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When is Biting Jabs gonna be fixed?

ZeFeZ
ZeFeZ
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  • Tomato
    Tomato
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    When will DK's get a stamina whip?
  • SemiD4rkness
    SemiD4rkness
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    Tomato wrote: »
    When will DK's get a stamina whip?

    It's not the same. You want to replace a skill. WE WANT TO FIX A GOD DAMN BUGGED SKILL.
  • Bfish22090
    Bfish22090
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    What's wrong with it
    Mine works fine
  • Hiero_Glyph
    Hiero_Glyph
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    Bfish22090 wrote: »
    What's wrong with it
    Mine works fine

    Ignorance is bliss. Try hitting a damage shield with it.
  • Ruben
    Ruben
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    Bfish22090 wrote: »
    What's wrong with it
    Mine works fine

    Ignorance is bliss. Try hitting a damage shield with it.

    Something in the skill doesn't proc when attacking a damage shield? Isn't that just because shields are OP and don't let anything proc?
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • LostRedden
    LostRedden
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    Does it rekt da dmg shield or not penetrate it?
    Vet 16 Magicka Sorc DPS, V16 Stam Sorc DPS, V16 Stamina Templar DPS, V16 Dragonknight Tank/DPS, V1 Stamina NB DPS
    |PS4 NA AD| [Guild Leader of IMaG]

    Vet 1 Magicka Sorc b]PS4 NA DC[/b

    Vet 3 Stam Sorc DPS [PC AD]
  • Hiero_Glyph
    Hiero_Glyph
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    Ruben wrote: »
    Bfish22090 wrote: »
    What's wrong with it
    Mine works fine

    Ignorance is bliss. Try hitting a damage shield with it.

    Something in the skill doesn't proc when attacking a damage shield? Isn't that just because shields are OP and don't let anything proc?

    Aside from the various aspects of damage shields that are arguably broken, Jabs is not applying the +140% damage bonus to the closest target when hitting a player with a damage shield.
  • LostRedden
    LostRedden
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    So biting jabs doesn't penetrate a damage shield?
    Vet 16 Magicka Sorc DPS, V16 Stam Sorc DPS, V16 Stamina Templar DPS, V16 Dragonknight Tank/DPS, V1 Stamina NB DPS
    |PS4 NA AD| [Guild Leader of IMaG]

    Vet 1 Magicka Sorc b]PS4 NA DC[/b

    Vet 3 Stam Sorc DPS [PC AD]
  • Jura23
    Jura23
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    They will probably change the tooltip and leave it as it is. :D
    Georgion - Bosmer/Templar - PC/EU
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Jura23 wrote: »
    They will probably change the tooltip and leave it as it is. :D

    If they nerf half the NB abilities. Oh wait. That is coming soon :smiley:
  • Hiero_Glyph
    Hiero_Glyph
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    Jura23 wrote: »
    They will probably change the tooltip and leave it as it is. :D

    If they nerf half the NB abilities. Oh wait. That is coming soon :smiley:

    The key difference is that there are plenty of posts complaining about NBs and the current meta is dominated by them (and Sorcs) so some of the complaints are founded. When was the last time you heard anyone cry about Templars being OP? How about Blazing Spear being too strong? While you can compare Templar nerfs to NB nerfs, the two are almost the opposite of one another.

    Also, ZOS takes months to nerf NBs, while Templars are nerfed without any notice (or strategy). If you want to discuss NB nerfs, which haven't even happened yet, feel free to start a new thread; in the mean time, let's talk about the nerf that has already happened to Templars.
    Edited by Hiero_Glyph on December 1, 2015 7:59PM
  • UltimaJoe777
    UltimaJoe777
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    Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other.
    Edited by UltimaJoe777 on December 1, 2015 8:57PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AfkNinja
    AfkNinja
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    Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other.

    Going by this logic ZOS should also nerf Surprise Attack....and most other skills too...
  • redspecter23
    redspecter23
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    Seems like a problem with shields and not a problem with jabs specifically. All these wonderful little bonuses that you get just for being shielded like immunity to crits and the bonus damage from jabs and probably a bunch more I'm forgetting. This can't possibly be the intention for shields to give so many immunities in addition to actually absorbing damage.
  • UltimaJoe777
    UltimaJoe777
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    AfkNinja wrote: »
    Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other.

    Going by this logic ZOS should also nerf Surprise Attack....and most other skills too...

