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Do you think PvE players deserve access to alliance war skills?

  • GnGEmpire
    GnGEmpire
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    EDS604 wrote: »
    no, but i do think undaunted and alliance war should be accountwide. so people still have to do some work for it, but not forced to do it on multiple characters

    I like this suggestion!
    Casualty - small high end/end game PvE guild. Recruiting!
  • Aquanova
    Aquanova
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    I encourage ZOS to not be swayed by this poll and its supposed results but instead send an ingame mail to every player asking them what they feel as well. These forums DO NOT! represent the majority of player's. Only an unsilent minority. If we want to get real concensus then do it in game.
    NA/PC
  • gen_reynard2050
    gen_reynard2050
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    what-crazy-rabbit-emoticon.gif?1292793780 pve vs pvp...

    PVE....
    - monster sets ✔
    - master sets ✔
    - silver/gold keys ✔
    - undaunted skills ✔
    - alliance points ✘
    - pvp skills ✘

    PVP...
    - monster sets ✘
    - master sets ✘
    - silver/gold keys ✘
    - undaunted skills ✘
    - alliance points ✔
    - pvp skills ✔
    "What the lion cannot manage to do, the fox can".
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Baconfat79 wrote: »
    PvP players have to "grind" PvE content for certain skills too. It's fair. I actually like that system. It forces you to at least try out another aspect of the game, which you might otherwise ignore completely, and who knows...you might find that you enjoy it more than you thought you would.

    +1 This. I don't love PvP but I enjoy it more than I thought I would.
    EDS604 wrote: »
    no, but i do think undaunted and alliance war should be accountwide. so people still have to do some work for it, but not forced to do it on multiple characters

    I like this idea too!
    #proud2BAStarObsessedLoony
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  • Volkodav
    Volkodav
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    I wonder why PvPers are so stingy with Alliance war skills? Not wanting PvE players to be able to use them. You dont see PvE players saying that PvPers shouldnt have their skills,do ya? Just saying.
  • Vyle_Byte
    Vyle_Byte
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Aquanova wrote: »
    I encourage ZOS to not be swayed by this poll and its supposed results but instead send an ingame mail to every player asking them what they feel as well. These forums DO NOT! represent the majority of player's. Only an unsilent minority. If we want to get real concensus then do it in game.

    ZOS didn't ask and I'm pretty sure they don't care. Working as intended.
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Knootewoot
    Knootewoot
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    I am a PvP'er. I don't like to PvE. So do i then get a chance to get the PvE gear like Molag Kena from the veteran dungeons gold without PvE'ing? No, i didn't think so. I'd have to run dungeons for that.

    You want access to ALLIANCE WAR SKILLS, then join the ALLIANCE WAR

    geez

    Edit Geez
    Edited by Knootewoot on November 15, 2015 4:59PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Knootewoot
    Knootewoot
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Edit double
    Edited by Knootewoot on November 15, 2015 4:59PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Digerati
    Digerati
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    GnGEmpire wrote: »

    To you PvP players: when answering this poll, please be honest with yourselves and try and imagine first, what would you feel like if key abilities for many builds such as Vigor and Proximity Detonation would require you to grind mobs endlessly. Would you feel that it is just?

    PvP players ARE forced to grind mobs endlessly to progress.. On top of that, we're forced to QUEST.

    Make player kills worth about 3x the XP they're currently worth and our XP-rate will be almost where PvEers can casually get to... And then we'll also need more gear in our inbox.

    Remember when you couldn't even use the PvP speed buff outside of cyrodiil? Maybe we should go back to that?
  • Valen_Byte
    Valen_Byte
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    No, no participation trophy for you.

    WORK = REWARD

    Move along, nothing to see here....next entitlement poll please : )
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
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  • Skiserony
    Skiserony
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    PvPrs must do PvE all the time for good gear and leveling. The one and only thing a PvPr can't have without doing PvP are those skills, for the rest they can buy every single pvp thing.

    And it's not like it takes ridiculius long to get those skills.
  • Draxys
    Draxys
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    dude there's a ton of stuff in the game that makes you stronger but requires pve, not nearly as much stuff like that for pvp
    2013

    rip decibel
  • Jura23
    Jura23
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Draxys wrote: »
    dude there's a ton of stuff in the game that makes you stronger but requires pve, not nearly as much stuff like that for pvp

    It doesn't even force you to fight. You can just run around healing others or stand in the keep and read books while it's ua.
    Georgion - Bosmer/Templar - PC/EU
  • CyrusArya
    CyrusArya
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    PvP players must PvE for a competitive edge in PvP. Why shouldn't PvE players have to do the same? Why should there be no rewards exclusive to PvP just because some people don't wanna PvP? Accept that both parts of the game are equal and both deserve exclusive rewards. If you don't wanna PvP, learn to live without the benefits dedicated PvP offers. If you want those benefits, then do PvP- just as how PvP players who wants PvE benefits are forced to do something they might not enjoy. Very simple.

