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Should The Player Riding Skill Cap Be Raised

AFrostWolf
AFrostWolf
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So does anyone else think that the Player Riding Skill Cap needs to be raised?
Edited by AFrostWolf on November 13, 2015 9:18AM

Should The Player Riding Skill Cap Be Raised 98 votes

Yes, Explain
28%
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No, Explain
71%
Gidorickvailjohn_ESOk9mouseSunraNewBlacksmurfmattherbieb14_ESOTed_Mosby_ArchitectSpringt-Über-ZwergeMoonshadow66JeckllZigoSidLeglessUKItsGlaiveNebthet78Valen_ByteDaraughSkiseronyElijah_Crowahstin2001nub18_ESOSpiderg1rl 70 votes
  • Tors
    Tors
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    Yes, Explain
    Yes, when I ride this cap falls into my eyes and I tend to run into walls.

    I vote +1 for a much higher riding cap, maybe a stiffer neck strap would do the job?
    Better late Than Pregnant....
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  • AFrostWolf
    AFrostWolf
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    Yes, Explain
    I personally hate having to have Rapid's on one of my bar's just to move fast. Being able to use it has spoiled me. If the framework for faster horses exist in the game then I see no reason why we can't increase the cap. I'd also love more stamina and inventory space.
  • ShadowDisciple
    ShadowDisciple
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    No, Explain
    too fast already but that is just my opinion
  • Artheiron
    Artheiron
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    No, Explain
    No, instead new skills and mounted combat should be added. They made this player riding skill change and removed old horse feeding system to sell their crown store mounts. This needs to be reverted too.
  • Jura23
    Jura23
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    No, Explain
    Horse already running ridiculously fast. Looks stupid, but whatever. Don't raise though.
    Georgion - Bosmer/Templar - PC/EU
  • Robotmafia
    Robotmafia
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    No, Explain
    maxed out mounts are really fast IMO... any faster would just be rediculous.. especially with speed buff
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  • Moonshadow66
    Moonshadow66
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    No, Explain
    too fast already but that is just my opinion

    That's also my opinion ;)
    I stopped the horse training (back then it was still "feeding") at speed 40, then it became too fast for my taste already.
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  • MrDerrikk
    MrDerrikk
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    Yes, Explain
    Only for extra carry weight; the other two are fine as is.
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  • willymchilybily
    willymchilybily
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    No, Explain
    cant raise just one stat without raising the rest, and increasing disparity between a new player and old players in cyrodil i feel is a little detrimental tot he health of the game.
    Edited by willymchilybily on November 13, 2015 10:55AM
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  • evoga
    evoga
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    No, Explain
    No just remove it and everyone have max stats.
  • Tyrion87
    Tyrion87
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    No, Explain
    Just remain it as it is, it's well balanced for me right now. More points would be too much, especially regarding the speed.
    Edited by Tyrion87 on November 13, 2015 11:07AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yes, Explain
    I don't care how I get more inventory space, just need a way do deal with all the bind on pickup sets.
  • Ourorboros
    Ourorboros
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    A maxed speed mount is already so fast it is all too easy to ride past resource nodes instead of stopping on them. Imagine the top speed was that of Rapid Maneuvers. While this might be great for getting from point A to point B, it would make resource gathering even more difficult. As for more bag space, we've already had 3 major improvements to bag space. If you still can't manage your inventory, that's on you.
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  • Jeckll
    Jeckll
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    No, Explain
    As many said before - Rapid Maneuver + Max Mount Speed is already close to too fast - it's bonkers.
    Jeckll has quit the game. Thanks for the great time.
  • hrothbern
    hrothbern
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    Yes, Explain
    I don't care how I get more inventory space, just need a way do deal with all the bind on pickup sets.

    BOP is needing more Inventory... fully agree
    but increasing Bank Space would also be fine.
    Artheiron wrote: »
    No, instead new skills and mounted combat should be added. They made this player riding skill change and removed old horse feeding system to sell their crown store mounts. This needs to be reverted too.
    is a bit off topic of OP:
    But mounted combat would be awesome :)
    Is a whole new dimension to PVP.
    I think that such a PVP functionality should come with collision with enemy players (Shield Wall Heavy Infantery) and then Cavalry is needed for the fast flank manoevring including war drums and cavalry trumpets for more coordinated battles (Team Speak is perfect, but not for PUG's)

    Something for over a couple of years?


    Edited by hrothbern on November 13, 2015 2:11PM
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  • BlackEar
    BlackEar
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    Yes, Explain
    Explain.
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  • Levo18
    Levo18
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    Yes, Explain
    Maybe not speed but bag space is always nice. Maybe change the saddle bags into a trailer if you reach 100 ? Haha
  • Kuroinu
    Kuroinu
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    No, Explain
    Mounts should have different caps depending on the type of mount it is. So you would train to ride the different types of mounts.

    For example, at the Stable you would have these options:

    Bears: Speed +30%/Stamina +60/Carry Capacity +60.

    Senche: Speed +60%/Stamina +30/Carry Capacity +40.

