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With RNG and BoP problems for orsinium sets, are you forcing v18 on us in 2 months?

Zheg
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One of the main reasons I get so cranky when the vet level cap gets raised is that all of my old gear becomes more or less useless and I have to start the grind over again (for multiple characters). Given how awful it is to get sets with decent traits, the correct pieces, the correct set, and not v15 - can you assuage my concerns ZOS and make a promise that v16 is the cap until vet levels are removed, OR that we'll have many months with v16 as the cap before it's raised again? You don't communicate future plans with your playerbase all that well (or often), and you are known for making poor design choices that players are completely unaware of before the code is already built into a new version, so you'll have to excuse my hesitancy to farm for yet another few sets of gear now whilst battling the RNG gods. Though minor in comparison, let's also not forget to mention the cost of upgrading this gear - if you want to get it to gold, now you have to farm temp allows yourself because some group of turds from the major trade guilds thought it would be cute to inflate the market.

I mean, when you think about some of the hardest sets in game to get like shroud of the lich, you actively discourage players from going for these sets because of the difficulty/timesink it takes to collect them vs. how quickly they're outdated and made useless because of yet another level cap raise. So, bottom line, is it safe to bite the bullet and battle your absurd RNG ZOS to work towards the new sets? Or are all of those hours spent banging your head against the wall in maelstrom arena going to be for naught in 2 or so months?
  • KerinKor
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    Sadly ZOS seem fixated on level cap raises every few months, they clearly don't understand that there are other ways to implement character progression without the need to invalidate the current game entirely.
  • daemonios
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    If you ask me, level cap increases are essential to keeping an MMO interesting. I don't want to run with the same gear for the next few years.

    That said, I agree with you 100% that current end-game gear is infuriatingly difficult to grind, whether we're going for dropped gear (low drop rate, stupid traits, BoP) or crafted gear (absurd cost, increased rarity of materials). We shouldn't spend 6 months grinding gear and then immediately have a level cap increase.
  • Zheg
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    daemonios wrote: »
    If you ask me, level cap increases are essential to keeping an MMO interesting. I don't want to run with the same gear for the next few years.

    That said, I agree with you 100% that current end-game gear is infuriatingly difficult to grind, whether we're going for dropped gear (low drop rate, stupid traits, BoP) or crafted gear (absurd cost, increased rarity of materials). We shouldn't spend 6 months grinding gear and then immediately have a level cap increase.

    Yeah I agree with the need to occasionally increase level cap for the health of the game, but ZOS seems to raise the cap fairly frequently in comparison to other major mmos, and they seem to do it in small chunks just annoying enough that gear needs to be re-done, but not a large enough chunk to actually feel like a major expansion was released and you have all of this content to go work through.

    Players had these same exact concerns when IC was dropped. We knew orsinium was coming, we know ZOS likes to increase the vet cap with each new release - and given how much harder (imo) the orisinum sets are to collect, I'm concerned that we'll be due for a level cap in their eyes with the very next release since we didn't get one for orsinium.
  • EDS604
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    erh...i thought there would be no more vet rank increases? thought ZoS said that they were working on removing them after orsinium?
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  • Angarato
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    thats *** guys best PVE mmo ive ever played was FFXI, and they had a lvl cap of 75 for 4 expansions in a row(not dlc actual expansions) 4 years the same lvl cap. and boy was there progression and hard content and the amount of stuff to do was mindboggling. instead of just farming the latest dungeon over and over and over you had so much awesome fun content it would make your head spin.

    if you design your game well you don't need to increase the level to keep it interesting. just give variety instead. more skilllines, maybe unlockable skilllines, questable skilllines, intense story driven content. new pvp sets etc etc.
  • Callous2208
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    I also have my fingers crossed that another cap raise is a long way off. I wouldn't mind the difficulty/grind of getting the best gear if I knew it would be relevant for a good long time. Going the other way about it really only benefits the most hardcore of players with a great deal of daily play time. I don't think that's the crowd they've primarily got playing the game at the moment.
  • ItsGlaive
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    daemonios wrote: »
    If you ask me, level cap increases are essential to keeping an MMO interesting. I don't want to run with the same gear for the next few years.

    That said, I agree with you 100% that current end-game gear is infuriatingly difficult to grind, whether we're going for dropped gear (low drop rate, stupid traits, BoP) or crafted gear (absurd cost, increased rarity of materials). We shouldn't spend 6 months grinding gear and then immediately have a level cap increase.

    So bring out new gear without the raise, you don't need to raise the level cap each time you churn out a few new sets.
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  • Rook_Master
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    They are never removing Vet Ranks. The sooner people accept that, the easier it will be for them when it is finally announced.

