Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Oh Wrobel, Where Art Thou?

Jitterbug
Jitterbug
✭✭✭✭✭
✭✭
0HFJN6E.png

C'mon, man...
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    Someone mark the permacloaker man
    Edited by Jhunn on December 1, 2015 9:23AM
    Gave up.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I don't really care what he comes back and says (that's not true, of course I deeply care), I just want him to come back and say something, anything. Look how the forum darling Wheeler responds multiple times in his siege thread. Wrobel makes a thread about the sorest topic for ages on this board and then just bolt escapes.
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    So I recently decided to grind for Proxy det....Does this mean I'm wasting my time?
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's been a week. Too short to call him "missing" ! :-) Especially considering it's Thanksgivings week.
    Don't feel so entitled guys, let him contribute at his own pace.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    It's been a week. Too short to call him "missing" ! :-) Especially considering it's Thanksgivings week.
    Don't feel so entitled guys, let him contribute at his own pace.

    Entitled, lol. A discussion needs two parties. Otherwise it's just all of us blurting the same nonsense we always do. ;)
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jitterbug wrote: »
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I don't really care what he comes back and says (that's not true, of course I deeply care), I just want him to come back and say something, anything. Look how the forum darling Wheeler responds multiple times in his siege thread. Wrobel makes a thread about the sorest topic for ages on this board and then just bolt escapes.

    Yeah. I'm kind of used to the level of communication Brian has been doing in his thread as I come from EVE Online. The developers there are very vocal on the forums in debating and debunking. It's really great to see them answer the questions or put down the responses, sure it's not always the answer we want but at least you have "no we are going our way with this" instead of that unknowing.

    On the flip side though we have seen more threads this month regarding changes than in a long time, so things are getting better slowly.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Turelus wrote: »
    Jitterbug wrote: »
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I don't really care what he comes back and says (that's not true, of course I deeply care), I just want him to come back and say something, anything. Look how the forum darling Wheeler responds multiple times in his siege thread. Wrobel makes a thread about the sorest topic for ages on this board and then just bolt escapes.

    Yeah. I'm kind of used to the level of communication Brian has been doing in his thread as I come from EVE Online. The developers there are very vocal on the forums in debating and debunking. It's really great to see them answer the questions or put down the responses, sure it's not always the answer we want but at least you have "no we are going our way with this" instead of that unknowing.

    On the flip side though we have seen more threads this month regarding changes than in a long time, so things are getting better slowly.

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Nor do I. By any means.
    But when you finally sit the players down and go "let's have a discussion about this" and then don't partake in the discussion what message does that send?
    Oh, well, he'll probably respond later today and then I'll dust off my old hats for eating.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    Turelus wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.

    I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Qyrk wrote: »
    Turelus wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.

    I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.

    No, but it will go a long way towards keeping the player base happy.
  • Qyrk
    Qyrk
    ✭✭✭✭✭
    Jitterbug wrote: »
    Qyrk wrote: »
    Turelus wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.

    I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.

    No, but it will go a long way towards keeping the player base happy.

    Again, I don't disagree with you (read my previous post: I agree (and highly in support) of more communication ).
    Jitterbug wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Nor do I. By any means.
    But when you finally sit the players down and go "let's have a discussion about this" and then don't partake in the discussion what message does that send?
    Oh, well, he'll probably respond later today and then I'll dust off my old hats for eating.

    His original post never explicitly say he will actively partake into the discussion but rather, in his own post "For feedback this week, we’d love to hear about situations". He never said "let's have a discussion about this". In your defense, I really would like for him to be actively replying and at least communicate more with us in terms of his thoughts.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Qyrk wrote: »
    Jitterbug wrote: »
    Qyrk wrote: »
    Turelus wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.

    I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.

    No, but it will go a long way towards keeping the player base happy.

    Again, I don't disagree with you (read my previous post: I agree (and highly in support) of more communication ).
    Jitterbug wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Nor do I. By any means.
    But when you finally sit the players down and go "let's have a discussion about this" and then don't partake in the discussion what message does that send?
    Oh, well, he'll probably respond later today and then I'll dust off my old hats for eating.

