The biggest issue with new players today is they look up a build on a website and try to copy it, ignorant of the mechanics of the game, the changes, the whens whys and hows. All things us veterans learned over the last two years, which I may add were full of testing, trial, error, and so many changes to mechanics your head would spin.
My tip? Learn how all the sets work, what buffs what, what skills work together, how damage scales, what increases damage output, how recovery works, just figure out the nuts and bolts of the game.
Then put together something that actually makes use of all of that knowledge you gained. That is where you actually start. Picking up other player templates is the reason newbies never learn.
The biggest issue with new players today is they look up a build on a website and try to copy it, ignorant of the mechanics of the game, the changes, the whens whys and hows. All things us veterans learned over the last two years, which I may add were full of testing, trial, error, and so many changes to mechanics your head would spin.
My tip? Learn how all the sets work, what buffs what, what skills work together, how damage scales, what increases damage output, how recovery works, just figure out the nuts and bolts of the game.
Then put together something that actually makes use of all of that knowledge you gained. That is where you actually start. Picking up other player templates is the reason newbies never learn.
^^This. So much this^^
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
The biggest issue with new players today is they look up a build on a website and try to copy it, ignorant of the mechanics of the game, the changes, the whens whys and hows. All things us veterans learned over the last two years, which I may add were full of testing, trial, error, and so many changes to mechanics your head would spin.
My tip? Learn how all the sets work, what buffs what, what skills work together, how damage scales, what increases damage output, how recovery works, just figure out the nuts and bolts of the game.
Then put together something that actually makes use of all of that knowledge you gained. That is where you actually start. Picking up other player templates is the reason newbies never learn.
Then you get to a level like this. off the top of my head ill theorycraft a build right here on the spot. Stamina gank nightblade. (no its not what youre looking for, but imma do it anyway)
Bosmer or Khajiit racial (bosmer for the sustain in stam recovery, cat if you want a little more punch), you can also use reguard in place of bosmer
Dual Wield, 2 Hander
3x Agility, 3x Endurance (how? use 2 agility weapons in DW, agility neck, 2 end rings and an endurance 2 hander. use sharpened or precise traits, daggers or maces.)
Five hundings, 1 molag kena, 1 bloodspawn, all v16. Infused head legs chest, divines rest. 1 heavy, 1 light, 5 medium. All attribs to stam, all CPs to cost reduction, recovery, and mighty in the blue tree. red points spend on whatever reduces damage but not armor skills, ever.
If bosmer 2x weapon damage 1x stam recovery, if khajiit 1x weapon damage 2x recovery on jewelry enchants
Disease and weapon damage enchants on weapons
Stamina enchants on all gear
warrior mundus
Unlock Assault 5, Undaunted 9, Fighters guild 10, Legerdemain 6 at least
Rally, Vigor, Wreckblow, Executioner, Crit Charge, Flawless Dawnbreaker
Ambush, SurpriseAttack, KillerBlade, CamoHunter, Darkcloak, SoulHarvest
Didnt need a website, or even a login to the game to come up with that, thats just experience gained from testing and playing. Sure it might have things others might tweak around, but this is how you get better at the game, you learn why i picked everything I did.
have fun.
mr_wazzabi wrote: »
Dude's a magicka nb. You're posting a stamina build.
off the top of my head ill theorycraft a build right here on the spot. Stamina gank nightblade. (no its not what youre looking for, but imma do it anyway)
The biggest issue with new players today is they look up a build on a website and try to copy it, ignorant of the mechanics of the game, the changes, the whens whys and hows. All things us veterans learned over the last two years, which I may add were full of testing, trial, error, and so many changes to mechanics your head would spin.
My tip? Learn how all the sets work, what buffs what, what skills work together, how damage scales, what increases damage output, how recovery works, just figure out the nuts and bolts of the game.
Then put together something that actually makes use of all of that knowledge you gained. That is where you actually start. Picking up other player templates is the reason newbies never learn.
Then you get to a level like this. off the top of my head ill theorycraft a build right here on the spot. Stamina gank nightblade. (no its not what youre looking for, but imma do it anyway)
Bosmer or Khajiit racial (bosmer for the sustain in stam recovery, cat if you want a little more punch), you can also use reguard in place of bosmer
Dual Wield, 2 Hander
3x Agility, 3x Endurance (how? use 2 agility weapons in DW, agility neck, 2 end rings and an endurance 2 hander. use sharpened or precise traits, daggers or maces.)
