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What skill line do you hope to see most?

NecrosIX
NecrosIX
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Edited by NecrosIX on November 14, 2015 7:31AM

What skill line do you hope to see most? 42 votes

One handed (good balance between offense and defense)
4%
emeraldbayZourem 2 votes
Hand to hand (offense with cc, think wuxi finger hold)
11%
CouslyAsysRobo_HoboTheBigOBobDiozaels 5 votes
Alteration (tanky spells, with melee staff?)
9%
b92303008rwb17_ESOAoife32001runagateGruntz_II 4 votes
Conjuration (necromancy and bound weapons!)
33%
ThatNeonZebraAgainSpringt-Über-ZwergeGaldorPelias.stormneb18_ESOdRudEsadownikLevo18FlyingApronTylersohDannyLV702AconightNecrosIXpinghuuTyrion87 14 votes
Illusion (hmmmm......)
19%
muffins89TryxusArtheironZioGioaidenmooredemustacioDhuBleiddSpoonclay 8 votes
Crossbow (shorter range but higher DMG than bow)
11%
Nhs1982rwb17_ESOVolkodavFasold666CirithValariamrdankles 5 votes
One hand and orb (mee
9%
TheShadowScoutJoshenRebornSadetiusllllADBllll 4 votes
  • Volkodav
    Volkodav
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    Crossbow (shorter range but higher DMG than bow)
    I can see that I voted the way tons of others have,even though I seem to be the only one to post.I LOVE Ctossbows,and want them badly.They were in Morrowind,so why not in ESO?
    (oh,and I dont consider the skill"Silver Bolts" to be a crossbow.It's a wrist rocket bow type.)
    Edited by Volkodav on November 14, 2015 7:35AM
  • Jura23
    Jura23
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    Beastmaster.
    Georgion - Bosmer/Templar - PC/EU
  • MrDerrikk
    MrDerrikk
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    DW magic weapons that do as much damage as 2h and DW. No more having to use melee to get spell power!
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • runagate
    runagate
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    Alteration (tanky spells, with melee staff?)
    I once played Unarmed as my main in Asheron's Call, with a permared Pvping Thrown Weapons toon as well (the most gimped class in any MMORPG ever - I literally had the only high level toon of that class). Ah, sweet memories of gimps endlessly grinding.
  • dsalter
    dsalter
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    technically staff tanking is there as frost, tho needs some work, the passive is to weak and how low chance the elemental probs are is just bad
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Diozaels
    Diozaels
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    Hand to hand (offense with cc, think wuxi finger hold)
    I want wrecking blow to be a hand to hand move, so I can go out in cyrodiil dressed like a boxer!

    If not I could settle for a pet taming tree ^^
  • Cously
    Cously
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    Hand to hand (offense with cc, think wuxi finger hold)
    https://www.youtube.com/watch?v=uhBiNx749Zw
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I'd like to see a sword + staff skill line as I like to support my group while fighting next to them. My dual wield magicka Templar is allready pretty close to that, but I'd prefer to have a staff in one of my hands.
  • GaldorP
    GaldorP
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    Conjuration (necromancy and bound weapons!)
    I would love to see something like this:

    Bard Skill Line

    - Player characters can learn many new songs now which they can perform on the lute, flute, and drum.
    - You can choose which song you would like your character to perform now of all the songs that your characters knows for a specific instrument when using the /lute, /flute, or /drum emote. Each character will already know by default all the songs that have been in the game since launch.
    - When players near a character that is performing a song (by using the /flute, /lute, or /drum emote) use other emotes (song performances excluded), the player performing the song will gain a small amount of experience in the Bard skill line and a small amount of gold at the end of the song performance. Each player character can only grant the performer a small performance reward once per hour.

    - Two new items have been introduced to the world of Tamriel: Practice Sheets and Music Sheets. They can be found in all types of containers, as part of the loot from humanoid enemies, in treasure chests, heavy sacks, and in wet gunny sacks aquired from fishing.
    • Practice Sheets allow player characters to gain experience in the Bard skill line. Using a practice sheet starts a minigame in which the player must correctly repeat a number of notes. The higher the player character's rank in the Bard skill line the more difficult the minigame gets. A practice sheet is only destroyed once the player has successfully completed the minigame and gained experience in the Bard skill line.
    • Music Sheets allow players to learn new songs that they can perform when using an instrument emote. Music Sheets come in various complexity levels. A new passive skill "Musical Knowledge" allows player characters to learn songs from Music Sheets of higher complexity levels.

