Assuming there actually is a problem, you're taking an easy way out without considering what it really means. Instead of fixing the underlying problem, you ignore it and offer a way to skip it for those who can afford it, leaving the rest of legitimate players out in the cold. This isn't a healthy solution.BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
TequilaFire wrote: »The obvious solution is stop being so worried about new players who will do fine as in any game starting from scratch
and advancing as expected.
Many new players on console have already caught up and even passed older PC transfer players.
Where this idea comes from that you start a game at the top is beyond me.
Flame me as you like new players need to earn progression for sense of accomplishment.
BugCollector wrote: »KoshkaMurka wrote: »BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
Actually, Paulington did...
And "pay to progress" system will cause 10 times more issues than current cp imbalance.
That's not a solution. He just said how the system works.
ChuckyPayne wrote: »Achievements, DLC Achievements would give us 1 time CPs. Tamriel style weekly, monthly, holyday events reward the CP etc.
One time CPs would be good too.
BugCollector wrote: »Hear me out. Even with the catch-up mechanic, in a year or so, new players will NEVER be able to catch up with longtime players. Those new players will get very frustrated and eventually they will give up on the game, because there's no way they'll ever catch-up on Champion Points. Those players should be able to buy CP in the Crown Store for a hefty price and ONLY until they've reached the cap.
Is there really another solution?
then those with fat wallets can gear up at the click of a button,
rather than grind for months like the rest of us...

BalticBlues wrote: »then those with fat wallets can gear up at the click of a button,
rather than grind for months like the rest of us...
Why GRINDING for months is better than P2W?
Both mechanism are just poor business methods.
A great game is played by people for the FUN it brings.
Neither grinding nor P2W bring fun into a game.
The IC terribly shows how mandatory grinding without gameplay ruins a DLC.
The IC now is empty, because there is ZERO FUN for most people except gankers.
ZOS devs need to bring the fun into IC with more gameplay modes,
replacing the dumb mat/CP grinding.
Please get rid of the dumb mat/CP grinding and bring the fun back into the game.
Orsinium was a good step into this direction for PvE. Now PvP needs similar love.
BugCollector wrote: »All I see in the comments is how many people don't agree with me, but no one's posting their solution to this obvious problem.
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Personofsecrets wrote: »I think champion point selling would be a good thing for the game.
I'm not being dishonest. We already have pay to win. Pay to win is part of many games. Get over it.
What is pay to win currently? Please, do not say XP scrolls because if they are "pay to win" category there would not be this thread asking for a P2W mechanic for something gained with XP.
Why not? The problem with the current P2W scheme via XP/CP scrolls is that it was designed to fool players that it is not a P2W scheme. And it works, a lot of players do not get that extra CPs gained thanks to XP/CP scrolls are effectively paid for advantage over players who did not pay. Unfortunately, it also means that some credit card warriors do not know they should go and pay to win there.
I understand that after all those talks about how ZOS does not want to monetize its players and how subs are the business model for ESO, convenience only and blah blah blah, P2W has to be implemented carefully, step by step, but I think our community is ripe for it. Either there should be flat out CPs in the cash shop, or at least ZOS could explain e.g. in some future ESO live how existing P2W schemes work, that XP/CP scrolls are in fact cash to CPs scheme, repair kits cash to gold scheme etc., so that even the most simple among us could go and actually pay to win.