Five hundings, 1 molag kena, 1 bloodspawn, all v16. Infused head legs chest, divines rest. 1 heavy, 1 light, 5 medium. All attribs to stam, all CPs to cost reduction, recovery, and mighty in the blue tree. red points spend on whatever reduces damage but not armor skills, ever.
If bosmer 2x weapon damage 1x stam recovery, if khajiit 1x weapon damage 2x recovery on jewelry enchants
Disease and weapon damage enchants on weapons
Stamina enchants on all gear
warrior mundus
Unlock Assault 5, Undaunted 9, Fighters guild 10, Legerdemain 6 at least
Rally, Vigor, Wreckblow, Executioner, Crit Charge, Flawless Dawnbreaker
Ambush, SurpriseAttack, KillerBlade, CamoHunter, Darkcloak, SoulHarvest
Didnt need a website, or even a login to the game to come up with that, thats just experience gained from testing and playing. Sure it might have things others might tweak around, but this is how you get better at the game, you learn why i picked everything I did.
have fun.
The biggest issue with new players today is they look up a build on a website and try to copy it, ignorant of the mechanics of the game, the changes, the whens whys and hows. All things us veterans learned over the last two years, which I may add were full of testing, trial, error, and so many changes to mechanics your head would spin.
My tip? Learn how all the sets work, what buffs what, what skills work together, how damage scales, what increases damage output, how recovery works, just figure out the nuts and bolts of the game.
Then put together something that actually makes use of all of that knowledge you gained. That is where you actually start. Picking up other player templates is the reason newbies never learn.
^^This. So much this^^
Posted this earlier ...
"Thanks for all the feedback.
For the record im on PS4, and while I agree 100% on knowing my classes ins and outs, im playing the bare bones version of ESO.
We have no add ons like PC players, so its impossible to minimize/maximize on consoles.
Also I have yet to get any of the DLCs. So most of thoughs sets will be hard to aim for.
So the best way for console players to maximize our characters is to listen to PC players.
I mean we dont even have Text Chat on consoles FFS. "
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
I agree and we will be getting some sort of battle text at some point. My point is it's not required and you can be effective without them. There are work around for things like no buff timers.
You Could be more effective with numbers sure. But remember no one else on console has any numbers either so it's an even field.
This also has nothing to do with learning your class/character
I love the irony here. You should have seen all the people crying and crusading on the forums/reddit/etc during beta and after the game launched begging them to block all addons and make the game just like Console is now. It seems all the crusaders are now happily using addons instead of going to console and telling us that they were right all along... as the console players ask for addons.
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
I agree and we will be getting some sort of battle text at some point. My point is it's not required and you can be effective without them. There are work around for things like no buff timers.
You Could be more effective with numbers sure. But remember no one else on console has any numbers either so it's an even field.
This also has nothing to do with learning your class/character
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
I agree and we will be getting some sort of battle text at some point. My point is it's not required and you can be effective without them. There are work around for things like no buff timers.
You Could be more effective with numbers sure. But remember no one else on console has any numbers either so it's an even field.
This also has nothing to do with learning your class/character
I've actually gotten to the point now where I'm disabling as many add ons as I can. I had all the fancy buff timers and what not but I realized that I rarely look at them. Now my UI is vanilla, except a minimap, and I love it.
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
I agree and we will be getting some sort of battle text at some point. My point is it's not required and you can be effective without them. There are work around for things like no buff timers.
You Could be more effective with numbers sure. But remember no one else on console has any numbers either so it's an even field.
This also has nothing to do with learning your class/character
I cant be 100% effective if half the time I'm playing the guessing game. Are my buffs still up? Is the dot still active? Etc.
I wont know the most efficient spells/roations just looking at a blank health bar or no DPS meters. HOw can I effectively learn and figure out my class when all I have to go off is a red health bar that moves when I hit said target. Spells have tool tips but it doesn't tell how much actual dmg I do.
Its like driving a car, sure you can drive with no dials but you wont be able to fine tune or do as well as someone who has dials.
