If your group is bigger than 6 members gain 75% damage reduction.
zerosingularity wrote: »The range is fine, it is likely because the number of checks per skill got reduced for performance, therefore you can be 10 or 20 meters away and still get hit, combo that with latency and it gives WB the range of a Meteor.
andylarson770b14_ESO wrote: »i had stable 88 ping
andylarson770b14_ESO wrote: »
andylarson770b14_ESO wrote: »
I said that this stuff is happening because ZOS removed Line of Sight checks. Usually blocking/cloaking/fearing helps.
It is stupid but it is how ZOS want it so blame those
andylarson770b14_ESO wrote: »what im sayiandylarson770b14_ESO wrote: »
I said that this stuff is happening because ZOS removed Line of Sight checks. Usually blocking/cloaking/fearing helps.
It is stupid but it is how ZOS want it so blame those
what i am saying is what is best for the game , is this skilled combat or broken and needs to be fixed in your opinion, I know how to roll dodge through if they are WB spamming but it should never have range like that.
Still, it's really enjoyable watching a fotm Camoflage bowturd gankblade in IC getting rekt by a fotm Wrecking Blow fuktard. Than complaining about broken game.
Now we only miss a bunnyjumping sorc with 20k shield stack getting destroyed by Shield Breaker. That would complete the footage imo
Still, it's really enjoyable watching a fotm Camoflage bowturd gankblade in IC getting rekt by a fotm Wrecking Blow fuktard. Than complaining about broken game.
Now we only miss a bunnyjumping sorc with 20k shield stack getting destroyed by Shield Breaker. That would complete the footage imo
What would be an appropriate soundtrack?