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Devs can not ignore truth about IC

  • zornyan
    zornyan
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    Docmandu wrote: »
    zornyan wrote: »
    Docmandu wrote: »
    IC is nothing more than an NB ganker playground.. for other classes, there are way too many mobs in there and most of them do way too much damage.. I don't mind getting a mob add during a fight, but when that mob is 5x more dangerous than the PvP player you're fighting, something is wrong.

    Fact that you can't do 3 steps without running into a pack of mobs, doesn't help.. or 2 steps and running into an NB, since that's all that's left down there.

    We knew from a start that it was going to be NB heaven.. nothing was done to balance it out, so this is what we're left with.

    Wtf are you talking about? Mobs aren't difficult at all, I've got my vr7 templar in there atm and none of the mobs pose a relative threat bar the bannermen.

    I normally do a big loop in areas pulling groups of 8-12 mobs at a time.

    Yeah on my VR1 templar I can also do that... because.. strong heals and healing jabs... for a bit more challenge, respec your templar to stamina and try 8-12 mobs.. then we'll talk again.

    I have a stamplar too thanks, he does just as well, stuff just dies, also works fine on my vr5 nightblade and my level 34 sorcs and my vr16 magicka templar and my vr8 dragon knight
  • Volkodav
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    Khenarthi wrote: »
    Digerati wrote: »
    For every one PvEr who jumps on the forums and wants to push the focus away from PvP, there's 50 people who would absolutely love to play ESO if it weren't for all of the PvE you have to do to gain access to the PvP...

    Do you really believe PVPers outnumber PVErs 50 to 1?! And thar ESO is all about PVP?

    As someone who enjoys all aspects of the game but with a preference for questing... I 'm astounded at your estimate.

    As demonstrated by the release of Wrothgar - give the PvEers some new PvE to do and they abandon IC. At which point you get PvPers complaining how empty IC has become...

    I wouldn't be surprised if a ridiculously large proportion of players are playing ESO because it's the nearest thing to a new Elder Scrolls game, and love Wrothgar because it looks so much like Skyrim. They might see PvP as an unexpected bonus, they might hate it. But what they really want is "Skyrim Online".

    No,what I really want is "Morrowind Online".Hehehe.Never gonna happen though.
    Of course the majority of players came to ESO because it the nearest thing to a new Elder Scrolls game.Which is why it was advertised as TESO.The Elder Scrolls Online. That was the main draw the ZOS depends on.It was created pretty much for those of us who have been playing the TES games since the beginning. And anyone else who wanted a new forward thinking game.
    So what if PvErs left for Orsinium.Why do the PvPers whine about it? They hate PvErs anyway,and solo players. What? No one to gank anymore? Why dont they just kill eachother? PvPers vs PvPers.What a concept.
  • Enodoc
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    Enodoc wrote: »
    KerinKor wrote: »
    It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
    Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.
    IC could be improved, and the OP's suggestions make sense. But if PvP enjoyment is dependent on ganking "care bears" then nothing will improve IC because future DLC will give PvEers better things to do...
    That's only one sort of PvP, and I think that's in a minority against people for whom PvP enjoyment is based on structured objectives.
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  • Brrrofski
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    I hated IC after 3 days it was released.

    Forced to go there to grind for v16 gear.

    I heard about nodes in Orsinium and vowed never to go back to IC.

    Well, nodes are space unless you're a night owl. Seeing the price reduction of mats from the tel Var vendor, me and guildies concluded IC was the fastest way to get the mats.

    Me and another guildie spent about 5 hours there and I genuinely had a blast. We were the dailies in the zones and two guys tried ganking us which we dealt with. We got a decent amount of stones. We quickly realised ganking tel Var farmers was the quickest way.

    So we went around the different areas fighting mobs and keeping and out for someone to gank. So we ended up ganking a few unsuspecting ebonheart players at times for 3k stones each. People tried ganking us at times but we always ended up winning.

    Don't get me wrong, I don't intend to go back. But for my last time, I'm glad I genuinely enjoyed it. It gave me a rush that pvp doesn't at times. Maybe it's because I really needed the stones, so the risk was exciting. Without the need for stones, I won't go there. Unless I'm bored and feel like ruining an ebonheart/dominion day :)
  • vamp_emily
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    Well this weekend was the first time I really played in IC ; i peaked in a few times before but left really quick.