    Guar: Speed +40%/Stamina +40/Carry Capacity +30.

    Horses: Speed +50%/Stamina +50/Carry Capacity +50.

    Carry Capacity could stack so that you'd get a total of +180 inventory space once all Riding skill types have been maxed.

    I also realise that many players care the most about speed, which leaves Bears, Guar and Horses less desirable. So perhaps Stamina should get more meaning to balance this out. From what I've noticed with Stamina is that it doesn't really matter when it runs out, many times I've used up all my mounts Stamina and I can still continue to sprint. I believe that once you run out of Stamina on a mount you should stop being able to sprint, just like if you were on foot.
    Edited by Kuroinu on November 13, 2015 12:00PM
  • Ourorboros
    Ourorboros
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    Mounts should have different caps depending on the type of mount it is. So you would train to ride the different types of mounts.

    For example, at the Stable you would have these options:

    Bears: Speed +30%/Stamina +60/Carry Capacity +60.

    Senche: Speed +60%/Stamina +30/Carry Capacity +40.

    Guar: Speed +40%/Stamina +40/Carry Capacity +30.

    Horses: Speed +50%/Stamina +50/Carry Capacity +50.

    Carry Capacity could stack so that you'd get a total of +180 inventory space once all Riding skill types have been maxed.

    I also realise that many players care the most about speed, which leaves Bears, Guar and Horses less desirable. So perhaps Stamina should get more meaning to balance this out. From what I've noticed with Stamina is that it doesn't really matter when it runs out, many times I've used up all my mounts Stamina and I can still continue to sprint. I believe that once you run out of Stamina on a mount you should stop being able to sprint, just like if you were on foot.

    You must have really liked the old riding system. The problem with your suggestion is that you cannot buy those assorted mounts with in-game gold. Any solution that REQURES spending crowns is unacceptable.
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  • Kuroinu
    Kuroinu
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    No, Explain
    Ourorboros wrote: »
    Mounts should have different caps depending on the type of mount it is. So you would train to ride the different types of mounts.

    For example, at the Stable you would have these options:

    Bears: Speed +30%/Stamina +60/Carry Capacity +60.

    Senche: Speed +60%/Stamina +30/Carry Capacity +40.

    Guar: Speed +40%/Stamina +40/Carry Capacity +30.

    Horses: Speed +50%/Stamina +50/Carry Capacity +50.

    Carry Capacity could stack so that you'd get a total of +180 inventory space once all Riding skill types have been maxed.

    I also realise that many players care the most about speed, which leaves Bears, Guar and Horses less desirable. So perhaps Stamina should get more meaning to balance this out. From what I've noticed with Stamina is that it doesn't really matter when it runs out, many times I've used up all my mounts Stamina and I can still continue to sprint. I believe that once you run out of Stamina on a mount you should stop being able to sprint, just like if you were on foot.

    You must have really liked the old riding system. The problem with your suggestion is that you cannot buy those assorted mounts with in-game gold. Any solution that REQURES spending crowns is unacceptable.

    I never played the game when the old riding system existed, I don't believe my suggestion is exactly mimicking that though.

    I understand your point about the lack of availability of non-horse mounts. If only they'd put at least 1 of each type of mount available to obtain in game, this wouldn't be an issue.

    I really do hate online game cash shops.
    Edited by Kuroinu on November 13, 2015 12:09PM
  • Gidorick
    Gidorick
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    No, Explain
    No. But new skills should be added like @Artheiron said.

    Hey @Artheiron, check out my thread Advanced Mounts Overhaul (http://forums.elderscrollsonline.com/en/discussion/159507/advanced-mounts-overhaul-concept/p1) and it's sister thread, Tangible Mounts (http://forums.elderscrollsonline.com/en/discussion/165659/tangible-mounts-advanced-concept)
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yes, Explain
    Even 60 speed seems a bit slow, however personally I'm more for the old way only instead we can have it so stats are species based as an example....

    Horses should have 10% more stamina.
    Guar's should increase your carryweight by 10% of its maximum while they are your active mount
    Senche would be 10% faster then the other mounts.

    An more things could be added....

    Nightmare Courser could make you 10% more resistant to fire attacks while you are mounted on them
    Frost Mare could make you 10% more resistant to Frost attacks while you are mounted on them

    and so on.
    Edited by TX12001rwb17_ESO on November 13, 2015 12:34PM
  • redspecter23
    redspecter23
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    No, Explain
    I think the cap on each ability is fine. I wouldn't mind if they added a 4th ability of some sort that was tied into riding skills but I'm also cool if they just leave it as is for the life of the game.
  • ADarklore
    ADarklore
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    No, Explain
    Using my main crafter who has max riding skills, when I also use RM, it makes him move so stupidly fast it's downright silly... although I do use it just to get to crafting stations faster. But on my main, I would never use max skills and RM because I never need to move anywhere THAT quickly. I think max riding skills are fine as they are.
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  • Gidorick
    Gidorick
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    No, Explain
    I generally agree @TX12001rwb17_ESO, but how would that not be on the pay-to-win side of things being that the only way to get anything other than a horse is to buy them with cash in the crown store?
    What ESO really needs is an Auction Horse.
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  • TheShadowScout
    TheShadowScout
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    No, Explain
    I think the mount stats are decent enough as is. I mean, it does take half a year daily logins to max them anyhow... and you get enough for that.

