I'm sure this has been posted a thousand times by now, but what if there was a difficulty slider which performed a small amount of battle-leveling anywhere to make things more difficult, but also gave you more XP? This way people who have already run through the game soloing everything and wanted to have things on hard-mode could benefit, wheras people still coming to grips with the mechanics of things could not suffer?
I'm sure this has been posted a thousand times by now, but what if there was a difficulty slider which performed a small amount of battle-leveling anywhere to make things more difficult, but also gave you more XP? This way people who have already run through the game soloing everything and wanted to have things on hard-mode could benefit, wheras people still coming to grips with the mechanics of things could not suffer?
I like the idea though I think this is undo able for an mmo. I'd just keep it as it is where you can do dungeons on normal/veteran and have the option of hard mode at final bosses.
WhiskeyRiver.AZub17_ESO wrote: »The Witcher has three degrees of difficulty that you can choose from to play.Easy,normal,and hard.If they can do that,why cant ZOS?
WhiskeyRiver.AZub17_ESO wrote: »The Witcher has three degrees of difficulty that you can choose from to play.Easy,normal,and hard.If they can do that,why cant ZOS?
I'm sure this has been posted a thousand times by now, but what if there was a difficulty slider which performed a small amount of battle-leveling anywhere to make things more difficult, but also gave you more XP? This way people who have already run through the game soloing everything and wanted to have things on hard-mode could benefit, wheras people still coming to grips with the mechanics of things could not suffer?
I like the idea though I think this is undo able for an mmo. I'd just keep it as it is where you can do dungeons on normal/veteran and have the option of hard mode at final bosses.
I meant this as an overall thing, not just in dungeons, as we already have the battle-scaling in place so why can't we just utilise it to make a character a bit weaker than they'd otherwise be and gain a bit more XP to make up for it? This is coming from someone who's personally tired of being able to solo most things, but there are people who certainly can't.
WhiskeyRiver.AZub17_ESO wrote: »The Witcher has three degrees of difficulty that you can choose from to play.Easy,normal,and hard.If they can do that,why cant ZOS?
Because that's a single player game, where changes affect one person.
This is an mmo, how would it work with other players?
Why do people refuse to accept this is a MMO?
Elijah_Crow wrote: »Though the thought of going into an area with a ton of people (like a group boss in Orsinium) and cranking up the difficulty slider while stealthed and watching everyone get owned is sort of appealing.
Hmm.. could this be doable in an mmo? Harder end of the scale gets damage received multiplier and damage dealt divisor. Easier end is the opposite. Earn more xp for harder gameplay and less xp for easier gameplay.
The problem is when multiple players attack a target. What if one player is killing a target on easy and one on hard. The one attacking on easy will likely kill the target more quickly than the one on hard. So how does that get scored and XP distributed?
Groups would be easy... the group is set to the difficulty of the leader.
Point is, it could be done, but it would have to be tweaked so it can't be abused.
[Hmm.. could this be doable in an mmo? Harder end of the scale gets damage received multiplier and damage dealt divisor. Easier end is the opposite. Earn more xp for harder gameplay and less xp for easier gameplay.
The problem is when multiple players attack a target. What if one player is killing a target on easy and one on hard. The one attacking on easy will likely kill the target more quickly than the one on hard. So how does that get scored and XP distributed?
Groups would be easy... the group is set to the difficulty of the leader.
Point is, it could be done, but it would have to be tweaked so it can't be abused.
You are also not the only group.
They would have to rebuild the entire game to do this, just let it be.
The reason you never see this in open world mmo is because it causes more problems than good things because only few people expect/want this
[Hmm.. could this be doable in an mmo? Harder end of the scale gets damage received multiplier and damage dealt divisor. Easier end is the opposite. Earn more xp for harder gameplay and less xp for easier gameplay.
The problem is when multiple players attack a target. What if one player is killing a target on easy and one on hard. The one attacking on easy will likely kill the target more quickly than the one on hard. So how does that get scored and XP distributed?
Groups would be easy... the group is set to the difficulty of the leader.
Point is, it could be done, but it would have to be tweaked so it can't be abused.
You are also not the only group.
They would have to rebuild the entire game to do this, just let it be.
The reason you never see this in open world mmo is because it causes more problems than good things because only few people expect/want this
Honestly I'd just prefer to be able to level DOWN to old zones.
I'm sure this has been posted a thousand times by now, but what if there was a difficulty slider which performed a small amount of battle-leveling anywhere to make things more difficult, but also gave you more XP? This way people who have already run through the game soloing everything and wanted to have things on hard-mode could benefit, wheras people still coming to grips with the mechanics of things could not suffer?
I'm sure this has been posted a thousand times by now, but what if there was a difficulty slider which performed a small amount of battle-leveling anywhere to make things more difficult, but also gave you more XP? This way people who have already run through the game soloing everything and wanted to have things on hard-mode could benefit, wheras people still coming to grips with the mechanics of things could not suffer?
Incredibly tricky to implement in an mmo, because of the shared level of difficulty in the open world.
The only conceivable way I could see this working is if, instead of sliding the difficulty of the mobs, it adjusted your characters stats. So maybe hard/ultra reduced armour, damage and resource pools to give you a much greater challenge?
That said, you can already make it harder on yourself - use underlevelled gear and hold some of your attribute points back to give yourself a challenge. Doesn't grant you more exp though
I always find these suggestions humorous because people love to think it would be easy to add single-player difficulty settings to an multi-player MMO, but if they took more time to think about all the situations of playing with other players, they'd see how this would NOT be feasible at ALL. There is absolutely NO MMO in existence that offers players the ability to change their difficulty- and there ARE reasons.
Imagine you going against a group boss, one player has their difficulty set low... another high... so while it would take the high difficulty player 50 hits or more to kill the boss, it would take the lower difficulty player 10-20 to do it. Imagine this game wide... yeah, definitely would never work.
This was mentioned a long while back, and someone (it might have been me) proposed Daedric Cursed Mundus Stones that gave you a stats debuff rather than the buffs we get now increasing the difficulty. I imagine something along the lines of "The Hermaeus Mora Sign will grant you an increase in learning and XP gain as a servant of this Daedric Prince, but be forewarned, knowledge does not come without a sacrifice!" I could see something like this being a thing.