Veteran Maelstrom Arena is Semi-Impossible on Console

Ch4mpTW
Ch4mpTW
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While vMA is meant for "hardcore" players, and those with the top of the line end-game gear, and near-max or max champion points... It's still somewhat easier on PC/Mac than it is on console. I've completed the vMA with my sorcerer no problem on the PC/Mac version of ESO, but on console (PS4)...? It's so ridiculously hard.

In fact, it's not even actual difficulty. It's an "artificial difficulty" per say. It's the amount of damage the trash mobs are doing, whilst also trying to deal with the boss/mini-boss at hand. So, it's not a "L2P" issue. It's a "artificial damage" issue. Not even my sorcerer can do it (on console). Neither with pets, or pure DPS caster. Why? Because of the lack of information given. On PC/Mac, you have add-ons which provide information of certain important things. On console, there's none of that. You're just expected to know when, and go from there. Playing "blind" if you will. Or... Maybe in the developer's eyes, playing how it is meant to be played.

This is ridiculous. How do they expect console players to do this? Granted only 1 person has done it so far on PS4, and from what I've read on the forums a few have on XB1. But, you have to ask them just how close it came to them doing it. As well as how many champion points they had. And yes, it's true. There's no rush to do it immediately. And yes, this is something which is meant to be gotten only for the "hardcores". But... There's no other way to get the Maelstrom Arena weapons. So, please Zenimax. Tone down the monster damage. Not the amount of adds/monster. But, the amount of damage they're doing. Because, I'm having a very hard time to keep track of every single thing going on with no add-ons. And apparently, many others are as well that I've spoken with. And also, it's apparently a problem for people on PC/Mac as well (although I have no issues with vMA on PC/Mac due to my high champion points and key information being given to me about what's going on).

TL;DR Version: Mobs doing too much damage, and no way of knowing truly what's going on lack of add-ons), make vMA semi-impossible for console players.
  • PBpsy
    PBpsy
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    [snip] [snap] [snup] it's "per se" not [snup] "per [sniping ] say" :# arghhhh ..........................
    Edited by PBpsy on November 21, 2015 3:57PM
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  • schwarzman1
    schwarzman1
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    Edited by schwarzman1 on November 22, 2015 5:13PM
    PS4 NA AD
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  • TotterTates
    TotterTates
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    What are these add-ons that provide critical information? I run 30 of them and none are necessary for completion.

    In fact, if you look at my ui (via twitch) you'll notice that other than adjusting the layout of my stat pools, there is no advantage to be had. I'm not blasting your opinion, I'm genuinely curious.

    -edit-

    Also, Deltia's guide is riddled with errors.
    Edited by TotterTates on November 22, 2015 11:54PM
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  • Justice31st
    Justice31st
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    Ch4mpTW wrote: »
    While vMA is meant for "hardcore" players, and those with the top of the line end-game gear, and near-max or max champion points... It's still somewhat easier on PC/Mac than it is on console. I've completed the vMA with my sorcerer no problem on the PC/Mac version of ESO, but on console (PS4)...? It's so ridiculously hard.

    In fact, it's not even actual difficulty. It's an "artificial difficulty" per say. It's the amount of damage the trash mobs are doing, whilst also trying to deal with the boss/mini-boss at hand. So, it's not a "L2P" issue. It's a "artificial damage" issue. Not even my sorcerer can do it (on console). Neither with pets, or pure DPS caster. Why? Because of the lack of information given. On PC/Mac, you have add-ons which provide information of certain important things. On console, there's none of that. You're just expected to know when, and go from there. Playing "blind" if you will. Or... Maybe in the developer's eyes, playing how it is meant to be played.

    This is ridiculous. How do they expect console players to do this? Granted only 1 person has done it so far on PS4, and from what I've read on the forums a few have on XB1. But, you have to ask them just how close it came to them doing it. As well as how many champion points they had. And yes, it's true. There's no rush to do it immediately. And yes, this is something which is meant to be gotten only for the "hardcores". But... There's no other way to get the Maelstrom Arena weapons. So, please Zenimax. Tone down the monster damage. Not the amount of adds/monster. But, the amount of damage they're doing. Because, I'm having a very hard time to keep track of every single thing going on with no add-ons. And apparently, many others are as well that I've spoken with. And also, it's apparently a problem for people on PC/Mac as well (although I have no issues with vMA on PC/Mac due to my high champion points and key information being given to me about what's going on).

