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Is Grouping Bugged?

MeridianKnight
When you group and go into a dungeon, is it supposed to all scale to vet 16 stuff when everyone is much much lower and its Elden Hollow? How are people supposed to group like that o.0 Elden Hollow is around the 20s if I recall correctly, so whats the deal?

Normal enemies were 50k health and everyone was about 20k or so with the scaling. I don't normally group up. Only done it a few times, but it never scaled like that. Is there a way to control what it scales to so we can fight stuff that isn't out of wack. Group leader might have done something that I wasn't aware of - pug team.
  • Master_Fluff
    Master_Fluff
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    Group dungeons only scale to VR 16 if groups are formed with the grouping tool. Otherwise they all scale to group leader.
    Halcyon Black
  • MeridianKnight
    I didn't use the grouping tool, but I guess the group leader did. Thanks for the info. Nice to know they didn't fix something that could otherwise be useful.
  • bedlom
    bedlom
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    Last night the group finder kept putting me in a 3 man group everytime, and to top it off I wasn't sent to the dungeon and nither where the other group members.
    Definitely seemed broken to me.
  • HebrewHatchet
    HebrewHatchet
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    It seems like the group finder first tries to group you up within your faction. If it succeeds in doing that, it will put you guys in a group and allow you guys to meet up and/or go to the dungeon.

    If it fails to place you in a group within your own faction, it will fill slots with players of the other factions. If a mixed group is formed, then you can only do the dungeon together (because of the cross faction exception), and you will therefor get the prompt to go to the dungeon.

    Either way, the dungeon is scaled to V16 so that the level differences within the group don't matter. If all stats are scaled to V16, and the enemies are V16, then there is no harm in grouping a level 25, 45, V1, and V16 together. The V16 may only get V15 loot, but at least it's a good way to get a pledge done :)

    I'm on PS4 and this has been my experience. Personally, I'm loving the new grouping tool.
    [PS4 NA]
    PSN: HebrewHatchet
  • HebrewHatchet
    HebrewHatchet
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    It only feels bugged because it is inconsistent. Sometimes you get a prompt and sometimes you don't and this "feels buggy", but there is a reason behind the difference and it wouldn't feel buggy if the prompt read:

    "Cross faction group formed! Teleport to dungeon?"

    -or-

    "AD/EP/DC group formed! Proceed to [Dungeon name] when you are ready."
    [PS4 NA]
    PSN: HebrewHatchet
  • gilbegger
    gilbegger
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    I give all the stuff I find to my group members..Im vr16...and have yet to find v16 gear. Its all v14 and v15..
  • MeridianKnight
    My issue is that my dmg wasn't pumped up appropriately. Being lvl30 and with my armor, I can kill stuff up to 4 levels above me rather quickly. The VR16 stuff in the dungeon took as long as bosses for each one. If I was buffed to v16 then it should have been like fighting something on my original level. That means the scaling is broken :-1:
  • ZioGio
    ZioGio
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    My issue is that my dmg wasn't pumped up appropriately. Being lvl30 and with my armor, I can kill stuff up to 4 levels above me rather quickly. The VR16 stuff in the dungeon took as long as bosses for each one. If I was buffed to v16 then it should have been like fighting something on my original level. That means the scaling is broken :-1:

    I experienced this, too, once. It seemed like everyone in the group was getting 1--, 2--, or 3-shot. And that was from the minions. It made healing very difficult. We found our rhythm half-way through the dungeon, but that first half was just the worst run I've had in this game. Thankfully we all recognized that it wasn't anyone's fault so we stuck with it to the end.
    PC NA
  • MeridianKnight
    Yes I suppose that's true. We did get a better hang of it by the end. Still needs to be tweaked ;_;
  • HebrewHatchet
    HebrewHatchet
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    If you're low level and leveling, your group probably had bad gear for your level, it's natural. I leveled me Templar from 18 to 48 with the same gear, and most people just use random green or blue drops. I bet you that if you get blue set gear at your level and enchanting it, you will wreck face in group dungeons. Just because you had a bad experience with a low level, ragtag PUG, doesn't mean the tool is broken. Some groups should fail, otherwise there is no sense of accomplishment when you do beat it.
    [PS4 NA]
    PSN: HebrewHatchet
  • MeridianKnight
    I craft my armor with mixed sets every 2 levels to green or blue when I hit lvl16 on my characters. As I said, I kill stuff 4 levels above me rather quickly on my NB. The VR16 scaled basic enemies were going down like bosses instead of minions. This means it isn't scaled right. Even if my team is under geared, my ability to kill a single low grade enemy should be the same as if I killed it outside of the dungeon. Since the damage doesn't scale to the level, that means the scales aren't right - its broken.
  • MrDerrikk
    MrDerrikk
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    My issue is that my dmg wasn't pumped up appropriately. Being lvl30 and with my armor, I can kill stuff up to 4 levels above me rather quickly. The VR16 stuff in the dungeon took as long as bosses for each one. If I was buffed to v16 then it should have been like fighting something on my original level. That means the scaling is broken :-1:

    Everything in the dungeons are much stronger than in the normal zones, as there are the same amount of mobs as Public Dungeons yet it's still meant to take 4 people. Try soloing a small Group Dungeon mob group and you'll see this.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • MeridianKnight
    Yes I've done that already. When they are the same level, its not much of a difference. Its only the amount of enemies that can get overwhelming when doing it solo. That's to be expected since its meant to be for a group. Things get wonky when the scaling comes into play. Enemies don't go down the same. Goes back to the scaling is broken.
  • MrDerrikk
    MrDerrikk
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    Really? I found that when trying to defeat the simple Banekin's at the entrance of CoH it takes a whole lot longer than normal ones in the wild, that I can 1-hit easily. I have to actually cast my shields and the like for it...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • HebrewHatchet
    HebrewHatchet
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    Yeah, sorry, the game isn't broken because you're having a hard time with some mobs that are meant to be hard.
    [PS4 NA]
    PSN: HebrewHatchet
  • MeridianKnight
    Yes really. The enemies in the world are typically squishier than those found in missions or dungeons, but the difference isn't all that noticeable until you start scaling. Tossing up shields, protections, interrupts, etc at the start to not get toasted is standard for combat, but I'm talking about the enemy standing up to the damage I'm dishing out. Proper scaling means that when I face the vr16 in the dungeon, its no different than if the enemy was actually my level. If its not doing that then its off. Scaling isn't perfect due to many factors that come into play, but their current scaling formula is off.
  • MrDerrikk
    MrDerrikk
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    @MeridianKnight

    When I get home tonight I'll do a comparison of the health/amount of hits that the entrance Banekin's in CoH have compared to a normal at-level one. To me they seemed at least 3-4 times as hard (which would make sense what with the 4 player dungeon thing).

    Have you recently tried to run a dungeon out of group-finder? And what armour do you have, as even at low levels you should be using blue set armour/weapons in order to have it scale properly, and even compete non-scaled.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • MeridianKnight
    Hate much when people have different thoughts than yours? Yeah, no the game isn't broken all around, but their tool is. They have non-vet dungeon with low level players scaling up to VR16 and giving us averaged health and damage with buffed enemies. Hard enemies I don't mind, but I'd like the option of whether or not I want to dungeon casual or not. They could have added a difficulty scale option for people wanting beefed enemies, but they just went across the board with it and I'm not the only person to notice. All I did was point out that it was off and asked if it was supposed to be. Feedback said yes, it wasn't a bug or something I ran into. I thanked for the info and expressed my dissatisfaction with their new scaling formulas. I'm not getting what the harping is about.

    @MrDerrikk No worries. Dungeon running before and now are very different. I noticed enough to post on the forums and inquire, which I rarely ever do. I'll just have to deal until they tweak it again. It was recently revamped and still a lot of potential features for them to add so it likely won't be the last time.
    Edited by MeridianKnight on November 24, 2015 6:27AM
  • MrDerrikk
    MrDerrikk
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    Woah! I didn't mean to be rude sorry, I'm tired and reading 4-5 threads at once so I wasn't thinking straight...now I read it again it does seem a bit badly written :/

    So far as a difficulty slider, you're not the first one:

    forums.elderscrollsonline.com/en/discussion/232477/idea-difficulty-slider
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • MeridianKnight
    MrDerrikk wrote: »
    Woah! I didn't mean to be rude sorry, I'm tired and reading 4-5 threads at once so I wasn't thinking straight...now I read it again it does seem a bit badly written :/

    So far as a difficulty slider, you're not the first one:

    forums.elderscrollsonline.com/en/discussion/232477/idea-difficulty-slider

    No it wasn't you. I don't mind going back and forth, but someone posted an unnecessary comment. I posted on the difficulty slider idea. Would be nice to see that come about.
  • HebrewHatchet
    HebrewHatchet
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    They have to watch out for feature bloat, that is unnecessary. I haven't had trouble using the new grouping tool with my low level alts. Every group I'm in doesn't beat every dungeon, but enough to see that scaling is working fine. Keep trying, you'll get it :)
    [PS4 NA]
    PSN: HebrewHatchet
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