    I actually liked it. I did run into the flag guy a few times, which deals so much damage I am not sure how anyone could even beat him.

    Before I left, AD ganked me for most my stones, but I still had fun. What I like most about IC is the armor sets they have on sell. They look really interesting for PvP.




    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • hydrocynus
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    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.
    My internet is invalid
  • Brrrofski
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    vamp_emily wrote: »
    Well this weekend was the first time I really played in IC ; i peaked in a few times before but left really quick.

    I actually liked it. I did run into the flag guy a few times, which deals so much damage I am not sure how anyone could even beat him.

    Before I left, AD ganked me for most my stones, but I still had fun. What I like most about IC is the armor sets they have on sell. They look really interesting for PvP.



    There's one useful (op) one which is shieldbreaker. The rest are sub par to crafted sets.
  • zornyan
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    hydrocynus wrote: »
    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.

    10 people a faction is a tiny tiny tiny amount of players, go into cyrodil and find a few hundred from each faction, even worse when there's hundreds of thousands of player.

    The biggest problem with the sewers is for DC players. I go out the front door from base? 10 ad ganking any blues, I use a ladder and go up to a district? Yellows and reds ganking blues.

    I managed to get to my usual grind spot earlier, until a yellow zerg came blasting through the DC section. Logged off for an hour or so and came back to find that same yellow zerg running through the whole of DC area.



  • Brrrofski
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    zornyan wrote: »
    hydrocynus wrote: »
    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.

    10 people a faction is a tiny tiny tiny amount of players, go into cyrodil and find a few hundred from each faction, even worse when there's hundreds of thousands of player.

    The biggest problem with the sewers is for DC players. I go out the front door from base? 10 ad ganking any blues, I use a ladder and go up to a district? Yellows and reds ganking blues.

    I managed to get to my usual grind spot earlier, until a yellow zerg came blasting through the DC section. Logged off for an hour or so and came back to find that same yellow zerg running through the whole of DC area.



    That's because we have the best place for farming bone shard and dark ether.
  • zornyan
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    Brrrofski wrote: »
    zornyan wrote: »
    hydrocynus wrote: »
    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.

    10 people a faction is a tiny tiny tiny amount of players, go into cyrodil and find a few hundred from each faction, even worse when there's hundreds of thousands of player.

    The biggest problem with the sewers is for DC players. I go out the front door from base? 10 ad ganking any blues, I use a ladder and go up to a district? Yellows and reds ganking blues.

    I managed to get to my usual grind spot earlier, until a yellow zerg came blasting through the DC section. Logged off for an hour or so and came back to find that same yellow zerg running through the whole of DC area.



    That's because we have the best place for farming bone shard and dark ether.

    We don't though , unless I'm logged on at an odd time late at night there's either a yellow or red zerg there, and they don't often stop there either...
  • Avenias
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    Ic died faster then my predictions lol. I want to say "told you so" but ic fanboys might get offended. But hey, thanks for spending ur cash on it so that i can carry on playing.
  • tonemd
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    vamp_emily wrote: »
    Well this weekend was the first time I really played in IC ; i peaked in a few times before but left really quick.

    I actually liked it. I did run into the flag guy a few times, which deals so much damage I am not sure how anyone could even beat him.

    Before I left, AD ganked me for most my stones, but I still had fun. What I like most about IC is the armor sets they have on sell. They look really interesting for PvP.



    You beat them with a large group.

    And as Brrrofski said, Shield Breaker is a good set. The bonus is situational but even as a 4 piece it's a good basic stam set. IMO Reactive is good as well if you don't plan on killing anybody.

    What really breaks these sets is that they are all armor pieces and no weapons on jewelry.

