Azurephoenix999 wrote: »As far as I can tell, they're replacing Veteran Ranks with Champion points (e.g. the number of champion points you have earned on your account determines what post-50 equipment you can access).
As far as I can tell the only differences here appear to be:
- Post level 50 progression is account-wide.
- Requirements for post-50 equipment & consumables are the total number of champion points you've got.
- We'll get an attribute point and skill point every 10 (or whatever) CPs up to a certain amount to compensate for the points we would've gotten in the veteran system (if it turns out this isn't done, everyone that came before will be at a permanent advantage. It wouldn't be fair on new players).
- Veteran Ranks will be completely gone.
Aside from the first point, it's basically the same system under a different name.
In order to implement the system with less hassle, they could simply change the name to "Champion System" and "Champion Ranks"), change the symbol from a shield to...a star or something, then make it so that it's account wide (XP from all level 50 characters contributes to it, all characters get skill and attribute points upon a rank up, and all level 50 characters can equip gear of up to their account's Champion Rank).
In addition, I believe that they should see if they can get to VR 20 before making the change (for the sake of getting to the next round number).
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Right now you have to go ALL the way through, flipping almost every POI and completing every quest. That's a lot more work than just doing the main quest chain and grabbing skyshards. Also, under the new system Caldwell's is optional as opposed to mandatory.Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
Azurephoenix999 wrote: »
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Not really. It takes about 10 minutes tops to explain.
After you hit level 50, you become Veteran Rank 1. Veteran Ranks are basically the endgame versions of levels. There are currently 16 Veteran Ranks to go through.
Also once you hit level 50, you can earn Champion Points. If you earn a CP with one character, it gets given to all of your characters. They are used to unlock permanent passive abilities.
Right now you have to go ALL the way through, flipping almost every POI and completing every quest. That's a lot more work than just doing the main quest chain and grabbing skyshards. Also, under the new system Caldwell's is optional as opposed to mandatory.Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
I have a couple V1s that are waiting for this change. Once the vet ranks are gone I can use them to run dungeons or PvP with the limited builds they have now and occasionally pop into silver or gold if I need extra skill points. If I did that with them now I'd just get aggravated when I got a V1 engine guardian helm drop or whatever.Azurephoenix999 wrote: »
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Not really. It takes about 10 minutes tops to explain.
After you hit level 50, you become Veteran Rank 1. Veteran Ranks are basically the endgame versions of levels. There are currently 16 Veteran Ranks to go through.
Also once you hit level 50, you can earn Champion Points. If you earn a CP with one character, it gets given to all of your characters. They are used to unlock permanent passive abilities.
Yeah it's not rocket science, but it is weird. I imagine removing them from the game makes things simpler not only for the players, but for the devs as well (as a professional developer myself my favorite thing to do is delete code, nothing is better for the health of a piece of software).
Right now you have to go ALL the way through, flipping almost every POI and completing every quest. That's a lot more work than just doing the main quest chain and grabbing skyshards. Also, under the new system Caldwell's is optional as opposed to mandatory.Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
I have a couple V1s that are waiting for this change. Once the vet ranks are gone I can use them to run dungeons or PvP with the limited builds they have now and occasionally pop into silver or gold if I need extra skill points. If I did that with them now I'd just get aggravated when I got a V1 engine guardian helm drop or whatever.Azurephoenix999 wrote: »
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Not really. It takes about 10 minutes tops to explain.
After you hit level 50, you become Veteran Rank 1. Veteran Ranks are basically the endgame versions of levels. There are currently 16 Veteran Ranks to go through.
Also once you hit level 50, you can earn Champion Points. If you earn a CP with one character, it gets given to all of your characters. They are used to unlock permanent passive abilities.
Yeah it's not rocket science, but it is weird. I imagine removing them from the game makes things simpler not only for the players, but for the devs as well (as a professional developer myself my favorite thing to do is delete code, nothing is better for the health of a piece of software).
