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Fist to Fist?

FHM.Pauline
Hey, I think the devs must add Fist to Fist as weapon choice. :) Isn't that cool? the animation per se + the effects/skills of the given discipline? :) and add some classes for more selections? :D Just saying :)

PS Glad Thieves Guld and Dark Brotherhood is coming, How about Blades and Bard's Guild? XD
  • Artjuh90
    Artjuh90
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    you would miss on to many usefull trait to make them viable. just look at desto staff vs dualwield
  • Alucardo
    Alucardo
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    I thought it would have been pretty cool too. I remember running around Oblivion with my fists like a baws. Even came up with a few suggestions for an Unarmed skill tree - http://forums.elderscrollsonline.com/en/discussion/211097/unarmed-skill-tree
    Won't ever happen, but we can dream.

    Would also like to see a "bare chest" costume so we can still make use of our armour while looking badass. Sigh, the possibilities.
  • SublimeSparo
    SublimeSparo
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    Artjuh90 wrote: »
    you would miss on to many usefull trait to make them viable. just look at desto staff vs dualwield

    gloves
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  • TheShadowScout
    TheShadowScout
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    Artjuh90 wrote: »
    you would miss on to many usefull trait to make them viable. just look at desto staff vs dualwield

    gloves
    Not really, we already have gloves as armor.
    But...
    Brass knuckles. Punch Daggers. Cesti. Lengths of chain wrapped around fist. Rope wrappings dipped in sap and broken glass. Leather mittens with a horseshoe tucked inside. Stuff like that...

    The thing is, those punch attacks wouldn't and shouldn#t be comparable to proper weapons in damage. No matter how punch-skilled, a fist won't have the striking power of a heavy mace wielded with the same sort of skill. Just a matter of leverage and physics.
    But...
    A brawling skill line -would- plausibly not dumb knuckleheads trying to punch through plate mail (this isn't a superhero agme after all), but using wrestling moves to affect someone in armor without having to get past it. In game terms, lots of CC. Leg sweep for a takedown. Dirt thrown in eyes for a blind. Dirty kick below the belt for a stun. (maybe make that one have double effect against male characters... :tongue: )
    That would be the sort of brawling skill line I'd like to see - less damage, more CC. Since we generally have the class skills to do damage anyhow.
  • Moonshadow66
    Moonshadow66
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    Hand-to-hand, fist-to-fist, fist-to-face, a kick-in-the-butt.... I imagine it to look funny in PvP ;)
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  • OGLezard
    OGLezard
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    It's to complex for the devs to do, they can't even handle getting what they have good right now as it is.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Artjuh90 wrote: »
    you would miss on to many usefull trait to make them viable. just look at desto staff vs dualwield

    gloves
    The thing is, those punch attacks wouldn't and shouldn#t be comparable to proper weapons in damage. No matter how punch-skilled, a fist won't have the striking power of a heavy mace wielded with the same sort of skill. Just a matter of leverage and physics.
    But...
    A brawling skill line -would- plausibly not dumb knuckleheads trying to punch through plate mail (this isn't a superhero agme after all), but using wrestling moves to affect someone in armor without having to get past it. In game terms, lots of CC. Leg sweep for a takedown. Dirt thrown in eyes for a blind. Dirty kick below the belt for a stun. (maybe make that one have double effect against male characters... :tongue: )
    That would be the sort of brawling skill line I'd like to see - less damage, more CC. Since we generally have the class skills to do damage anyhow.
    You make really good points, but since we're throwing fireballs and summoning demonic entities, I wouldn't mind sacrificing a little realism for the sake of a little more "martial artsy" flair empowered by the harnessing of one's inner Magicka. :)

    I've always played Monks in Elder Scrolls games, and I'm a bit bummed out that I can't do it here. My melee-based Nightblade gets me close (those nifty "psi-blade" animations are cool as hell) but it would be nice to have a genuine Hand-to-Hand skill line the way we did in previous ES titles.

    And if resources and balancing are a concern, the devs could always add fist weapons to the Dual Wield line without having to change the mechanics much, if at all. The animations for punching are already there, so I can't imagine it would take a lot of work to add a kicking animation or two somewhere along the line.

    And while we're dreaming out loud, why not spears as a primary weapon choice? Again, animations are already there, etc., etc., etc.

    ;)
  • Volkodav
    Volkodav
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    Hey, I think the devs must add Fist to Fist as weapon choice. :) Isn't that cool? the animation per se + the effects/skills of the given discipline? :) and add some classes for more selections? :D Just saying :)

    PS Glad Thieves Guld and Dark Brotherhood is coming, How about Blades and Bard's Guild? XD

    Morrowind had a hand to hand skill. I've found that id I just remove my weapons and use my hands,I can kick butt.It's great fun too.
  • Daymond
    Daymond
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    Just make it anotther magic weapon skill not all mages want blast spells from range. Just work in magic into fist\martial arts moves to make up the dmg for no weapon. Could have like some kind of elemental gloves so you can use different elements just like the destruction tree.
  • driosketch
    driosketch
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    Artjuh90 wrote: »
    you would miss on to many usefull trait to make them viable. just look at desto staff vs dualwield

    gloves
    Not really, we already have gloves as armor.
    But...
    Brass knuckles. Punch Daggers. Cesti. Lengths of chain wrapped around fist. Rope wrappings dipped in sap and broken glass. Leather mittens with a horseshoe tucked inside. Stuff like that...

    The thing is, those punch attacks wouldn't and shouldn#t be comparable to proper weapons in damage. No matter how punch-skilled, a fist won't have the striking power of a heavy mace wielded with the same sort of skill. Just a matter of leverage and physics.
    But...
    A brawling skill line -would- plausibly not dumb knuckleheads trying to punch through plate mail (this isn't a superhero agme after all), but using wrestling moves to affect someone in armor without having to get past it. In game terms, lots of CC. Leg sweep for a takedown. Dirt thrown in eyes for a blind. Dirty kick below the belt for a stun. (maybe make that one have double effect against male characters... :tongue: )
    That would be the sort of brawling skill line I'd like to see - less damage, more CC. Since we generally have the class skills to do damage anyhow.
    It is a magic based game however. Damage enchants on rings and a set that reduces armor resistance on critical hits is what I use now on my unarmed character in the absence of an actual skill line. Of course fighting tanky character builds tends to lead basically to a stalemate, but you can knock the block off a light armor, and even some medium armor wearers.
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  • CherryCake
    CherryCake
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    I created a character once, FatCreepyCat was his name, he was well... fat xD with sweet eyes, nightblade, wearing only his pants and going around without a weapon or an armor, just for the fun of it, sadly I wasnt able to pull it off, as a single mudcrab would kill my cuddly kitty.
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  • Mason22
    Mason22
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    I don't want to know about someone getting fisted to death when I read the death recap.
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