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How do you feel about the VR replacement ZOS is working on?

  • MrDerrikk
    MrDerrikk
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    Good Idea
    Isbilen wrote: »
    MrDerrikk wrote: »
    Isbilen wrote: »
    What all of you who intend to stick around with this game for a while need to think about is how this will affect the health of the game.

    I get it that you want progression, but no new player is going to come in to this game and keep playing once he realizes how far he will be behind everyone else statistically. The only change in the population will be outgoing, and I believe that this will be the death of the game.

    Also remember, when this happens and the servers shut down, your characters are gone forever and all of you who treated this like a job, working only to progress your stats will have wasted thousands of hours of your lives.

    You're speaking as if you hate MMO's, this is pretty much what they are?

    This game isn't an MMO if those of us who were here since the beginning don't always have % this and % that more than the guy who started playing after us?

    What I am saying is that it would be in the best interest of anyone who cares about the this game for it to be something a potential player will want to pick up. If he knows that he will always be at a disadvantage to the old-timers, why would he bother?

    I only started playing a few months ago, and am getting reasonably close to 350CP thanks to the catch-up mechanism. I can see it being just as much of a grind as other MMO's like WOW (which I stay away from because of the huge amount of levels).
    Endoc has some interesting ideas of how they could implement a horizontal progression system on this thread (sorry I can't find the exact comment) forums.elderscrollsonline.com/en/discussion/231941/no-we-are-not-raising-the-vr-cap-before-we-remove-them/p7

    It's just something that all established MMO's have; the seemingly endless levels to get to endgame. For a new player, them perfecting the scaling system should go a long way to making it seem less of a drag though.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Elijah_Crow
    Elijah_Crow
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    Good Idea
    How would he be at a disadvantage with the catch up mechanic? New players can catch up and equal long time players. I'm fine with that and it's good for the game.
  • Hektik_V
    Hektik_V
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    Good Idea
    People QQ about the vet rank grind so ZoS removes it and now people find another thing to QQ about lol. If you are a casual you're always going to be behind in gear this is no different.
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  • Samphaa
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    This sounds worse than VR
    This sounds like Destiny's light level crap! They just need to find a way to lessen the grind for alt characters, everyone should simply play through the content the first time, of which there is more than enough to get to vr16. If they can then find a way to make it easier to get a 2nd/3rd/4th character to vr16, that would be awesome.
  • Genomic
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    Hektik_V wrote: »
    People QQ about the vet rank grind so ZoS removes it and now people find another thing to QQ about lol.

    Yeah, it's almost like different people with different likes and dislikes play the game. But that's just crazy....
  • sylviermoone
    sylviermoone
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    Good Idea
    Samphaa wrote: »
    This sounds like Destiny's light level crap! They just need to find a way to lessen the grind for alt characters, everyone should simply play through the content the first time, of which there is more than enough to get to vr16. If they can then find a way to make it easier to get a 2nd/3rd/4th character to vr16, that would be awesome.

    That's what this does, though. CP's are account based, not character based. You earn CP's for your account by playing ANY char over 50. Thus, once you have leveled a char to 50, the ENTIRETY of your account CP pool is available to that char.

    I think this is a good change. In conjunction with the CP system, I'd like to see the rest of the world be more sanbox-y. For instance, instead of the forced linear path of opening alliance zones >Cadwell silver>Cadwell gold>whatever, open it up so that once you have completed the main quest, you can literally go anywhere. If they can scale the former "vet" zones in the same way they've scaled Wrothgar, this system should open up much more of the game and give a great deal of freedom to the post level 50 experience. How is that bad?
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  • Zorrashi
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    I actually have no solid opinion about it yet. For this one, I'm am going with the 'wait and see' approach with how the system actually performs in game before I form a concrete opinion.

    My first impulse opinion was that "I despise gear grinds", which seems to be where the current system is heading. I have always been against gear>player skill. But when I think about it, perhaps it isn't that bad?
    Thus far (imo), gear doesn't really seem THAT important despite being commonly referenced as such in certain circles. Crafted gear at least still makes content feasible (as opposed to being useless in other games). It's mostly a hardcore thing. So so long as the important of gear never becomes the end all be all of the game, the gear limitations seem a little arbitrary (even if its a nuisance). The key is to make sure that higher-CP-required gear never becomes required to complete content.

    So with that in mind, I find the proposed system it is indeed 'better' than the current VR system. But it should be noted that I am not exactly thrilled about it either. I may not like gear progression, but some people really like chasing it. So long as the aforementioned points are maintained, I won't really see too much of a problem with it so long as it doesn't get out of hand.

