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Implement Daily Gold Tokens to choose Mask set piece

Baragorath
Baragorath
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Dear @ZOS,

Please do something with your daily gold/silver runs.

Doing every day same gold runs since release of the game is boring and annoying when you increase level cap having in mind already farmed lower level mask.

It takes ages to get proper mask to lately discover that you increase level cap and mask which was farmed for months is not as good as was.

My suggestion is to implement daily gold tokens which can later on be exchange for desire mask.

For example 30 tokens to get mask with good trait and also having in mind that we receive for exp. 1 token daily for each gold run quest only.

It would still took minimum of one month to get a mask.
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  • Turelus
    Turelus
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    Not a horrible idea and I have played other games which used this as a system to help out those who are very unlucky with RNA boss loot.

    I think I would still like a system where items dropped at the end of the dungeon are bound to group until they exit over this however.
    @Turelus - EU PC Megaserver
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  • LorDrek
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    Very good idea. I have low drop rate, this help.
    Imperial DK stamDPS, Nord DK magTANK
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  • Draxys
    Draxys
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    We've been asking for this since 1.5. RNG is a slap in the face to people who pay for this.
    2013

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  • ZeFeZ
    ZeFeZ
    I don't even bother with Dungeons anymore, I wanted the Engine Guarden Helmet but honestly the time it might take me to farm it is just not worth it for me overall.

    I'll hapilly do with my crafted sets, would love this idea thought.
  • Ruben
    Ruben
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    ZeFeZ wrote: »
    I don't even bother with Dungeons anymore, I wanted the Engine Guarden Helmet but honestly the time it might take me to farm it is just not worth it for me overall.

    I'll hapilly do with my crafted sets, would love this idea thought.

    When I farmed that head our group ignored everything in the dungeon except for the Mutated Kwama (and now the dwemer constructs), making the run pretty fast.
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  • TheShadowScout
    TheShadowScout
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    Personally I think the whole system should have been without that much RNG from the start. And I am not just saying that because the gods of the die roll are often not inclined to be favorable to me...

    Have the boss in question drop a skull and scale/scrap/whatever, bring skull to undaunted armorer to be made into a helmet or the other drop for shoulder of your choice in armor class for your level... possibly add tokens to pay the armorer with to the drop, if people want an extra delay until getting the undaunted stuff...

    Then at least you'd have your stuff in a reasonable time frame, without having to do dozends of runs waiting for the drop to come youir way, and getting vexed when the armor weight isn't what you need...
  • AFrostWolf
    AFrostWolf
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    No. Instead they need to just let us crafters upgrade item quality. We should be able to use mats to upgrade all the different attributes of gear to tailor it how we want it. It would actually give use to crafting. There is no need for useless systems.

    Yes the RNG needs to be looked at a bit, but not for trying to get new ones if you already have an older one.
  • Tors
    Tors
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    The dungeons are boaring the 3rd time you run them.

    This game was sold on pvp, yet to get the best gear you need to grind pve dungeons and the vet arena........

    The fact that there is this mechanic in the game and the lag that we face when pvping kind of shows the lack of alternative games out at the moment theres no way many of us would play if there was a viable alternative.

    After all what kind of masochist puts up with ping rates hitting 3-4k in combat?


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  • hmr13.76preeb18_ESO
    A small example - playing in the game I got more books than Imperial motive vs Engine Guarden Helmet in the ratio of 6-3(and never got vr16 helmet) is a dungeon I passed more than 400 times. My role is a tank. Findings-the drop system in the game *** !
    Edited by hmr13.76preeb18_ESO on November 26, 2015 2:30PM
  • hmr13.76preeb18_ESO
    Tors wrote: »
    The dungeons are boaring the 3rd time you run them.

    This game was sold on pvp, yet to get the best gear you need to grind pve dungeons and the vet arena........

    The fact that there is this mechanic in the game and the lag that we face when pvping kind of shows the lack of alternative games out at the moment theres no way many of us would play if there was a viable alternative.

    After all what kind of masochist puts up with ping rates hitting 3-4k in combat?

    The error was the creation of PvP in this game. Elder Scrolls and PvP nonsense and more harm than good for PvE. The most paid players are PvE players, fans of the Elder Scrolls world.

  • PBpsy
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    I would love a token system and not only for helms. A token system would give me something i actually like. Clear goals that I can plan and work towards. I have been waiting for a stupid Kena Shoulder of any freaking type to drop for months now. :#
    No, the grind does not motivate me to play the game more.
    Edited by PBpsy on November 26, 2015 2:46PM
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  • Jura23
    Jura23
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    There needs to be something in the game that you can get only if you are lucky though.

    Personally I believe monster sets are not meant to be grinded. THey are just to add some flavour to the game.
    Georgion - Bosmer/Templar - PC/EU
  • PBpsy
    PBpsy
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    Jura23 wrote: »
    There needs to be something in the game that you can get only if you are lucky though.

