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[VIDEO] Banana Squad EU vs Azura 30/11-15

Morostyle
Morostyle
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Edited by Morostyle on December 3, 2015 1:21AM
  • MLRPZ
    MLRPZ
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    Awesome :)
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    We had some nice fights before prime time ....then lag and rip azura.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Jhunn
    Jhunn
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    9 man zerg #BuffSiegePlease
    Gave up.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Man when i heard about the siege changes it spoiled my mood so hard and it was going so nice yesterday :smiley:
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    That first fight on Sejanus at the end they placed like 20 sieges everywhere ...5 ballistas/meatbags outside of the breech ballistas on every available space on the bottom floor and oils on every available oil ledge like 10-12 oils. Its pretty obvious that siege helps the small group. I mean how naive can people be is just beyond me. I dont know these siege changes are probably going to make me quit this game if they are as bad as i imagine.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Erondil
    Erondil
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    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.
    Edited by Erondil on December 1, 2015 9:40AM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I agree, help small groups will be a good idea and it give more interesting pvp, but it's never gonna happens because TESO is Realm vs Realm and ZOS don't want a skirmish pvp.

    And nice video btw :)
    Edited by Dakrana_Thrazvoth on December 1, 2015 10:14AM
  • Turelus
    Turelus
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    Erondil wrote: »
    here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.
    Thanks! I'll have to wait until I am home tonight to watch it but I will make sure I do for future discussion in the thread.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MLRPZ
    MLRPZ
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    @Morostyle You should link that video in the Siege weapons thread
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?
  • Morostyle
    Morostyle
    ✭✭✭✭
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)
  • Xsorus
    Xsorus
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    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective

  • Erondil
    Erondil
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    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Morostyle
    Morostyle
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    Siege and Meteors of do0m and Hax! ;) You should hear the TS - Lenny + Sanct are like AMAGAD METEOR!
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

  • Morostyle
    Morostyle
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    Xsorus - with the new siege changes - groups like ours gonna wipe so easy, due to meatbags outside of breaches. This will make sure that we cant take back the upper flag, since they spam sieges on it :( R.I.P
    And if we quit the game due to this change - well, AD only have 1 propper guild left.
    Edited by Morostyle on December 1, 2015 6:58PM
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Morostyle wrote: »
    Xsorus - with the new siege changes - groups like ours gonna wipe so easy, due to meatbags outside of breaches. This will make sure that we cant take back the upper flag, since they spam sieges on it :( R.I.P
    And if we quit the game due to this change - well, AD only have 1 propper guild left.

    You're going to have to Clear keeps before ya take them..Standing on a flag while getting pelted by siege shouldn't really be an option in this game for living.

    and yes..this means you won't always be able to take a defended objective that has a crapton of siege up..

    You're not meant to always win every encounter for reasons.

  • Erondil
    Erondil
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    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Xsorus
    Xsorus
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    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.

  • Erondil
    Erondil
    ✭✭✭✭✭
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    Edited by Xsorus on December 1, 2015 8:19PM
  • Erondil
    Erondil
    ✭✭✭✭✭
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    If you think let the keep turns and retake it would have been easier, you're pretty naive or never played in such group agaisnt such numbers. People would have have ressed everytime we go to another place (another issue that needs to be looked at) and put sieges everywhere. We would have never been able to turn the flags back,especially considering the npc respawn and the duration of the fight (most of us were almost oom at this point).
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    If you think let the keep turns and retake it would have been easier, you're pretty naive or never played in such group agaisnt such numbers. People would have have ressed everytime we go to another place (another issue that needs to be looked at) and put sieges everywhere. We would have never been able to turn the flags back,especially considering the npc respawn and the duration of the fight (most of us were almost oom at this point).

    It would of been hell of a lot easier then stacking in a small enclosed area and eating multiple AOEs

  • Erondil
    Erondil
    ✭✭✭✭✭
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    If you think let the keep turns and retake it would have been easier, you're pretty naive or never played in such group agaisnt such numbers. People would have have ressed everytime we go to another place (another issue that needs to be looked at) and put sieges everywhere. We would have never been able to turn the flags back,especially considering the npc respawn and the duration of the fight (most of us were almost oom at this point).

    It would of been hell of a lot easier then stacking in a small enclosed area and eating multiple AOEs

    We would have to stick in AoE and sieges anyway when we retake the keep, because of the flag mechanic...
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    @Xsorsus
    It is obvious that you don't have any experience with the style we play. Clearing sieges outside is totally pointless as people would have just rezzed everyone outside and replaced sieges. We would have traded the keep for 10 seconds of not getting sieged - which is pretty bad trade when you consider that retaking it would be even harder since you need to flip both flags again with sieges pointing everywhere. In the end we wiped because we lost 4 people to meteor fall damage bug which we cant do anything against.