    TL;DR Version: Mobs doing too much damage, and no way of knowing truly what's going on lack of add-ons), make vMA semi-impossible for console players.

    ^This. ZOS really needs to stop game testing the difficulty on pc and start test and using the console as the standard. For myself(as a Templar healer) the console general dungeon difficulty is signficantly harder.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Destyran
    Destyran
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    Try living in Australia with 300ms ping its A-mazeballs
  • OGLezard
    OGLezard
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    Ch4mpTW wrote: »
    While vMA is meant for "hardcore" players, and those with the top of the line end-game gear, and near-max or max champion points... It's still somewhat easier on PC/Mac than it is on console. I've completed the vMA with my sorcerer no problem on the PC/Mac version of ESO, but on console (PS4)...? It's so ridiculously hard.

    In fact, it's not even actual difficulty. It's an "artificial difficulty" per say. It's the amount of damage the trash mobs are doing, whilst also trying to deal with the boss/mini-boss at hand. So, it's not a "L2P" issue. It's a "artificial damage" issue. Not even my sorcerer can do it (on console). Neither with pets, or pure DPS caster. Why? Because of the lack of information given. On PC/Mac, you have add-ons which provide information of certain important things. On console, there's none of that. You're just expected to know when, and go from there. Playing "blind" if you will. Or... Maybe in the developer's eyes, playing how it is meant to be played.

    This is ridiculous. How do they expect console players to do this? Granted only 1 person has done it so far on PS4, and from what I've read on the forums a few have on XB1. But, you have to ask them just how close it came to them doing it. As well as how many champion points they had. And yes, it's true. There's no rush to do it immediately. And yes, this is something which is meant to be gotten only for the "hardcores". But... There's no other way to get the Maelstrom Arena weapons. So, please Zenimax. Tone down the monster damage. Not the amount of adds/monster. But, the amount of damage they're doing. Because, I'm having a very hard time to keep track of every single thing going on with no add-ons. And apparently, many others are as well that I've spoken with. And also, it's apparently a problem for people on PC/Mac as well (although I have no issues with vMA on PC/Mac due to my high champion points and key information being given to me about what's going on).

    TL;DR Version: Mobs doing too much damage, and no way of knowing truly what's going on lack of add-ons), make vMA semi-impossible for console players.

    ^This. ZOS really needs to stop game testing the difficulty on pc and start test and using the console as the standard. For myself(as a Templar healer) the console general dungeon difficulty is signficantly harder.

    @Justice31st u do realize if stuff wasn't tested for pc first, then released to pc where we can hash it out and find out what's broken via addons so we can call zos out on it, console players WOULD NEVER KNOW if something wasn't working properly?

    You are welcome for our sacrifice ^_^

    P.s.

    PC has controller support now......come to us we have addons. Bring your chosen controller too
  • MrGigglypants
    MrGigglypants
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    OGLezard wrote: »
    Ch4mpTW wrote: »
    While vMA is meant for "hardcore" players, and those with the top of the line end-game gear, and near-max or max champion points... It's still somewhat easier on PC/Mac than it is on console. I've completed the vMA with my sorcerer no problem on the PC/Mac version of ESO, but on console (PS4)...? It's so ridiculously hard.

    In fact, it's not even actual difficulty. It's an "artificial difficulty" per say. It's the amount of damage the trash mobs are doing, whilst also trying to deal with the boss/mini-boss at hand. So, it's not a "L2P" issue. It's a "artificial damage" issue. Not even my sorcerer can do it (on console). Neither with pets, or pure DPS caster. Why? Because of the lack of information given. On PC/Mac, you have add-ons which provide information of certain important things. On console, there's none of that. You're just expected to know when, and go from there. Playing "blind" if you will. Or... Maybe in the developer's eyes, playing how it is meant to be played.