    Personally I believe monster sets are not meant to be grinded. THey are just to add some flavour to the game.

    Why? Reasons?

    No.IMO It is not necessary.
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  • Spacemonkey
    Spacemonkey
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    The problem for me is not the RNG, its the BOP.

    At least if I'd be super unlucky, I can hope SOMEONE finds it and theres a chance I'll be able to trade for it.
  • Personofsecrets
    Personofsecrets
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    @ZOS_RichLambert , do unto others as you would have them do unto you.
    Edited by Personofsecrets on November 26, 2015 6:02PM
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  • Jura23
    Jura23
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    PBpsy wrote: »
    Jura23 wrote: »
    There needs to be something in the game that you can get only if you are lucky though.

    Personally I believe monster sets are not meant to be grinded. THey are just to add some flavour to the game.

    Why? Reasons?

    No.IMO It is not necessary.

    For more variety I would say. Yeah, it's not necessary, but it doesn't hurt either. As long as ppl don't start to try farming it and get frustrated.
    Georgion - Bosmer/Templar - PC/EU
  • DRXHarbinger
    DRXHarbinger
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    They are the best sets in the game, more people have them then the likes of Scathing mage and Briarheart etc. best gear should be a grind, otherwise Cyro would be full of deadroth and Meteors flying about left right and centre. but I've checked and 573 vet dungeon runs now to get all the helms and shoulders.....there you go, 50 odd is nothing,
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  • k9mouse
    k9mouse
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    AFrostWolf wrote: »
    No. Instead they need to just let us crafters upgrade item quality. We should be able to use mats to upgrade all the different attributes of gear to tailor it how we want it. It would actually give use to crafting. There is no need for useless systems.

    Yes the RNG needs to be looked at a bit, but not for trying to get new ones if you already have an older one.

    This idea so much better than yet another P2W tokin system. I HATE with a passion having to collect 30 different types of money to get what I need / what. OP's idea will lead this type of system and we don't need it. ZOS should just adjust the RNG tables instead.
  • Shadesofkin
    Shadesofkin
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    Jura23 wrote: »
    There needs to be something in the game that you can get only if you are lucky though.

    Personally I believe monster sets are not meant to be grinded. THey are just to add some flavour to the game.

    I don't disagree, but I believe this sort of thing should be exotic mounts, housing extras, costumes, and maybe free barber shop tickets.

    I will tell you right now, I would grind the snout out of dungeons for the chance at a large clanfear mount or a costume that made me look like Shalidor (all glowy and purple).

    The mechanical benefits of the monster helms are too powerful to ignore, and it would be nice if they were made more accessible (I'm not talking easy, make it like the embers and shackles, crank the cost of a helm to 200 trophies but only provide 10 per run).
    Edited by Shadesofkin on November 26, 2015 5:13PM
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  • N0TPLAYER2
    N0TPLAYER2
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    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.
  • Shadesofkin
    Shadesofkin
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    N0TPLAYER2 wrote: »
    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.

    I'm not even remotely convinced that a token business model would suddenly dry up the dungeon runs. Especially if Helm or Shoulder coffers contained motif's, soul gems, gold, and laurels as well as if boss drops had a chance of a guaranteed "Divines/Infused" drop while the coffer was a 1/9 like everything else.
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  • Brrrofski
    Brrrofski
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    While I don't agree with having an accumulative of them, maybe it should be a chance (same as shoulder piece) to relieve a token you can then trade.

    Or, it gives you a choice of 3 shoulder pieces.

    Some might have chappy traits, but then they might not.
  • PBpsy
    PBpsy
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    N0TPLAYER2 wrote: »
    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.

    No. People that want to get the optimal gear would not quit immediately after they get it.They would continue playing what they want to play. PVP an competing In the PVE leaderboards. If ZOS thinks that the actual end gameplay is not enough then the game has even more problems then we thought.
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  • arcantonias
    arcantonias
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    PBpsy wrote: »
    N0TPLAYER2 wrote: »
    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.

    No. People that want to get the optimal gear would not quit immediately after they get it.They would continue playing what they want to play. PVP an competing In the PVE leaderboards. If ZOS thinks that the actual end gameplay is not enough then the game has even more problems then we thought.

    This right here, if I could just get the sets I want I could go pvp and enjoy myself and help out friends with what they need. I have run the same dungeons hundreds of times and done hundreds of pledges between my alts and can't even complete one set with decent traits.
    Edited by arcantonias on November 26, 2015 10:25PM
  • Jura23
    Jura23
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    PBpsy wrote: »
    N0TPLAYER2 wrote: »
    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.

    No. People that want to get the optimal gear would not quit immediately after they get it.They would continue playing what they want to play. PVP an competing In the PVE leaderboards. If ZOS thinks that the actual end gameplay is not enough then the game has even more problems then we thought.

