ESO starts to feel boring well before you hit max level. Let alone trying to get multiple characters to max level. Sure, the quests are great fun! The first time you complete them. Then it just becomes repetitive. Grinding isn't as feasible as it once was, since the majority of places were nerfed.I can understand it takes time to reach to vet 16. But personally, i like slow games. I played GW2 for a while, and in less than two months, i was level 80, with pretty good gear, and game started to feel boring.
There's not a great feeling of achievement the way it is, unless you consider repeatedly headbutting a brick wall an achievement to be proud of.There wasn't any feeling of achievement when it all come so quick.
Am i missing something what's bad with vet ranks, or do people just consider it to be too slow to gain?
All I can say is, take your time and savour the experience of your first character, 'cause it's only that fun once. If you aren't into the competitive side of the game there's no reason to rushHhmm, i can understand the point if wanting to grind many chars to max level. I have only one, i don't really see myself playing with many chars.It's just the way i've always played my games. but yea, i wouldn't want to do the quests all over again.
And what i meant by the achieving feel. It does give me at least more sense of satisfaction than for example guild wars. Two months, i was at the highest level, didn't really even work for it. the game itself was easy, i didn't feel that my char was powerful, since i got all the good stuff in very short amount of time. i felt like i haven't done really anything, i play games for challenge (grinding is different than challenge, some bosses have been an absolute blast to solo, tho they have taken time...), not to be handed stuff out.
But then again, i'm not a huge fan of PvP/competitive gaming, maybe that's why i'm fine with slow games and taking time to work towards the highest places.
Because they need something to complain about. Nothing more, nothing less.
There is no difference in any way between vet 16 and level 66. No difference and still people fail to see this.
YeOldeGamer wrote: »Because many people these days are lazy and self en titled. They feel they deserve maximum gains from minimum effort. If somthing doesn't suit them or isn't easily obtainable they QQ. Oh poor Me! Cater to ME! It's to hard for ME! Oh my oh my *sadface*. I blame the "no child left behind" generation.
Unfortunatly alot of us who have no problem with things the way they are and aren't afraid of a little "work" don't come here and voice their opinion too often. We are too busy enjoying a great game. Sadly the old saying is true. "The squeaky wheel gets the grease".
YeOldeGamer wrote: »Because many people these days are lazy and self en titled. They feel they deserve maximum gains from minimum effort. If somthing doesn't suit them or isn't easily obtainable they QQ. Oh poor Me! Cater to ME! It's to hard for ME! Oh my oh my *sadface*. I blame the "no child left behind" generation.
Unfortunatly alot of us who have no problem with things the way they are and aren't afraid of a little "work" don't come here and voice their opinion too often. We are too busy enjoying a great game. Sadly the old saying is true. "The squeaky wheel gets the grease".
Whatever mate, at one point in time people thought the world was flat. They weren't right.Pfff. The experience of earning Veteran ranks now is not anything like what it was at the start of the game, which is when the vast majority of people were complaining the most about them. VR1-VR10 was a sheer uphill task built on VP earned per rank and not linear XP as now. VP took far longer to earn, let alone that content to do it with was bugged out for weeks, (we couldn't even get INTO Caldwell's Gold for a time), mobs were not nerf-batted to faceroll easy yet (all the incessant griping waaaa waaaaa!!! VR zone mobs are too difficult!!!! made sure to change later...), etc.
Since that time, came the bump to VR12 with a switch from VP to XP to earn VR ranks more easily, and then the bump from VR12 to VR14 with another reduction to XP earned needed for the ranks, to now bump to VR16 with even LESS XP needed to get there. There were grind spots to crank all of that out in about half a day if one were so inclined, but those got shut down as soon as the devs found out about them, which of course led to more griping on the forums.
I would say all the legitimate reasons for complaining about VR have long since vanished from the game, save for the obvious tedium of slogging through factions some players simply may not wish to see. In the absence of sufficient content to provide a path with which to level from 0-66 without stepping into the other factions to accomplish it, this process of having to do Caldwell's will not change.
As for the current insistence VR is a problem, I'd say it's nothing but fashion that people come here and gripe about VR when you consider that it doesn't take any time at all to get it done now if you are playing the game even normally, let alone TRYING to grind anything like CPs on top of that.
AMadAussie wrote: »Whatever mate, at one point in time people thought the world was flat. They weren't right.Pfff. The experience of earning Veteran ranks now is not anything like what it was at the start of the game, which is when the vast majority of people were complaining the most about them. VR1-VR10 was a sheer uphill task built on VP earned per rank and not linear XP as now. VP took far longer to earn, let alone that content to do it with was bugged out for weeks, (we couldn't even get INTO Caldwell's Gold for a time), mobs were not nerf-batted to faceroll easy yet (all the incessant griping waaaa waaaaa!!! VR zone mobs are too difficult!!!! made sure to change later...), etc.
Since that time, came the bump to VR12 with a switch from VP to XP to earn VR ranks more easily, and then the bump from VR12 to VR14 with another reduction to XP earned needed for the ranks, to now bump to VR16 with even LESS XP needed to get there. There were grind spots to crank all of that out in about half a day if one were so inclined, but those got shut down as soon as the devs found out about them, which of course led to more griping on the forums.
I would say all the legitimate reasons for complaining about VR have long since vanished from the game, save for the obvious tedium of slogging through factions some players simply may not wish to see. In the absence of sufficient content to provide a path with which to level from 0-66 without stepping into the other factions to accomplish it, this process of having to do Caldwell's will not change.
As for the current insistence VR is a problem, I'd say it's nothing but fashion that people come here and gripe about VR when you consider that it doesn't take any time at all to get it done now if you are playing the game even normally, let alone TRYING to grind anything like CPs on top of that.
You're right, it is the same. People who thought it was flat were content to sit around and have those who thought it was round burnt at the stake for daring to think differently. Now we have you, who is willing to complain about others voicing their concern and persecute them for simply disagreeing with what you believe to be true.AMadAussie wrote: »Whatever mate, at one point in time people thought the world was flat. They weren't right.Pfff. The experience of earning Veteran ranks now is not anything like what it was at the start of the game, which is when the vast majority of people were complaining the most about them. VR1-VR10 was a sheer uphill task built on VP earned per rank and not linear XP as now. VP took far longer to earn, let alone that content to do it with was bugged out for weeks, (we couldn't even get INTO Caldwell's Gold for a time), mobs were not nerf-batted to faceroll easy yet (all the incessant griping waaaa waaaaa!!! VR zone mobs are too difficult!!!! made sure to change later...), etc.
Since that time, came the bump to VR12 with a switch from VP to XP to earn VR ranks more easily, and then the bump from VR12 to VR14 with another reduction to XP earned needed for the ranks, to now bump to VR16 with even LESS XP needed to get there. There were grind spots to crank all of that out in about half a day if one were so inclined, but those got shut down as soon as the devs found out about them, which of course led to more griping on the forums.
I would say all the legitimate reasons for complaining about VR have long since vanished from the game, save for the obvious tedium of slogging through factions some players simply may not wish to see. In the absence of sufficient content to provide a path with which to level from 0-66 without stepping into the other factions to accomplish it, this process of having to do Caldwell's will not change.
As for the current insistence VR is a problem, I'd say it's nothing but fashion that people come here and gripe about VR when you consider that it doesn't take any time at all to get it done now if you are playing the game even normally, let alone TRYING to grind anything like CPs on top of that.
Right. And they didn't find that out until they actually got off their lousy behinds and went to where it was said you could not go. It's the same here.