    This is ridiculous. How do they expect console players to do this? Granted only 1 person has done it so far on PS4, and from what I've read on the forums a few have on XB1. But, you have to ask them just how close it came to them doing it. As well as how many champion points they had. And yes, it's true. There's no rush to do it immediately. And yes, this is something which is meant to be gotten only for the "hardcores". But... There's no other way to get the Maelstrom Arena weapons. So, please Zenimax. Tone down the monster damage. Not the amount of adds/monster. But, the amount of damage they're doing. Because, I'm having a very hard time to keep track of every single thing going on with no add-ons. And apparently, many others are as well that I've spoken with. And also, it's apparently a problem for people on PC/Mac as well (although I have no issues with vMA on PC/Mac due to my high champion points and key information being given to me about what's going on).

    TL;DR Version: Mobs doing too much damage, and no way of knowing truly what's going on lack of add-ons), make vMA semi-impossible for console players.

    ^This. ZOS really needs to stop game testing the difficulty on pc and start test and using the console as the standard. For myself(as a Templar healer) the console general dungeon difficulty is signficantly harder.

    @Justice31st u do realize if stuff wasn't tested for pc first, then released to pc where we can hash it out and find out what's broken via addons so we can call zos out on it, console players WOULD NEVER KNOW if something wasn't working properly?

    You are welcome for our sacrifice ^_^

    P.s.

    PC has controller support now......come to us we have addons. Bring your chosen controller too

    If they add in a transfer option it would be a consideration.
  • Justice31st
    Justice31st
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    OGLezard wrote: »
    Ch4mpTW wrote: »
    While vMA is meant for "hardcore" players, and those with the top of the line end-game gear, and near-max or max champion points... It's still somewhat easier on PC/Mac than it is on console. I've completed the vMA with my sorcerer no problem on the PC/Mac version of ESO, but on console (PS4)...? It's so ridiculously hard.

    In fact, it's not even actual difficulty. It's an "artificial difficulty" per say. It's the amount of damage the trash mobs are doing, whilst also trying to deal with the boss/mini-boss at hand. So, it's not a "L2P" issue. It's a "artificial damage" issue. Not even my sorcerer can do it (on console). Neither with pets, or pure DPS caster. Why? Because of the lack of information given. On PC/Mac, you have add-ons which provide information of certain important things. On console, there's none of that. You're just expected to know when, and go from there. Playing "blind" if you will. Or... Maybe in the developer's eyes, playing how it is meant to be played.

    This is ridiculous. How do they expect console players to do this? Granted only 1 person has done it so far on PS4, and from what I've read on the forums a few have on XB1. But, you have to ask them just how close it came to them doing it. As well as how many champion points they had. And yes, it's true. There's no rush to do it immediately. And yes, this is something which is meant to be gotten only for the "hardcores". But... There's no other way to get the Maelstrom Arena weapons. So, please Zenimax. Tone down the monster damage. Not the amount of adds/monster. But, the amount of damage they're doing. Because, I'm having a very hard time to keep track of every single thing going on with no add-ons. And apparently, many others are as well that I've spoken with. And also, it's apparently a problem for people on PC/Mac as well (although I have no issues with vMA on PC/Mac due to my high champion points and key information being given to me about what's going on).

    TL;DR Version: Mobs doing too much damage, and no way of knowing truly what's going on lack of add-ons), make vMA semi-impossible for console players.

    ^This. ZOS really needs to stop game testing the difficulty on pc and start test and using the console as the standard. For myself(as a Templar healer) the console general dungeon difficulty is signficantly harder.

    @Justice31st u do realize if stuff wasn't tested for pc first, then released to pc where we can hash it out and find out what's broken via addons so we can call zos out on it, console players WOULD NEVER KNOW if something wasn't working properly?

    You are welcome for our sacrifice ^_^

    P.s.

