So a few months back i was asked by a close friend to play and do a write up on the Elder Scrolls Online for his magazine. Something he gets me to do when the work load gets a bit swamped for his team. Some of you may or may not recognize the name Amica as the author for reviews in previous games like: Age Of Conan, War Hammer, Rift and Guild Wars 2.
Even if you don't know the name i still need your help as i'm caught between a rock and a hard place at the moment. I need both, sides of the story when it comes to the Elder Scrolls Online to make a fair and accurate write up. Put in your two cents ... likes and dislikes. What you agree with and disagree with.
Many thanks Amica....
"Draft"
Greetings fellow gamer's,
To play or Not to play Elder Scrolls Online.
I have been playing ESO for awhile now, and have even run through the latest DLC Orsinium that takes you into the world of the orcs. To date my emotions have been mixed with this game.
So much potential yet so much disappointment:
Not including the balance issues or deaths from random fall damage when players hit you during PVP.
The combat animation canceling that lets you fire off a plethora of ability's in seconds when using any standard macro.
Armour sets that are completely ridiculous both in looks and stats.
Game patches that create more bugs than fixes, for example. Player grey bar during combat, so ability's will not fire. The Inability to get through keep doors in pvp unless you go to the store and preview a costume and spin your character around.
Alternatively the dreaded pvp zergs *Shudders* we all saw it in GW2 and have our own gripes or positive comments on the matter. But something we can all agree on. Is the lag the servers go through during peek play times and Elder Scrolls Online is no exception and has been battling this issue for some time. At times namely the weekends when a beer and some pvp is a sure fire way to round off the week. It becomes so bad, that even with a good computer it's not worth playing and you find yourself out mowing the lawn. Or actually not making yourself scarce when the wife ropes you into some random task.
Lets talk the PVE content, now as most will know that is a dirty word to me "PVE". After games like "Unleash The Fury" Which was PVP only. I reluctantly do Pve content to get to the level cap or to obtain an item i require from dungeons etc. And it has to be a really really really really good item for me to go through the torture. But i found myself at first glance saying "you know what, this game might actually draw me into the Pve aspect for a change.... oh how wrong i was. The painfully repetitive delves that have you going left the entire time as if one leg is shorter than the other, got old after the first zone.
The story main story line was good and they did nail the build up to the final boss. But once again i was disappointed when simply strafing left or right for the whole fight saw you easily down the boss with little too no effort.
Then came the EPIC loot, after hours of game play your story came to a close... for a "BLUE" item (Since been changed to a equally useless purple item) that you vendor or broke down for resources to craft better gear. Yes Elder Scrolls Online is not the only MMO that has almost made us grown men and women cry with the end game loot items and im sure it will not be the last.
Zenimax, DO have one thing going for them. Amazing zone designers that really make the world look nice visually. Exploring is something that just happens naturally during your course of leveling. I often found myself having to back track after a "hey whats that down their and over their" Detour.
The dreaded Vet levels...
Once you do your first character you really never ever want to lvl a toon again. Each veteran level requires the almost complete completion of an entire zone to go up just one level in advancement. Which means more delves, Run left, grab the sky shard (3 sky shards to obtain a skill point to spend on ability advancement) Kill the boss and leave through the same door you came in. Yes repetitive is an understatement, But for your first character its not so bad if you have some tunes playing a fridge full of beer and or some friends to just pug along with.
Game patches:
Zenimax falls VERY short on fixes. Now i'm not too sure what is worst a company that just does not fix something that is broken or one that puts in a fix that comes with a multitude of new bugs and exploits. Zenimax to date has been my 20 years of gaming winner when it come too putting in a patch that makes class "A" under powered and Class "B" OP. meaning entire new builds that often destroy your play style just to remain competitive.
Final thoughts.
Its worth a shot to anyone that loves repetitive pve content or likes spending 180 days leveling a mount .... per character you have. yes every new character the mounts needs to be leveled again, meaning your small group will get half way across the map leaving you painfully trailing behind to the point fights are often over by the time you get to there location. But alas you can pay $150 to buy the mount upgrades in the store.
So for elder Scrolls Online i give Stars out of 5 for the game .... A dismal 1 star and that is just for the pretty zones.
Uneed2Stop wrote: »So a few months back i was asked by a close friend to play and do a write up on the Elder Scrolls Online for his magazine. Something he gets me to do when the work load gets a bit swamped for his team. Some of you may or may not recognize the name Amica as the author for reviews in previous games like: Age Of Conan, War Hammer, Rift and Guild Wars 2.
Even if you don't know the name i still need your help as i'm caught between a rock and a hard place at the moment. I need both, sides of the story when it comes to the Elder Scrolls Online to make a fair and accurate write up. Put in your two cents ... likes and dislikes. What you agree with and disagree with.