I only do the main quest chain and grab the skyshards as it is. What else do you have to do?
Right now you have to go ALL the way through, flipping almost every POI and completing every quest. That's a lot more work than just doing the main quest chain and grabbing skyshards. Also, under the new system Caldwell's is optional as opposed to mandatory.Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
I have a couple V1s that are waiting for this change. Once the vet ranks are gone I can use them to run dungeons or PvP with the limited builds they have now and occasionally pop into silver or gold if I need extra skill points. If I did that with them now I'd just get aggravated when I got a V1 engine guardian helm drop or whatever.Azurephoenix999 wrote: »
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Not really. It takes about 10 minutes tops to explain.
After you hit level 50, you become Veteran Rank 1. Veteran Ranks are basically the endgame versions of levels. There are currently 16 Veteran Ranks to go through.
Also once you hit level 50, you can earn Champion Points. If you earn a CP with one character, it gets given to all of your characters. They are used to unlock permanent passive abilities.
Yeah it's not rocket science, but it is weird. I imagine removing them from the game makes things simpler not only for the players, but for the devs as well (as a professional developer myself my favorite thing to do is delete code, nothing is better for the health of a piece of software).
I only do the main quest chain and grab the skyshards as it is. What else do you have to do?
Well I have stayed away from silver/gold for awhile now, since the drop from 1,000,000 xp to 850,000 xp... but before that change you had to fully clear each zone to even hope to get anywhere near max level (v14 at the time). Given that we have to get to v16 now the amount of xp needed is about the same. Do you get close to max from just the main quest and skyshards now, or are you doing supplemental leveling in Cyrodiil / Wrothgar?
Right now you have to go ALL the way through, flipping almost every POI and completing every quest. That's a lot more work than just doing the main quest chain and grabbing skyshards. Also, under the new system Caldwell's is optional as opposed to mandatory.Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
I have a couple V1s that are waiting for this change. Once the vet ranks are gone I can use them to run dungeons or PvP with the limited builds they have now and occasionally pop into silver or gold if I need extra skill points. If I did that with them now I'd just get aggravated when I got a V1 engine guardian helm drop or whatever.Azurephoenix999 wrote: »
Well it's not exactly the same, CP has a catch up mechanic and VR does not. Also, I imagine it's quite confusing for new players to have two different endgame progression systems, so one needs to go. I imagine at this point it's easier to just scrap VR all together rather than try to transform it into something similar to the champion system.
Not really. It takes about 10 minutes tops to explain.
After you hit level 50, you become Veteran Rank 1. Veteran Ranks are basically the endgame versions of levels. There are currently 16 Veteran Ranks to go through.
Also once you hit level 50, you can earn Champion Points. If you earn a CP with one character, it gets given to all of your characters. They are used to unlock permanent passive abilities.
Yeah it's not rocket science, but it is weird. I imagine removing them from the game makes things simpler not only for the players, but for the devs as well (as a professional developer myself my favorite thing to do is delete code, nothing is better for the health of a piece of software).
I only do the main quest chain and grab the skyshards as it is. What else do you have to do?
Well I have stayed away from silver/gold for awhile now, since the drop from 1,000,000 xp to 850,000 xp... but before that change you had to fully clear each zone to even hope to get anywhere near max level (v14 at the time). Given that we have to get to v16 now the amount of xp needed is about the same. Do you get close to max from just the main quest and skyshards now, or are you doing supplemental leveling in Cyrodiil / Wrothgar?
I have to supplement in cyrodiil. I use an xp pot and spend about 50 mins a day grinding.
Still have to go all the way through Cadwell's silver and gold for skill points and skyshards. Pointless change
I'm pretty sure the cp cap will be the new requirement for equipping gear. So eventually instead of having to grind to VR16 we will have to grind to X amount of CP. At first it's all "yay my alts are there quicker" But i feel eventually down the road it's going to turn into a nightmare grind.