    No ones forcing you to do anything. But my final stance is there needs to be some benefit and reward exclusive to playing PvP.
    Edited by CyrusArya on November 15, 2015 5:37PM
    A R Y A
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  • Tryxus
    Tryxus
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    This thread is just a cry for free stuff without having to do anything for it

    Instead of going to Cyro and work hard to earn the Alliance War skills
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Lenikus
    Lenikus
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    That's one biased poll that backfired beautifully lol
    ... Mai cave. >:3
  • Xendyn
    Xendyn
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    I wonder why PvPers are so stingy with Alliance war skills? Not wanting PvE players to be able to use them. You dont see PvE players saying that PvPers shouldnt have their skills,do ya? Just saying.

    It's not about being able to use them. It's about having to pvp to earn them same as pvpers do for all the pve skills + passives+ monster sets + gear.

    So yeh, what's good for the goose...
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Eocosa
    Eocosa
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Personally I do not think PvP skills should be gained without doing the content just as I think certain PvE skills should not be gained without doing its content (undaunted for example).

    This game has several different facets of gameplay to enjoy and participate in if you want the rewards to go along with it. You want to craft the best gear? Level crafting. You want to get Vigor and other skills, head to Cyrodil.

    You CAN level up your alliance rank doing essentially "pve" things without engaging IN pvp if for some reason you are unable to really join the large fights (older computer that can't handle it or whatever) by doing scouting missions and I do believe that should continue to be an option, albeit a VERY grindy/slow option for those whose systems may be unable to handle it because there is still the chance of engaging in the specific content for the rewards (you are still at risk of being killed, you are exploring the PvP lake, etc).

    I am, admittedly, really opinionated in this regard because I have seen in numerous other games groups doing specific content wanting EVERYTHING accessible to them for their own thing, and that often leads to problems of people complaining of nothing to do as they burn through what they know sooo fast and then demand more of what they have. This way you have to reach outside your comfort zone a little to get some of the perks and you can either find something new you love doing or you can simply set your eye on the prize and just get it done and never do it again, but at least you earned it.

    That's my opinion on the matter at least.
  • Personofsecrets
    Personofsecrets
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    I like how this turned into a thread about how PVP players don't like getting undaunted stuff.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    PvE player who occasionally dabbles in PvP and the answer is still no.

    It's just a bad idea. There are certain rewards for doing different things in the game. Vet dungeon monster sets, trial gear, IC stuff, and PvP gears / skill line. Each has a place and purpose.

    Still haven't unlocked vigor, but looking forward to earnings it.
  • Personofsecrets
    Personofsecrets
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    Tryxus wrote: »
    This thread is just a cry for free stuff without having to do anything for it

    Instead of going to Cyro and work hard to earn the Alliance War skills

    There isn't a whole lot of working hard for AP. It is always abusing tics, playing in a group that has a chance of lag killing other zergs, wall repair, or rapid regeneration spam. All of Cyrodiil is pretty crappy.
    Edited by Personofsecrets on November 15, 2015 5:38PM
  • Jura23
    Jura23
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    PvE player who occasionally dabbles in PvP and the answer is still no.

    It's just a bad idea. There are certain rewards for doing different things in the game. Vet dungeon monster sets, trial gear, IC stuff, and PvP gears / skill line. Each has a place and purpose.

    Still haven't unlocked vigor, but looking forward to earnings it.

    I'm about 80k AP away from doing so.
    Georgion - Bosmer/Templar - PC/EU
  • Tryxus
    Tryxus
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Tryxus wrote: »
    This thread is just a cry for free stuff without having to do anything for it

    Instead of going to Cyro and work hard to earn the Alliance War skills

    There isn't a whole lot of working hard for AP. It is always abusing tics, playing in a group that has a chance of lag killing other zergs, wall repair, or rapid regeneration spam. All of Cyrodiil is pretty crappy.

    Same thing again:

    Some ppl don't like repeating the same dungeons over and over again for the Undaunted Skills or Passives, or going around stealing things to lvl their Legerdemain, or like you don't like to go through the "crappy PvP".

    But you can't deny, if you work for it, then you've truly earned the skills. They're not a privilege, they're a right once you've earned that right at least.

