Heavy Armor increases your Passive Defenses. The biggest issue with it is most players use abilities and builds that directly counter those defenses (Penetration).
That said I know some players who use heavy armor who wreck others as much as anyone else. I'm pretty sure Sabre Ali won a 1 v 1 tournament using Reactive Armor.
Heavy Armor could use some tweaks for sure but to call it "totally useless" is being melodramatic.
Forestd16b14_ESO wrote: »Heavy Armor increases your Passive Defenses. The biggest issue with it is most players use abilities and builds that directly counter those defenses (Penetration).
That said I know some players who use heavy armor who wreck others as much as anyone else. I'm pretty sure Sabre Ali won a 1 v 1 tournament using Reactive Armor.
Heavy Armor could use some tweaks for sure but to call it "totally useless" is being melodramatic.
Perhaps but again HA can only "wreck others" as you said as I said at full golden vr 16 wit 400+ CP. Not every single HA user has that.
Look how it stands is any one can slap on LA or MA they literally just got from killing a NPC doesn't have to be a set and can take full advantage of the armors passives and still win while HA has to be at vr16 gold level and have to have 400+ CP to make up for the damage and resource management LA and MA offer and even then that 25K+ res goes down the drain due to penetration effects and players easily getting 3k+ damage with out buffs or so I hear.
So yes some players can make HA goddess like and wreck other players but they have to put alot of gold, materials, and CP into it while LA and MA just requires you to just wear it. That's the problem here.
HA needs buffed simple and it's skill needs re-worked to to actually benefit HA users instead of MA users.
Waffennacht wrote: »Passive health regen in PvP is silly bad.
Instead of an already nerfed and unusable resource passive, how about (like the other sets) a passive that modifies damage? Both light armor and medium armor increase the damage to their respective source, it would make sense if heavy armor had a mitigation passive that does not simply add to the armor rating (as there is a cap, a passive adding to armor rating is meh at best) a damage mitigator beyond the armor rating would actually make HA playable.
The thing is heavy armour can only mitigate 50% of the damage, 50% mitigation isn't much when players are dishing out two or three skill combo's which can kill players.
They need to find a way to make the skill line of heavy armour offer far stronger defences without the base armour mitigation itself being made stronger otherwise it becomes too strong.
That's my thoughts any way.
The thing is heavy armour can only mitigate 50% of the damage, 50% mitigation isn't much when players are dishing out two or three skill combo's which can kill players.
They need to find a way to make the skill line of heavy armour offer far stronger defences without the base armour mitigation itself being made stronger otherwise it becomes too strong.
That's my thoughts any way.
Septimus_Magna wrote: »The thing is heavy armour can only mitigate 50% of the damage, 50% mitigation isn't much when players are dishing out two or three skill combo's which can kill players.
They need to find a way to make the skill line of heavy armour offer far stronger defences without the base armour mitigation itself being made stronger otherwise it becomes too strong.
That's my thoughts any way.
To me the problem seems to be that armor penetration comes without any downsides (mace + sharpened + CPs) while you need to sacrifice a lot to get high armor rating.
I think armor/spell penetration needs to be looked at (again), it might be easier to balance if it were percentage based like crits.
We need a passive that you regenerate stamina while blocking - 50% or another passive while blocking you regenerate stamina but your spell power and weapon power are decreased with 80%.
Heavy Armor increases your Passive Defenses. The biggest issue with it is most players use abilities and builds that directly counter those defenses (Penetration).
That said I know some players who use heavy armor who wreck others as much as anyone else. I'm pretty sure Sabre Ali won a 1 v 1 tournament using Reactive Armor.
Heavy Armor could use some tweaks for sure but to call it "totally useless" is being melodramatic.
Forestd16b14_ESO wrote: »We need a passive that you regenerate stamina while blocking - 50% or another passive while blocking you regenerate stamina but your spell power and weapon power are decreased with 80%.
Maybe but IMO will stamina Regen while blocking solve anything for HA you're just delaying stuff longer plus pretty sure a player can drain your stamina faster than that 1000 something stamina Regen can restore every 2 seconds. Reason it's called DPS and not DE2S (damage every 2 seconds) after all.
Heavy Armor increases your Passive Defenses. The biggest issue with it is most players use abilities and builds that directly counter those defenses (Penetration).
That said I know some players who use heavy armor who wreck others as much as anyone else. I'm pretty sure Sabre Ali won a 1 v 1 tournament using Reactive Armor.
Heavy Armor could use some tweaks for sure but to call it "totally useless" is being melodramatic.
But that has nothing to do with heavy armor v.s other armor types. It's the 5 piece bonus of Reactive that's ridiculously powerful especially 1v1, since you cant burst down players wearing it, after you cc them. If the set came in light or medium, would be even better.
Been a different story if the guy used another heavy set and won the tournament.
But I dont think heavy is useless either, it's good for PvE tanking at least