You will need a very high crit chance values to make use of critical surge in PvP, as many people run impenetrable equip
You will need a very high crit chance values to make use of critical surge in PvP, as many people run impenetrable equip
Septimus_Magna wrote: »
Personally I think people overvalue surge, I find the heals very circumstantial - often too circumstantial.
Really? In PvE it's almost any DPS build has more then 40% crit chanse and indeed it's usually near 50% so you have every second hit healing in avarage that's with high stamina sorc armour (bound armament + thundering presence) gives sorcs very high survivability. And when you need garateed heal you always may use crit rush. And another point is 2% dmg surge provides when you have it on the bar.Personally I think people overvalue surge, I find the heals very circumstantial - often too circumstantial.
You mean situational? Yes, situational because Surge doesn't do much against single targets, .....
Without the high rate of critical strikes seen against mobs, using Critical Surge against a single target for healing is pretty pointless and that is where Rally would be a better choice.
dancing.in.the.webeb17_ESO wrote: »Really? In PvE it's almost any DPS build has more then 40% crit chanse and indeed it's usually near 50% so you have every second hit healing in avarage that's with high stamina sorc armour (bound armament + thundering presence) gives sorcs very high survivability. And when you need garateed heal you always may use crit rush. And another point is 2% dmg surge provides when you have it on the bar.
So PvE builds need surge only.
dancing.in.the.webeb17_ESO wrote: »Really? In PvE it's almost any DPS build has more then 40% crit chanse and indeed it's usually near 50% so you have every second hit healing in avarage that's with high stamina sorc armour (bound armament + thundering presence) gives sorcs very high survivability. And when you need garateed heal you always may use crit rush. And another point is 2% dmg surge provides when you have it on the bar.
So PvE builds need surge only.
You also do realize that Crit Surge's healing is based upon damage done, right? Which means that against mobs using Steel Tornado, your damage done will be much higher than against single targets... hence the reason Crit Surge is best against mobs IMO. Any healing is better than none, but Surge against single targets with 50% crit, you're only getting healing half the time and even then it's based on your damage output. Rally on the other hand is a constant healing that isn't affected because it isn't tied to crits or damage done, hence the reason it's better against single targets IMO.
dancing.in.the.webeb17_ESO wrote: »Seems like you do not understand the mechenics. Surge heal has cd, each hit of tornado has separatelly counted crit chance, so you can be healed only by one target hit anyway. So spamming tornado will heal you on cd, on single target attack you will crit aproximitelly 1/3 more rare (with 50%) but if you compare dmg from tornado one-target strike and from WB you will realize that overall healing will not be less.
dancing.in.the.webeb17_ESO wrote: »Seems like you do not understand the mechenics. Surge heal has cd, each hit of tornado has separatelly counted crit chance, so you can be healed only by one target hit anyway. So spamming tornado will heal you on cd, on single target attack you will crit aproximitelly 1/3 more rare (with 50%) but if you compare dmg from tornado one-target strike and from WB you will realize that overall healing will not be less.
Seems YOU don't understand... true you can be healed by only one target hit at a time... but you have more chances to hit a target critical more frequently with Steel Tornado in a mob than you do using Steel Tornado against a single target.