    PC has controller support now......come to us we have addons. Bring your chosen controller too

    @OGLezard I am talking about the dungeon difficulty scaling only...
    Edited by Justice31st on December 6, 2015 6:32PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • zornyan
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    Not really, if you had 4 equally skilled and geared players they can complete the same content on both platforms , having addons doesn't give you a distinct advantage, it's more convenience, and I havnt found content any easier as such.

    For instance I got to round 7 on vet msa a week after it dropped on console, I stopped due to being far too late at night, but my build only had some vr14/15 gear on. With full vr16 gear I fully expect to have completed it (first rounds up till round 6 were deathless with 0 sigils)

    I've gotten to round 6 so far on pc, which I'm at a very slight disadvantage of having less CP and my swords are purple not gold.

    Can't see how it's harder on console? I don't have addons on pc thst read out the rounds to me, they don't tell me when mobs are spawning, they don't tell me when I need to block or dodge or when a boss is charging an attack.
  • Wolfenbelle
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    No such thing as "semi" impossible. Something either is or is not impossible. So what you're really saying is that vet MA is very difficult on console, but it can be completed by some players. Seems like that level of difficulty/challenge is the whole point of a game feature like vet MA.

    If some players can do it, that means you can too given the right combo of gear, CP, knowledge of the mechanics, etc.
  • Justice31st
    Justice31st
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    No such thing as "semi" impossible. Something either is or is not impossible. So what you're really saying is that vet MA is very difficult on console, but it can be completed by some players. Seems like that level of difficulty/challenge is the whole point of a game feature like vet MA.

    If some players can do it, that means you can too given the right combo of gear, CP, knowledge of the mechanics, etc.

    Only people I have seen on ps4 with the storm proof title so far were sorcerers lol
    "The more you know who you are, and what you want, the less you let things upset you."
  • acw37162
    acw37162
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    Well the data should be very easy for ZOS to mine.

    Completion percentage console vs PC should be easily accessible.

    Number of tries number of completions.

    For their you can look at gear, skill, points, etc.

    This I beat, I didn't, I should be able to if I have enough time and try hard enough is riveting but Macro data should bear out any differences.

    I don't know if I would say harder because I have been putting off Malestrom until I get my gear how I want it but console is defiantly different then PC

    EDIT:

    By the way it would be very nice if this data was made available by ZOS. Not just in the form of leaderboards but releasing/publishing the data for the players to see. Not necessary but it would be nice and very transparent.

    Edited by acw37162 on December 6, 2015 7:20PM
  • KYNG
    KYNG
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    Its amazing how people can say "you dont need add ons" in a MMO or a competitive game. Really?

    So your confident in driving a car without a speedo or gas indicator? Or having no signal lights? Yea you can still drive your car, but lets see how well you do compared to someone who has all those benefits.

    I shouldnt have to guess if my buff is still active or if my DoTs are still ticking. So many "visual clues" look the same some dont even have any.

    We arent talking about a singleplayer game here, its competitive. You need to be minimizing/maximizing to be successful. Killing a vet dungeon boss after 30 wipes isnt my idea of a successful run. I want to know the optimal time I can cast my execute spells (25%). Not guess "hmm, it looks low enough".
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • dday3six
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    Well good news is it was hinted at during the last ESO live that besides combat text buff trackers are planned at some point.
  • KYNG
    KYNG
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    dday3six wrote: »
    Well good news is it was hinted at during the last ESO live that besides combat text buff trackers are planned at some point.

    Any word on Text Chat?
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • zornyan
    zornyan
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    KYNG wrote: »
    dday3six wrote: »
    Well good news is it was hinted at during the last ESO live that besides combat text buff trackers are planned at some point.

    Any word on Text Chat?

    Nope nothing, they seem to be ignoring that request

    I agree with buff tracks being essential, since my console to PC transfer I find myself using some buffs far more often and others far less, I used to constantly be using structured entropy because I didn't know if it was still up, but now I don't use it half as much


    Where as short time buffs like channeled focus I use much more know I can see when it expires, knowing when to execute is also a huge dps buff too.

    The single best one is seeing empower up, I can actually see if it's active and use the correct skill with it, as opposed to agsin, guesswork.

