You soloed banner? Tell more.
yeah tanky as you probably are you take ages killing those mobs. And don't forget you are battle leveled. Try any other class built for pvp/dps at v16 and you'll notice the difference.
Meanwhile with the proper gear finally I was able to kill 1 of the banner men solo lol gave me 1200 tell var stones
Still I think the mobs being tough is fine. NB is just ridiculously OP in imperial city environment that's why people stop playing the DLC, it's just annoying and frustrating, so yeah there's better content out there which doesn't do that to people.
ZOS_BrianWheeler wrote: »We are looking at Imperial City updates in the future but will give more details on those as they get on our Development server. Many suggestions here are being taken into account regarding any changes to IC.
ZOS_BrianWheeler wrote: »We are looking at Imperial City updates in the future but will give more details on those as they get on our Development server. Many suggestions here are being taken into account regarding any changes to IC.
Thank goodness.
As a PVP player - IC was great at beginning, but now there is no reason to go there. Simply no incentive.
The only thing that is of any use are monster teeth and that is for agility ring alone.
Anything beyond that - no one really cares.
Giving players rewards to do IC and intertwine IC with Cyro would be amazing.
IC is nothing more than an NB ganker playground.. for other classes, there are way too many mobs in there and most of them do way too much damage.. I don't mind getting a mob add during a fight, but when that mob is 5x more dangerous than the PvP player you're fighting, something is wrong.
Fact that you can't do 3 steps without running into a pack of mobs, doesn't help.. or 2 steps and running into an NB, since that's all that's left down there.
We knew from a start that it was going to be NB heaven.. nothing was done to balance it out, so this is what we're left with.
Wtf are you talking about? Mobs aren't difficult at all, I've got my vr7 templar in there atm and none of the mobs pose a relative threat bar the bannermen.
I normally do a big loop in areas pulling groups of 8-12 mobs at a time.
yeah tanky as you probably are you take ages killing those mobs. And don't forget you are battle leveled. Try any other class built for pvp/dps at v16 and you'll notice the difference.
Meanwhile with the proper gear finally I was able to kill 1 of the banner men solo lol gave me 1200 tell var stones
Still I think the mobs being tough is fine. NB is just ridiculously OP in imperial city environment that's why people stop playing the DLC, it's just annoying and frustrating, so yeah there's better content out there which doesn't do that to people.
IC is nothing more than an NB ganker playground.. for other classes, there are way too many mobs in there and most of them do way too much damage.. I don't mind getting a mob add during a fight, but when that mob is 5x more dangerous than the PvP player you're fighting, something is wrong.
Fact that you can't do 3 steps without running into a pack of mobs, doesn't help.. or 2 steps and running into an NB, since that's all that's left down there.
We knew from a start that it was going to be NB heaven.. nothing was done to balance it out, so this is what we're left with.
Wtf are you talking about? Mobs aren't difficult at all, I've got my vr7 templar in there atm and none of the mobs pose a relative threat bar the bannermen.
I normally do a big loop in areas pulling groups of 8-12 mobs at a time.
yeah tanky as you probably are you take ages killing those mobs. And don't forget you are battle leveled. Try any other class built for pvp/dps at v16 and you'll notice the difference.
Meanwhile with the proper gear finally I was able to kill 1 of the banner men solo lol gave me 1200 tell var stones
Still I think the mobs being tough is fine. NB is just ridiculously OP in imperial city environment that's why people stop playing the DLC, it's just annoying and frustrating, so yeah there's better content out there which doesn't do that to people.
Really tanky? With 21k health in IC with food buffs? And light armor?
No, battle leveling doesn't give you huge stats remember? My vr7 has less health and less magicka and less spell damage than my vr16 templar.
On my vr16 I normally just run into mobs and pull as many as possible, never go below 80% health with sweeps, don't even need to heal myself.
Mobs die very quick, to do my normal rotation which includes a big loop of a certain area is approx 12 minutes, and equates to about 60-70 mobs, and a few ogrims/daedroth.
Including time running I get decent xp per hour.
You make it sound like because you pve you can't defend yourself against a player? Surely a dedicated pve player will have a certain setup, like dps and healing, and have experienced some of the hardest content in game.
Gankers are the single easiest targets for me, they all usually follow the same cookie cutter build, and have zero defence. Just have a little awareness and don't leave yourself widely open to attack, I see stupid things though, like players farming mobs and not waiting 5 secs in between to regen resources, so relying on heavy attack weaves etc.
