Removing Vet ranks turns into VR reskin...

purplederpy
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When I first heard of the removal of VR, I was so happy. I thought:
"Yes! Now when I hit level 50, I'll have horizontal choices instead of a vertical ladder! Max level pvp, Craglorn, Trials, etc would all be available to me once I equip myself with some appropriate gear! And then it's all CP progression from there on out! Woo!"

I thought.

Instead, what we'll be getting is, honestly, just a renamed VR system. Yay, they're removing the VR requirement for higher level gear! Oh... but the new requirement is just CP ranks...

This isn't a fix. Hell, it's hardly a CHANGE.

ZOS, I love this game. I want it to succeed. I think you guys also realize this basically changes almost nothing gameplay-wise.
Here are some suggestions:
  • The highest level requirement possible for a piece of gear: 50.
  • Level 50 gear would be crafted and obtained in the same way that VR16 gear is obtained now (crafting material inflation, end-game).
  • All end-game content would be scaled to be doable by well-geared level 50 groups. When I ding 50 and slap on some purple set gear, I want to be able to choose between Craglorn, or Trials, or Cyrodiil, or Imperial City, not climb a content ladder.
  • (A little more on the controversial side) Just... either battle-level everybody's CP in pvp so we all have the same amount/benefits, or disable them. I used to defend it saying skill overcomes stats, but two equally skilled players fighting 1v1? The game's going to mathematically favor whomever has the more CP.

The CP catch-up mechanic you implemented was alright, but all you did was slow the bleeding, not heal the wound.
This change? You just took off the band-aid and replaced it with a band-aid with a different colored band-aid.
Edited by purplederpy on November 23, 2015 11:30AM
  • Volkodav
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    Name change.Easily done and those who complained about wanting VR ranks removed get their wish.They asked and they shall receive.
    Be careful,they might not like what they wished for.
    Right?
  • purplederpy
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    Name change.Easily done and those who complained about wanting VR ranks removed get their wish.They asked and they shall receive.
    Be careful,they might not like what they wished for.
    Right?

    Can't tell if you agree with me or if you're just trying to sound like a smartass
  • Spearshard
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    No matter what they do people will complain, people complain about everything. Even if they lowered the xp for stuff they would complain, too easy wah wah wah. Problem with this, it's united (ok up to 3600) increased "vet levels." We constantly have to regrind monster sets,mats and new gear. Honestly, vet lvls weren't that bad, it was just another level with a different name. Problem is seems the game is getting balanced around the CP system, not the other way around. Originally it was supposed to take years to get what most people obtained in months. It was supposedly on a slight horizontal progression...though I'm not sure how up to 25%bonus and the passives equals slight or horizontal. If they lowered the xp on vet lvls, and gave s light increase to xp in general, keep the xp on cp pre wrothgar, cap the number of cp you can earn at 1000, keep xp requirement at 400,000 with 0 enlightenment, and cap max benefit to any star at 8% bonus, you have a fix. No one can cry about ppl are OK bc the gains are truly horizontal, and hard to get. Vet lvls feel less grindy, which was the issue. Bam fixed.
  • Turelus
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    I just want a system where I have every item in the game available at my max level (50) and I can make choices on that gear to try interesting builds and concepts.

    I would love to see diminished returns/soft caps make a return so the most viable option in the game is not "stack the most damage sets) and have the five set bonus becoming something people experiment with again. Sadly since the removal of caps every build is focused on the stacking of damage over hitting the cap then looking for an interesting set bonus to augment that.

    I said it in another thread and will say it here again. In the first Guild Wars game the level cap was 20, and there was no grind for endgame gear beyond cosmetics. So I played the story, leveled up, then PvP'd to my hearts content with every month bringing new balance passes to skills. When new PvE content was released we would all go and play that for the new options in gear looks, new boss weapons which might augment our builds better etc.

    That's the gameplay I dream of having back, not this constant grinding of levels, VR, CP just to use the latest expansion set because the gear I spent months grinding for in the last update now doesn't reach the highest level. There is a reason I use crafted gear, it's the fastest way to return to what I was without the BS of grinding for sets which are only implemented to make older ones pointless and make me chase the carrot one more time.