    On the main topic. Is it really just to late to have open world pvp with a toggle? That would solve so many issues. Imagine if those that want small scale PVP could just go to some secluded area in an empty zone and go at it. You could encourage user run tournaments and all that. And for the PVErs who want to farm/quest in PVP zones, no problem just make sure you're toggled to carebear. I believe that given that type of freedom the players could make their own fun without relying on ZOS for structured PVP.
  • eliisra
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    Enodoc wrote: »
    Enodoc wrote: »
    KerinKor wrote: »
    It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
    Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.
    IC could be improved, and the OP's suggestions make sense. But if PvP enjoyment is dependent on ganking "care bears" then nothing will improve IC because future DLC will give PvEers better things to do...
    That's only one sort of PvP, and I think that's in a minority against people for whom PvP enjoyment is based on structured objectives.

    I sadly think you're wrong. Amount of players that wants to play gankblade assassin and instakill before the opponents has a chance to react, is way bigger than a minority. Same with amount of players that wants easy kills, jumping some under-geared casual PvE'er, to feel good about themselves.

    It's a pretty big group in most online games. But they're usually not catered to in this way. ESO giving them exclusive(or advantage based) content like IC and rewarding stealth mechanics, is very unusual for MMO's.

    The question is really how far and even if ZoS should support all play styles in PvP. Both lag-blobbing and stealth ganking ruins all other forms of PvP, while no doubt, it's popular playstyles with many participants.

    I personally think IC without zergs and stealth mechanics would be way more fun. But maybe I'm the minority.
    Edited by eliisra on November 23, 2015 5:30PM
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    I find it annoying that you have to go through 3 long ass loading screens just to get to IC, or get out!
  • zornyan
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    eliisra wrote: »
    Enodoc wrote: »
    Enodoc wrote: »
    KerinKor wrote: »
    It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
    Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.
    IC could be improved, and the OP's suggestions make sense. But if PvP enjoyment is dependent on ganking "care bears" then nothing will improve IC because future DLC will give PvEers better things to do...
    That's only one sort of PvP, and I think that's in a minority against people for whom PvP enjoyment is based on structured objectives.

    I sadly think you're wrong. Amount of players that wants to play gankblade assassin and instakill before the opponents has a chance to react, is way bigger than a minority. Same with amount of players that wants easy kills, jumping some under-geared casual PvE'er, to feel good about themselves.

    It's a pretty big group in most online games. But they're usually not catered to in this way. ESO giving them exclusive(or advantage based) content like IC and rewarding stealth mechanics, is very unusual for MMO's.

    The question is really how far and even if ZoS should support all play styles in PvP. Both lag-blobbing and stealth ganking ruins all other forms of PvP, while no doubt, it's popular playstyles with many participants.

    I personally think IC without zergs and stealth mechanics would be way more fun. But maybe I'm the minority.

    I agree, or a much simpler thing, don't slope cross factions in the sewers except for the middle, put some barrier up that prevents you entering another factions part of the sewers. This prevents gankers that lack skill, and encourages pve players to go there, whilst also telling pvp players to go fight in the districts.
  • nordickittyhawk
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    WOAH... wake up n this post blew up!? what caught everyones eye?
    Edited by nordickittyhawk on November 23, 2015 6:05PM
  • Korah_Eaglecry
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    Enodoc wrote: »
    KerinKor wrote: »
    It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
    Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.

    There was a time when PvPers were saying that the "care bears" should stay away, that zone was for PvP.

    Well with Wrothgar the PvEers are now staying away, so why aren't the PvPers delighted? Or was it really that the PvPers wanted to prey on the "care bears" all along, and it's no fun if they aren't turning up to be ganked?

    IC could be improved, and the OP's suggestions make sense. But if PvP enjoyment is dependent on ganking "care bears" then nothing will improve IC because future DLC will give PvEers better things to do...

    Those PvPers werent speaking for the rest of the PvP Population. Theres extreme sides to every subgroup. PvP Community has just as many left and right sided PvPers as any other groups. Some are weak and only see enjoyment in going after other players that are vulnerable. Some are honorable and will avoid a fight if they think the other player has indicated they dont want to engage them. Most of them just want to go in there and fight it out with others and have no time to evaluate whether the other person is an unfair target or an honorless kill.

    I called this bs out when they first announced how IC would operate. I accurately predicted that it would kill the zone if the emphasis was on ganking and robbing players of their experience. I was shouted down by both PvPers and PvEers. PvPers claiming they would enjoy the QQ of PvEers while ganking. PvEers claiming they were going to get their PvP buddies to 'guard' them. Well, obviously that didnt work out well for either of them. And now the zone is pretty empty.