I want to minimize/maximize especially when I play with pugs. I dont want to play and be content I hit vet 16, I want to be efficient that I can even solo group content in Crag, or carry poorly geared pugs etc.
Oh, and dying isnt the issue. I just feel my character is weak for his level vs the pve enemies I attack.
I thought as a vet 14 even without set gear, I should be 1 shotting everything below vet 1.
cazlonb16_ESO wrote: »Oh, and dying isnt the issue. I just feel my character is weak for his level vs the pve enemies I attack.
I thought as a vet 14 even without set gear, I should be 1 shotting everything below vet 1.
In vet levels, do not use any non-set gear. You don't need the perfect setup at v14, but even cheap and easily available sets will improve your build considerably. Familiarize yourself with the available sets for your build, it is a huge part of a successful v16 build, so the effort won't be wasted even if you level to v16 quickly. Purple v14 stuff is usually cheap on the guild merchants ( on PC anyway ).
I'm on console. You don't need numbers. Makes it easier yes but not required. And yes learn from the pc players but...you still need to learn yourself
..... Sure you can finish vet dungeons on consoles but you'd do alot better and be more effective with simple things like buff/debuff timers and dps meters to fine tune your rotations.
This isnt Gauntlet where you just smash buttons. I'd love to have the add ons PC players have....
I agree and we will be getting some sort of battle text at some point. My point is it's not required and you can be effective without them. There are work around for things like no buff timers.
You Could be more effective with numbers sure. But remember no one else on console has any numbers either so it's an even field.
This also has nothing to do with learning your class/character
I cant be 100% effective if half the time I'm playing the guessing game. Are my buffs still up? Is the dot still active? Etc.
I wont know the most efficient spells/roations just looking at a blank health bar or no DPS meters. HOw can I effectively learn and figure out my class when all I have to go off is a red health bar that moves when I hit said target. Spells have tool tips but it doesn't tell how much actual dmg I do.
Its like driving a car, sure you can drive with no dials but you wont be able to fine tune or do as well as someone who has dials.
I want to minimize/maximize especially when I play with pugs. I dont want to play and be content I hit vet 16, I want to be efficient that I can even solo group content in Crag, or carry poorly geared pugs etc.
As I said before learn the game mechanics and mechanics of your character. If you know that you can see what rotations synergies. Read the tool tips.
Ex: Magicka dk.
Talons immobilizes a target. Flame lash sets immobilized targets off balance then profs a much more powerful power lash which also heals. With a maxed out mages guild entropy price empower. So my rotation would be talons>flame lash>entropy>power lash
No numbers needed. Just a little knowledge and experience.
As far as buffs...they all have visual animations...when they dissapeared recast.
Also learn their capabilities. My harness magicka absorbs about 4500 roughly magic damage. That's roughly equivalent to an average volicious curse. Hence if I get hit with a curse and it detonates immediately recast.
Gotta be able to multi task
cazlonb16_ESO wrote: »Oh, and dying isnt the issue. I just feel my character is weak for his level vs the pve enemies I attack.
I thought as a vet 14 even without set gear, I should be 1 shotting everything below vet 1.
In vet levels, do not use any non-set gear. You don't need the perfect setup at v14, but even cheap and easily available sets will improve your build considerably. Familiarize yourself with the available sets for your build, it is a huge part of a successful v16 build, so the effort won't be wasted even if you level to v16 quickly. Purple v14 stuff is usually cheap on the guild merchants ( on PC anyway ).
Sets are what I lack, was waiting to hit vr 16 so I dont have to keep remaking sets.
As far as buffs...they all have visual animations...when they dissapeared recast.
Also learn their capabilities. My harness magicka absorbs about 4500 roughly magic damage. That's roughly equivalent to an average volicious curse. Hence if I get hit with a curse and it detonates immediately recast.
Gotta be able to multi task
As far as buffs...they all have visual animations...when they dissapeared recast.
Also learn their capabilities. My harness magicka absorbs about 4500 roughly magic damage. That's roughly equivalent to an average volicious curse. Hence if I get hit with a curse and it detonates immediately recast.
Gotta be able to multi task
Major spell power buff has no animation.
Empower buff, major/minor brutality buff, and minor berserk look exactly the same.