    I also insist that my "CP score" is never on display and remains to be hidden from any and all other players. My opinion of the system would quickly sour if it were otherwise.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As long as I keep my attribute points IDC.
  • Strider_Roshin
    Strider_Roshin
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    This sounds worse than VR
    So in the end, we're still going to have to keep grinding for the strongest gear... What I hate about the current system is that when the VR level increase, that means I'm going to have to upgrade all of my gear all over again. If they do implement this I hope they give us the option to upgrade our current gear rather than grind for a new set.
  • Aunatar
    Aunatar
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    This sounds worse than VR
    Bye bye balance! Players with higher CP ranks will be widely stronger than players with lower CP levels. I also expect high CP rank gear to cost even MORE V15-16 materials!
    Let the crazy grind start!
    @Aunatar
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  • Aunatar
    Aunatar
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    This sounds worse than VR
    Bye bye balance! Players with higher CP ranks will be widely stronger than players with lower CP levels. I also expect high CP rank gear to cost even MORE V15-16 materials!
    Let the crazy grind start!
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Korah_Eaglecry
    Korah_Eaglecry
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    Good Idea
    This will remove the feeling that I HAVE to go through the VR areas. I want to enjoy those areas but at my own pace and not feel as if I dont rush through it. I wont be able to keep up with friends and be left behind/left out of content like Dungeons.
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  • Artjuh90
    Artjuh90
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    This sounds worse than VR
    This will remove the feeling that I HAVE to go through the VR areas. I want to enjoy those areas but at my own pace and not feel as if I dont rush through it. I wont be able to keep up with friends and be left behind/left out of content like Dungeons.

    then guess what this new sistem won't change that problem. only change in levels is going to be the name not the exp rate required. that might even rise
  • Korah_Eaglecry
    Korah_Eaglecry
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    Good Idea
    Aunatar wrote: »
    Bye bye balance! Players with higher CP ranks will be widely stronger than players with lower CP levels. I also expect high CP rank gear to cost even MORE V15-16 materials!
    Let the crazy grind start!

    Its already like that. Go into any Campaign, even non-vet, and you will see nothing but the players with the most CP dominating. Its why CP Caps were implemented with catch up mechanics.

    This is just fear-mongering that only uninformed and disingenuous players will latch onto.
    Edited by Korah_Eaglecry on November 22, 2015 2:07AM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • AFrostWolf
    AFrostWolf
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    This sounds worse than VR
    Really was uncalled for. Back when people first started complaining about VR levels it could have been fixed easily.
    They should have stuck with VP lowered the amount earned and needed so it scaled realistically. Problem solved.
    It should have taken the same amount of time to hit level 66 following the same experience pattern as the 1 through 50 experience did.

    The other thing would have been to make Cadwell's optional. It's fine to run content 1 or 2 times through. Afterwards it just becomes a boring chore. Should have just focused on creating dlc and making more end game content instead.
  • Xjcon
    Xjcon
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    Anyone who is supprise by this had blinders on.

    Now time to get 1 of each class to 50 so I instantly Gain max level when this drops
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  • MrGrimey
    MrGrimey
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    Good Idea
    Great idea... no need to grind VR ranks anymore
  • Islyn
    Islyn
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    I just wrote the same thing and then saw this:
    dday3six wrote: »
    I actually LoL at all the people who thought VR ranks wouldn't be replaced by another grind heavy system. The game is content light. It's fills the empty space with grind.

    Not gonna be ANY better off, and instead that's just time they could have been doing better things.
    Edited by Islyn on November 22, 2015 7:41AM
    Member of the Old Guard - Closed Betas 2013
  • Messy1
    Messy1
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    This sounds worse than VR
    This is so confusing . . .

    It seems like this could be A LOT worse than the VR system
  • Islyn
    Islyn
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    Read like 2 pages of this and am already like xD because we told you so, due to all the complaining by the people who wanted this.
    Isbilen wrote: »
    Hopefully they start selling Champion Points in the Crown Store when this system is in place, because I can't -snip-ing stand any more -snip-ing grinding just to stay statistically competitive.

    Also, if you did as much grinding as you are complaining about you'd have your CP.

    Finally, being max level does not make you a good player and if you are a bad player, it will just get you kicked at first boss, rather than before you start.
    Edited by Islyn on November 22, 2015 7:49AM
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    So VR18 actually is coming to game (and VR20... VR22... VR24...) it's just that they won't call it Veteran Rank...

    No, instead they'll call it "Champion Rank 550"... "Champion Rank 600"... etc...

    So a few DLCs down the line, when they raise the Champion Cap again, you'll see gear like this:
    33rRd3W.jpg
    ...and you better hope you're Champ Rank 502 by then!

    Good luck trying to balance anything when the people with more Champion Points than you (ya'know, the people who are already stronger than you by virtue of having more CP passives) can also equip better gear than you!

    This is lousy game design and is absolutely exclusionary to new players and players with limited play time

    Well we TOLD YOU. So many of us told you and told you and told you.

    I have read like 6 messages in this whole thread and I am already like: Whelp. WTF did you expect?

