The biggest problem of this game is in my opinion public dungeons etc... Game needs more solo dungeons or even option to choose if you want go solo or public (this may be problem that game become less social i admit) But dungeons that can be done solo OR in group would be perfect. People could immerse themselves even more and game would be somehow social as you would get better rewards and challenge in group.
Another terrible thing is business model... ESO+ is in my opinion edge of pay to win, but what matters more, is that dlc unlock with eso+ or with crowns (?!) is really not good idea. I understand game needs to be cash cow but lets just destroy monthly payments once and for all. Expansions would solve this problem from my PoV... make orsinium imperial city and something (3dlc=one expansion) standalone expansion.. with some reasonable price tag
also using bow is not as fun as used to be... Let the arrows in opponents body, If you hit him.. If you hit head make it look that arrow hitted only ear etc.. if target survive.. bow need some attention in my opinion just make it huge as is used to be in single player elder scrolls games)
just remove monthly payments
@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
Trust me, ESO Plus bonuses aren't P2W. While they're a nice (but not necessary) boost for new players, later on only the XP boost is useful - but it isn't big enough to make a significant difference. XP scrolls might, but again, they don't break the game, especially now that ZOS implemented seasonal CP caps and a catch-up system.and for that P2W i meant 10% character progression... gold, exp... it shouldnt be included in eso+
Hello, ive been playing eso one week and I must say im very impressed.
Game is huge and immersive with pretty much best combat mechanic in mmo genre.
I will give attention to things that not as epic as rest of game, so devs can see what can be improved. The biggest problem of this game is in my opinion public dungeons etc... Game needs more solo dungeons or even option to choose if you want go solo or public (this may be problem that game become less social i admit) But dungeons that can be done solo OR in group would be perfect. People could immerse themselves even more and game would be somehow social as you would get better rewards and challenge in group. Another terrible thing is business model... ESO+ is in my opinion edge of pay to win, but what matters more, is that dlc unlock with eso+ or with crowns (?!) is really not good idea. I understand game needs to be cash cow but lets just destroy monthly payments once and for all. Expansions would solve this problem from my PoV... make orsinium imperial city and something (3dlc=one expansion) standalone expansion.. with some reasonable price tag
also using bow is not as fun as used to be... Let the arrows in opponents body, If you hit him.. If you hit head make it look that arrow hitted only ear etc.. if target survive.. bow need some attention in my opinion just make it huge as is used to be in single player elder scrolls games
So this is it guys.. game is huge, voice acting is amazing and quests are interesting... just remove monthly payments and defend players immersion more...
Thats all thank you for this amazing game bethesda and zenimax and good luck
(sorry for my english it can be quite a mess)
@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
CJohnson81 wrote: »@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
The content in public dungeons is different if you play it solo and then play it in a group. You'll have elite bosses if you play solo, but if you go with a group, there will be a Group Event and a much harder boss, with an achievement for completing. If you are getting smashed as a solo player, you'll just need some patience and more experience. Soon you'll be able to solo those dungeons.
@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
CJohnson81 wrote: »@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
The content in public dungeons is different if you play it solo and then play it in a group. You'll have elite bosses if you play solo, but if you go with a group, there will be a Group Event and a much harder boss, with an achievement for completing. If you are getting smashed as a solo player, you'll just need some patience and more experience. Soon you'll be able to solo those dungeons.
@MrDerrikk I meant that public dungeons should become solo dungeons or have immediate impact on number of players with scaling difficulty, that are in instance... If you wanna go public dungeon you have to coop or get smashed... If several players just overun dungeon that could be beaten by single person, it just doesnt feel much heroic and its somehow cheap
But it's fun to secretly help low levelers in public dungeons (let them get the kill, of course) and to empty out every barrel, sack, crate, chest and harvest every resource while they're fighting.
At least that's the way I roll.
Greetings and welcome to the game! I hope that you have many fun adventures in Tamriel.
I will say of monthly subscription that I do subscribe and have since the game opened. Why? Because I want to keep this game running. Only through income can they do that, and that's why I sub. It's an optional payment. And I'm currently swimming in more crowns than I need because of it.
Public dungeons? I don't think these should be solo. The reason is that this game has a ton of content that can be done solo, and I would actually like to see more group content. Because it's an MMO and there's loads of other players, and I've met and played with some lovely people, and would like that to continue.