    The problem is that as a smaller group you can't stop people rezzing everyone in your back. Sieges are placed incredibly fast... So unless you camp the corpses they will just get rezzed and start sieging again. If they are going to buff sieges I think it is very important that killing someone actually means SOMETHING at least. It feels like the current state of the games is 100 times worse than with FCs so in my opinion a cooldown on getting rezzed is a must. Adding an increasing time to place a siege and slowing down the time it takes to turn it would also be good imo.

    If you watch more of our videos you should notice that we are moving A LOT. We barely ever stand still somewhere unless we need to turn a flag back fast. However with siege being this easy to deploy and turn, you can't even "outmaneuver" the siege guys in many cases. On the other hand the big group of attackers will have enough people to take care of your sieges so you can only get 1-2 shots in and possibly lose one of your groupmates for it. So for a small group there is no way to avoid being hit by siege and unpurgable meatbags would destroy every small-medium sized group getting hit by it. And please don't start with "stop being a ball group" kind of comments. When you fight 2-3 times your number the last thing you want to do as a already relatively small group to split up even more. Staying in range of support skills like purge and maneuver aswell as heals in mandatory.

    sorry for repeating myself, kinda tired atm :sleeping:



    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sanct16 wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    @Xsorsus
    It is obvious that you don't have any experience with the style we play. Clearing sieges outside is totally pointless as people would have just rezzed everyone outside and replaced sieges. We would have traded the keep for 10 seconds of not getting sieged - which is pretty bad trade when you consider that retaking it would be even harder since you need to flip both flags again with sieges pointing everywhere. In the end we wiped because we lost 4 people to meteor fall damage bug which we cant do anything against.

    The problem is that as a smaller group you can't stop people rezzing everyone in your back. Sieges are placed incredibly fast... So unless you camp the corpses they will just get rezzed and start sieging again. If they are going to buff sieges I think it is very important that killing someone actually means SOMETHING at least. It feels like the current state of the games is 100 times worse than with FCs so in my opinion a cooldown on getting rezzed is a must. Adding an increasing time to place a siege and slowing down the time it takes to turn it would also be good imo.

    If you watch more of our videos you should notice that we are moving A LOT. We barely ever stand still somewhere unless we need to turn a flag back fast. However with siege being this easy to deploy and turn, you can't even "outmaneuver" the siege guys in many cases. On the other hand the big group of attackers will have enough people to take care of your sieges so you can only get 1-2 shots in and possibly lose one of your groupmates for it. So for a small group there is no way to avoid being hit by siege and unpurgable meatbags would destroy every small-medium sized group getting hit by it. And please don't start with "stop being a ball group" kind of comments. When you fight 2-3 times your number the last thing you want to do as a already relatively small group to split up even more. Staying in range of support skills like purge and maneuver aswell as heals in mandatory.

    sorry for repeating myself, kinda tired atm :sleeping:



    I don't have any experience in your style of play? Which is that? Being out numbered fighting at objectives? Because I guarantee you i have far more then you do. hence why I was able to spot where you screwed up in that video...You got wiped because you tried to rely on stacking to keep a flag from turning.. While getting pelted by siege you intentionally ignored and past right by... Its not like it was just a couple of you as well..You could of damn near instantly killed most of those players at that siege..and while they probably would of ressed some what..you would of stopped a large portion of that siege from hitting ya while stacking....

    Now as for the rest of your post about rezzing....The game doesn't need cooldown on Rezzing..It needs a bloody Rez penalty like DAOC had.

    And closing..You're not really a ball group until you start getting into around 12+ in my opinion...But at the same time..Stop stacking on flags when you're getting pelted by siege should be common sense to you by now.

  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Sanct16 wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    @Xsorsus
    It is obvious that you don't have any experience with the style we play. Clearing sieges outside is totally pointless as people would have just rezzed everyone outside and replaced sieges. We would have traded the keep for 10 seconds of not getting sieged - which is pretty bad trade when you consider that retaking it would be even harder since you need to flip both flags again with sieges pointing everywhere. In the end we wiped because we lost 4 people to meteor fall damage bug which we cant do anything against.

    The problem is that as a smaller group you can't stop people rezzing everyone in your back. Sieges are placed incredibly fast... So unless you camp the corpses they will just get rezzed and start sieging again. If they are going to buff sieges I think it is very important that killing someone actually means SOMETHING at least. It feels like the current state of the games is 100 times worse than with FCs so in my opinion a cooldown on getting rezzed is a must. Adding an increasing time to place a siege and slowing down the time it takes to turn it would also be good imo.