    Just like I explained in my Metaphor: don't go asking daddy to buy you a smartphone (asking ZOS to allow Alliance War skills to be gained through PvE)

    It may be crap to you, but in the end you'll enjoy the rewards
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Personofsecrets
    Personofsecrets
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    Eocosa wrote: »
    Personally I do not think PvP skills should be gained without doing the content just as I think certain PvE skills should not be gained without doing its content (undaunted for example).

    This game has several different facets of gameplay to enjoy and participate in if you want the rewards to go along with it. You want to craft the best gear? Level crafting. You want to get Vigor and other skills, head to Cyrodil.

    You CAN level up your alliance rank doing essentially "pve" things without engaging IN pvp if for some reason you are unable to really join the large fights (older computer that can't handle it or whatever) by doing scouting missions and I do believe that should continue to be an option, albeit a VERY grindy/slow option for those whose systems may be unable to handle it because there is still the chance of engaging in the specific content for the rewards (you are still at risk of being killed, you are exploring the PvP lake, etc).

    I am, admittedly, really opinionated in this regard because I have seen in numerous other games groups doing specific content wanting EVERYTHING accessible to them for their own thing, and that often leads to problems of people complaining of nothing to do as they burn through what they know sooo fast and then demand more of what they have. This way you have to reach outside your comfort zone a little to get some of the perks and you can either find something new you love doing or you can simply set your eye on the prize and just get it done and never do it again, but at least you earned it.

    That's my opinion on the matter at least.

    The only way I was able to get my alliance rank up was by joining a PVP guild. I tried and tried without a PVP guild, but couldn't. I got what I wanted, it sucked, and I left, but only after doing dedicated PVP.

    I recently have started to try again and I don't get why people want to be in Cyrodiil. I was spoiled by being a solo-player in Chillrend, but not that option is gone and I have tried being part of a guild again, I realize the lag in high pop servers really is as bad as people make it out to be and the whole group hated it.

    I will propose this idea again. Everyone that doesn't like to do PVE or PVP isn't forced to participate in them. Give other objectives that players can accomplish while in their preferred way of playing which will level up the skill that they normally hate to get. It makes no sense for everyone to want to force everyone else to do things which they hate just out of spite or just because of an imaginary notion about how important "working" towards things is.
  • Personofsecrets
    Personofsecrets
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    Tryxus wrote: »
    Tryxus wrote: »
    This thread is just a cry for free stuff without having to do anything for it

    Instead of going to Cyro and work hard to earn the Alliance War skills

    There isn't a whole lot of working hard for AP. It is always abusing tics, playing in a group that has a chance of lag killing other zergs, wall repair, or rapid regeneration spam. All of Cyrodiil is pretty crappy.

    Same thing again:

    Some ppl don't like repeating the same dungeons over and over again for the Undaunted Skills or Passives, or going around stealing things to lvl their Legerdemain, or like you don't like to go through the "crappy PvP".

    But you can't deny, if you work for it, then you've truly earned the skills. They're not a privilege, they're a right once you've earned that right at least.

    Just like I explained in my Metaphor: don't go asking daddy to buy you a smartphone (asking ZOS to allow Alliance War skills to be gained through PvE)

    It may be crap to you, but in the end you'll enjoy the rewards

    I don't care about the Undaunted or what PVP players have to do. It doesn't matter. I offer all undaunted skills, motifs, helmets, and shoulders on a silver platter for free. Stop vindictively punishing PVE players for something that they have no control over.

    And yes, I can deny that 'working for things' equates to 'earning things.' Let's suppose that I don't go that route (which I could because it is just an imaginary notion), then I could argue that I am working right now by writing these responses and that if I work hard enough, then I may earn the things that I am calling for, for all PVE players, by moving the developers into action. How is that for "working" and earning something. As if any of this game represents work to begin with is beyond belief.

  • acw37162
    acw37162
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    certain skills have become staples of PVE builds.

    Create comparable skills in other trees, give access to PVP skills, or only allow access to Assult and support skills while in Cyrodil or IC.
  • Xendyn
    Xendyn
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    No - PvE players must be forced to PvP if they wish to gain access to those skills

    I will propose this idea again. Everyone that doesn't like to do PVE or PVP isn't forced to participate in them. Give other objectives that players can accomplish while in their preferred way of playing which will level up the skill that they normally hate to get. It makes no sense for everyone ZOS to want to force everyone else to do things which they hate just out of spite or just because of an imaginary notion about how important "working" towards things is.

    Fixed that for you.
    Because ultimately it's ZOS' game design and they're the ones that set us all up for this.
    If they fixed it so all could be equal and get what they want while actually "playing the way you want" I'd be all for it.