    Guesswork is not fun in a competitive mmo
  • DRXHarbinger
    DRXHarbinger
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    Add ons are noobish imo. Plenty of people on console have destroyed the arena now without these pointless things cluttering up our plasmas. Seriously no offence but you may enjoy thr game a little more actually looking at the content rather than worrying about a bunch of numbers flapping all over the screen. Ruins what is a really immerse game. Threads on vma need closing. It's been done and dusted..new challenge needed. PVP is picking up again now it's old news.
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  • zornyan
    zornyan
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    Add ons are noobish imo. Plenty of people on console have destroyed the arena now without these pointless things cluttering up our plasmas. Seriously no offence but you may enjoy thr game a little more actually looking at the content rather than worrying about a bunch of numbers flapping all over the screen. Ruins what is a really immerse game. Threads on vma need closing. It's been done and dusted..new challenge needed. PVP is picking up again now it's old news.

    Noobish? To what actually know what damage your doing? To know if spending 300k worth of mats on that new dps gear is actually worth it?

    In a game that has several dps checks, and requires you to make sure your build is capable in certain situations you NEED numbers.

    Besides the point you can turn everything off and even have a more immersion UI on pc.

    Anyway where did most of the console players get their builds from? Oh right yeah.

    Oh and how do console players know if their radiant destruction is bugged and not applying execute damage, or if a skill is bugged and not buffing correctly?

    Best of all, how do you communicate in a guild of 500 members where none use voice chat?
  • SirDopey
    SirDopey
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    At first I was going to troll because I don't think addons make all that much difference, since the only addon I run is FTC. But, I guess if you guys can't see what buffs and debuffs are active it could be a smidgen harder....
    NA PC | AD
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  • KYNG
    KYNG
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    zornyan wrote: »
    KYNG wrote: »
    dday3six wrote: »
    Well good news is it was hinted at during the last ESO live that besides combat text buff trackers are planned at some point.

    Any word on Text Chat?

    Nope nothing, they seem to be ignoring that request

    I agree with buff tracks being essential, since my console to PC transfer I find myself using some buffs far more often and others far less, I used to constantly be using structured entropy because I didn't know if it was still up, but now I don't use it half as much


    Where as short time buffs like channeled focus I use much more know I can see when it expires, knowing when to execute is also a huge dps buff too.

    The single best one is seeing empower up, I can actually see if it's active and use the correct skill with it, as opposed to agsin, guesswork.

    Guesswork is not fun in a competitive mmo

    Atleast you get it.
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • KYNG
    KYNG
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    Add ons are noobish imo. Plenty of people on console have destroyed the arena now without these pointless things cluttering up our plasmas. Seriously no offence but you may enjoy thr game a little more actually looking at the content rather than worrying about a bunch of numbers flapping all over the screen. Ruins what is a really immerse game. Threads on vma need closing. It's been done and dusted..new challenge needed. PVP is picking up again now it's old news.

    Do you play on console? Add ons are not noobish. You wouldnt call an F1 driver a noob because he uses driving aids, like tire pressure and gas indicator.

    Same goes for MMOs. It not about making it easy, its about being efficient. Wiping in vet dungeons because we are all gueesing isnt an efficient way to play a competitive game.

    Its baffling how people can defend the positive effects of the lack of add ons.

    I have completed cadwells quests so I'm well aware of the content, or lack of. And PvP isnt picking up, not when so many people are posting about DCs and Lag in Cyr. Check the PS4 tech forums for clues.


    You might like the bare bones feel of ESO, and if thats the cases then turn off your add ons ( if consoles ever get them). But I've been through all the content multiple times, open worlds, dungeons, PvP and dolemans etc. I'm focued on get things done ie: vet dungeons for gear and pvp ranks (when it doesn't DC) etc.