    /endrant.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • purplederpy
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    Spearshard wrote: »
    No matter what they do people will complain, people complain about everything. Even if they lowered the xp for stuff they would complain, too easy wah wah wah. Problem with this, it's united (ok up to 3600) increased "vet levels." We constantly have to regrind monster sets,mats and new gear. Honestly, vet lvls weren't that bad, it was just another level with a different name. Problem is seems the game is getting balanced around the CP system, not the other way around. Originally it was supposed to take years to get what most people obtained in months. It was supposedly on a slight horizontal progression...though I'm not sure how up to 25%bonus and the passives equals slight or horizontal. If they lowered the xp on vet lvls, and gave s light increase to xp in general, keep the xp on cp pre wrothgar, cap the number of cp you can earn at 1000, keep xp requirement at 400,000 with 0 enlightenment, and cap max benefit to any star at 8% bonus, you have a fix. No one can cry about ppl are OK bc the gains are truly horizontal, and hard to get. Vet lvls feel less grindy, which was the issue. Bam fixed.

    First of all... I'm not mindlessly complaining. I'm trying to be as objective as possible. I said it, I love this game, I want it to do well. The problem with Vet Ranks wasn't that they were too grindy. Like you said, they were just 16 extra levels.
    16 unnecessary extra levels that had no reason to be there other than to feign end-game character progression.
    Instead of hitting max level (50) and unlocking a bunch of new end-game content to do, you unlocked a ladder to climb.
    You should log in and say "what do I want to do today?" not "I have to do x so I can level up and do y so I can eventually do the z that i want to do."
    Edited by purplederpy on November 23, 2015 12:00PM
  • jeremiah911
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    The VR change is a whole lot more than a re skin. I recommend re watching the ESO Live stream a few times until you understand. Also, comments on this system are premature as things will still change between now and VR removal.
  • I_killed_Vivec
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    "And then it's all CP progression from there on out! Woo!"

    Did you really not understand that "CP progression" was just as vertical as VR progression?

    Horizontal choices instead of a vertical ladder? Just what did you think those choices would mean? That you might become better in some areas? Getting better means climbing that vertical ladder...

    Reaching level 50 and attaining godmode is NOT compatible with any form of progression.
  • Spearshard
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    Spearshard wrote: »
    No matter what they do people will complain, people complain about everything. Even if they lowered the xp for stuff they would complain, too easy wah wah wah. Problem with this, it's united (ok up to 3600) increased "vet levels." We constantly have to regrind monster sets,mats and new gear. Honestly, vet lvls weren't that bad, it was just another level with a different name. Problem is seems the game is getting balanced around the CP system, not the other way around. Originally it was supposed to take years to get what most people obtained in months. It was supposedly on a slight horizontal progression...though I'm not sure how up to 25%bonus and the passives equals slight or horizontal. If they lowered the xp on vet lvls, and gave s light increase to xp in general, keep the xp on cp pre wrothgar, cap the number of cp you can earn at 1000, keep xp requirement at 400,000 with 0 enlightenment, and cap max benefit to any star at 8% bonus, you have a fix. No one can cry about ppl are OK bc the gains are truly horizontal, and hard to get. Vet lvls feel less grindy, which was the issue. Bam fixed.

    First of all... I'm not mindlessly complaining. I'm trying to be as objective as possible. I said it, I love this game, I want it to do well. The problem with Vet Ranks wasn't that they were too grindy. Like you said, they were just 16 extra levels.
    16 unnecessary extra levels that had no reason to be there other than to feign end-game character progression.
    Instead of hitting max level (50) and unlocking a bunch of new end-game content to do, you unlocked a ladder to climb.
    You should log in and say "what do I want to do today?" not "I have to do x so I can level up and do y so I can eventually do the z that i want to do."

    I was not targeting you when I said people conplain, if you took it that way sorry, it wasn't intended. It was an in general statememt that people will always complain no matter how balance is achieved. Vet lvls weren't that bad, I never thought so, they even lowered the xp requirement, twice I think? And increase xp gains. It's not bad. I was trying to say, if they take your suggestion ppl will complain, if they implement theirs ppl will, or any others. And I don't mean a well reasoned, we'll this may be a bad idea because x, y, z, here may be a better way to achieve this as you laid out.
  • purplederpy
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    Did you really not understand that "CP progression" was just as vertical as VR progression?

    Not, inherently, no. It isn't. Vertical progression is walking into a zone/piece of content where every enemy is V16, and you're only V1, and there's no battle-leveling. You can't do that content because it's made for higher-level characters.