    I havent been in IC in a month and the last time I was there aside from a sizeable group on my side in a very active Campaign. I saw ZERO of the other two factions. The vast majority of the people in the group was looking for a fight but spent most of their time killing mobs (Something PvPers dont want to deal with). We never found a group to fight and most returned to Cyrodiil. Which is whole other issue. IC and Cyrodiil is tied to each other. So the ability to actively engage anyone in IC and Cyrodiil is dependent on where the players are. If youre in IC and everyones in Cyrodiil or youre in Cyrodiil and everyones in IC, the campaign might look full but the experience is completely different from the impression going in. It in itself is harming PvP since players looking for Cyrodiil PvP are going to leave when they realize not many people are around to kill and the same for people in IC.
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  • zornyan
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    Enodoc wrote: »
    KerinKor wrote: »
    It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
    Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.

    There was a time when PvPers were saying that the "care bears" should stay away, that zone was for PvP.

    Well with Wrothgar the PvEers are now staying away, so why aren't the PvPers delighted? Or was it really that the PvPers wanted to prey on the "care bears" all along, and it's no fun if they aren't turning up to be ganked?

    IC could be improved, and the OP's suggestions make sense. But if PvP enjoyment is dependent on ganking "care bears" then nothing will improve IC because future DLC will give PvEers better things to do...

    Those PvPers werent speaking for the rest of the PvP Population. Theres extreme sides to every subgroup. PvP Community has just as many left and right sided PvPers as any other groups. Some are weak and only see enjoyment in going after other players that are vulnerable. Some are honorable and will avoid a fight if they think the other player has indicated they dont want to engage them. Most of them just want to go in there and fight it out with others and have no time to evaluate whether the other person is an unfair target or an honorless kill.

    I called this bs out when they first announced how IC would operate. I accurately predicted that it would kill the zone if the emphasis was on ganking and robbing players of their experience. I was shouted down by both PvPers and PvEers. PvPers claiming they would enjoy the QQ of PvEers while ganking. PvEers claiming they were going to get their PvP buddies to 'guard' them. Well, obviously that didnt work out well for either of them. And now the zone is pretty empty.

    I havent been in IC in a month and the last time I was there aside from a sizeable group on my side in a very active Campaign. I saw ZERO of the other two factions. The vast majority of the people in the group was looking for a fight but spent most of their time killing mobs (Something PvPers dont want to deal with). We never found a group to fight and most returned to Cyrodiil. Which is whole other issue. IC and Cyrodiil is tied to each other. So the ability to actively engage anyone in IC and Cyrodiil is dependent on where the players are. If youre in IC and everyones in Cyrodiil or youre in Cyrodiil and everyones in IC, the campaign might look full but the experience is completely different from the impression going in. It in itself is harming PvP since players looking for Cyrodiil PvP are going to leave when they realize not many people are around to kill and the same for people in IC.

    I agree.

    Unfortunately gankers somehow get pleasure in griefing players, and the problem was they have no risk, I take my guy into sewers and kill mobs. I'm on edge hoping not to get jumped everything I engage in a fight there's a very real chance I could lose 5 or 10k stones.

    A ganker? I'll just walk up and down 2 ladders , have no stones on me, not have to fight any mobs, look at a player hats fighting mobs, use 1 attack, kill player take their stones, teleport home and do it all again. Zero risk involved, there should be some risk for gankers alike .

    I've seen a few players that spend entire days sat in corners of rooms, literally the entire day they might only kill 10 players, their doing it because they actually lack any combat skill, so the only way to kill someone is to attack them at low health.

    And that's the issue, pve now has orsinium where you can get mats and gear to decon and the same xp.

    And actually pvp players have gone back to cyro , because there's far more action and the actual ability to fight people that want to fight.

    All that leaves is the no skill gankers left in the sewers, in their dark little corners alone, they killed it for themselves.
  • comicbrick
    comicbrick
    Soul Shriven
    I would like to see district/sewer control points. The Arena, within the arena district, transformed into an actual arena 2v2/4v4. Also, I think the sewers should be max group size of 8.
  • nordickittyhawk
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    *BUMP*
  • Nikkor
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    how about level scaling all the way up to v16 of all the sets from icP and wgt! kinda rare but would make it great fun going after scamps to get a piece every now and then!
    newtinmpls wrote: »
    Drop sets from rewards for the worthy?