    They are coded too deeply into the game, and their removal raises too many questions that can't be answered. I would not be surprised at all to see V18 come into play when Dark Brotherhood is released.
  • RinaldoGandolphi
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    They are never removing Vet Ranks. The sooner people accept that, the easier it will be for them when it is finally announced.

    They are coded too deeply into the game, and their removal raises too many questions that can't be answered. I would not be surprised at all to see V18 come into play when Dark Brotherhood is released.

    I disagree The Champion Point System Cap was the IMO probably the final step for removing Vet Ranks all together as the Champ System was meant to do this in the first place.

    They can go in and make all the gear level 50 with databases changes, and simply adjust the gear bonus values...some gear may have more magic regen then another, one may have more spell damage then regen, etc....point is this will give us more gear choices as gear once obsolete will now be available.

    They won't need to raise the Veteran Rank anymore because now they can simply raise the Champion System Cap per season, since the majority of ESO players were sitting well below the current Champ System cap, raising the Champ System Cap will be the new Veteran Rank.

    The writing is already on the wall, Vet ranks will be gone in the next 6-8 months, everything is now in place for them to do so....Now that they have Champ Points cap in place, they can use that to raise the level without worrying about angering their playerbase with the Veteran system that has been despised since the games launch....

    Matt Firor has stated repeatedly that removal of Vet Ranks was their long term goal, phase 4 was supposed to be in 1.6 and they are running a bit behind schedule, but the Champ System was also about 6 months late...i have seen progress in the last few months...the Champ System cap now gives them all the freedom they need to remove Vet ranks once and for all....

    I wouldn't be surprised to see Vet ranks go the wayside with the Theives Guild or Dark Brotherhood update in Q1 or Q2 of next year...they have been working on this removal for a very long time, Firor has said so numerous times its one of their stated long term goals of Tamriel Unlimited...the Champ system was designed to allow them to remove Veteran Ranks as ZOS was listening to the complaints of so many who quit the game due to Veteran ranks sucking the fun out of it.

    You can ask the majority who quit after the 1st 30 days of launch, when you coming back, the first thing they ask is "are Veteran Ranks still in the game" when you say yes, they say no thanks. Remove those Vet ranks and that large influx of players comes back...Firor knows this, and its why everything has lead us to this point...that Champ Cap was a huge step in that direction...now all they really have left is adjusting some gear values and mob values all which are doable...soon you will no longer progess by leveling, you will progress by Champion System caps the way ZOS envisioned if when they designed the Champ System.
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  • kylewwefan
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    how can you be whining about these "problems"? I got one character vet 4. Tons of stuff to do in the game. I don't "grind" maybe I should start? Bottom line is its a game. You've gotten you money's worth more than most from it. I envy the position you find yourself in. But I don't want to miss the journey to get there.
  • Scyantific
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    kylewwefan wrote: »
    how can you be whining about these "problems"? I got one character vet 4. Tons of stuff to do in the game. I don't "grind" maybe I should start? Bottom line is its a game. You've gotten you money's worth more than most from it. I envy the position you find yourself in. But I don't want to miss the journey to get there.

    Newsflash: Some of us have been here long enough to get to max level naturally.
  • Zheg
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    kylewwefan wrote: »
    how can you be whining about these "problems"? I got one character vet 4. Tons of stuff to do in the game. I don't "grind" maybe I should start? Bottom line is its a game. You've gotten you money's worth more than most from it. I envy the position you find yourself in. But I don't want to miss the journey to get there.

    You're in the wrong thread me thinks. The op was in regards to how much rng and effort will be required to obtain the latest gear sets, vs the very real risk of a soon to be released level cap raise.

    If you'd like to debate the merits of the veteran level system there are literally dozens of threads devoted to that. You seem to have strong opinions on that system considering you haven't made it past v4.
  • Jura23
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    What scares me more is actual removal of vet ranks and a possibility they will make everybody not at CP cap a lowbie... with all his gear too.
    Georgion - Bosmer/Templar - PC/EU
  • kylewwefan
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    Well, it's encouraging to know that when I finally reach max level; there will still be many new things to do. I can see how it is a daunting task with multiple characters, but I'm sure you'll find a way. We don't even have this content yet on ps4, but I can't wait!
    You are right. The questing/grinding system seems messed up to me, but that is a different thread.

    This complaint is about collecting the best gear sets in the game, that change every few months. I was under the impression that the best gear in the game was crafted. I'll have to look into farmed gear? It probably just isn't any good at my level.
  • elium85
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    So, here's a question then, if Vet Ranks are removed, does that mean that once a character is lvl 50, it's 'max level'? That character would have all the CP bonuses, etc. from the account.