    Having BASIC features like timers would help a lot. I'm not asking to have EVERY single add on PC players have. I wznt the basic stuff, spell timers like buffs and debuffs, health % so I can use executes EFFICIENTLY, latency meter so I can see lag spikes, TEXT CHAT. Those few things would help a lot.
    *Buys ESO*
    *Plays ESO*
    *Ponders*

    "Did I pay full price for a beta?" ...
  • Nikkor
    Nikkor
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    you think every hardcore console gamer spending countless hours trying to complete vet maelstrom hasn't already steadied this and watched it all the way through more than once? lol

    for real OP is right. once you have 501 champion points yeah its doable on console but still really hard. So what this means is basically only pc transfers get to complete vet maelstrom on ps4 and maybe 5 other players TOTAL.

    its bs to put out a vet arena not completable by a competent vet 16 in maxed gold gear with 200 plus champion points on the ps4 right now. JUST MY OPINION. I will be clear. A VET 16 with 200 champion points wearing gold v14 martial knowledge maybe not. But one wearing gold v16 with all gold glyphs with a good race for the build and good skills should be able to get through it. 300 champion points and more should be just making it easier.
  • dday3six
    dday3six
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    Add ons are noobish imo. Plenty of people on console have destroyed the arena now without these pointless things cluttering up our plasmas. Seriously no offence but you may enjoy thr game a little more actually looking at the content rather than worrying about a bunch of numbers flapping all over the screen. Ruins what is a really immerse game. Threads on vma need closing. It's been done and dusted..new challenge needed. PVP is picking up again now it's old news.

    Correction, plenty of Magicka Sorcs have destoryed the arena, though to my knowledge no console player has completed it with no deaths. Other classes that aren't as well built for it struggle. Can it be done on other class setups, sure. However having basic combat info like damage numbers, enemy hp %'s and buff trackers would make playing it on classes that have to manage multiple buffs without the benefit of the best in class damage shield much easier.

    The reason ZOS is adding damage numbers, buff trackers, and I'll wager an enemy hp percentage at some point. Is they know without those things they are limited on the fights they designed. Without those things precise play is less feasible.
  • Islyn
    Islyn
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    PBpsy wrote: »
    [snip] [snap] [snup] it's "per se" not [snup] "per [sniping ] say" :# arghhhh ..........................

    and wtf is semi-impossible?

    I feel a Yoda coming on.
    Member of the Old Guard - Closed Betas 2013
  • zornyan
    zornyan
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    Nikkor wrote: »

    you think every hardcore console gamer spending countless hours trying to complete vet maelstrom hasn't already steadied this and watched it all the way through more than once? lol

    for real OP is right. once you have 501 champion points yeah its doable on console but still really hard. So what this means is basically only pc transfers get to complete vet maelstrom on ps4 and maybe 5 other players TOTAL.

    its bs to put out a vet arena not completable by a competent vet 16 in maxed gold gear with 200 plus champion points on the ps4 right now. JUST MY OPINION. I will be clear. A VET 16 with 200 champion points wearing gold v14 martial knowledge maybe not. But one wearing gold v16 with all gold glyphs with a good race for the build and good skills should be able to get through it. 300 champion points and more should be just making it easier.

    Funny because the first deathless run on pc was by a guy with 230 champion points.
  • Nifty2g
    Nifty2g
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    Add ons are noobish imo. Plenty of people on console have destroyed the arena now without these pointless things cluttering up our plasmas. Seriously no offence but you may enjoy thr game a little more actually looking at the content rather than worrying about a bunch of numbers flapping all over the screen. Ruins what is a really immerse game. Threads on vma need closing. It's been done and dusted..new challenge needed. PVP is picking up again now it's old news.
    I seriously hope this is bait lol
    One doesn't play vma to be immersed one plays vma to be competitive, the need for addons, damage meteors, reports, health percentages is very much needed so you can minmax your performance and improve yourself, I wouldn't do this without addons i hate not knowing how much damage im doing
    #MOREORBS
  • Nifty2g
    Nifty2g
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    zornyan wrote: »
    Nikkor wrote: »

    you think every hardcore console gamer spending countless hours trying to complete vet maelstrom hasn't already steadied this and watched it all the way through more than once? lol

    for real OP is right. once you have 501 champion points yeah its doable on console but still really hard. So what this means is basically only pc transfers get to complete vet maelstrom on ps4 and maybe 5 other players TOTAL.

    its bs to put out a vet arena not completable by a competent vet 16 in maxed gold gear with 200 plus champion points on the ps4 right now. JUST MY OPINION. I will be clear. A VET 16 with 200 champion points wearing gold v14 martial knowledge maybe not. But one wearing gold v16 with all gold glyphs with a good race for the build and good skills should be able to get through it. 300 champion points and more should be just making it easier.