    I've never actually gotten a set bit from that.
  • Nikkor
    Nikkor
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    @ZOS_BrianWheeler
    or any dev

    Hello Brain and players who are actually reading this;

    Im writing this because i love this game so damn much and i love the PvE and PvP aspect to the game but there is one thing i was so excited about the game coming this year, yet felt so disappointed after the first week of players instantly leaving it and forgetting it... 'The Imperial City' .
    When this Dlc was coming out i was so excited and was so looking forward to the PvP within a City/Sewers with the Sweepers in the sewers clearing zergs to the massive hulking Horror bosses upstairs being a nightmare for all sides and the districts are so well done and beautifuly made you got the vision of a dedric invasion perfect from the Dedra them selves claiming victory, to the first enterence of the city through sewers expecting army ready but got deppersed soilders who just wanted to go home (From EP side), To the City to feeling giving this deppersing yet giving the 'this is the last stand feeling' and the music is just so MWAH perfect!. Now i gave you love you deserve Zenimax now lets crack down to buissness and why im writing this up.

    If you the player have entered the city lately you can most likely tell that its dead... there are no players there except the ones who grind for stones and thats sad as it was such hyped Dlc. So Zenimax my first question is?
    • Are you planning on going back to the DLC and give life to what you created?

    This is a question alot friends, guildies and just in zone in genral have been asking ourselves? will you go back to it because we love the city...

    Now here are my suggestions for bringing people back to the city.
    • Objectives

    You could add so much for Objectives in here. Im taking a great example is planet side 2; every 2 hours on the screen it will alert all players that a event will start and there will be a big reward if your faction can complete it and here is what i purpose to you;
    • Capture the flag
    Yes you could damn well do Capture the flag in this city but i would call it capture the dedric relic or imperial relic in the Aboretum and Memorial district. Players would be told in X amount time a Mob will spawn with the objective and you the player must take this Objective (Like scroll got to do the animation to pick it up and not be able to sneak/cloak n all that) and take it back to your home base for the reward of X gold/Ap/stones OR even a faction wide buff. You will need to make it a good reward not some petty faction wide buff make your players feel rewarded and You would be forcing players to 1) find this mob in the district 2) then take the object to your home base and take the risk of going through horrors and spawning factions up top or go into the sewers for risk of being followed with swepers too.
    • King of the hill

    A must have you could make your factions go into the Districts and make them hold a flag for said amount of time and have them gain X amount tel var stones and AP. Players would be told on there screen in X location in X amount time you must hold this area for golry of your faction and great rewards. Thou that sounds like zerg would win right?! What if these flags was in the path of a Horror therefore you risk that thing giving it back to neutral ground because that hulking monster heals 10% for each player death. I would suggest the Nobles/Arena District. You make players flock to this place and makes them want to hold a ground with tanks and such and once they have been rewarded they risk chance with all those stones n must get home as soon as they can? :) how does that sound short n simple :D.
    • War zone

    What is war zone? EH games call it many things some even Team deathmatch. Ok so you have been told go to this district n slay as many dedra or players as you can for a great reward. Your faction would be forced to kill not only mobs but each other and make the horror give a huge amount of points in this location. You would bring all hell on this zone and Faction most points? will get rewards of stones/ap/gold.
    • The Arena

    Now this will be a great thing for devs to use... you have that arena. (Needs to still be fixed non of this you cant interact if in combat BS) Players would be told that in X amount time you must Fight in the arena and defeat all dedra and players within the arena . Have it so all players are silienced in the Arena once entering. Then once the dedra spawn the gate is locked and all factions must fight till there are no players or dedra in the area. The chest that spawns upon victory will have large reward but give a small amount AP/stones/gold for this as it would be shorter than others.
    • Defeat Molag Bal in the center of the Sewers.
    This would be intreseting making all your players be told molag bal must be stopped and then sending all your players to the center to clear the portals and then defeat molag bal and when molag bal is defeated make him drop A LARGE amount of Stones as it now puts all those players at risk of being in the middle of the sewers with all those stones.


