Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
exeeter702 wrote: »So having limited options is overpowered?
You worded your title wrong. Let me fix it for you.
"Wrecking blow itself isn't op, but the lack of options in dealing with it, makes it op."
exeeter702 wrote: »So having limited options is overpowered?
You worded your title wrong. Let me fix it for you.
"Wrecking blow itself isn't op, but the lack of options in dealing with it, makes it op."
Depends on your build and class. If play a magicka DK or templar, than you do lack tools to deal with it.
Cant outmanoeuvre or dance around a stamina build hammering Wrecking Blow when you have 0 mobility.
Cant use feature abilities like block or dodge more than once or twice, you run out of stam.
Cant shield it either because of how the blanket nerf ruined all shields scaling of health.
Definitely cant out heal it.
Cant bash.
Cant mitigate hits with Mist Form, because cant play vampire any more in PvP.
Only chance you have is cc and trying to burst down the Wrecking Blow spammer, to bad his burst is a lot better.
just make WB and other cast time abilities even stronger and make everything interruptable.
we've had some time to try: cc immunity + breaking as well as movement and positioning just feel shaky at times and thus create all this frustration.
imho i'd now try a game of interrupting.
wrecking blow? make it a serious 1shot candidate if landed vs no block or from stealth. if you face a spammer, just interrupt and win.
steel tornado - cast time and maybe a strong dot effect
jabs/sweeps? interrupt or get wrecked - not cast a damage shield and see the templar hit for a third of the damage now due to bugs.
ritual of rebirth? cast it and get interrupted to be ***, successfully cast it and do a lot more than simply overheal a few allies near you (e.g. store whatever has been healed as battery or damage shield or whatever, just be careful it doesn't become a precast skill)
other strangely strong/highly debated or weak skills? make them super strong but interruptable (maybe even hardend ward).
no idea if it's gonna work but imho instant spells, broken immunity timers and wonky effect ranges have had their chance.
as long as blind skill spamming is the best thign you can do in many situations, people will do it and those killed will be frustrated. this is absolutely not exclusive to WB. jab jab jab, spamm 2-3 shields in succession, surprise attack and even the master weapon builds spamming ransack.
it get's even worse in group combat. in some fights just using self buffs and exclusively pressing steel tornado, BoL or on some builds even purge/clease or maneuver can be close to perfectly playing your role in the fight. Oh how I'd love to see that changed.
typical post from a pvper not thinking about pve.
this makes less build viable which is already a problem and would break pve
yep the point i wanted to make. i don't feel like whip should go stamina i think there should just be skills replaced like inferno, ash cloud (cause it is useless now after the nerfs) or inhale.
or you could make stone fist a instant cast damaging morph were it damage is based of stamina. you never hear something about that one. but then again people do copy a whole lot from others as far as i see in the game and on the forums.