    It is possible to build all content to be done with a well-geared level 50 character/group. To get CP is just like getting better gear in other MMOs. You're still the same level, the enemies you're fighting are the same level, but your stats are higher, so you can clear them more easily than you could when you had worse gear but were still at max level.

    When I say horizontal choices, it means logging in and deciding whether I want to do quests in other factions zones, or craglorn, or trials, etc etc. Not having to quest so that I can level up and make my way to Craglorn so I can level up some more so I can eventually do Trials.
    Edited by purplederpy on November 23, 2015 12:45PM
  • purplederpy
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    Spearshard wrote: »
    I was not targeting you when I said people conplain, if you took it that way sorry, it wasn't intended. It was an in general statememt that people will always complain no matter how balance is achieved. Vet lvls weren't that bad, I never thought so, they even lowered the xp requirement, twice I think? And increase xp gains. It's not bad. I was trying to say, if they take your suggestion ppl will complain, if they implement theirs ppl will, or any others. And I don't mean a well reasoned, we'll this may be a bad idea because x, y, z, here may be a better way to achieve this as you laid out.

    It's true, Vet levels weren't THAT bad. Like I said above, them feeling grindy wasn't the issue, and lowering the xp requirement wasn't the solution. They were just sort of pointless. When I first heard of them before launch, I didn't even think of them as levels. I thought level 50 was the MAX level, and the rest of the game would be based on your gear. I thought Vet Ranks were non-stat-increasing "levels" where you would complete end-game content to increase your rank, like a bragging right. I thought you would be still as strong stat-wise as someone who just dinged 50 (minus gear of course), but because you were Veteran rank 9, people looked and that and thought "wow he's done a lot of end-game."

    What the VR ranks were, in the end, were just 16 extra tacked on levels with no other purpose besides staggering the end-game experience and turning it into a ladder as opposed to a platter (rhymes!) of choices to do.
  • Sausage
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    At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.
    Edited by Sausage on November 23, 2015 12:51PM
  • Turelus
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    You would think if they made the base level 50 it would be easier to balance content around as well. Having to balance around CP must be horrible.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Volkodav
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    Name change.Easily done and those who complained about wanting VR ranks removed get their wish.They asked and they shall receive.
    Be careful,they might not like what they wished for.
    Right?

    Can't tell if you agree with me or if you're just trying to sound like a smartass

    I am agreeing with you.Jeez.Even if I am joking,it doesnt mean I'm a smartass. That's kinda rude.Lighten up a bit. :}
    Edited by Volkodav on November 23, 2015 12:48PM
  • purplederpy
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    I am agreeing with you.Jeez.Even if I am joking,it doesnt mean I'm a smartass. That's kinda rude.Lighten up a bit. :}

    I am lit
  • PBpsy
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    No, you didn't want the game to succeed.
    Over the last two years the problem is that we had a very vocal minority that did not like this game for what it was and did not want it to succeed. They did did not like various systems.They did not understand the limitations of the game and the dev team. They incessantly pushed for changes towards what they wanted instead the game evolving around its initial basis.

    What happened is that ZOS listened. We got almost two year of unnecessary haphazard major game system changes with they associated repercussions. The ones that were pushing for changes were of course never satisfied, because no matter what they do, ZOS can't really make exactly whatever these guys want, from what this game was. The people that loved the game for what it was of course eventually lost their interest and moved on.
    Edited by PBpsy on November 23, 2015 12:54PM
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  • purplederpy
    purplederpy
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    Sausage wrote: »
    At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.

    I don't follow. They're still keeping in the VR1-16 gear level-requirement if that's what you mean. Only now instead of VR1-16, it's Champion Rank 10-160 (roughly)
  • p_tsakirisb16_ESO
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    I have stockpiled a Soulshine set for the day everything goes to Level 50.
    I will put it out of the wardrobe and be the happiest Templar ever :D
  • Spearshard
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    Sausage wrote: »
    At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.

    Not necessarily, the system they proposed is essentially the same as vet levels. In order to equip certain gear you have to be CP level 250, or CP level 500. That doesn't mean that all the gear sets will be opened up and equal. Unless I missed something in the system they proposed.
  • purplederpy
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    PBpsy wrote: »
    No, you didn't want the game to succeed.

