Invisibility potions should be a viable option when trying to escape conflict. However, it gets pretty damn annoying how, whenever I try to use one, a projectile immediately hits me and cancels the effect. I get literally 0 use out of the potion, and I have to wait for the cooldown before I can use another..
I understand why getting hit cancels invisibility (it basically shows that they've detected you and you can no longer hide), but to have it happen immediately after vanishing is just ridiculous. If I use a potion or a spell, I'd like to at least get some use out of it.
ZOS, can you please make it so that, for 2 seconds after going into invisibility, receiving damage doesn't cancel the effect? This way, I won't use a potion in combat, only to have it completely and utterly wasted because someone shot a spell at me the second I decide to use it.
Don't get me wrong, I'm not saying we shouldn't receive damage (just in case someone decides to take it that way). If you get hit with a spell while invisible, you should take damage. All I'm saying is, if you've literally just gone into invisibility, getting hit shouldn't remove the effect.
Edited by Azurephoenix999 on November 29, 2015 10:36PM Guildmaster of Spectral Liberty - Xbox One - European Megaserver