YurtTheSilentChief wrote: »Pick a race that can do both.
- Imperial
- Bosmer
- Dunmer
Sounds balanced to me... Different applications excel in different environments
Helgi_Skotina wrote: »The strongest PvP class is magika sorc so stamina isnt OP.
iirc you were pulling pretty high dps in 1.6 as stamina dk.
have you tested the msa daggers, yet? imo, unstable flame seems liek the best (only?) dot where the daggers could have a serious impact
on topic: wow, such insight. how on earth did you reach that conclusion just today?!!? ;-)
Isn't that like saying, "if someone wants to be a magicka sorc, then they are FORCED to be a high elf"?
No other race can come close to being as good of a sorcerer as a high elf, but doesn't mean the other races can't compete.
YurtTheSilentChief wrote: »Pick a race that can do both.
- Imperial
- Bosmer
- Dunmer
Whatever this has to do with the topic.
Or do you mean it like switching between Stam / Mag depending if you play PvP or PvE? lol
That doesn't fix the problem though.
Helgi_Skotina wrote: »The strongest PvP class is magika sorc so stamina isnt OP.
That is a different problem and is not due to Magicka. It is due to being a Magicka Sorc.
But people might disaggree and call Nightblade the best and stuff like that. But it won't help this discussion. So let's try to keep the class balance out of this.
This thread is focussing solely on the missing Physical Damage Reduction Champion System Passive.
Helgi_Skotina wrote: »Helgi_Skotina wrote: »The strongest PvP class is magika sorc so stamina isnt OP.
That is a different problem and is not due to Magicka. It is due to being a Magicka Sorc.
But people might disaggree and call Nightblade the best and stuff like that. But it won't help this discussion. So let's try to keep the class balance out of this.
This thread is focussing solely on the missing Physical Damage Reduction Champion System Passive.
Caltrops = NB is dead.The only class where a stamina build is stronger than magicka is DK - just give him a strong magicka attack doing 10+k DPS and problem is solved.
Helgi_Skotina wrote: »The strongest PvP class is magika sorc so stamina isnt OP.
Helgi_Skotina wrote: »Infact, what can a stamina build do in PvP?
1. WB spam
2. Steel tornado spaming group.
3. Hide and snipe.
Thats all.
have you tested the msa daggers, yet? imo, unstable flame seems liek the best (only?) dot where the daggers could have a serious impact
Speaking strictly as a stamina templar I don't recognize the problem with being better than magicka builds in PvP, but that is more a class balance issue than related to this topic.
I agree that in general there is a disparity depending on the content. But what do you propose as a fix? Changing a CP passive to give physical resistance? In that case which one?
And it is not hard to figure out why.
Magicka DPS in General against a monster with equal Magic and Physical Resistance is a lot higher than Stamina DPS.
So now against players this looks totally different. And this is due to our beloved Champion System.
Elemental Defender and the other Defensive CP passives heavily reduce incoming Spell Damage based Damage and DoTs.
Whereas against Stamina Based Damage (mostly Physical) there is no CP passive that reduces incoming physical damage by X%.
Sure, there are passives that do increase your resistances, but they are not nearly as effective.
Especially not for people that have a low amount of resistances anyways.
So in PvP the Stamina builds that aren't even used anymore by top raiding groups in PvE because of their low DPS, are extremely strong.
Now here is the major issue this is causing:
For the develpoers there is almost no way to increase Stamina DPS for PvE without making them even more overpowered in PvP. There is no way to balance it out.
Why? Well, I said it already, because the Championsystem does not contain a Passive that reduces incoming physical damage by X%.
And this is what needs to be fixed. After that it should be way easier to adjust Stamina and Magicka and create balance and equal chances in both PvP and PvE.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
gen_reynard2050 wrote: »stam op pvp? what can stam pvp do.. if magicka sorcs keep shield on.... ??? can't crit cant dot..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
And it is not hard to figure out why.
Magicka DPS in General against a monster with equal Magic and Physical Resistance is a lot higher than Stamina DPS.
So now against players this looks totally different. And this is due to our beloved Champion System.
Elemental Defender and the other Defensive CP passives heavily reduce incoming Spell Damage based Damage and DoTs.
Whereas against Stamina Based Damage (mostly Physical) there is no CP passive that reduces incoming physical damage by X%.
Sure, there are passives that do increase your resistances, but they are not nearly as effective.