    You asked for it, you got it.
    Member of the Old Guard - Closed Betas 2013
  • Messy1
    Messy1
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    This sounds worse than VR
    star-wars-bad-feeling-1438292247.gif
  • MornaBaine
    MornaBaine
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    Jura23 wrote: »
    MornaBaine wrote: »
    I think much of this just underscores the fact that PvP and PvE will NEVER be compatible and should probably just really be 2 completely separate games. PvE and PvP armor should look the same visually but have different stats. That way, regardless of your playstyle, you can have the gear you like without having to engage in content you don't like. Those who like both can get both because you'd get PvE stuff by doing PvE content and PvP stuff by doing PvP content. Ditto for skills.

    I'm really not gonna respec each time I switch PvE and PvP. And I don't want the game to force me to do that.

    You should be able to have a separate spec for each. Because, unfortunately, the best PvE builds are not the best for PvP and vice versa. That's kind of part of the problem.
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  • MarrazzMist
    MarrazzMist
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    Good Idea
    First I was looking for "neutral" option, as I do not hate VR.

    But after some thought I love the idea of account wide leveling. As a casual player I have a hard time leveling my characters, and with new system it's more reasonable to play alts. Catch up mechanic makes things easier for casuals and new commers. Hard core players get rewarded with better gear from Arenas hopefully.
  • Justice31st
    Justice31st
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    Good Idea
    Funny how people think veteran ranks are the same as champion points. One is character bound and one is account bound with a catch up mechanic.
    Edited by Justice31st on November 22, 2015 10:56AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • stewart.leslie76b16_ESO
    This sounds worse than VR
    First I was looking for "neutral" option, as I do not hate VR.

    But after some thought I love the idea of account wide leveling. As a casual player I have a hard time leveling my characters, and with new system it's more reasonable to play alts. Catch up mechanic makes things easier for casuals and new commers. Hard core players get rewarded with better gear from Arenas hopefully.

    After 6/7 months of CP, ZOS stated the average was 90. It all depends on how often they up the cap and how much of an increase it is going to be. Remember there are achievement hunters in the game and there are 3 achievements in game to spend 300 CP In the Thief, Warrior and Mage.

    Completionists are going to be more then upset that they can not achieve their goal because ZOS have put a stop to it. This may seem like nothing to non completionists, but to the ones that do, well, it's one thing making an achievement hard to get through game play but it is totally another thing when the developers decide that you shouldn't be able to get it yet as it would make you too powerful. Real world analogy, it would be like buying a a high powered sports car but the manufacturer limits the horse power to a fraction and only upping the horse power when the "average car" catches up in performance.

    The fact that they had to put a cap of 501 after 6/7 months of the release of CP just shows how much thought went into the system. The system is more then flawed, ZOS know this otherwise VR would have been long gone now and they wouldn't have had to put a cap on CP.

    In fact, I want ZOS to remove VR by the 21st December, I've got your excuse already lined up for the drop in population, you can say people are just celebrating the Holidays. This has been going on for far too long, stop embarrassing me as an ESO player and do it or just leave it be. And people are not going to be upset because VR is gone, they are going to be upset because Battle Levelling will be working off CP and the game will become a nightmare for it. I suspect the reason why the banner men in IC can one shot players is they are already working off CP for Battle Levelling as their test to see how it works. I can't wait for a mud crab to be doing the same.
    I, as a loyal member of the Foamy Cult, do solemnly swear to live a logical life free of stupidity, ignorance and all round jack assery. I shall do my best to enlighten those in need of Squirrelly Wisdom in hope of one day ridding the world of human idiocy. This I swear.
  • Mastery404
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    This sounds worse than VR
    CP requirements for gear is bad. The power gap will be a game-killer which is the main reason why VR were bad in the first place.
  • Elsonso
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    Mastery404 wrote: »
    CP requirements for gear is bad. The power gap will be a game-killer which is the main reason why VR were bad in the first place.

    There is already power associated with the Champion Rank and putting additional power on that by mixing in itemization will broaden the gap between players with different Champion Ranks. They are putting a lot onto their catchup mechanism, but the only catchup method that will really work is to automatically set the player at the CP cap on login.

    I think they should reconsider linking itemization to Champion Points. I think that this is where they went wrong with Veteran Ranks and they are repeating the error. They need to find something besides gear grinding for people to do.
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  • PBpsy
    PBpsy
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    This sounds worse than VR
    I find this absolutely sniping hilarious. The biggest ZOS troll since they nerfed Siphoning attacks but then made Leaching strikes a toggle. RoFLmaO. ZoS ... you guys are incredible. :D 11/10 for you.


    Funny how people think veteran ranks are the same as champion points. One is character bound and one is account bound with a catch up mechanic.

    Try to catch up on a few tiers of gear.
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  • acw37162
    acw37162
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    Good Idea
    The system with which they limit your progression will always be in place and I'm ok with that.

    I am really not a fan of the VR system and am open to the. alternatives.
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