these could be crafting sets exclusivly to boost the abilities of both vampires and werewolves to make them more of a play build rather then a utility and consist of passives that aim to help them with their weaknesses+buff abilities rather then specific things like magicka, stamina or health.
obviously they should be placed INSIDE the shrines of each ones corrasponding set crafting since after all, werewolves of hircine and vampires ARE factions after all and deserve 8trait crafting stations of their own similar to the mages guild and fighters guild.
currently dont have much of an idea as to what bonuses could be but i do want to see atleast 1,3 and 5 set componants having skill impact, for example a 1 set for vampire that increases the damage and range of drain by 30% so that it actually becomes useful, or werewolf 5 set having 50% ulti cost reduction for werewolf form (and replace the current 33% cost reduction sets bonus with something else).
just small idea's of course, lets hear some idea's
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EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.