Hello, ive been playing eso one week and I must say im very impressed.
Game is huge and immersive with pretty much best combat mechanic in mmo genre.
I will give attention to things that not as epic as rest of game, so devs can see what can be improved. The biggest problem of this game is in my opinion public dungeons etc... Game needs more solo dungeons or even option to choose if you want go solo or public (this may be problem that game become less social i admit) But dungeons that can be done solo OR in group would be perfect. People could immerse themselves even more and game would be somehow social as you would get better rewards and challenge in group. Another terrible thing is business model... ESO+ is in my opinion edge of pay to win, but what matters more, is that dlc unlock with eso+ or with crowns (?!) is really not good idea. I understand game needs to be cash cow but lets just destroy monthly payments once and for all. Expansions would solve this problem from my PoV... make orsinium imperial city and something (3dlc=one expansion) standalone expansion.. with some reasonable price tag
also using bow is not as fun as used to be... Let the arrows in opponents body, If you hit him.. If you hit head make it look that arrow hitted only ear etc.. if target survive.. bow need some attention in my opinion just make it huge as is used to be in single player elder scrolls games
So this is it guys.. game is huge, voice acting is amazing and quests are interesting... just remove monthly payments and defend players immersion more...
Thats all thank you for this amazing game bethesda and zenimax and good luck
(sorry for my english it can be quite a mess)
Fat-Larry-Makes-All wrote: »Welcome! Glad you like it so far.
That said, ESO+ is not pay to win at all, and I don't think any of us here know enough about ZoS finances to be giving any sort of educated comment on their particular businessmodel. Let alone if you've been playing for a single week.
Robotmafia wrote: »i personally would welcome the mandatory subs... i mean 15 bucks a month is really nothing for people that can afford a computer good enough to play eso on, an internet connection and so on...
Hello, ive been playing eso one week and I must say im very impressed.
Game is huge and immersive with pretty much best combat mechanic in mmo genre.
I will give attention to things that not as epic as rest of game, so devs can see what can be improved. The biggest problem of this game is in my opinion public dungeons etc... Game needs more solo dungeons or even option to choose if you want go solo or public (this may be problem that game become less social i admit) But dungeons that can be done solo OR in group would be perfect. People could immerse themselves even more and game would be somehow social as you would get better rewards and challenge in group. Another terrible thing is business model... ESO+ is in my opinion edge of pay to win, but what matters more, is that dlc unlock with eso+ or with crowns (?!) is really not good idea. I understand game needs to be cash cow but lets just destroy monthly payments once and for all. Expansions would solve this problem from my PoV... make orsinium imperial city and something (3dlc=one expansion) standalone expansion.. with some reasonable price tag
also using bow is not as fun as used to be... Let the arrows in opponents body, If you hit him.. If you hit head make it look that arrow hitted only ear etc.. if target survive.. bow need some attention in my opinion just make it huge as is used to be in single player elder scrolls games
So this is it guys.. game is huge, voice acting is amazing and quests are interesting... just remove monthly payments and defend players immersion more...
Thats all thank you for this amazing game bethesda and zenimax and good luck
(sorry for my english it can be quite a mess)
I_killed_Vivec wrote: »"Another terrible thing is business model... ESO+ is in my opinion edge of pay to win, but what matters more, is that dlc unlock with eso+ or with crowns (?!) is really not good idea. I understand game needs to be cash cow but lets just destroy monthly payments once and for all. Expansions would solve this problem from my PoV... make orsinium imperial city and something (3dlc=one expansion) standalone expansion.. with some reasonable price tag"
I'm not sure I understand. You want IC and Orsinium rolled into a reasonably priced expansion? I can't see how that is better than having them as two reasonably priced DLC as they are now. That way you can choose which ones you want to buy.
And I don't see how someone choosing to pay for the game a different way from you has any affect on your enjoyment of the game. It certainly isn't P2W as the advantages aren't all that.
I know that eso+ is optional, I have just bad feeling about those free dlc for eso+... its like game is recovering from subscription model loss and trying to return it. Why you have to buy dlc via crowns? It feels strange. When youll have completed all basic content, you will realize, that subscription is still pretty much must have... Dont get me wrong.. I want to pay... I just dont like monthly subscribtions and time limitations at all..
btw half of tamriel is still empty... does it mean half tamriel will be unlocked and locked with eso+ in future?