    How rude of you to say.
  • Volkodav
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    I am agreeing with you.Jeez.Even if I am joking,it doesnt mean I'm a smartass. That's kinda rude.Lighten up a bit. :}

    I am lit

    :}
  • Turelus
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    Spearshard wrote: »
    Sausage wrote: »
    At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.

    Not necessarily, the system they proposed is essentially the same as vet levels. In order to equip certain gear you have to be CP level 250, or CP level 500. That doesn't mean that all the gear sets will be opened up and equal. Unless I missed something in the system they proposed.

    Unless they announced something on ESO live to the contrary then no, this is exactly what they're suggesting and exactly why many people hate it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Salmonoid
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    What the hell did you expect it to be.. honestly..

    There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.

    If you do not like it, then stop playing.
    Australian - PS4 NA
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  • olsborg
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    Atleast all your level 50+ chars will have the same powerlevel, no need to increase every alts Vet rank to v16, that was a mindnumbing grind.

    PC EU
    PvP only
  • purplederpy
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    Salmonoid wrote: »
    What the hell did you expect it to be.. honestly..

    There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.

    If you do not like it, then stop playing.

    I don't know where to begin with this...
    What did I expect? Well, what everyone else was expecting. It seemed common sense for most of us.
    50 is max level. Everything after would be stat progression from gear and CP.

    Content would be geared toward a target skill/gear/stat level, and those who went beyond that level would be able to clear that content easier. Just like how in most MMOs, you kill that boss to get stronger loot to more easily kill that boss with.
    Only this way, you don't have to ram your skull into the same bosses to get stronger, you can just play the game how you'd like.

    I don't know where you get off trying to tell me to "stop playing" this game that I love simply because I (and a lot of people) see that this change we've all been waiting on is barely even half of what we wanted.
  • purplederpy
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    olsborg wrote: »
    Atleast all your level 50+ chars will have the same powerlevel, no need to increase every alts Vet rank to v16, that was a mindnumbing grind.

    That is true, this addition I very, very much like. Still, the CP gear requirement and content ladder unfortunately leaves a bitter taste in the mouth.
  • JD2013
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    You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?

    An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • purplederpy
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    JD2013 wrote: »
    You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?

    An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.

    Easy: hard modes and Champion Point wipes whenever a higher tier of content releases. Like I said, it's still going to require a set standard of skill/stat requirements. Extra CP just makes it easier. Not faceroll easy, but less "first attempt" difficult. You don't "have everything available to you" per se, but rather, you have a choice to do what is fun to you.
    Because that's what games are for.
    Fun.
    Edited by purplederpy on November 23, 2015 1:11PM
  • Turelus
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    Salmonoid wrote: »
    What the hell did you expect it to be.. honestly..

    There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.

    If you do not like it, then stop playing.
    Guild Wars 1 wasn't this way, it was populated and loved until the announcement of Guild Wars 2. Shockingly if you create end game content which is challenging, or keep doing balance passes to classes/skills to keep the meta changing end game doesn't have to be a gear/level chase. You can then also have your teams focus on new content while the current stuff keeps being shaken up to stay fresh.

    I mean imagine hitting level 50 and rather than having to go grind more levels to be able to match the correct barrier of entry for Silver, Gold, Craglorn, Trials, VR Dungeons, etc. you could literally go do whatever you wanted, and be ready to face those challenges.
    With each one offering something different for gear which isn't available elsewhere, sure the that masters weapon doesn't have more damage, but that unique enchantment isn't anywhere else, the same with that boss monster head, that trials set etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DanielWinterborn
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    Now now don't QQ this is ZOS way to say : Next time take it as we say or else you are screwed! :smiley:

    Imagine this : having to grind 1 month instead of 5 days to wear max equipment! have fun
  • JD2013
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    JD2013 wrote: »
    You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?

    An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.

    Easy: hard modes and Champion Point wipes whenever a higher tier of content releases. Like I said, it's still going to require a set standard of skill/stat requirements. Extra CP just makes it easier. Not faceroll easy, but less "first attempt" difficult.

    Making two modes for a trial or dungeon is different to making entire pieces of DLC easy or hard mode.

    And as for wiping everyone's CP's every three months? I can't imagine how hacked off people would be if that happened.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    Crafting bag OP! ZOS nerf pls!
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