    His original post never explicitly say he will actively partake into the discussion but rather, in his own post "For feedback this week, we’d love to hear about situations". He never said "let's have a discussion about this". In your defense, I really would like for him to be actively replying and at least communicate more with us in terms of his thoughts.

    Yeah, I hope my post didn't come off as too confrontational. That wasn't my intent. I meant it more as a, you know, "C'mon man..." :)
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    Qyrk wrote: »
    His original post never explicitly say he will actively partake into the discussion but rather, in his own post "For feedback this week, we’d love to hear about situations". He never said "let's have a discussion about this". In your defense, I really would like for him to be actively replying and at least communicate more with us in terms of his thoughts.
    No, but he did in the AOE caps discussion thread.
    Wrobel wrote: »
    Last week, we had a really successful discussion on player abilities. It was super constructive and we got a ton of really great feedback. This week, we’d like to have that same constructive discussion with AoE caps and falloff. AoE caps are something that have been talked about on the forums for a while now and discussion has picked up recently, especially with regards to PvP. We’d like to discuss them in a bit more detail and provide some design goals for the system, as well as the overall vision for larger scale PvP in ESO.
    Gave up.
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qyrk wrote: »
    Turelus wrote: »
    Qyrk wrote: »
    Jitterbug wrote: »

    Absolutely, much better.
    But, as an example, someone in Wrobel's thread asked "are the AoE caps actually having an effect on performance?". Simple yes/no answers would really suit him.

    Holding onto the devs to account him (or anyone for that matter) to answer surmountable questions (regardless if it's an easy yes or no question) posed to them will mean that they will have to take away some time from what they are suppose to be doing. I agree (and highly in support) of more communication, but you can't expect them to be in the forums all the time.

    Isn't this part of what a division lead should be doing though? Maybe I am wrong but aren't the developers like Eric & Brian more about making sure their teams are doing work under their guidance than making the actual code adjustments themselves.

    Also if they're supposedly reading the feedback then the time need to; press quote, type yes/no, press post reply can't be much more than the time being used to read every post.

    I am not disagreeing to your first point, in fact I highly expect them to oversee the changes they are trying to implement. The fact of the matter is, silence doesn't necessarily mean ignorance on their part. Gina highlighted it before, just because a dev doesn't answer questions doesn't mean they are not taking that into consideration. You and I and anyone else do not have a clue whether 'replying to every post' will or will not be in the way of what they're doing.

    No, no and I agree. However it's been frustrating that for over a year we've had such simple questions about mechanics or game performance issues and we never get the answers to them. I understand we can't have dedicated developer time 24/7 but when it comes to questions like "does AoE cap effect performance?" it would be nice to have an answer rather than feel they're shying away from the topic.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    I asked in my post on Eric's thread the question whether the LAG was being solved in another way than the AOE cap, or that the AOE cap would perhaps have little effect on the LAG at all.

    No answer indeed. I hoped for an answer, because that would free up the discussion to find together the best combat balance in PVP. And free the discussion from the trenches "no AOE cap".

    An answer on such a factual key question gives a shared reality to move forward with a discussion.
    Eric Wrobel does mention the word "discussion" in the first paragraph.

    He even outlines what he wants to "discuss". In fact he wants "feedback" on a limited scope of the total discussion. The first couple of paragraphs are written exactly to zoom in to that limited scope, before he concludes with his question for feedback.
    "For feedback this week, we’d love to hear about situations in which you feel like you are having problems against large groups of players. Include the number of players you’re fighting against, abilities you believe they are using, and abilities you feel need tweaks to make them more effective against larger numbers."

    Most comments on the Wrobel thread have to do with the "hows" and not so much with the "whats"
    That is awkward, because before the comment becomes usefull, you have to filter out the "hows" from the "whats", the factual information.
    Eric just wants a feedback with "whats" as described in above paragraph.

    I would favor some lurks/remarks/answers from Eric that work as guidance during the many posts, during "the discussion", what he really needs and we can share and understand.

    Not many, just bullet style... but something partaking in our efforts to help


    Edited by hrothbern on December 1, 2015 10:51AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I feel like sth like this will happen. He´s just trying to figure out how to trick/mislead players into thinking he did consider their feedback for a second.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I feel like sth like this will happen. He´s just trying to figure out how to trick/mislead players into thinking he did consider their feedback for a second.