    If you watch more of our videos you should notice that we are moving A LOT. We barely ever stand still somewhere unless we need to turn a flag back fast. However with siege being this easy to deploy and turn, you can't even "outmaneuver" the siege guys in many cases. On the other hand the big group of attackers will have enough people to take care of your sieges so you can only get 1-2 shots in and possibly lose one of your groupmates for it. So for a small group there is no way to avoid being hit by siege and unpurgable meatbags would destroy every small-medium sized group getting hit by it. And please don't start with "stop being a ball group" kind of comments. When you fight 2-3 times your number the last thing you want to do as a already relatively small group to split up even more. Staying in range of support skills like purge and maneuver aswell as heals in mandatory.

    sorry for repeating myself, kinda tired atm :sleeping:



    I don't have any experience in your style of play? Which is that? Being out numbered fighting at objectives? Because I guarantee you i have far more then you do. hence why I was able to spot where you screwed up in that video...You got wiped because you tried to rely on stacking to keep a flag from turning.. While getting pelted by siege you intentionally ignored and past right by... Its not like it was just a couple of you as well..You could of damn near instantly killed most of those players at that siege..and while they probably would of ressed some what..you would of stopped a large portion of that siege from hitting ya while stacking....

    Now as for the rest of your post about rezzing....The game doesn't need cooldown on Rezzing..It needs a bloody Rez penalty like DAOC had.

    And closing..You're not really a ball group until you start getting into around 12+ in my opinion...But at the same time..Stop stacking on flags when you're getting pelted by siege should be common sense to you by now.
    ~12 ppl grp fighting around objectives in THIS game.

    1st of all we had to rez the guys that died on the breach earlier. Waiting for all the guys inside to flip the keep and start repairing wouldn't help with that so there was no time to clear the outside. Then the have to flip the flag back in order to preserve the tick and not lose the outpost. Only mistake I see rewatching the fight was to not pull out to the postern door after the flag was safe. If we would the keep flip to EP they would get guards which would make it harder and eventually we would have to take the 2nd flag back anyway with the same amount of sieges from outside.

    How else are you gonna flip the flag if you don't stack on it? Send 2 guys there to tank the sieges alone?

    Anyway, I don't think this discussion will get anywhere other than you coming up with more DAOC stuff and some total general advise like "dont stack on the flag" without bringing up any realistic solutions :) So I'll just say: Sieges will do *** for small groups but just favour big groups.

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sanct16 wrote: »
    Xsorus wrote: »
    Sanct16 wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Xsorus wrote: »
    Morostyle wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    @ZOS_BrianWheeler @Turelus @Xsorus here are how sieges are being used atm... dont want to imagine how it will be next patch. Help smaller groups a lot indeed.

    I'm not sure why you guys posted these videos? They don't actually show siege being very effective? Are you saying if it had been changed you guys would of been wiped?

    Didn't post the video for the sake of the Sieges - I actually didnt really notice how much they siege a 8-11 man group ;)
    I think Erodil henced to the thread - due to people keep saying, that pugs/zergs NEVER use sieges ;)

    Ahh..I was confused there..Pugs use siege... Its just not very effective
    Well basically at the end of the first video you can see sieges everywhere,and its the reason we wiped.

    I think you wiped more had to do with you getting hit by another large group; oh and the fact you all were standing on a flag instead of clearing the area.

    Why were we standing on the flag?Because otherwise the outpost would have flipped. Thats the game mechanics and thats the main reason unpurgeable meatbag will be terrible for us. We cant totally clear everything or they would have flipped the keep just by being many. And even if we did, they would have all ressed in our back (its another problem). The size of the group we faced is not really a problem alone, we kill groups of this size everyday, the problem is they can put sieges everywhere and ress everybody while we cant spare members to camp corpses/clear sieges/put sieges.

    And that's the problem..you've decided that you should be able to stand on a flag and fight overwhelming odds while being hit by siege and it not be a problem...

    Which is weird; cause I think back to DAOC when there were hib or alb groups on Bled Bridge in that game camping it...I'd set up like 8 or 9 Catapults and just pelt them through the walls mind you...over and over again interrupting them so they couldn't even cast a heal.... and like none of them expected to live from it..There were no posts on the forums about it... They just accepted that camping that spot didn't work out cause I was there.
    How are we supposed to keep the outpost then? Arent you admitting right there that sieges help outnumbering side in a keep defence ,and it will goes even worse after the change?

    What makes you think you're suppose to keep the outpost? and siege will most certainly help the outnumbering side in keep defense. But its not the reason you died in that fight..you died because you stacked up on a small area and expected to live. It will also get worse after the patch if you continue to do that as well.

    I mean I can tell you exactly where you lost that fight

    12:20 seconds in the video...Your groups runs by a bunch of people on siege..and instead of clearing them real quick and setting it on fire..Which would of taken all by 10 to 20 seconds...you ran in and tried to bomb people on the flag..and got killed for it...Yes its possible they would of taken the keep while you were doing that..But at the same time you would of cleared the siege and been able to clear out the enemy before retaking the keep (Since the walls don't auto repair)

    You basically tried utilizing stacking in a spot with multiple AOEs to live..when in reality..you shouldn't expect to live...