Especially not for people that have a low amount of resistances anyways.
So in PvP the Stamina builds that aren't even used anymore by top raiding groups in PvE because of their low DPS, are extremely strong.
Now here is the major issue this is causing:
For the develpoers there is almost no way to increase Stamina DPS for PvE without making them even more overpowered in PvP. There is no way to balance it out.
Why? Well, I said it already, because the Championsystem does not contain a Passive that reduces incoming physical damage by X%.
And this is what needs to be fixed. After that it should be way easier to adjust Stamina and Magicka and create balance and equal chances in both PvP and PvE.
nope
magica is just alot easier to sustain, and as 99% of all of us are rubbish dps dealing unworthy dmg fights last some time so sustain becomes a matter, and as stam is lacking abilities like elemental drain, siphon spirit, mystic orb and equilibrium.
the problem though is that all pve builds published and thus copied are done by players who are great from groups that kill any encounter within one resource bar+ eventually a few pots.
and while magica does perfectly fine under imperfect player handling thx to refills to cover longer fights stamina does not as they have no resource refill by group support outside of spear shards.
what needs to be done is e.g. change to ring of preservation to refill stamina by 150points every 0.5sec.
change siphon spirit to grant magica AND stamina.
and a change in the minds of avarage players to incorporate some sustain in their builds too.
regadrding pvp you are wrong too - the armor passiva has been changed wit IC from X% armor increasement into a X% dmg reduction to balance them out bewtween each other.
the problem for magica is in pvp that pvp is about burst, making it realy hard for any dot centered build, the lower base dmg wich in pve is compensated by resipiercing doesent matter in pvp as nearly noone is wearing heavy armor thus magica and stamina face nearly no dmg reduction and thus the esier Weapondmdmg stackability of stamina builds generates alot more burst. leading to a dead opponent.
on top of that magica user face the most powerfull shields anulment and its morphs. just think about the uproar if boneshield would be based of your stamina pool and lasts 20s...
And it is not hard to figure out why.
Magicka DPS in General against a monster with equal Magic and Physical Resistance is a lot higher than Stamina DPS.
So now against players this looks totally different. And this is due to our beloved Champion System.
Elemental Defender and the other Defensive CP passives heavily reduce incoming Spell Damage based Damage and DoTs.
Whereas against Stamina Based Damage (mostly Physical) there is no CP passive that reduces incoming physical damage by X%.
Sure, there are passives that do increase your resistances, but they are not nearly as effective.
Especially not for people that have a low amount of resistances anyways.
So in PvP the Stamina builds that aren't even used anymore by top raiding groups in PvE because of their low DPS, are extremely strong.
Now here is the major issue this is causing:
For the develpoers there is almost no way to increase Stamina DPS for PvE without making them even more overpowered in PvP. There is no way to balance it out.
Why? Well, I said it already, because the Championsystem does not contain a Passive that reduces incoming physical damage by X%.
And this is what needs to be fixed. After that it should be way easier to adjust Stamina and Magicka and create balance and equal chances in both PvP and PvE.
nope
magica is just alot easier to sustain, and as 99% of all of us are rubbish dps dealing unworthy dmg fights last some time so sustain becomes a matter, and as stam is lacking abilities like elemental drain, siphon spirit, mystic orb and equilibrium.
the problem though is that all pve builds published and thus copied are done by players who are great from groups that kill any encounter within one resource bar+ eventually a few pots.
and while magica does perfectly fine under imperfect player handling thx to refills to cover longer fights stamina does not as they have no resource refill by group support outside of spear shards.
what needs to be done is e.g. change to ring of preservation to refill stamina by 150points every 0.5sec.
change siphon spirit to grant magica AND stamina.
and a change in the minds of avarage players to incorporate some sustain in their builds too.
regarding pvp you are wrong too - the armor passiva has been changed wit IC from X% armor increasement into a X% dmg reduction to balance them out bewtween each other.
the problem for magica is in pvp that pvp is about burst, making it realy hard for any dot centered build, the lower base dmg wich in pve is compensated by resipiercing doesent matter in pvp as nearly noone is wearing heavy armor thus magica and stamina face nearly no dmg reduction and thus the esier Weapondmdmg stackability of stamina builds generates alot more burst. leading to a dead opponent.
on top of that magica user face the most powerfull shields anulment and its morphs. just think about the uproar if boneshield would be based of your stamina pool and lasts 20s...