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Found a way to buff Dual Wields direct damage without breaking it :)

dsalter
dsalter
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ready for it?
Allow Ruffian passive to work on Slowed and Bleeding targets as well as the current. so that Twin Slashes gets a better use then a weak Damage Over Time as well as doubling up as a core damage buffer for Dual Wield
Edited by dsalter on November 21, 2015 9:49AM
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  • GreenSoup2HoT
    GreenSoup2HoT
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    What's the point when Blocking or Shield's cancel's any Bleed damage from being taken?

    Slow's sound's like a neat idea. Flying Blade would also benefit from this.

    However i would much rather see Flurry get attention. I already use the ruffian passive with ease.
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  • temjiu
    temjiu
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    Actually, I think it should work in 2 stages.

    Stage one: Bleeding bypasses shields. Blocking Im not sure about, as it takes allot of stamina, so it should at least protect you, but at a bare minimum, bleeding should be able to at least break shields down faster. at the least, it should continue to tick on shields.

    Stage two: increase Flurrys damage against bleeding targets. last hit is guaranteed off balance. I also could see a passive that increases damage against bleeding opponents in the tree as well.

    and increase the base damage of Twin slashes.
  • dsalter
    dsalter
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    What's the point when Blocking or Shield's cancel's any Bleed damage from being taken?

    Slow's sound's like a neat idea. Flying Blade would also benefit from this.

    However i would much rather see Flurry get attention. I already use the ruffian passive with ease.

    with both bleed and slow working. it just broadens the chances of Ruffian actually working since some bleedable targets aren't slowable, and vice versa so if it works on both alike, atleast you know the ruffian has a much more likely chance of actually working from the DW tree itself.
    temjiu wrote: »
    Actually, I think it should work in 2 stages.

    Stage one: Bleeding bypasses shields. Blocking Im not sure about, as it takes allot of stamina, so it should at least protect you, but at a bare minimum, bleeding should be able to at least break shields down faster. at the least, it should continue to tick on shields.

    Stage two: increase Flurrys damage against bleeding targets. last hit is guaranteed off balance. I also could see a passive that increases damage against bleeding opponents in the tree as well.

    and increase the base damage of Twin slashes.

    Twin slashes i admit needs a shorter bleed time exchange for a stronger direct hit or a stronger bleed for it's current output, as if i'm right, bleeds are purgable.

    with the addition to the Ruffian as suggested the bleed would increase all DW abilities damage by 15% anyways, same with slows which would give the DW tree a whole lot more synergy with itself, rewarding upkeeping of a debuff with raw damage.

    also tbh Blood Carve morph of twin slashes needs a buff in healing, highest i'v managed to get that heal tick is... 800, thats pretty weak for a HoT that requires you to maintain it on an enemy

    @Wrobel or whoever is incharge of such things, possible just to take a peek? :)
    Edited by dsalter on November 21, 2015 9:44AM
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  • drumbendrum_ESO
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    From what I have been told Flurry is regestired as a DoT ability. This does not allow for it to be able to crit. I think that it should count as physical DMG with %crit offered on each hit.

    Seems kind of wierd that something that is constantly attacking would be considered a DoT. Twin Slashes I can understand being count as a DoT. Flurry however, I do not.

    Just my thoughts.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    From what I have been told Flurry is regestired as a DoT ability. This does not allow for it to be able to crit. I think that it should count as physical DMG with %crit offered on each hit.

    Seems kind of wierd that something that is constantly attacking would be considered a DoT. Twin Slashes I can understand being count as a DoT. Flurry however, I do not.

    Just my thoughts.

    All of my DoTs can crit on DoT ticks.

    Twin Slashes is just useless I tried a Stealth Ambush > Suprise Attack > Blood Craze > Fear same thing I did for my Melee bow build just with Poison Injection as my DoT. Honestly I could not use it and see no difference.
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  • Ahzek
    Ahzek
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    Bleeds now work on both blocking and shielded targets. They never crit on shields (like all skills) , but they are not affected ba blocking at all.
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  • mr_wazzabi
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    Here's how to buff dw:

    Scrap flurry and make it a burst attack. Take the last animation of flurry, the double stab, and put it in the damage range of surprise attack.

    Scrap flying blade and make it a gap closer.

    Give major brutality to blade cloak and make it decrease damage from ALL sources, not just aoe.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    Ahzek wrote: »
    Bleeds now work on both blocking and shielded targets. They never crit on shields (like all skills) , but they are not affected ba blocking at all.

    Can you bring up the patch information on this change?






    @mr_wazzabi I agree with what your saying but i don't want flurry to be scrapped. Just cut the channel duration in half.

    I disagree with what your saying about blade cloak though. If you did the change you proposed, it will be better to run DW for none block tank's. I'd much rather see some type of damage increase. Give your self major brutality and critical damage increase. I think the swirling blades should be scrapped. The damage is to garbage.

    Hidden Blade is fine. However i think need's to instead have no major brutality and have extra damage from stealth as an opener. Not having a gap closer is fine. You can use 2h or sheild gap closer. If your class has one then you could use bow and kite people. (I still think gap closer range needs to be reduced to help range user's out [kiting enemy's*])











    I feel Duel Wield is suppost to be that assassination type weapon class and fall's sort.

    You got huge AoE. Damage mitigation. A Bleed. Ranged Slow and a terrible channel skill.

    I think there need's to be this instead

    Huge AoE, A Bleed, Ranged Stealth opener (+stealth damage). Brutality/Force Buff and a Fast Channel Skill.
    Edited by GreenSoup2HoT on November 21, 2015 9:20PM
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  • TheNephilimCrow
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    From what I have been told Flurry is regestired as a DoT ability. This does not allow for it to be able to crit. I think that it should count as physical DMG with %crit offered on each hit.

    Seems kind of wierd that something that is constantly attacking would be considered a DoT. Twin Slashes I can understand being count as a DoT. Flurry however, I do not.

    Just my thoughts.

    Yeah. Being repeatedly stabbed over and over is totally a DoT... LOL

    I'm with ya buddy.
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  • dsalter
    dsalter
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    From what I have been told Flurry is regestired as a DoT ability. This does not allow for it to be able to crit. I think that it should count as physical DMG with %crit offered on each hit.

    Seems kind of wierd that something that is constantly attacking would be considered a DoT. Twin Slashes I can understand being count as a DoT. Flurry however, I do not.

    Just my thoughts.

    Yeah. Being repeatedly stabbed over and over is totally a DoT... LOL

    I'm with ya buddy.

    on the bright side tho because of this derp. flurry buffs itself with the new Master daggers
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

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