Lefty_Lucy wrote: »DISCLAIMER: Incoming cold hard truth.
@nordickittyhawk I love your original suggestions. All of these things would give people a reason to go to the Imperial City. Right now on PC NA, I don't even waste my time trying to find PvP in the IC anymore. It's dead. Done. Empty.
Your suggestions would help solve the problem of the IC being useless, but I believe a bigger problem still exists. Even if all of your suggestions were implemented, we would still have zergs running around to accomplish these objectives. That's a problem. That's been the problem since beta. Zergs.
I would still be disappointed with PvP in ESO if these changes were implemented, because they don't solve the largest problem with ESO's PvP content.
The PvP content in this game has never focused on the individual and their skill level. It has always focused on how large the group of players is. That is a damn shame. It tears me apart, because I love this game's combat so much, but I hate this game's PvP content. It could be so good. But instead, it is absolute garbage.
We need structured small scale PvP. We need it. If anyone thinks small scale PvP is unnecessary ESO, it's only because they can't visualize the potential it has.
It doesn't even have to be arenas. What happened to the PvP portion of the Justice System? Zergs won't exist in true open world PvP like this. What about a duel feature? Anywhere in the open world, interact with someone and request a duel. What about a death match feature? Again, anywhere in the open world, form a group and interact with another group's leader to initiate a XvX structured fight.
These things existed in Tera. If they existed in ESO, this game would be so much better.
I'm sorry. I hate to say this. But this game is dead if small scale PvP doesn't come soon. The current content (both PvP and PvE) in this game will not support a lasting healthy population. I believe twitch is a good indication of how healthy a game is. ESO has never had a good presence on twitch, and it never will without structured small scale PvP. Never. It's already dying on twitch.
This game has challenging combat that would be rewarding on an individual level if only we had a system for small scale PvP. I have been begging for this since Beta. Literally. My first evaluation of this game pleaded for better PvP content that did not reward you just because your group was larger.
The Imperial City is just as rewarding to zergs as Cyrodiil is. Just because there are tight hallways instead of big open fields doesn't mean small scale PvP will happen.
What saddens me is I think it's almost too late for ESO. PvP has always been an afterthought. The *** step child of content in this game.
I don't want to quit ESO. I just wish I wanted to play ESO still.
Heartbroken. Truly.
You just don't get it, do you? Many of us enjoy PvE, and whilst we may join PvP in Cyrodil periodically, it's entirely elective. Placing fun PvE questing and sewer running in a ganker's paradise merely frustrated many of us PvE focused players.
I speak for my friends and myself when I say we were tired of losing our stones to tiresome kiddie NB's who wait for people fighting bosses etc. to be low on hits, then jump in, steal stones then DS off, or CP loaded untouchables/time-rich grinders who need an entire zerg to take down wander around slaughtering small groups etc.
The appearance of Orsinium was a blessed relief, and meant we could put the frustrations of IC behind us, and give two fingers to the gankers who are now QQ'ing here.
The increased mats supply means we can now craft v16 armour sets and not have to rely on running quests with ridiculous drop rates with mechanics that some players simply find too difficult to cope with, for whatever reason.
nikolaj.lemcheb16_ESO wrote: »Telvar stones should never have been lootable. By making them lootable they ensured that 90% of the player base would have nothing to do with IC once they could avoid it.
Now the stones have become irrelevant but the damage is done, the place has gotten the reputation as an annoying ganker heaven. It is the gankers (and insane concentration of mobs everywhere) that caused the zergs in there btw.
They could get people back in there if they made it worthwhile for the pve player base to enter like being able to buy any of the dropped set items from the expansion for a good amount of stones plus player to player loot being taken out of the game.
Then when people actually have a reason to go there, you can introduce all kind of fun pvp elements.
May,be just maybe, it's a wasteland because PVE players who are prepared to put up with PVP jerks ganking simply left.OP, I really like your ideas. It would definitely breathe a little life into what has become a wasteland. I haven't been back to IC since I enough mats and stuff to kit out my DK in v16 gear..
Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
Helgi_Skotina wrote: »You soloed banner? Tell more.
yeah tanky as you probably are you take ages killing those mobs. And don't forget you are battle leveled. Try any other class built for pvp/dps at v16 and you'll notice the difference.