    Funny because the first deathless run on pc was by a guy with 230 champion points.
    Dymence has over 230 Champion Points, I believe hes' at cap
    #MOREORBS
  • zornyan
    zornyan
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    Nifty2g wrote: »
    zornyan wrote: »
    Nikkor wrote: »

    you think every hardcore console gamer spending countless hours trying to complete vet maelstrom hasn't already steadied this and watched it all the way through more than once? lol

    for real OP is right. once you have 501 champion points yeah its doable on console but still really hard. So what this means is basically only pc transfers get to complete vet maelstrom on ps4 and maybe 5 other players TOTAL.

    its bs to put out a vet arena not completable by a competent vet 16 in maxed gold gear with 200 plus champion points on the ps4 right now. JUST MY OPINION. I will be clear. A VET 16 with 200 champion points wearing gold v14 martial knowledge maybe not. But one wearing gold v16 with all gold glyphs with a good race for the build and good skills should be able to get through it. 300 champion points and more should be just making it easier.

    Funny because the first deathless run on pc was by a guy with 230 champion points.
    Dymence has over 230 Champion Points, I believe hes' at cap

    Sure he said that he only had 230 active? Or was it someone else that did a deathless run? I just remember people saying in a thread how much easier it would he with 501 cp then he showed he only had 230ish
  • Nifty2g
    Nifty2g
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    zornyan wrote: »
    Nifty2g wrote: »
    zornyan wrote: »
    Nikkor wrote: »

    you think every hardcore console gamer spending countless hours trying to complete vet maelstrom hasn't already steadied this and watched it all the way through more than once? lol

    for real OP is right. once you have 501 champion points yeah its doable on console but still really hard. So what this means is basically only pc transfers get to complete vet maelstrom on ps4 and maybe 5 other players TOTAL.

    its bs to put out a vet arena not completable by a competent vet 16 in maxed gold gear with 200 plus champion points on the ps4 right now. JUST MY OPINION. I will be clear. A VET 16 with 200 champion points wearing gold v14 martial knowledge maybe not. But one wearing gold v16 with all gold glyphs with a good race for the build and good skills should be able to get through it. 300 champion points and more should be just making it easier.

    Funny because the first deathless run on pc was by a guy with 230 champion points.
    Dymence has over 230 Champion Points, I believe hes' at cap

    Sure he said that he only had 230 active? Or was it someone else that did a deathless run? I just remember people saying in a thread how much easier it would he with 501 cp then he showed he only had 230ish
    Dymence got no death on PTS, then I think My Heart For Cuties (templar) got it on day 1 live, then cascaid (sorcerer) got it, then a few other sorcerers a day after
    #MOREORBS
  • DRXHarbinger
    DRXHarbinger
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    Not bait at all. I've done it without them, I can't use them on console it's easy to do and been done. How many threads and hate posts were made by console players? As for the dungeon comment above..can't remember the last time I had wipes in a dungeon..everyone should know them well enough by now. As for knowing how good your gear is...well everyone else uses the same stuff right? So if others are using the same and doing fine then ultimately the difference will be l2p. ..it's not hard. Just need to respec and ditch all the old crap chuck a few hundred k at your toon and off and you, you'll crush it Everytime. Currently on xbox you cannot do it without a death, near everyone I've asked gets reset on round 7 and loads back in dead sp it's impossible. I'd give it a punt though if I could really be that bothered but tbh there is no real need to do it without a death ..title isn't worth thr time when we need to hoard millions of gold and AP for the next dlc now. No trolling but some of these add ons are overkill. All you need is dps that is all.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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