    That's going to greatly reduce the time needed to get new characters running but I wonder if that is almost too easy/quick...
    Edited by elium85 on November 12, 2015 6:37PM
  • Troneon
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    RNG RNG RNG RNG RNG RNG RNG RNG

    Old, stale, boring, pile of poo.
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  • SeptimusDova
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    @Angarato

    Said it well. We need variety more things in the content. And a difference in things already in game.
    For example: Instead of merely dying in VMA have a boss smush you flat and your stuck to the floor as a carpet or against the walls. When you rez your husk is still on the wall or floor for you to see and admire the handiwork of your foes.

    People need to be gnawed to death by skeevers! They need to be discombobulated! When a mammoth smushes you, the Giant needs to pick your remains up and add your skull to his belt!

    The Axes need to chop you up in a wee lil pile of goo

    Wrothgar squirrels and bunnies are nothing to smoke. Yet in numbers they should be like angry mudcrabs! Yes make them snuff a player as well.

    In Cyrodiil the bounty system is weaksauce. Have a system where opposing factions can submit a bounty on a particular player.

    Siege equipment like ill maintained artillery can and should explode(PRNG) on the user turning you into a pile of ash!!!

    Each class should have a variety of unique and comical ways to die!!

    Mounts should be temperamental and occasionally buck or throw you off! Especially near mobs!!!

    Cliff racers need to be added to the Dunner area and the need to be roaming and looking for tasty morsels to munch on!

    More quest lines that contribute towards an ongoing story-line! Like for example Lyris and Sai Sahan. They didn't fight all that time and go through that much to just disappear! You are a Companion now as well! Make them recruit-able for a series of quests that you need one or the other to complete. Have them show up in places and have an effect on your evolving story-line.

    Wrothgar no dark anchors? an Unfinished dolmen? Same with craglorn. I see old anchors in craglorn but no comments on the battles that took place.

    Molag was trying to take over Nirn so that would infer dark anchors everywhere not just the 1-50 part of the game. The story needs to progress. Yes you defeated him in battle but he is the god of schemes and domination.

    The end of faction quests Where you wrap things up need to have a reoccurring tie in from the faction Kings and Razum-Dar's wife. They occasionally call on you via courier to do something for them.

    The tribunal Is this the waning of the power? We see amelexia but no interaction from the other two just a bunch of floaty triangles. Have a counter quest from Azura to meddle in the affairs of the tribunal.

    Give the current content more substance and more variety let your creative imaginations run rampant!! I'm sure Sheo could give you some ideas!

    Edited by SeptimusDova on November 12, 2015 7:13PM
  • Islyn
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    Jura23 wrote: »
    What scares me more is actual removal of vet ranks and a possibility they will make everybody not at CP cap a lowbie... with all his gear too.

    Yeah exactly. I got to v14 when it was actually hard, and I went off game for 3 mos due to nothing new and busy with stuff, and now am low on CP (213) - so I am concerned about that, too - especially given how long I've been a v14 etc.

    I suppose perhaps I should grind to 501 quick or something...

    I am not positive on when/whether VR ranks will be removed, but I would advise people to get to that 501 cap quick if you're not.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
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    elium85 wrote: »
    So, here's a question then, if Vet Ranks are removed, does that mean that once a character is lvl 50, it's 'max level'? That character would have all the CP bonuses, etc. from the account.

    That's going to greatly reduce the time needed to get new characters running but I wonder if that is almost too easy/quick...

    Being lvl 50 will not a max lvl player make.

    It will then be down to CP etc I reckon.

    Though to be honest I think removing VR is a mistake - and that this time could be better used to iron out other issues.
    Member of the Old Guard - Closed Betas 2013
  • Count_Dracula
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    elium85 wrote: »
    So, here's a question then, if Vet Ranks are removed, does that mean that once a character is lvl 50, it's 'max level'? That character would have all the CP bonuses, etc. from the account.

    That's going to greatly reduce the time needed to get new characters running but I wonder if that is almost too easy/quick...

    I think level 66 would be the cap.
  • Sallington
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    What do they do with all of the v1-v16 gear and mats if VRs are taken away?
    The skill points?
    The attributes?
    Is all of Caldwell's the same difficulty?
    Do we even need to enter Caldwell's if leveling stops at 50?
    What happens to craglorn?

    VRs are so deep into the game I don't see how they could possibly remove them without reworking the way the whole game works. Either that, or "can not equip until 120CPs" on gear, etc.
    Edited by Sallington on November 12, 2015 7:17PM
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  • Islyn
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    @Zheg : Having higher vr ranks doesn't make your gear useless. It just means that there is gear a bit better than your current gear.