Meanwhile with the proper gear finally I was able to kill 1 of the banner men solo lol gave me 1200 tell var stones
Still I think the mobs being tough is fine. NB is just ridiculously OP in imperial city environment that's why people stop playing the DLC, it's just annoying and frustrating, so yeah there's better content out there which doesn't do that to people.
Yeah, and IMO that applies to both sides. The PvE players won't go there because they're fed up of being ganked, and the PvP players won't go there because there's no objectives to fight over. Instead of being a great place for both types of players, like the original plans suggested, it ended up being a wasted opportunity with no sticking factor for either group.It was fatuous to put a perfectly good PVE content inside a PVP area, it's likely deserted because those that would enjoy it simply won't got there.
nordickittyhawk wrote: »You just don't get it, do you? Many of us enjoy PvE, and whilst we may join PvP in Cyrodil periodically, it's entirely elective. Placing fun PvE questing and sewer running in a ganker's paradise merely frustrated many of us PvE focused players.
I speak for my friends and myself when I say we were tired of losing our stones to tiresome kiddie NB's who wait for people fighting bosses etc. to be low on hits, then jump in, steal stones then DS off, or CP loaded untouchables/time-rich grinders who need an entire zerg to take down wander around slaughtering small groups etc.
The appearance of Orsinium was a blessed relief, and meant we could put the frustrations of IC behind us, and give two fingers to the gankers who are now QQ'ing here.
The increased mats supply means we can now craft v16 armour sets and not have to rely on running quests with ridiculous drop rates with mechanics that some players simply find too difficult to cope with, for whatever reason.
So your upset because you mindlessly want to grind stones on a 'pvp/pve zone' and cry because tou get killed by gankers which mind you the devs said that IC is great for nightblades because of the enviroment. so your upset on going in there without knowing the concept of the 'risk'. So you want the devs to know that you like there content being empty all there hard work n effort into so you dont get ganked..... you sir are just ... no ... god no.
IC is nothing more than an NB ganker playground.. for other classes, there are way too many mobs in there and most of them do way too much damage.. I don't mind getting a mob add during a fight, but when that mob is 5x more dangerous than the PvP player you're fighting, something is wrong.
Fact that you can't do 3 steps without running into a pack of mobs, doesn't help.. or 2 steps and running into an NB, since that's all that's left down there.
We knew from a start that it was going to be NB heaven.. nothing was done to balance it out, so this is what we're left with.
Wtf are you talking about? Mobs aren't difficult at all, I've got my vr7 templar in there atm and none of the mobs pose a relative threat bar the bannermen.
I normally do a big loop in areas pulling groups of 8-12 mobs at a time.
Lefty_Lucy wrote: »*I* need structured small scale PvP. *I* need it.
ZOS_BrianWheeler wrote: »We are looking at Imperial City updates in the future but will give more details on those as they get on our Development server. Many suggestions here are being taken into account regarding any changes to IC.
Thank goodness.
As a PVP player - IC was great at beginning, but now there is no reason to go there. Simply no incentive.
The only thing that is of any use are monster teeth and that is for agility ring alone.
Anything beyond that - no one really cares.
Giving players rewards to do IC and intertwine IC with Cyro would be amazing.
ZOS_BrianWheeler wrote: »We are looking at Imperial City updates in the future but will give more details on those as they get on our Development server. Many suggestions here are being taken into account regarding any changes to IC.
Thank goodness.
As a PVP player - IC was great at beginning, but now there is no reason to go there. Simply no incentive.
The only thing that is of any use are monster teeth and that is for agility ring alone.
Anything beyond that - no one really cares.
Giving players rewards to do IC and intertwine IC with Cyro would be amazing.
Let's hope they don't fix IC by creating new super powerful MUST have items that can only be gained by grinding out items in IC... instead of.. making IC actually fun to play.
First on my list would be, remove half of the mobs down there.
For every one PvEr who jumps on the forums and wants to push the focus away from PvP, there's 50 people who would absolutely love to play ESO if it weren't for all of the PvE you have to do to gain access to the PvP...
For every one PvEr who jumps on the forums and wants to push the focus away from PvP, there's 50 people who would absolutely love to play ESO if it weren't for all of the PvE you have to do to gain access to the PvP...
Do you really believe PVPers outnumber PVErs 50 to 1?! And thar ESO is all about PVP?
As someone who enjoys all aspects of the game but with a preference for questing... I 'm astounded at your estimate.