    I would much rather have more horse options in other regards... no changes in speed, stamina or capacity, but some special effect.
    Like, I for one would love it is wild animals didn't aggro if you ride a bear (what wolf in his right mind would attack a fu... uhm... freakin BEAR???), or the mentioned possibility of increased fire resistance on nightmare and such...
    If anything stat-related, some mounts might get a bonus in some terrain. Like, say, guar get a speed bonus in swampy terrain (aka shadowfen), senche in savannah (aka reapers march), etc.

    Better hose equipment selections...
    Gidorick wrote: »
    No. But new skills should be added like @Artheiron said.

    Hey @Artheiron, check out my thread Advanced Mounts Overhaul (http://forums.elderscrollsonline.com/en/discussion/159507/advanced-mounts-overhaul-concept/p1) and it's sister thread, Tangible Mounts (http://forums.elderscrollsonline.com/en/discussion/165659/tangible-mounts-advanced-concept)
    ...yes, like those. ;)
  • BabeestorGor
    BabeestorGor
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    No, Explain
    Ourorboros wrote: »
    Mounts should have different caps depending on the type of mount it is. So you would train to ride the different types of mounts.

    For example, at the Stable you would have these options:

    Bears: Speed +30%/Stamina +60/Carry Capacity +60.

    Senche: Speed +60%/Stamina +30/Carry Capacity +40.

    Guar: Speed +40%/Stamina +40/Carry Capacity +30.

    Horses: Speed +50%/Stamina +50/Carry Capacity +50.

    Carry Capacity could stack so that you'd get a total of +180 inventory space once all Riding skill types have been maxed.

    I also realise that many players care the most about speed, which leaves Bears, Guar and Horses less desirable. So perhaps Stamina should get more meaning to balance this out. From what I've noticed with Stamina is that it doesn't really matter when it runs out, many times I've used up all my mounts Stamina and I can still continue to sprint. I believe that once you run out of Stamina on a mount you should stop being able to sprint, just like if you were on foot.

    You must have really liked the old riding system. The problem with your suggestion is that you cannot buy those assorted mounts with in-game gold. Any solution that REQURES spending crowns is unacceptable.

    I never played the game when the old riding system existed, I don't believe my suggestion is exactly mimicking that though.

    I understand your point about the lack of availability of non-horse mounts. If only they'd put at least 1 of each type of mount available to obtain in game, this wouldn't be an issue.

    I really do hate online game cash shops.

    I'd love it if 1 type each of guar, senche and bear was available as a quest reward.
    I'd also bring back the old each breed was slightly better in 1 aspect.
    Draft Horse +10 capacity etc.
    So long as the Crown Store mounts also gave only a +10 bonus it wouldn't be PTW to me.

    Your idea of bigger differences between the species of mount might work Riko but atm you've really stuck it to Guar. I'd want a system of different but equal (even if that didn't work in the real world :D )
    Edited by BabeestorGor on November 13, 2015 1:30PM
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  • k9mouse
    k9mouse
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    No, Explain
    Mounts should have different caps depending on the type of mount it is. So you would train to ride the different types of mounts.

    For example, at the Stable you would have these options:

    Bears: Speed +30%/Stamina +60/Carry Capacity +60.

    Senche: Speed +60%/Stamina +30/Carry Capacity +40.

    Guar: Speed +40%/Stamina +40/Carry Capacity +30.

    Horses: Speed +50%/Stamina +50/Carry Capacity +50.

    Carry Capacity could stack so that you'd get a total of +180 inventory space once all Riding skill types have been maxed.

    I also realise that many players care the most about speed, which leaves Bears, Guar and Horses less desirable. So perhaps Stamina should get more meaning to balance this out. From what I've noticed with Stamina is that it doesn't really matter when it runs out, many times I've used up all my mounts Stamina and I can still continue to sprint. I believe that once you run out of Stamina on a mount you should stop being able to sprint, just like if you were on foot.

    Mount Stamina matters mostly in PVP -- less Stamina one has, easier one is knock off the mount.
  • Annra
    Annra
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    Yes, Explain
    Yes! Since everyone can easily follow and kill me on my full trained horse through bunny hopping, even when I ride with full speed plus rapid maneuver, my horse seems still way too slow.

    jPU3ZMw.jpg
  • Digiman
    Digiman
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    No, Explain
    No, the mount isn't an escape vehicle, it's to get you from one destination to another. There are already skills to improve mount movement as well.

    The only possible advantage I see this helping is intial PvP, but then that would mean more new players have a greater daunting task in getting in the cap.

    Considering it takes 20 hours for each rise or you can buy it straight from ESO crown store. Really only the people with money will profit from this.
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