    Just like to Add when i say rewards i dont mean just appear on you; they could come in sacks or mail or a chest for those risk rounds.
    • Loot/Rewards with Stones

    There is alot of things in the sewers you can buy with stones from random boxes for costumes, sets, materials and so on. I would like to see more of this even with sets that cost AP outside the city could cost large amount stones within the city. such as ravager or random boxes from cyro (for morag tong n all that) it could be worth around X amount stones there is alot you can do.

    You should also increase amount stones made from the daily quests as they are really pathetic in my opnion double or triple would be better than what they currently are.

    Scamps these little bloody buggers are really rare yet drop pretty pathetic loot... my suggestion is have them have a chance to drop sets from the rewards of the worthy or even brand new sets or old sets you could update anything.

    For now thats all i have i would love to add more but i dont wish to take the readers time of what i wish to see.
    So devs ill leave it to you to reply and give me a answear and players leave what you would to see in the imperial in the comments who knows what dev will reply to you :) try keep it mature please and thank you for your time.

    @FENGRUSH
    @Sypher
    @Lefty_Lucy
    King richard
    I know you four have talked about it on your streams and podcast before n was hoping you guys could give your view of how the city could bring back players as i know you guys enjoy playing in there :). (sorry king dont know your @ name on here forgive me)

    Killer Ideas

    I am into all of them.

    I think one of the easiest things they could that would be great would be to have upgrade mats purchasable.

    I'm thinking something along the lines of

    10k tel var - 1 temp alloy
    8k tel var - dreugh wax
    10k tel var - 1 kuta
  • newtinmpls
    newtinmpls
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    No,what I really want is "Morrowind Online"..

    Me too.


    and I still like IC and there is actually more PvP now. Fewer insane zergs, more thought required.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • PainfulFAFA
    PainfulFAFA
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    I swear to god if zos charges us crowns for these future updates for IC i will leave the game forever.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Lylith
    Lylith
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    Brrrofski wrote: »
    zornyan wrote: »
    hydrocynus wrote: »
    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.

    10 people a faction is a tiny tiny tiny amount of players, go into cyrodil and find a few hundred from each faction, even worse when there's hundreds of thousands of player.

    The biggest problem with the sewers is for DC players. I go out the front door from base? 10 ad ganking any blues, I use a ladder and go up to a district? Yellows and reds ganking blues.

    I managed to get to my usual grind spot earlier, until a yellow zerg came blasting through the DC section. Logged off for an hour or so and came back to find that same yellow zerg running through the whole of DC area.



    That's because we have the best place for farming bone shard and dark ether.

    yes, you do. ;)
  • Enodoc
    Enodoc
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    I swear to god if zos charges us crowns for these future updates for IC i will leave the game forever.
    They wouldn't do that. As long as you've purchased IC, any updates to IC will be included with that purchase (I will eat a hat if they decide to charge for them). Personally, I'm waiting for these updates before I buy IC (unless it goes on sale :stuck_out_tongue:).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Docmandu
    Docmandu
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    tonemd wrote: »
    On the main topic. Is it really just to late to have open world pvp with a toggle? That would solve so many issues. Imagine if those that want small scale PVP could just go to some secluded area in an empty zone and go at it. You could encourage user run tournaments and all that. And for the PVErs who want to farm/quest in PVP zones, no problem just make sure you're toggled to carebear. I believe that given that type of freedom the players could make their own fun without relying on ZOS for structured PVP.

    Toggled PvP or PvP flagging is the worst system ever invented for MMOs.. it's what usually is implemented in PvE designed MMOs to say "hey look, we have a PvP feature too" which nobody then ever uses.
  • Brrrofski
    Brrrofski
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    zornyan wrote: »
    Brrrofski wrote: »
    zornyan wrote: »
    hydrocynus wrote: »
    I am not sure Imperial City is dead - on Saturday night we had a monster 3 way battle in Temple District which went on for hours! I was playing on Azura Star EU. Probably between 10 and 15 players from each of the 3 factions laying into each other. Seriously this went back and forth for ages and was really really fun. More fun than i have had there for a while.