    Don't see it happening tho, so until then, it is what it is.



    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Lenikus
    Lenikus
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Tryxus wrote: »
    Stuff
    I offer all undaunted skills, motifs, helmets, and shoulders on a silver platter for free. Stop vindictively punishing PVE players for something that they have no control over.

    You can't offer s(*) :3
    It's Zen's job to do that.

    And they will not, because PvP players Have to work their asses off to get it.
    And guess what? So should PvE players work their asses off to get it. I did.
    I'm a freaking roleplayer and i did Both PvE and PvP for the sake of a fancy title and pretty skills. Freaking GET OVER IT...

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_Alex on November 15, 2015 7:23PM
    ... Mai cave. >:3
  • Personofsecrets
    Personofsecrets
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    Yes - I think PvE players should have some way of getting access to these skills without having to PvP endlessly
    Xendyn wrote: »

    I will propose this idea again. Everyone that doesn't like to do PVE or PVP isn't forced to participate in them. Give other objectives that players can accomplish while in their preferred way of playing which will level up the skill that they normally hate to get. It makes no sense for everyone ZOS to want to force everyone else to do things which they hate just out of spite or just because of an imaginary notion about how important "working" towards things is.

    Fixed that for you.
    Because ultimately it's ZOS' game design and they're the ones that set us all up for this.
    If they fixed it so all could be equal and get what they want while actually "playing the way you want" I'd be all for it.

    Don't see it happening tho, so until then, it is what it is.



    There has already been a nerf to the AP cost of getting alliance skills and a buff to the drop rate in shoulders. We can get more, but can't continue to spite each other. Please do not misquote me. This is first about players working together and not what ZOS has chosen to do.
    Edited by Personofsecrets on November 15, 2015 6:04PM
  • Tryxus
    Tryxus
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    No - PvE players must be forced to PvP if they wish to gain access to those skills
    Tryxus wrote: »
    Tryxus wrote: »
    This thread is just a cry for free stuff without having to do anything for it

    Instead of going to Cyro and work hard to earn the Alliance War skills

    There isn't a whole lot of working hard for AP. It is always abusing tics, playing in a group that has a chance of lag killing other zergs, wall repair, or rapid regeneration spam. All of Cyrodiil is pretty crappy.

    Same thing again:

    Some ppl don't like repeating the same dungeons over and over again for the Undaunted Skills or Passives, or going around stealing things to lvl their Legerdemain, or like you don't like to go through the "crappy PvP".

    But you can't deny, if you work for it, then you've truly earned the skills. They're not a privilege, they're a right once you've earned that right at least.

    Just like I explained in my Metaphor: don't go asking daddy to buy you a smartphone (asking ZOS to allow Alliance War skills to be gained through PvE)

    It may be crap to you, but in the end you'll enjoy the rewards

    I don't care about the Undaunted or what PVP players have to do. It doesn't matter. I offer all undaunted skills, motifs, helmets, and shoulders on a silver platter for free. Stop vindictively punishing PVE players for something that they have no control over.

    And yes, I can deny that 'working for things' equates to 'earning things.' Let's suppose that I don't go that route (which I could because it is just an imaginary notion), then I could argue that I am working right now by writing these responses and that if I work hard enough, then I may earn the things that I am calling for, for all PVE players, by moving the developers into action. How is that for "working" and earning something. As if any of this game represents work to begin with is beyond belief.

    1. I never once said anything about PvP players, I was talking about players in general
    2. How exactly are PvE players punished? By simply PvEing they can lvl up all of their skills except for 2: the Alliance War skills. They can get all of the gear they want, farm anything they like, do whatever dungeon they feel like... So where's the punishment? 2 Skill lines that contain inferior skills compared to the Class/Weapon/Guild skills. PvP skills can be used anywhere, but they shine in Cyrodiil since there are better alternatives to PvE play.
    3. Working by writing responses? Sounds like begging to me. Again, same as asking for free stuff from ZOS (smartphone metaphore, yeah, I'm rubbing it in now :p )
    4. "As if any of this game represents work to begin with is beyond belief." -> So you want everything unlocked from the start? Every Skill at 50, every morph available at rank 4 from the beginning,... Ever hear of the Chinese saying: A thousand mile journey begins with a single step? In a game, you're supposed to progress, especially in an RPG like this one.

    All in all, there's no reason to simply give PvE players the skills from the Alliance War skill lines, or any alternatives for that matter. It would also break immersion a bit, because how can you earn "War" skills without going to War?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
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