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PVP: Forward camps

MountainHound
MountainHound
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If the rumors are true and forward camps are coming back... I just don't get it.

I mean fine, if you can have an x on x on x where there is 200 people in one keep and frame rates and ping don't go to *** with people crashing out every 20 seconds, fine. But deep down I think the current lag needs dealing with before the introduction of these come back.

I believe when they were out before the lag was not bad but then a lot has changed since then... I hope you are not thinking:

Forward camp era = no lag
This era = lag

Fix: Lets bring back forward camps.

Discuss.
  • Divinius
    Divinius
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    First of all, could you cite the source of the rumor that forward camps are supposedly coming back? I've not heard anything about that...
  • Bashev
    Bashev
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    Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
    • Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
    • Refactoring Siege damage (again)
    • Removing alliance campaign restrictions on your account
    • Allowing you to unassign yourself with cooldowns
    • Redo'ing the guards at the Scroll gates and putting them on the ground
    • More things to spend your AP on and updating current sets to higher levels

    Most, if not all, of these changes should be in the next major update (barring issues with testing).

    We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
    Because I can!
  • MountainHound
    MountainHound
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    They should not even be on the discussion board until there is zero lag in prime time on Azura star (NA) - Fix the lag there and introduce what you want.
  • Divinius
    Divinius
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    Bashev wrote: »
    Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
    • Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
    • Refactoring Siege damage (again)
    • Removing alliance campaign restrictions on your account
    • Allowing you to unassign yourself with cooldowns
    • Redo'ing the guards at the Scroll gates and putting them on the ground
    • More things to spend your AP on and updating current sets to higher levels

    Most, if not all, of these changes should be in the next major update (barring issues with testing).

    We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.

    How the heck did I miss that one? Thanks!

    Sounds to me like if they do come back, they will be severely restricted. I've always felt that completely removing them entirely was a mistake. What they needed was a middle ground between what they were, and total complete removal. Maybe they'll get it right this time.
  • Sausage
    Sausage
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    I think the idea behind camps is that it creates lots more PVP-hotspots instead of zerging, I personally think, limit people's moving and add camps is great idea. Currently players just move from zerg to another zerg, way too easily, 1 sec and your attacked keep is full of enemies. This game is just becoming a freaking mess, as they stopped making Road Aheads, how the hell should we know what the plan is or direction of the game.

    Speaking of lag, just get rid off everything what causes lag, like dolmens, dungeons, wildlife etc. Transform Cyrodil into stand-alone F2P and get tons of players to support better servers.
    Edited by Sausage on November 18, 2015 1:21PM
  • Weberda
    Weberda
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    Wheeler has been talking about revamped FC's since the originals were taken out of the game months ago. Frankly I think it's just lip service to make it appear that they're actually working on Cyrodiil. After all this time it's darn near impossible to take it seriously along with most other generic statements about "improving performance in PvP". Most of us realize now that there is most likely zero chance they can do anything due to coding and hardware restrictions.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • uso245
    uso245
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    First thing is first, they did talk about reworking how FC works however PvP server performance takes priority over FC and this has been stated multiple times. Also when they finally do get introduced they are going to have a limited range where people within that range can spawn at them not having the entire map spawn and zerg rush a keep after like people did before.
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