orangeberry4 wrote: »5. children npc in game
Amended 5: Killable children NPC's in-game, and the ability to be a child yourself.
orangeberry4 wrote: »8. vampire lord transformation
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Literally no one wants children in the game gtfo with your immersion junk
Forgot about children NPCs, that's a huge one to make it feel like a living, breathing world!
Also, just gonna copy and paste this from a similar thread a while back...
In no particular order:
- Do away with Vet ranks. Open all areas to players once they hit 50, so they can explore them at their discretion.
- Delivering on the improved NPC animations (including body and facial language) that were shown at QuakeCon 2014. Throw in some improved voice acting too. Too many NPCs are emotionless wooden spoons.
- Thin out the mobs (cut pops in half maybe) to make the world feel bigger and make exploration feel more, well, explorative. Currently everything is jammed so tightly together it hardly feels like anything is remote, and makes the world feel smaller.
- Add in housing, perhaps phased houses located in cities much like Black Desert's system.
- Add in naval combat and piracy.
- Barbershop, including sliders for body and face changes.
- Ability to dye costumes.
- Ability to create costumes.
- Mini games. Dice games, card games.
- Horse racing.
- Greatly improved performance - perhaps a new engine for this. Got a feeling the current engine is the root of a lot of the performance issues.
- And finally one I'd love, but it'll never happen in a million years - open world PVP in all zones post-50.
Forgot about children NPCs, that's a huge one to make it feel like a living, breathing world!
Also, just gonna copy and paste this from a similar thread a while back...
In no particular order:
- Do away with Vet ranks. Open all areas to players once they hit 50, so they can explore them at their discretion.
- Delivering on the improved NPC animations (including body and facial language) that were shown at QuakeCon 2014. Throw in some improved voice acting too. Too many NPCs are emotionless wooden spoons.
- Thin out the mobs (cut pops in half maybe) to make the world feel bigger and make exploration feel more, well, explorative. Currently everything is jammed so tightly together it hardly feels like anything is remote, and makes the world feel smaller.
- Add in housing, perhaps phased houses located in cities much like Black Desert's system.
- Add in naval combat and piracy.
- Barbershop, including sliders for body and face changes.
- Ability to dye costumes.
- Ability to create costumes.
- Mini games. Dice games, card games.
- Horse racing.
- Greatly improved performance - perhaps a new engine for this. Got a feeling the current engine is the root of a lot of the performance issues.
- And finally one I'd love, but it'll never happen in a million years - open world PVP in all zones post-50.
freespirit wrote: »Remove at least 70% of current BoP items and replace them with BoE items........
and
Add the ability to share reward chest/quest rewards with your current group.
Pretty please, I asked nicely!
sparafucilsarwb17_ESO wrote: »orangeberry4 wrote: »5. children npc in game
Amended 5: Killable children NPC's in-game, and the ability to be a child yourself.
That is sick
orangeberry4 wrote: »8. vampire lord transformation
.
This or at least be able to melt down the BOP crap for gold to then sell rather than just destroy it. I can't even sell a potentially 100k ring that the games quote for 49 gold to a merchant lol. ***. Either destroy or clog bank space. Awesome.JEWLERY CRAFTING