If your kind of new to pvp,which I'msure most aren't, but if you are then here are a couple tips.
First off, tanking doesn't really work in pvp. Some people can pull it off, most can't so you probably don't want to bother. Make sure you have at least 1 aoe ability on your bar for the "zerg", in other words a large mob of jerks coming to reem you. Have 1 or 2 abilities that are defensive to increase your chances of survivability since it may come down to who can last longer.
The following is what I have gathered when facing someone in 1v1
Dragonknights: Survival is your greatest strength. You can wear down an enemy long enough to let them burn down their resources and you can finish them off. Your best bet is to go stamina and use weapon skills for damage and class skills for survival. A nice balance will help keep you in the fight. Talons are a great way to keep an enemy immobilized all the time.
Counter: Talons is a real pain, but you're better off not rolling out because of the stamina cost. Just sit there and do ranged damage until it wears off then open up once it is gone. Manage resources carefully and use dots.
Sorcerers: Conjured ward and crystal fragments is really all you need. Drop some mines for stamina?/melee fighters to melt them and spam frags until they die. Bolt escape when necessary. Pets are generally a waste of time.
Counter: Almost every sorcerer uses crystal fragments and conjured ward constantly. Use dots to widdle their health away and once their shields drop then use a
hard hitting skill. When their shield is back up refresh your dots, manage resources, and repeat. At some point he will run away with bolt escape in which you have 2 options; chase or disengage. Bolt escape is still impossible to keep up with (thanks devs). Save your ultimates as a finisher and then use whatever ability you need to in order to finish the job.
Templars: Puncturing sweep and blazing shield are dope. Combine that with quick siphon and you are hard to kill. You can also use shards to bring people out of stealth. Use radiant destruction to finish someone off, but wait until they are low health because it doesn't do a lot of damage until they are near 25%.
Counter: The best way to screw over a templar is to use any ability that reduces healing and there are a lot of them. Stay in melee range and keep moving side to side so some of their jabs miss you. If you see a continuous beam of energy bash them to interrupt.
Nightblade: Use dark cloak instead of disguise. If you are stamina then you won't be able to cloak more than a few times. Pick up piercing mark and grim focus and be sure to proc the spectral bow when you can. Cripple is a high powered dot worth using. Double take isn't a bad idea either.
Counter: There are a ton of skills that take people out of cloak and you can use detection potions. If you're fighting a Nightblade and he starts using light attacks then count to 4 and block. The siphoning tree is bread and butter for a magicka Nightblade so use a healing reduction ability if you fight one. Nightblades also have no class based damage shield so they have lower survivability and high burst damage is necessary. Assume the Nightblade you're fighting is using siphoning attacks so their resource pool WILL outlast yours.
In general: Use potions that give you cc immunity, heal health, and heal your main resource as your main potion, detection potions as a second. Utilize your highest resources for damage and your other resource for some utility.Whatever build you come up with, practice it fighting groups of enemies in Craglorn. If you can drop a group without taking a lot of damage and still having some resources leftover then you have a decent build. Next, try to solo one of the floating crystal instances that are all over the zone and see how far you get. If you can solo the boss at the end then you have a good build. (This is how I tested my build but you can do whatever you want). You can also duel a friend if you have one in another alliance.
Your build be more 1v1 focused because of your group is fighting another group then it is typically a numbers game. But as I said previously, make sure you have at least 1aoe ability handy at all times.
Drinks vs. Food: If you use a lot of high cost/high damage abilities then drinks will probably be better. If you use low cost/low damage abilities then food is better.
Good luck.
Edited by jebuspowers on November 23, 2015 6:12AM