    I use Surprise Attack for the armor debuff mostly myself so I can't really vouch for others. If I have a chance to deliver a stealth blow I'd rather do a Heavy Attack lol so Surprise Attack is mostly otherwise a combo attack with Cloak.
    Edited by UltimaJoe777 on December 1, 2015 9:58PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • k2blader
    k2blader
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    Fixing a broken ability is one thing. I see so many templars crying on the forums but in game there are good/great ones who are confused when hearing others claim of constant templar nerfs.
    Disabling the grass may improve performance.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    When DKs and Templars get buffed and seeing how the streamers are always saying there "fine" not for awhile.
  • AfkNinja
    AfkNinja
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    k2blader wrote: »
    Fixing a broken ability is one thing. I see so many templars crying on the forums but in game there are good/great ones who are confused when hearing others claim of constant templar nerfs.

    It's not a "claim", just freakin look at the patch notes for the last year. Notice how in each one there are multiple nerfs or bugs introduced, notice dozens of threads about these issues that are ignored. It's not imaginary, Templar's have valid complaints and if you don't understand a situation maybe you should educate yourself before you post.


    @UltimaJoe777
    " Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other."

    Your original point was the nerf was justified because every Templar uses it, which is false (not every Temp uses it). I pointed out every NB uses Surprise Attack or the alt morph and going by your logic it needs a nerf (as do all skills that "everyone" slots). I don't agree it needs a nerf, I was just saying your point is kinda silly.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Nightblades are just fine we have the highest DPS skill and always have had ZoS just made your powers hit like wet noodles.

    The damage nerf needs to go and your powers will be a match again.
    Chaos Shadow-Scale: Shadow Archer
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    For the King of Argonia
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  • MrDerrikk
    MrDerrikk
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    Jura23 wrote: »
    They will probably change the tooltip and leave it as it is. :D

    If they nerf half the NB abilities. Oh wait. That is coming soon :smiley:

    #nonerfnovember is over, so this is entirely possible...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

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  • Asayre
    Asayre
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    I posted this on @Alcast's thread but I didn't find any problems on the PTS with Puncturing Strikes and any of its morph with damage shields. So did they break it during the PTS and Live?

    5e889ed36cacdabf7fbb61fd2d9f5356.png
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • UltimaJoe777
    UltimaJoe777
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    AfkNinja wrote: »
    k2blader wrote: »
    Fixing a broken ability is one thing. I see so many templars crying on the forums but in game there are good/great ones who are confused when hearing others claim of constant templar nerfs.

    It's not a "claim", just freakin look at the patch notes for the last year. Notice how in each one there are multiple nerfs or bugs introduced, notice dozens of threads about these issues that are ignored. It's not imaginary, Templar's have valid complaints and if you don't understand a situation maybe you should educate yourself before you post.


    @UltimaJoe777
    " Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other."

    Your original point was the nerf was justified because every Templar uses it, which is false (not every Temp uses it). I pointed out every NB uses Surprise Attack or the alt morph and going by your logic it needs a nerf (as do all skills that "everyone" slots). I don't agree it needs a nerf, I was just saying your point is kinda silly.

    You bolded my quote and yet interpreted it as me saying "every" lol of course not every Templar runs it which is why I said many to almost every. Regardless though it is among the most commonly ran Templar skills out there, but not without good reason.
    Asayre wrote: »
    I posted this on @Alcast's thread but I didn't find any problems on the PTS with Puncturing Strikes and any of its morph with damage shields. So did they break it during the PTS and Live?

    5e889ed36cacdabf7fbb61fd2d9f5356.png

    That text log style STILL makes me think of old school text-based MMORPGs lol
    Edited by UltimaJoe777 on December 2, 2015 5:31AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • hydrocynus
    hydrocynus
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    What is wrong with a shield absorbing damage taken? How can this be a bug? that's what shields do isnt it?

    Igneous shield absorbed 182? That is what it is there for and the shield is 182 weaker for it. After you reduced the shield to zero (4 hits), you started doing damage to the DK's health - it seems it is all working as intended surely?

    This is the concept of shields, and it's exactly why Luke had to do a trench run to get his missiles into the maintenance duct to blow up the shield reactor of the death star (of course he had to use his Millenium Falcon Ulti as a hail mary to get rid of Vaders wingmen but still). He took out the shield, then they could take out the death star.