Many thanks Amica....
"Draft"
Greetings fellow gamer's,
To play or Not to play Elder Scrolls Online.
I have been playing ESO for awhile now, and have even run through the latest DLC Orsinium that takes you into the world of the orcs. To date my emotions have been mixed with this game.
So much potential yet so much disappointment:
Not including the balance issues or deaths from random fall damage when players hit you during PVP.
The combat animation canceling that lets you fire off a plethora of ability's in seconds when using any standard macro.
Armour sets that are completely ridiculous both in looks and stats.
Game patches that create more bugs than fixes, for example. Player grey bar during combat, so ability's will not fire. The Inability to get through keep doors in pvp unless you go to the store and preview a costume and spin your character around.
Alternatively the dreaded pvp zergs *Shudders* we all saw it in GW2 and have our own gripes or positive comments on the matter. But something we can all agree on. Is the lag the servers go through during peek play times and Elder Scrolls Online is no exception and has been battling this issue for some time. At times namely the weekends when a beer and some pvp is a sure fire way to round off the week. It becomes so bad, that even with a good computer it's not worth playing and you find yourself out mowing the lawn. Or actually not making yourself scarce when the wife ropes you into some random task.
Lets talk the PVE content, now as most will know that is a dirty word to me "PVE". After games like "Unleash The Fury" Which was PVP only. I reluctantly do Pve content to get to the level cap or to obtain an item i require from dungeons etc. And it has to be a really really really really good item for me to go through the torture. But i found myself at first glance saying "you know what, this game might actually draw me into the Pve aspect for a change.... oh how wrong i was. The painfully repetitive delves that have you going left the entire time as if one leg is shorter than the other, got old after the first zone.
The story main story line was good and they did nail the build up to the final boss. But once again i was disappointed when simply strafing left or right for the whole fight saw you easily down the boss with little too no effort.
Then came the EPIC loot, after hours of game play your story came to a close... for a "BLUE" item (Since been changed to a equally useless purple item) that you vendor or broke down for resources to craft better gear. Yes Elder Scrolls Online is not the only MMO that has almost made us grown men and women cry with the end game loot items and im sure it will not be the last.
Zenimax, DO have one thing going for them. Amazing zone designers that really make the world look nice visually. Exploring is something that just happens naturally during your course of leveling. I often found myself having to back track after a "hey whats that down their and over their" Detour.
The dreaded Vet levels...
Once you do your first character you really never ever want to lvl a toon again. Each veteran level requires the almost complete completion of an entire zone to go up just one level in advancement. Which means more delves, Run left, grab the sky shard (3 sky shards to obtain a skill point to spend on ability advancement) Kill the boss and leave through the same door you came in. Yes repetitive is an understatement, But for your first character its not so bad if you have some tunes playing a fridge full of beer and or some friends to just pug along with.
Game patches:
Zenimax falls VERY short on fixes. Now i'm not too sure what is worst a company that just does not fix something that is broken or one that puts in a fix that comes with a multitude of new bugs and exploits. Zenimax to date has been my 20 years of gaming winner when it come too putting in a patch that makes class "A" under powered and Class "B" OP. meaning entire new builds that often destroy your play style just to remain competitive.
Final thoughts.
Its worth a shot to anyone that loves repetitive pve content or likes spending 180 days leveling a mount .... per character you have. yes every new character the mounts needs to be leveled again, meaning your small group will get half way across the map leaving you painfully trailing behind to the point fights are often over by the time you get to there location. But alas you can pay $150 to buy the mount upgrades in the store.
So for elder Scrolls Online i give Stars out of 5 for the game .... A dismal 1 star and that is just for the pretty zones.
Duuude i hate ESO reviews. All of them that ive watched just talk *** about the game and they dont make a clear mention of the MAGIC of the game. The wonderful aspects. All i hear is negative.
So a few months back i was asked by a close friend to play and do a write up on the Elder Scrolls Online for his magazine. Something he gets me to do when the work load gets a bit swamped for his team. Some of you may or may not recognize the name Amica as the author for reviews in previous games like: Age Of Conan, War Hammer, Rift and Guild Wars 2.
Even if you don't know the name i still need your help as i'm caught between a rock and a hard place at the moment. I need both, sides of the story when it comes to the Elder Scrolls Online to make a fair and accurate write up. Put in your two cents ... likes and dislikes. What you agree with and disagree with.
Many thanks Amica....
"Draft"
Greetings fellow gamer's,
To play or Not to play Elder Scrolls Online.
I have been playing ESO for awhile now, and have even run through the latest DLC Orsinium that takes you into the world of the orcs. To date my emotions have been mixed with this game.