    And these are exactly the kind of mythic conclusions the player base will come to when there is no communication.

    - Wrobel hates us
    - Wrobel hates ESO
    - only sorcs and NBs will get buffed
    - we are not supposed to PvP
    - All the combat team does is sit around and melt steel beams

    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Jitterbug wrote: »
    Derra wrote: »
    Turelus wrote: »
    Trying to find a way to rework "remove the AoE caps" into "slightly change them, but leave them in" :trollface:

    I feel like sth like this will happen. He´s just trying to figure out how to trick/mislead players into thinking he did consider their feedback for a second.

    And these are exactly the kind of mythic conclusions the player base will come to when there is no communication.

    - Wrobel hates us
    - Wrobel hates ESO
    - only sorcs and NBs will get buffed
    - we are not supposed to PvP
    - All the combat team does is sit around and melt steel beams

    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.


    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent

    exactly !

    My gut feeling is that Eric is just a technician/engineer like so many: better with his technical stuff than with presenting/communicating what he does. Upstairs, downstairs or to customers.
    The industry is full of them..... Building and designing all the great stuff we enjoy every day for our comfort and benefit.

    Japanese Industry introduced the Genba (romanised to Gemba) to counteract this ivory tower technician/engineering behaviour.
    From Wiki:
    In quality management, genba means the manufacturing floor and the idea is that if a problem occurs, the engineers must go there to understand the full impact of the problem, gathering data from all sources. Unlike focus groups and surveys, genba visits are not scripted or bound by what one wants to ask.
    A Genba walk has to be done by the top executives !
    Reinforcing what they decided by exposing themselves to the people that have to work with it.
    As a standard necessary ingredient to change or improve decisions.

    Edited by hrothbern on December 1, 2015 11:26AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Edited by anitajoneb17_ESO on December 1, 2015 11:57AM
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.
  • CJohnson81
    CJohnson81
    ✭✭✭✭
    Jitterbug wrote: »
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.

    The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    CJohnson81 wrote: »
    Jitterbug wrote: »
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.

    The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.

    that I can agree to
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Nerfing Blazing spear and necrotic orbs are things that require one's total concentration.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • CJohnson81
    CJohnson81
    ✭✭✭✭
    Jitterbug wrote: »
    CJohnson81 wrote: »
    Jitterbug wrote: »
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.

    The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.

    that I can agree to

    Cheers!
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    CJohnson81 wrote: »
    Jitterbug wrote: »
    CJohnson81 wrote: »
    Jitterbug wrote: »
    Jitterbug wrote: »
    My best guess is that none of the above has any truth to it what so ever, and all they need to do is pop by and go "we hear you, we're working on it". I mean, that's like text messaging time spent.

    I doubt that very much.
    Best case scenario, people would ask for more info.
    Worst case scenario, people would get cynical or aggressive (like "if that's all you have to say you'd better shut up").

    Combat balance is probably one of the most TOUCHY stuff to deal with when designing an MMO , that's far more complicated than quest design or lore stuff where all you have to do is call dragonbreak or chim each time you mess up something.
    So if they take their time considering and testing various options without wasting time by discussing it with too many people (all biased by their own interest) that is fine by me.

    Furthermore, don't forget it's impossible to listen and talk at the same time. We want them to listen, don't we ?

    Sure, but in conversations it's considered polite to at least nod once in while to acknowledge that your counterpart has said something.

    The guy's probably been on vacation. It's Thanksgiving. Lots of people take off from work. Many of my coworkers are coming back today. And no, a simple response while on vacation is not okay - it's called life/work balance.

    that I can agree to

    Cheers!

    Okay, so I gave him leeway for the Thanksgiving thing, and now he's back (answered the thread on the 4th of December). Only, it seems he might have posted in the wrong thread because even though the title was AoE Caps discussion he didn't mention them once... So, as far as I'm concerned Eric Wrobel is still missing in action.
    So, now can I do this?

    hyfI8ZB.png
Sign In or Register to comment.