    This right here, if I could just get the sets I want I could go pvp and enjoy myself and help out friends with what they need.

    Maybe you would. But I believe @N0TPLAYER2 really is right here. There are many ppl who lose motivation to play when the grind is over.
    Georgion - Bosmer/Templar - PC/EU
  • arcantonias
    arcantonias
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    Well I see tons of post about people who are leaving the game due to the terrible rng system in place right now. Don't see too many saying Oh I got all my set so I'm not playing anymore bye bye ESO. Most people want the sets to just try them out but the grind for them is so bad most people just give up and then eventually quit the game anyway.
    Edited by arcantonias on November 26, 2015 10:32PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    Correct me if I am wrong but I recall hearing somewhere that ZOS may be looking into something like this.
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  • oibam
    oibam
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    Same with Orsinium: Out of Monster Dailies you get 99% V15 Gear...wrong set...wrong trait...

    Why are we not allowed to get V16 max LVL stuff???

    Why are we forced to grind? A little bit grinding is ok, but it's getting worse. I gave up farming the briarheart set on V16 after 200 dailies. Elder Scrolls of Farming...it sucks -.-
  • Spearshard
    Spearshard
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    Jura23 wrote: »
    PBpsy wrote: »
    N0TPLAYER2 wrote: »
    Everyone asking for these things fails to realize one simple thing. If it was "easier" to get them, you would have them. And then there's no reason for you to keep running dungeons - aka no reason to play. If there's no reason to keep returning to play, they've lost their opportunity to make money from you.

    If they drop them just enough so people who want them know it's possible, but make it so hard to get through rng, what ends up happening is we have people like yourselves doing 100+ dungeon runs for hours on end. It's very likely you've subscribed in this time or have spent at least something on the game... Which is all they care about.

    Not knocking the business model, just pointing it out.

    No. People that want to get the optimal gear would not quit immediately after they get it.They would continue playing what they want to play. PVP an competing In the PVE leaderboards. If ZOS thinks that the actual end gameplay is not enough then the game has even more problems then we thought.

    This right here, if I could just get the sets I want I could go pvp and enjoy myself and help out friends with what they need.

    Maybe you would. But I believe @N0TPLAYER2 really is right here. There are many ppl who lose motivation to play when the grind is over.

    Sorry, but that's one sided, for several reasons. For starters, if the only thing keeping that person going was that gear set, then they would he quiting soon regardless. However, the terrible rng is driving players crazy, and sapping the desire to play. Some people who would love to be pvping or something are stuck farming helm or gold keys on several characters to try to even just get the piece they want, let alone the desired weight and trait. I'm sorry, but being forced to run 50 to upwards of I've heard of I've 200 runs is absurd. If the rng was truly fair and even, it would be as but, it isn't. Different ppl have different luck, and there seems to be a significant group of people with atrocious drop rates. Hence requests for using gold keys as a kind of token system. Collect say 30 gold keys, turn them in and get the shoulder or helm of choice. And if you do both that is a guaranteed 2 months of work. You would still put in your work, but at least there is light at the end, a fixed goal. After so long many of us (me included) debate to even log in, we are burned out, it's like a freaking job instead of fun.
  • N0TPLAYER2
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    I wanted to clairy since my comments have caused a stir.

    I didn't mean people would leave the game if they got what they wanted. It would erase the desire to continue the search for obtaining these rare items. It's the same as if you suddenly had 100 million gold, and could buy everything you wanted, the motivation begins to slow rapidly.

    It doesn't mean you would quit, it means you would only do what you want. And if that's simply fishing, or whatever, it removes you from the dungeon.

    And as much as it is true, you have the sets you want, and go play pvp, again I hear what you say, but again I must say I think the drive to return to the game would ease off. Again not saying you would quit. But you would quit the dungeon runs themselves... And if everyone did that, that's a big chunk of the population moving on from dungeons.

    Back to the point.. I agree with a token system. I would be more on par with a super high cost for desired helmets and gear, as it should. That's fair. You don't get the reward in 100 runs? Then by all means, buy what you want. A token system should be in place for sure, but with really high prices.

    Lastly, I wasn't stating what I believe to be best..

    Simply that zos must realize that this model works, and keeps the hooked ones addicted, while giving the hardcore something to strive for. I feel they believe that this system is better than giving you what you want.

    Studying humans will teach you that people get more excited when they have an "opportunity" to win and do so, instead of a guaranteed win over time. Makes it feel more special. Because if it only took 100 keys, people would run dungeons with 8 char and have 100 keys in 15 days, not 100. It would be exploited and ultimately be "easier"

    I realize I am on both sides here, but I am only pointing out what I see, not what I feel is right... If that makes sense.


    Edited by N0TPLAYER2 on November 27, 2015 12:11AM
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