Many dots don't have recognizable animations(if they do it's pretty hard to see with 4 people casting skills on a boss)
Major/minor breach and fracture look exactly the same
But sure just go off visual animations.
Why exactly do people complain about buff timers again? Buff timers they'll be able to turn off and never see so it has zero effect on them?
For magicka leveling I can recommend a Sap Essence setup
Click Siphoning Strikes
Click Lotus Fan
Click Refreshing Path
Keep clicking Sap Essence until everyone is dead
If there is one (1) enemy keep clicking Swallow Soul/Funnel Health (your choice) until he/she is dead
Keep Soul Tether for Ultimate, and that's your whole bar. I can almost guarantee that you will NEVER die
Oh, and that's a 7/7 light armor setup. Go DW swords on main bar with 5 pc. Julianos and 4 pc. Magnus and 3 pc. Magnus on your back bar which holds a resto staff. That's the simple way of going about it.
Flameheart wrote: »For magicka leveling I can recommend a Sap Essence setup
Click Siphoning Strikes
Click Lotus Fan
Click Refreshing Path
Keep clicking Sap Essence until everyone is dead
If there is one (1) enemy keep clicking Swallow Soul/Funnel Health (your choice) until he/she is dead
Keep Soul Tether for Ultimate, and that's your whole bar. I can almost guarantee that you will NEVER die
Oh, and that's a 7/7 light armor setup. Go DW swords on main bar with 5 pc. Julianos and 4 pc. Magnus and 3 pc. Magnus on your back bar which holds a resto staff. That's the simple way of going about it.
That's the whole magicka NB questing magic. Group PvE builds do not differ that much from this (the standard magicka NB PvE build for group play from Tamriel Foundry is pretty ok btw).
I just looked up Deltia's leveling build and was pretty irritated that I never ever found Sap Essence on those skill bars...
For the most trash you encounter in solo play Sap Essence and Swallow Soul / Funnel Health is all you will ever need, maybe Lotus Fan in addition and a skill for a speed buff (Refreshing Path or Double Take, I would prefer Path because of the damage and self heal component), if you are very lazy. The rest of your active skill bar just clutter with skills you wanne learn (you actually don't have to equip the appropriate weapon for that, so you are able to train resto skills just by placing them on your active skill bar, but without equipping a restoration staff, you can't use those skills, but you can train them).
For some world bosses you might encounter some probs (maybe some melee hard hitters), get a resto staff for your second skill bar and just place Healing Ward and/or Mutagen on it for more effective self healing.
As a set for leveling I advice 5x Seducer and if possible arcane jewelry (guild shops, most you might be able to buy for 250 to 500g a piece and in blue quality) with magicka reg and fill up the rest with Torug. It gives you magicka and especially magicka reg for fast killing through trash and quest mobs. The spell damage bonus from Torug as the icing of the cake.
If people follow Deltia's leveling build, they will miss out dozens of skills they might need later in PvE and even PvP or you might miss if you wanne change your build and play your char in a different role.
...and nope, you won't oneshot V14 quest/PvE trash even on V16 and epic gear.
oh...and maybe don't forget to block while using AoE skills like Sap Essence.
Flameheart wrote: »For magicka leveling I can recommend a Sap Essence setup
Click Siphoning Strikes
Click Lotus Fan
Click Refreshing Path
Keep clicking Sap Essence until everyone is dead
If there is one (1) enemy keep clicking Swallow Soul/Funnel Health (your choice) until he/she is dead
Keep Soul Tether for Ultimate, and that's your whole bar. I can almost guarantee that you will NEVER die
Oh, and that's a 7/7 light armor setup. Go DW swords on main bar with 5 pc. Julianos and 4 pc. Magnus and 3 pc. Magnus on your back bar which holds a resto staff. That's the simple way of going about it.
That's the whole magicka NB questing magic. Group PvE builds do not differ that much from this (the standard magicka NB PvE build for group play from Tamriel Foundry is pretty ok btw).
I just looked up Deltia's leveling build and was pretty irritated that I never ever found Sap Essence on those skill bars...