    My internet is invalid
  • Asayre
    Asayre
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    From what I understand @hydrocynus, the claim is that the tooltip for Puncturing Sweep is X. It is meant to do 2.4X to the nearest enemy. But when the target is shielded it will only do X damage even if it is the nearest (and only) target. I was unable to reproduce that since I did the same damage whether or not the target was shielded.
    Edited by Asayre on December 2, 2015 9:02AM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • zornyan
    zornyan
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    hydrocynus wrote: »
    What is wrong with a shield absorbing damage taken? How can this be a bug? that's what shields do isnt it?

    Igneous shield absorbed 182? That is what it is there for and the shield is 182 weaker for it. After you reduced the shield to zero (4 hits), you started doing damage to the DK's health - it seems it is all working as intended surely?

    This is the concept of shields, and it's exactly why Luke had to do a trench run to get his missiles into the maintenance duct to blow up the shield reactor of the death star (of course he had to use his Millenium Falcon Ulti as a hail mary to get rid of Vaders wingmen but still). He took out the shield, then they could take out the death star.


    You're mistaken,

    Biting jabs works like this

    It has a LOW damage, like say wrecking blow has a tooltip damage of 14k, biting jabs has 1.3k per jab.

    BUT the nearest target (or only target 1v1) takes an additional 140% damage or 2.4x damage.

    Now this puts it up just above wrecking blows damave , which is good because jabs doesn't knockdown and it's the only skill in the game that requires you to aim the entire channel.

    Well that bonus damage isn't applying to a shielded user.

    Meaning to take on a sorc using hardened ward and Harness with 20k shields, you would need to cast sweeps 7 times, to bring the shields down.

    As opposed to two wrecking blows.
  • hydrocynus
    hydrocynus
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    Yes I see that from your combat log. That is why it doesn't make sense that it's bugged.
    My internet is invalid
  • zornyan
    zornyan
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    AfkNinja wrote: »
    Probably working as intended to discourage it a bit. After all, it's ran by many if not almost every Templar out there as is, one morph or the other.

    Going by this logic ZOS should also nerf Surprise Attack....and most other skills too...

    I use Surprise Attack for the armor debuff mostly myself so I can't really vouch for others. If I have a chance to deliver a stealth blow I'd rather do a Heavy Attack lol so Surprise Attack is mostly otherwise a combo attack with Cloak.

    So in your almighty wisdom what else can templars use? Since our other class skills are broken too you see.
  • zornyan
    zornyan
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    k2blader wrote: »
    Fixing a broken ability is one thing. I see so many templars crying on the forums but in game there are good/great ones who are confused when hearing others claim of constant templar nerfs.

    Let's go over this, just in the last couple months since IC

    Blazing shield BIG NERF
    Radiant destruction nerfed from 40% bonus to 20% bonus damage
    Puncturing sweeps not working on shields
    Blazing spear nerfed two weeks ago with tick reduction
    Blazing spear nerfed yeaterday with a damage reduction
    Templar skills nerfed in cyrodiil to only effect 6 players in your group.
    Radiant destruction double nerfed two weeks ago with tick reduction patch.
    Radiant destruction now dodge roll able
    Eclipse now single target only

    Yeah no nerfs at all.

    Oh and not forgetting
    Toppling charge not working
    Radiant destruction not applying execute damage
    Health desync with purifying light
  • Evilie
    Evilie
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    Here is another list of Templar bugs and completely useless abilities from Springt-Über-Zwerge in a post today:

    "1. No 140% bonus on shields for jabs
    2. Last hit of Jabs somtimes doesnt even hit
    3. no execute damage for Jesus beam
    4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
    5. eclipse bug
    6. global cooldown on toppling charge
    7. completely useless sun shield
    8. completely useless backlash due to cap not scaling with spell/weapondamage
    9. completely useless eclipse thanks to unnessesary nerf to 1 target
    10. completely useless rite of passage thanks to barrier being 100 times better
    11. completely useless healing ritual
    12. completely useless radiant aura thanks to potion buffs
    13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities

    Now to passives:

    1. way lower proc chance of burning light than 25%
    2. ballanced warrior being everything else than ballanced (missing spelldamage)
    3. enduring rays rowering templar dps (backlash)
    4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
    5. master ritualist soulgem return bugged
    6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)


    And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps

    also give us back a good aoe CC like blinding flashes
    Edited by Springt-Über-Zwerge on December 2, 2015 11:24AM"

    Evilie, VR16 Templar
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