Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in"
anitajoneb17_ESO wrote: »It's been a week. Too short to call him "missing" ! :-) Especially considering it's Thanksgivings week.
Don't feel so entitled guys, let him contribute at his own pace.
Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in"
I don't really care what he comes back and says (that's not true, of course I deeply care), I just want him to come back and say something, anything. Look how the forum darling Wheeler responds multiple times in his siege thread. Wrobel makes a thread about the sorest topic for ages on this board and then just bolt escapes.
Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in"
I don't really care what he comes back and says (that's not true, of course I deeply care), I just want him to come back and say something, anything. Look how the forum darling Wheeler responds multiple times in his siege thread. Wrobel makes a thread about the sorest topic for ages on this board and then just bolt escapes.
Yeah. I'm kind of used to the level of communication Brian has been doing in his thread as I come from EVE Online. The developers there are very vocal on the forums in debating and debunking. It's really great to see them answer the questions or put down the responses, sure it's not always the answer we want but at least you have "no we are going our way with this" instead of that unknowing.
On the flip side though we have seen more threads this month regarding changes than in a long time, so things are getting better slowly.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.
Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.
Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.
Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.
No, but it will go a long way towards keeping the player base happy.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Nor do I. By any means.
But when you finally sit the players down and go "let's have a discussion about this" and then don't partake in the discussion what message does that send?
Oh, well, he'll probably respond later today and then I'll dust off my old hats for eating.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.
Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.
No, but it will go a long way towards keeping the player base happy.
Again, I don't disagree with you (read my previous post: I agree (and highly in support) of more communication ).
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Nor do I. By any means.
But when you finally sit the players down and go "let's have a discussion about this" and then don't partake in the discussion what message does that send?
Oh, well, he'll probably respond later today and then I'll dust off my old hats for eating.
His original post never explicitly say he will actively partake into the discussion but rather, in his own post "For feedback this week, we’d love to hear about situations". He never said "let's have a discussion about this". In your defense, I really would like for him to be actively replying and at least communicate more with us in terms of his thoughts.
No, but he did in the AOE caps discussion thread.His original post never explicitly say he will actively partake into the discussion but rather, in his own post "For feedback this week, we’d love to hear about situations". He never said "let's have a discussion about this". In your defense, I really would like for him to be actively replying and at least communicate more with us in terms of his thoughts.
Last week, we had a really successful discussion on player abilities. It was super constructive and we got a ton of really great feedback. This week, we’d like to have that same constructive discussion with AoE caps and falloff. AoE caps are something that have been talked about on the forums for a while now and discussion has picked up recently, especially with regards to PvP. We’d like to discuss them in a bit more detail and provide some design goals for the system, as well as the overall vision for larger scale PvP in ESO.
Absolutely, much better.
But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.
Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.
Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in"
And these are exactly the kind of mythic conclusions the player base will come to when there is no communication.
- Wrobel hates us
- Wrobel hates ESO
- only sorcs and NBs will get buffed
- we are not supposed to PvP
- All the combat team does is sit around and melt steel beams
My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
anitajoneb17_ESO wrote: »My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
I doubt that very much.
Best case scenario, people would ask for more info.
Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").
Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.
Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?
anitajoneb17_ESO wrote: »My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
I doubt that very much.
Best case scenario, people would ask for more info.
Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").
Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.
Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?
Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.
CJohnson81 wrote: »anitajoneb17_ESO wrote: »My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
I doubt that very much.
Best case scenario, people would ask for more info.
Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").
Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.
Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?
Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.
The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.
CJohnson81 wrote: »anitajoneb17_ESO wrote: »My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
I doubt that very much.
Best case scenario, people would ask for more info.
Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").
Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.
Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?
Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.
The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.
that I can agree to
CJohnson81 wrote: »CJohnson81 wrote: »anitajoneb17_ESO wrote: »My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
I doubt that very much.
Best case scenario, people would ask for more info.
Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").
Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.
Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?
Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.
The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.
that I can agree to
Cheers!