So much potential yet so much disappointment:
Not including the balance issues or deaths from random fall damage when players hit you during PVP.
The combat animation canceling that lets you fire off a plethora of ability's in seconds when using any standard macro.
Armour sets that are completely ridiculous both in looks and stats.
Game patches that create more bugs than fixes, for example. Player grey bar during combat, so ability's will not fire. The Inability to get through keep doors in pvp unless you go to the store and preview a costume and spin your character around.
Alternatively the dreaded pvp zergs *Shudders* we all saw it in GW2 and have our own gripes or positive comments on the matter. But something we can all agree on. Is the lag the servers go through during peek play times and Elder Scrolls Online is no exception and has been battling this issue for some time. At times namely the weekends when a beer and some pvp is a sure fire way to round off the week. It becomes so bad, that even with a good computer it's not worth playing and you find yourself out mowing the lawn. Or actually not making yourself scarce when the wife ropes you into some random task.
Lets talk the PVE content, now as most will know that is a dirty word to me "PVE". After games like "Unleash The Fury" Which was PVP only. I reluctantly do Pve content to get to the level cap or to obtain an item i require from dungeons etc. And it has to be a really really really really good item for me to go through the torture. But i found myself at first glance saying "you know what, this game might actually draw me into the Pve aspect for a change.... oh how wrong i was. The painfully repetitive delves that have you going left the entire time as if one leg is shorter than the other, got old after the first zone.
The story main story line was good and they did nail the build up to the final boss. But once again i was disappointed when simply strafing left or right for the whole fight saw you easily down the boss with little too no effort.
Then came the EPIC loot, after hours of game play your story came to a close... for a "BLUE" item (Since been changed to a equally useless purple item) that you vendor or broke down for resources to craft better gear. Yes Elder Scrolls Online is not the only MMO that has almost made us grown men and women cry with the end game loot items and im sure it will not be the last.
Zenimax, DO have one thing going for them. Amazing zone designers that really make the world look nice visually. Exploring is something that just happens naturally during your course of leveling. I often found myself having to back track after a "hey whats that down their and over their" Detour.
The dreaded Vet levels...
Once you do your first character you really never ever want to lvl a toon again. Each veteran level requires the almost complete completion of an entire zone to go up just one level in advancement. Which means more delves, Run left, grab the sky shard (3 sky shards to obtain a skill point to spend on ability advancement) Kill the boss and leave through the same door you came in. Yes repetitive is an understatement, But for your first character its not so bad if you have some tunes playing a fridge full of beer and or some friends to just pug along with.
Game patches:
Zenimax falls VERY short on fixes. Now i'm not too sure what is worst a company that just does not fix something that is broken or one that puts in a fix that comes with a multitude of new bugs and exploits. Zenimax to date has been my 20 years of gaming winner when it come too putting in a patch that makes class "A" under powered and Class "B" OP. meaning entire new builds that often destroy your play style just to remain competitive.
Final thoughts.
Its worth a shot to anyone that loves repetitive pve content or likes spending 180 days leveling a mount .... per character you have. yes every new character the mounts needs to be leveled again, meaning your small group will get half way across the map leaving you painfully trailing behind to the point fights are often over by the time you get to there location. But alas you can pay $150 to buy the mount upgrades in the store.
So for elder Scrolls Online i give Stars out of 5 for the game .... A dismal 1 star and that is just for the pretty zones.
Fat-Larry-Makes-All wrote: »Even a thread full of negative replies isn't enough to slow down your misguided over-confidence.
ESO is a very different MMO from pretty much all others, in that it is coming from a series of highly popular and successful Single Player games that are all about the story, the exploration and the PvE. This means that whilst it is still technically an MMO it is mostly comprised of casual players who want Skyrim with friends. This went down really badly at the original launch - where I stopped playing straight out of Beta - because it was leaning too much in the direction of group play for the soloists, and too much in the direction of solo/PvE/PvP for the hardcore MMO players.
From quotes such as this:it makes me think that you have never enjoyed any of the fantasy single-player RPG's that have come out that, like the ES series, actually encourage you to go back and replay the entire questing content through with a different build.Once you do your first character you really never ever want to lvl a toon again.
This review is spot on. Nice work
This review is spot on. Nice work
And as far as animation cancelling, this game will end up like DCUO where the devs make every new encounter based on the ability of the customer to animation cancel through the entire thing. Not a bad thing if you like animation cancelling. But for those that wont or cant learn the skill the new content would be almost impossible to complete.
Ive always felt if they wanted everyone to animation cancel why'd they'd put the animations in in the first place. Zos should just remove all animations and make the playing field even for those of us that can do it and those that cant