Only if Bretons and Altmer get more buffs for Magic. Say, 35 percent more damage?
Only if Bretons and Altmer get more buffs for Magic. Say, 35 percent more damage?
willymchilybily wrote: »That's one of many skills missing:
- The bonus to unarmed combat
- Ability to make skooma potion
- Good Night Vision
- has 9 Lives
- Good at climbing
- Can Eat animals without needing to cook them first
- Ability to make fur stand on end to look scary
- Dangerously flammable.

willymchilybily wrote: »That's one of many skills missing:
- The bonus to unarmed combat
- Ability to make skooma potion
- Good Night Vision
- has 9 Lives
- Good at climbing
- Can Eat animals without needing to cook them first
- Ability to make fur stand on end to look scary
- Dangerously flammable.
This one makes sense, but was the Khajiit really there in the first place?[*] Schrödinger's Curse
When hidden, Khajiit will have a 1% chance to immediately die.
SemiD4rkness wrote: »Alwo khajits must be killed 7 times in order to defeat them.
SemiD4rkness wrote: »Alwo khajits must be killed 7 times in order to defeat them.
Spacemonkey wrote: »SemiD4rkness wrote: »Alwo khajits must be killed 7 times in order to defeat them.
LOL YESSSSS!!
But still , kidding aside (a bit) , it would be cool to have a khajiit fall dmg reduc.
It could be cool to have these low impact buffs to every race.
i.e:
Argonians faster swimming
etc..
SemiD4rkness wrote: »
Let's just be honest, someones gotta have reduced fall damage, and that should be khajiit. 25-35% IMO.
SemiD4rkness wrote: »
Redguards aren't culturally "black". Your comment is racist.
SemiD4rkness wrote: »
Redguards aren't culturally "black". Your comment is racist.
they cultured is more arabic then african
SemiD4rkness wrote: »
Redguards aren't culturally "black". Your comment is racist.
SemiD4rkness wrote: »
Redguards aren't culturally "black". Your comment is racist.
they cultured is more arabic then african