    - Some new songs can also be learned by talking to specific NPCs all over Tamriel.

    - The Bard skill line is automatically aquired the first time a character uses a practice sheet or learns a new song from an NPC. The first level of the Musical Knowledge passive skill is free and doesn't require a skill point.

    Bardic Passive Skills:

    - Musical Knowledge: increases the complexity level of Music Sheets the character can use to learn new songs (complexity level: 1/2/3/4/5/6; the first level of this skill is free and automatically aquired when the character gains access to the Bard skill line).
    - Bardic Efficiency: reduces the resource cost of all Combat Songs by 5/10/15%.
    - Perfomance Artist: increases the amount of gold aquired when other players applaud your performances by 100/200/300%.
    - Bardic Endurance: increases the duration of all Combat Songs and War Chant by 10/20%.

    Bardic Active Skills: Combat Songs that can be used to buff all nearby allies for 23 seconds (skills cost a lot of resources to use; each one has a Magicka and a Stamina morph; the non-morphed versions of all Combat Songs are Magicka based). Each rank in a skill increases the duration of its buffs by 1 second which equals a maximum duration of 30 seconds at morphed rank 4 (+ up to 20% more with the passive Bardic Endurance).

    - Song of Defiance: Grants up to 12 nearby allies the Minor Ward (increased Spell Resistance) and Minor Resolve (increased Armor) buffs for 23 seconds (costs 12,000 Magicka to use).
    • Morph 1: Additionally grants Major Ward.
    • Morph 2: Additionally grants Major Resolve and costs 12,000 Stamina to use instead of 12,000 Magicka.
    - Song of the Hunter: Grants up to 12 nearby allies the Minor Prophecy (increased Spell Critical) and Minor Savagery (increased Weapon Critical) buffs for 23 seconds (costs 12,000 Magicka to use).
    • Morph 1: Additionally grants Major Prophecy.
    • Morph 2: Additionally grants Major Savagery and costs 12,000 Stamina to use instead of 12,000 Magicka.
    - Song of the Warrior: Grants up to 12 nearby allies the Minor Sorcery (increased Spell Damage) and Minor Brutality (increased Weapon Damage) buffs for 23 seconds (costs 12,000 Magicka to use).
    • Morph 1: Additionally grants Major Sorcery.
    • Morph 2: Additionally grants Major Brutality and costs 12,000 Stamina to use instead of 12,000 Magicka.
    - Song of Renewal: Grants up to 12 nearby allies the Minor Intellect (increased Magicka Recovery), Minor Fortitude (increased Health Recovery), and Minor Endurance (increased Stamina Recovery) buffs for 23 seconds (costs 12,000 Magicka to use).
    • Morph 1: Additionally grants Major Intellect.
    • Morph 2: Additionally grants Major Endurance and costs 12,000 Stamina to use instead of 12,000 Magicka.
    - Charm: Disorients an enemy for 6.5 seconds. 20 meters range. Costs 4,000 Magicka to use. +0.5 seconds duration per rank. Skill is not affected by Bardic Endurance or Efficiency.
    • Morph 1: The target is also affected by Minor Mangle (-10% Max Health).
    • Morph 2: The target is also affected by Major Defile (Healing taken reduced by 40%). The morph costs 4,000 Stamina to use instead of 4,000 Magicka.

    Bardic Ultimate:

    - War Chant: Grants up to 12 nearby allies the Minor Heroism (increased Ultimate Gain), Minor Force (increased Critical Damage), and Minor Protection (reduced damage taken) buffs for 16.5 seconds or for as long as the Bard keeps performing the Chant. The Bard suffers from a reduced Movement Speed and cannot perform any other action while performing the Chant. It will end immediately when the Bard is interrupted. Allies need to stay near the Bard during the Chant to benefit from the buffs. The Ultimate costs 500 Ultimate to use. Each rank in the skill increases the duration of the buffs by 0.5 seconds which equals a maximum duration of 20 seconds at morphed rank 4 (+ up to 20% more with the passive Bardic Endurance).
    • Morph 1: Additionally grants Major Heroism.
    • Morph 2: Additionally grants Major Force.
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