Overall we're looking at buffing some of the less used ability morphs.
DK - We're looking at making their dots stick to targets longer. Templar - Increasing effectiveness of some of their damage abilities. Sorcerer - Making more active abilities instead of toggles. Nightblade - Morph and passive ability improvements.
Overall we're looking at buffing some of the less used ability morphs.
DK - We're looking at making their dots stick to targets longer.
Templar - Increasing effectiveness of some of their damage abilities.
Sorcerer - Making more active abilities instead of toggles.
Nightblade - Morph and passive ability improvements.
Source:
Side note: templar ultimates are terrible. Suggestions: Increase Nova damage, increase radial sweep damage, throw out Rite of Passage.
I suspect that's why he loves it.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Which is funny, because you'd think it'd be Radial Sweep, except with Dawnbreaker you can actually hit something and do more damage when you do.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Which is funny, because you'd think it'd be Radial Sweep, except with Dawnbreaker you can actually hit something and do more damage when you do.
Dawnbreaker of smiting is super strong, especially with 100 CP in thaum.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Which is funny, because you'd think it'd be Radial Sweep, except with Dawnbreaker you can actually hit something and do more damage when you do.
Dawnbreaker of smiting is super strong, especially with 100 CP in thaum.
I'm pointing out how Templars have a melee range class ult designed for doing damage, and it's completely useless especially compared to Dawnbreaker which is very similar to that Templar ult.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Which is funny, because you'd think it'd be Radial Sweep, except with Dawnbreaker you can actually hit something and do more damage when you do.
Dawnbreaker of smiting is super strong, especially with 100 CP in thaum.
I'm pointing out how Templars have a melee range class ult designed for doing damage, and it's completely useless especially compared to Dawnbreaker which is very similar to that Templar ult.
The dmg morph is for sustain DPS in pve.
The pvp morph is empowering sweeps.
Pop that when surrounded and the amount of dmg mitigation you get is absurd. Use it on my "escape" bar for utility.
Meteor does more damage for significantly less ultimate. It's a nova that's already synergized the moment you cast it. And it costs less. Nova does has the great 30% damage reduction, but that's only if the enemies stand in it. It's ridiculously easy to move out of, and it's not like the templar has the option of hitting you with ranged attacks. It's completely countered by negate, and the DoT damage is completely negligible. If a negate goes off 3 seconds later you got nothing out of the nova unless it was synergized. IF it was synergized, because in order to synergize a nova you have to stand directly on top of the egg yolk and cycle through three other synergies just to get to the nova. Why don't ultimate synergies have priority? The stun is meh. The enemy probably all has CC immunity by the time you can actually synergy it. I'd rather it pull enemies to the center.
I love Nova but it's extremely situational, and I think an ultimate should be able to help you no matter what situation you are in.
As a melee magicka Templar, dawnbreaker is a better ultimate with nova slotted for group play. If I'm ranged, I'll be using elemental dmg making meteor a sexier option despite the counters.
Which is funny, because you'd think it'd be Radial Sweep, except with Dawnbreaker you can actually hit something and do more damage when you do.
Dawnbreaker of smiting is super strong, especially with 100 CP in thaum.
I'm pointing out how Templars have a melee range class ult designed for doing damage, and it's completely useless especially compared to Dawnbreaker which is very similar to that Templar ult.
The dmg morph is for sustain DPS in pve.
The pvp morph is empowering sweeps.
Pop that when surrounded and the amount of dmg mitigation you get is absurd. Use it on my "escape" bar for utility.
Lol. Just delaying the inevitable. Would rather have the option to actually do damage.
Problem with templars are easier than it seems, just look: Templars lack of:
-AOE CC
-root
-escape
-resorce managment skills/passives
-burst damage
-usefull ultimate.
Just need to be fixed at least something from this list. And fix damn bugged skills.
contact.opiumb16_ESO wrote: »Problem with templars are easier than it seems, just look: Templars lack of:
-AOE CC
-root
-escape
-resorce managment skills/passives
-burst damage
-usefull ultimate.
Just need to be fixed at least something from this list. And fix damn bugged skills.
Templars don't need only this, but also :
. a complete passive revamp
. a complete ressource management revamp
. a complete healing tree revamp (yes, stamplar have only one tree to use aka spears)
. a complete shield revamp
etc etc etc etc...
Can someone post a comprehensive list of Templar abilities/passives and the problems. Spoiler the explanations though, so it's not a wall of text. I need this for reasons and because I don't have time right now.
Can someone post a comprehensive list of Templar abilities/passives and the problems. Spoiler the explanations though, so it's not a wall of text. I need this for reasons and because I don't have time right now.
@Joy_Division already did it: http://forums.elderscrollsonline.com/en/discussion/227012/my-take-on-templars/p1