zerosingularity wrote: »It's not a memory leak though. I did some digging on the subject (intermittent FPS drop to 10fps) and there was no indication of a memory leak when and while it happens.
Today I fully monitored both CPU and GPU and I agree it does not seem to be a memory leak.
Upon onset of symptoms system memory was at 8gb/16gb, CPU was never past around 50% on all cores, GPU never went past 75%, although GPU memory was always at 1900-2000/2048. This was always at that number though even at play start, so I think the game just uses a lot of video memory all the time.
Correct me if I am wrong, but doesn't ESO allocate a certain amount of memory(for the CPU) upon initializing and never increase beyond this amount? If this is the case, then when the memory is filled from all kinds of particles and effects, it would need to flush, but is having trouble doing so. Since the allocated memory is full, the CPU has trouble getting the data needed for processing and sending to the GPU, thus causing the FPS to crash. Zoning would force the memory to empty in order to load in a new zone, which is why things magically get better when people zone or re-log.
This is my speculation, but wouldn't surprise me if some of it is spot on or flat out wrong.
Khaos_Bane wrote: »zerosingularity wrote: »It's not a memory leak though. I did some digging on the subject (intermittent FPS drop to 10fps) and there was no indication of a memory leak when and while it happens.
Today I fully monitored both CPU and GPU and I agree it does not seem to be a memory leak.
Upon onset of symptoms system memory was at 8gb/16gb, CPU was never past around 50% on all cores, GPU never went past 75%, although GPU memory was always at 1900-2000/2048. This was always at that number though even at play start, so I think the game just uses a lot of video memory all the time.
Correct me if I am wrong, but doesn't ESO allocate a certain amount of memory(for the CPU) upon initializing and never increase beyond this amount? If this is the case, then when the memory is filled from all kinds of particles and effects, it would need to flush, but is having trouble doing so. Since the allocated memory is full, the CPU has trouble getting the data needed for processing and sending to the GPU, thus causing the FPS to crash. Zoning would force the memory to empty in order to load in a new zone, which is why things magically get better when people zone or re-log.
This is my speculation, but wouldn't surprise me if some of it is spot on or flat out wrong.
I believe you are thinking of the addons take a fixed amount of memory. Need more flushing of all the particles !
