed to be toned down to give newer players more room to make mistakes and learn. Not agreeing or disagreeing with that, but it is also the reason why we can't just ask for buffs for everything to be on par with Surprise Attack. Then we have a super low TTK again (I don't mind low TTK but we're talking 1.6 TTK here) and another round of nerfs.

    In the end the game has to be accessible by newer players or the population will stagnate and dwindle away. If anyone thinks this is merely a nerf thread (dunno why I even put an if in there) I can only say that maybe I didn't articulate some of my points well enough, and I made sure to add that I missed some things and appreciate ppl filling in where I missed out.

    @Wrobel, this discussion could have much more merit if there could be some kind of confirmation that the Class Rebalance is going to be as large as I (and others) believe it is going to be. It would be great to see some developer input on here since it is clearly a touchy subject and we're all just trying to figure out which direction the game is going in.
    PC NA

    All my comments are regarding PvP
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    Only read the first page, might have been mentionned. But why does most of the time someone posts something of the likes :
    X class has this problem,

    someone answers: thats false, with the proper ITEMS AND GEAR its not a problem! (with snide comments and degrading remarks)

    If you want balanced classes you can't take SETS into account.
    Balancing gear sets across armor skill lines is something else that needs balance entirely. Because every class can have any set. Or none. They should complement each other, not require one another.

    At least, thats my take on it.
    Edited by Spacemonkey on December 4, 2015 10:50PM
  • CyrusArya
    CyrusArya
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    ✭✭✭
    Some points I agree with some points I don't. Number 2 will kill stealth play for Stam builds in general and it's too much.

    You say you have no agenda OP, but you do. Everyone does. Threads like this are just platforms for people to rant about their personal desires and feelings- a lot of whom simply don't know what they are talking about. I trust the developers of this game more than you clowns and I hope they don't take these threads or forums in general too seriously. Everyone knows whiners make the most noise...
    Edited by CyrusArya on December 4, 2015 11:34PM
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    zornyan wrote: »
    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end

    that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...

    and the wreckingblow thing is utter nonsense.
    in that time i can
    WB
    WB
    WB
    WB

    because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.
    Edited by Tankqull on December 4, 2015 11:16PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • SemiD4rkness
    SemiD4rkness
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    Templars healing buffs passives need to affect all healing abilities including vigor and rally.
  • Prabooo
    Prabooo
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    I am mag NB, and I say you are wrong about nerfin our cloak... NB's already struggle for sustain and survival, and yes we can burst like a m&/%$#f/(%=)r... 'cause that is the only thing we can do, what we are meant to do. Of course we should be able to do anything cloaked, 'cause it is easily countered (potions, piercing mark, caltrops)... So please, stop all nerfin' nonsense, not you personally but all the people calling out for nerfs... thank you
  • CP5
    CP5
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    ✭✭✭
    Prabooo wrote: »
    I am mag NB, and I say you are wrong about nerfin our cloak... NB's already struggle for sustain and survival, and yes we can burst like a m&/%$#f/(%=)r... 'cause that is the only thing we can do, what we are meant to do. Of course we should be able to do anything cloaked, 'cause it is easily countered (potions, piercing mark, caltrops)... So please, stop all nerfin' nonsense, not you personally but all the people calling out for nerfs... thank you

    People say NB's struggle to survive, I see plenty of NB's surviving just fine without spamming cloak. Perhaps glass cannon builds are glass cannons, and those who use the classes survivability skills, survive?
  • xXNesTXx
    xXNesTXx
    ✭✭✭
    When i see this "You want a cloak nerf ?? yes?!?! Congratulations, you are a NOOB, maybe is better spend your time learning to play instead being here crying" i lol so hard !

    You know some people play all classes and do agree about this thread.

    If you play all classes IN REAL, you not claim for nerf to anyone....

    I play ALL CLASSES because ALL ARE FUN AND BALANCED but obviously, I have preferences...and NB class is my favourite because is the only one who have a different play style, where you need pay more attention to avoid huge groups of enemies (NB can be crushed easiest) and is more fun for me....but i enjoy my others characters too, and now i am focused in my templar to become high end.....


    So.. yes...i have this signature because i am SO TIRED and BORED of this kind of threads ..... "mom, a guy with a cloak is better than me and i can't kill him waahh wahhhh" because is exactly that....a bunch of crybabies who needs a tons of L2P instead wasting time crying here....

    Someone heard about of roles & playstyles? is not only damage and more damage....if you chooses a tank class like DK who can take insane amount of damage without dying (a good player, of course) you can't do the same damage like a damage class like NB who dies with a sneeze....precisely because the game IS BALANCED

    So...i hope that ZOS never pay attention in this threads, and not destroy the game....
    EU PS4 Ebonheart Pact

    NB Stam VR16 Breton
    NB Stam VR16 Khajiit
    NB Mag VR16 Breton
    Templar Mag VR16 Nord
    Sorc Mag VR8 High Elf
    DK Stam VR10 Red Guard
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Makkir wrote: »
    Rayste wrote: »


    12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.


    No.

    Currently sorcs do not have any class heals.

    I see you SORC alot ....
    (Dark Exchange)
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Can we get some experienced PvPers in here to weigh in on these proposed changes and perhaps add to the conversation without dismissing everything offhand?

    @Sypher
    @FENGRUSH
    @Joy_Division
    @Akinos
    @ChannelTribes
    @Rylana
    @Alcast
    @Zavus
    @Mythk
    @Crown
    @sabresandiego_ESO
    @Derra
    @Ezareth
    @Satiar
    @Teargrants
    @WRX

    Obviously I missed some ppl but if half of you provide your input this thread will be better for it. I've seen some of you in the forums talking sense, seen some vids, fought against others, fought with others still, hell I even summoned my brother here.

    Let's turn this discussion up to 11.

    I totaly agree with your balance post, but dont call zerg ballers experienced PvPers pls . I wont mention names but because of them and ppl like them we dont have any pvp in cyro. Runing in close formation and spam 1 skill dont make you "experienced PvPer". Even wuthout lag, ballers kill fun of pvp. Crowns... Ops i mean clowns
    Edited by Runkorko on December 5, 2015 11:40AM
  • Draxys
    Draxys
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    ✭✭
    16) for sure fix the weirdness with chains not working on certain terrain, but just remove empowering chains and give DKs an ACTUAL gap closer. Keep extended chains for its usefulness in pve
    2013

    rip decibel
  • zornyan
    zornyan
    ✭✭✭✭✭
    Tankqull wrote: »
    zornyan wrote: »
    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end

    that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...

    and the wreckingblow thing is utter nonsense.
    in that time i can
    WB
    WB
    WB
    WB

    because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.

    Yes but my point is to give ambush a minimum range like other gap closers, I can't spam toppling charge because once I'm close by it is out of range as such, where as an nb can just spam ambush for days. It just needs a minimum range like other gap closers
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    zornyan wrote: »
    Tankqull wrote: »
    zornyan wrote: »
    @blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.

    Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.

    That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.

    Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.

    In the time it takes to do one wrecking blow and start winding up for the next i can.

    Ambush
    Suprise attack
    Ambush
    Suprise attack

    Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.

    I'm sorry but elder scrolls nightblades online needs to come to an end

    that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...

    and the wreckingblow thing is utter nonsense.
    in that time i can
    WB
    WB
    WB
    WB

    because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.

    Yes but my point is to give ambush a minimum range like other gap closers, I can't spam toppling charge because once I'm close by it is out of range as such, where as an nb can just spam ambush for days. It just needs a minimum range like other gap closers

    than ambush needs to be instant like the other gap closers
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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