Hi, can you confirm exactly what error message it shows? Is this all the time, or after a period of play. Is it at quieter time as well as peak times on server?Hi,
I've seen multiple threads on issues similar to these. I'm using a macbook pro retina displaym turned all the graphics to minimum resolution, tried repairing the client, but the error keeps happening...it's so frustrating! please help?
Like I said, using a way shrine or loading a new location is most likely just taking it over the 4GB 32-bit limit (bit lower in practice)
Yep. The Mac & PC clients are 32-bit processes. Hence the 4GB limit. 64-bit client is planned at some point.Like I said, using a way shrine or loading a new location is most likely just taking it over the 4GB 32-bit limit (bit lower in practice)
To be clear, is the client 32-bit only? This is running on a 64-bit system, with 2.5X more memory than 4GB.
Lines that involve a lot of loading screens (like those "kill some bad dudes in somebody else's dream sequence") seem to really make this show up. Quite often you will crash straight out of the game when it tries to return you to the normal zone.
Yep, memory crash. All Apple reports are the same so far.Here is an abbreviated (it goes on for pages) crash report like are being sent to apple when the client crashes.
---snip--
Application Specific Information:
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
abort() called