    Admittedly i was there to farm trophys, but ran into that massive battle and priorities changed and we rolled with it for a while till the battle dissipated in the early hours of the morning.

    10 people a faction is a tiny tiny tiny amount of players, go into cyrodil and find a few hundred from each faction, even worse when there's hundreds of thousands of player.

    The biggest problem with the sewers is for DC players. I go out the front door from base? 10 ad ganking any blues, I use a ladder and go up to a district? Yellows and reds ganking blues.

    I managed to get to my usual grind spot earlier, until a yellow zerg came blasting through the DC section. Logged off for an hour or so and came back to find that same yellow zerg running through the whole of DC area.



    That's because we have the best place for farming bone shard and dark ether.

    We don't though , unless I'm logged on at an odd time late at night there's either a yellow or red zerg there, and they don't often stop there either...

    Childrend was great for it. They took it away though :(
  • Digiman
    Digiman
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    The biggest reasons why so many people abandoned IC:

    1: Losing a huge amount of their hard earned stones to gankers while questing. Say what you like but it's disheartening to anyone who earned thousands of TV stones only to lose the lot because another group of players popped up and ganked me while completing a quest.

    When I complete a daily I would intentionally run out to a pack of mobs and let them kill me so I can warp to my base. I would rather EAT A REPAIR BILL then traverse the sewers and run the risk of losing all my stones from a pack of players.

    Best solution is to either reduce the amount of stones lost to players, 20% your current stones at most should be fair.

    Or allow the option for players to head straight back to base without having to blow 10k Alliance points on teleport.

    2: Far to many trash mobs with greater difficulty. Most of the mobs are usually elites packed with a bunch of trash mobs around them, add in opposing players that can gank you while your in a fight and you can see why many left this zone for dead. It the same mistake as Craglorn, you made the mobs so grindingly difficult that requiref a group of players for safety to clear that as soon as a new DLC zone was added they would jump to that.

    3: No crafting mats. This is perhaps the biggest fault of IC DLC. There is no way to properly gather crafting mats outside of blowing stones to get a single piece. On top of the mass grouping of strong mobs and many people left for Wrothgar in a heart beat.

    Solution:


    Scale the mobs to be similar to Wrothgar, where only the group bosses remain untouched. Add in sacks of VR15-16 crafting mats around the city and sewers and also add a much quicker way method to return to base like the 10k Alliance Point teleport no longer being consumed on use.

    FYI: I clear IC main story as soon as it came out because I knew that if I waited for new DLC to come along I would never be able to form groups to clear the quests because IC would of been a dead zone.

    So far there is so much risk with no reward in doing this compared to just sticking around in Wrothgar.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Digiman wrote: »
    The biggest reasons why so many people abandoned IC:

    So far there is so much risk with no reward in doing this compared to just sticking around in Wrothgar.

    Yes. After returning back to the game (6 months business trip), went to Wrothgar and enjoy it.
    Proper ES, nice quest lines, a lot of exploration, quests, and the dailies are ok. (Good work guys)

    So decided to pop to IC. First solo, went to one district, however every corner that hadn't a mob, had a blue or red lurking on a corner.
    Tried to go around the sewers with a small grp, there was the blue zerg, camping even the entrance to the sewers. Tried to kill few, but to no vain. I do not care about TVs, however the opportunistic approach of IC is bit daft.
    They should have implement the same method as Darkness Falls in DAOC. You didn't lose your seals, but was still fun PvP in there, especially the stealth hunting part. With my Luri Ranger, never bothered any visibles, but hunted any stealthers that decided to come to our side.

    Maybe ZoS needs to rethink how IC works. Only those who control most castles should have access, and if your alliance doesn't have control, if you die, you are kicked OUT of it. And not been able to resurrect in it and carry on as normal.

    And NBs need a severe hit with the nerf hammer. Stealth (NB ability) - Crit hit - Stealth (NB ability) - Crit hit and so on. They should not allow any attacks for X seconds if you use the NB stealth ability. Is stupid and f OP especially in closed spaces like the sewers.
    Edited by p_tsakirisb16_ESO on November 26, 2015 3:31PM
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