    That said though, having to farm new mats/pieces already again makes me go :open_mouth: but I think that will be earliest when TG and/or DB come out.

    I don't know which is first or if both at once or the timeline...but yeah.
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  • Zheg
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    Islyn wrote: »
    @Zheg : Having higher vr ranks doesn't make your gear useless. It just means that there is gear a bit better than your current gear.

    That said though, having to farm new mats/pieces already again makes me go :open_mouth: but I think that will be earliest when TG and/or DB come out.

    I don't know which is first or if both at once or the timeline...but yeah.

    This may have been more true when the cap jumped from 10 to 12 and 12 to 14, but the gap between v14 and v16 gear is significant. To be fair, I guess useless would mean it's no better than being naked, but v14 gear is so inferior to v16 gear that no one should be running it, even the ones with fairly good set bonuses - but maybe that's just because of the kind of player I am (which obviously not everyone feels that way).

    The problem is, I know TG and DB are coming out in the near future, but clockwork city was also mentioned. The final work for vet level removal is supposed to be the focus after orsinium from what ZOS has said, but they are poor at communicating so who knows if this is still the case. Are these things in the same patch/es? Which is coming first? If vet level removal is being pushed back again, does that mean another cap raise? If so, when? These are all questions that I'm sure Gina hasn't been given permission to answer yet, so all we can do is keep asking over and over like we normally do.
    Edited by Zheg on November 13, 2015 1:50PM
  • Gipo
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    L2read guys.
    There won't be VR increase. VR will be removed as soon as they decide how to change the quests(like cadwell progress) and the items. They said it few times. Last time I saw it was 2 or 3 weeks ago.
    They also said they though about cap increase to vr 18 before the VR removal but they abandoned the idea.
  • Digiman
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    I think VR cap rising is over, mainly because of this DLC. The fact that there new system for DLC is battle syncing new content zones could mean they are no longer fixated on raising the VR cap.

    This along with the changes to the LFG tool system means that they maybe beginning to phase out the VR system they said they would.

    I wouldn't say it's for certain, after all every MMO seems to think the best way to make progress is to up the maximum level to force players to work for new gear.
  • Zheg
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    Gipo wrote: »
    L2read guys.
    There won't be VR increase. VR will be removed as soon as they decide how to change the quests(like cadwell progress) and the items. They said it few times. Last time I saw it was 2 or 3 weeks ago.
    They also said they though about cap increase to vr 18 before the VR removal but they abandoned the idea.

    L2remember when they said 14 would be the last cap raise until removal. L2remember when they implied vet levels would be gone by now.

    And I regularly check the dev tracker, which is currently bugged and not all ZOS posts show up there. If they have confirmed this already, recently, it's obviously poorly communicated, so don't come off like a .... and blame the players. The questions posed in the thread are fair ones. ZOS has an official webpage, roads ahead, and dev discussions section on the forums for a reason - they just seem to consistently need reminders to use them.
  • EgoRush
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    I'm just thinking if the number of mats required for V16 versus V15 is a 10X increase, then how many are we going to need for V18? I wonder if ZOS are sitting in their office thinking "Wow, people are really enjoying farming mats - look at guild traders, it's all they are ever selling!!" Then someone will chime in with "1000 mats per V18 crafted piece will be another 10X the fun!"

    At which point I finally quit this game. The RNG grind was thoughtless to the community and giving us V18 before probably 10% of the community have obtained their ideal RNG V16 set is an insult. I rarely lose my patience with this game as I've loved it since it launched. But enough is enough.
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  • Troneon
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    The next DLC will probably be something similar to craglorn with loads of multiplayer content and new VR18 BOP items...

    Sorcs and NB's will be buffed again and DK/Templars will be nerfed again...
    Edited by Troneon on November 17, 2015 9:12AM
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    You will spend 1 Mil of Gold for mats to craft for 1 Char with the latest Patch.
  • Malmai
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    EgoRush wrote: »
    I'm just thinking if the number of mats required for V16 versus V15 is a 10X increase, then how many are we going to need for V18? I wonder if ZOS are sitting in their office thinking "Wow, people are really enjoying farming mats - look at guild traders, it's all they are ever selling!!" Then someone will chime in with "1000 mats per V18 crafted piece will be another 10X the fun!"

    At which point I finally quit this game. The RNG grind was thoughtless to the community and giving us V18 before probably 10% of the community have obtained their ideal RNG V16 set is an insult. I rarely lose my patience with this game as I've loved it since it launched. But enough is enough.

    +1
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