    @Xsorsus
    It is obvious that you don't have any experience with the style we play. Clearing sieges outside is totally pointless as people would have just rezzed everyone outside and replaced sieges. We would have traded the keep for 10 seconds of not getting sieged - which is pretty bad trade when you consider that retaking it would be even harder since you need to flip both flags again with sieges pointing everywhere. In the end we wiped because we lost 4 people to meteor fall damage bug which we cant do anything against.

    The problem is that as a smaller group you can't stop people rezzing everyone in your back. Sieges are placed incredibly fast... So unless you camp the corpses they will just get rezzed and start sieging again. If they are going to buff sieges I think it is very important that killing someone actually means SOMETHING at least. It feels like the current state of the games is 100 times worse than with FCs so in my opinion a cooldown on getting rezzed is a must. Adding an increasing time to place a siege and slowing down the time it takes to turn it would also be good imo.

    If you watch more of our videos you should notice that we are moving A LOT. We barely ever stand still somewhere unless we need to turn a flag back fast. However with siege being this easy to deploy and turn, you can't even "outmaneuver" the siege guys in many cases. On the other hand the big group of attackers will have enough people to take care of your sieges so you can only get 1-2 shots in and possibly lose one of your groupmates for it. So for a small group there is no way to avoid being hit by siege and unpurgable meatbags would destroy every small-medium sized group getting hit by it. And please don't start with "stop being a ball group" kind of comments. When you fight 2-3 times your number the last thing you want to do as a already relatively small group to split up even more. Staying in range of support skills like purge and maneuver aswell as heals in mandatory.

    sorry for repeating myself, kinda tired atm :sleeping:



    I don't have any experience in your style of play? Which is that? Being out numbered fighting at objectives? Because I guarantee you i have far more then you do. hence why I was able to spot where you screwed up in that video...You got wiped because you tried to rely on stacking to keep a flag from turning.. While getting pelted by siege you intentionally ignored and past right by... Its not like it was just a couple of you as well..You could of damn near instantly killed most of those players at that siege..and while they probably would of ressed some what..you would of stopped a large portion of that siege from hitting ya while stacking....

    Now as for the rest of your post about rezzing....The game doesn't need cooldown on Rezzing..It needs a bloody Rez penalty like DAOC had.

    And closing..You're not really a ball group until you start getting into around 12+ in my opinion...But at the same time..Stop stacking on flags when you're getting pelted by siege should be common sense to you by now.
    ~12 ppl grp fighting around objectives in THIS game.

    1st of all we had to rez the guys that died on the breach earlier. Waiting for all the guys inside to flip the keep and start repairing wouldn't help with that so there was no time to clear the outside. Then the have to flip the flag back in order to preserve the tick and not lose the outpost. Only mistake I see rewatching the fight was to not pull out to the postern door after the flag was safe. If we would the keep flip to EP they would get guards which would make it harder and eventually we would have to take the 2nd flag back anyway with the same amount of sieges from outside.

    How else are you gonna flip the flag if you don't stack on it? Send 2 guys there to tank the sieges alone?

    Anyway, I don't think this discussion will get anywhere other than you coming up with more DAOC stuff and some total general advise like "dont stack on the flag" without bringing up any realistic solutions :) So I'll just say: Sieges will do *** for small groups but just favour big groups.

    I'm guessing you didn't want to let the keep flip cause you wanted the tick..and that is why you died...You could of taken the chance on the keep flipping and killed the siege people outside and potentially lived....and mopped up inside...vs basically trying to stack on a flag to keep in from flipping while getting pelted by siege...My way gave you a chance of living..your way resulted in ...well your death.

  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    Borrowing this thread due to beeing to lazy to make a new one.

    https://www.youtube.com/watch?v=LfpOps9jARw

    I manged to pick songs that blocked the vid in 156 countries. fak.

    https://nl.proxfree.com/permalink.php?url=s54aaHA/aGsaD5vHs0QZLcUclS/cUxrnNZwEMCiA0I+5tnbXjG96tCRzlxnTI5N5SckzsnIEtqo+RkzGONHaSg==&bit=1

    Swap region to any US ones.
    Edited by themdogesbite on December 2, 2015 1:21PM
    :]
  • Erondil
    Erondil
    ✭✭✭✭✭
    Borrowing this thread due to beeing to lazy to make a new one.

    https://www.youtube.com/watch?v=LfpOps9jARw

    I manged to pick songs that blocked the vid in 156 countries. fak.

    Ye cant watch lol
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
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