For the most trash you encounter in solo play Sap Essence and Swallow Soul / Funnel Health is all you will ever need, maybe Lotus Fan in addition and a skill for a speed buff (Refreshing Path or Double Take, I would prefer Path because of the damage and self heal component), if you are very lazy. The rest of your active skill bar just clutter with skills you wanne learn (you actually don't have to equip the appropriate weapon for that, so you are able to train resto skills just by placing them on your active skill bar, but without equipping a restoration staff, you can't use those skills, but you can train them).
For some world bosses you might encounter some probs (maybe some melee hard hitters), get a resto staff for your second skill bar and just place Healing Ward and/or Mutagen on it for more effective self healing.
As a set for leveling I advice 5x Seducer and if possible arcane jewelry (guild shops, most you might be able to buy for 250 to 500g a piece and in blue quality) with magicka reg and fill up the rest with Torug. It gives you magicka and especially magicka reg for fast killing through trash and quest mobs. The spell damage bonus from Torug as the icing of the cake.
If people follow Deltia's leveling build, they will miss out dozens of skills they might need later in PvE and even PvP or you might miss if you wanne change your build and play your char in a different role.
...and nope, you won't oneshot V14 quest/PvE trash even on V16 and epic gear.
oh...and maybe don't forget to block while using AoE skills like Sap Essence.
Thanks for that.
Flameheart wrote: »For magicka leveling I can recommend a Sap Essence setup
Click Siphoning Strikes
Click Lotus Fan
Click Refreshing Path
Keep clicking Sap Essence until everyone is dead
If there is one (1) enemy keep clicking Swallow Soul/Funnel Health (your choice) until he/she is dead
Keep Soul Tether for Ultimate, and that's your whole bar. I can almost guarantee that you will NEVER die
Oh, and that's a 7/7 light armor setup. Go DW swords on main bar with 5 pc. Julianos and 4 pc. Magnus and 3 pc. Magnus on your back bar which holds a resto staff. That's the simple way of going about it.
That's the whole magicka NB questing magic. Group PvE builds do not differ that much from this (the standard magicka NB PvE build for group play from Tamriel Foundry is pretty ok btw).
I just looked up Deltia's leveling build and was pretty irritated that I never ever found Sap Essence on those skill bars...
For the most trash you encounter in solo play Sap Essence and Swallow Soul / Funnel Health is all you will ever need, maybe Lotus Fan in addition and a skill for a speed buff (Refreshing Path or Double Take, I would prefer Path because of the damage and self heal component), if you are very lazy. The rest of your active skill bar just clutter with skills you wanne learn (you actually don't have to equip the appropriate weapon for that, so you are able to train resto skills just by placing them on your active skill bar, but without equipping a restoration staff, you can't use those skills, but you can train them).
For some world bosses you might encounter some probs (maybe some melee hard hitters), get a resto staff for your second skill bar and just place Healing Ward and/or Mutagen on it for more effective self healing.
As a set for leveling I advice 5x Seducer and if possible arcane jewelry (guild shops, most you might be able to buy for 250 to 500g a piece and in blue quality) with magicka reg and fill up the rest with Torug. It gives you magicka and especially magicka reg for fast killing through trash and quest mobs. The spell damage bonus from Torug as the icing of the cake.
If people follow Deltia's leveling build, they will miss out dozens of skills they might need later in PvE and even PvP or you might miss if you wanne change your build and play your char in a different role.
...and nope, you won't oneshot V14 quest/PvE trash even on V16 and epic gear.
oh...and maybe don't forget to block while using AoE skills like Sap Essence.
Thanks for that.
i dont agree here. As NB you have siphoning attacks, you DONT need Seducer.
The more enemies there are, the moe magicka you get back. So i recomend the max Spell damage sets, like Julianos or Martial Knowledge + Torugs, for Rings you can use Syrabane (even the v5 ones are nice until you get Willpower v16)
Refreshing Path is something i wouldnt recomend. It does look good on paper, but it doesnt proc Siphoning Attacks. use Twisted Path instead (which procs SA) or Caltrops.
The healing from Refreshing might sound nice, but Funnel selfheals enough, and you can always have Restro on back bar for Healing ward.
Impale is one of the best finisher of the game, so no reason why it shouldnt be on your bar, for easy Boss fights.
Impale, Funnel, Siphoning Attacks, Sap Essence, Caltrops/Twisted Path. Ulti: Soul Harvest
Thats the skills i use on solo plays. Lets you never be out of magicka