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Patch note change on fast tick abilties. It's not just about damage ZoS

Joy_Division
Joy_Division
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"Adjusted several abilities to improve overall game performance. Affected abilities will now tick less frequently, but deal more damage such that overall damage should remain constant. The affected abilities include:"
  • Blazing Spear
  • Consuming Darkness and its morphs
  • Eruption
  • Lightning Splash and its morphs
  • Necrotic Orb and its morphs
  • Path of Darkness and its morphs
  • Radiant Destruction and its morphs

I'll bet 100,000 gold - and actually pay up if I'm wrong - that ZoS did nothing to address the extra benefits we gain from fast tick abilties. In particular, Valkyn Skoria procs (well, that is if the set wasn't broken), CP passives such as critical leach, the Burning Light passive Templars get with Aedric Spear abilities, camo hunter, etc.

And somehow, someway, I and every other Templar know that Radiant DEstruction will do less damage because that's just something you do with every patch, even when you claim to "fix" the ability.
Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • redspecter23
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    Yup, less ticks for more damage should have also been coupled with higher proc chance on Valkyn Scoria among other things. You can't change one thing without changing the other things affected by it and still claim balance. We're not playing pong here. There are tons of interactions between abilities.
  • timidobserver
    timidobserver
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    All of the nerfs to radiant are pretty annoying.
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  • AfkNinja
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    All of the nerfs to radiant are pretty annoying.

    It's never ending, seriously. JUST REMOVE IT THEN! Stop nerfing it every patch or get rid of it.
  • SturgeHammer
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    It's surprising that caltrops isn't on the list. Also, I thought the fast ticks on path of darkness was part of the appeal for running it (specifically refreshing path), not really sure if that ability is even used frequently enough to warrant changes for performance issues.
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  • Joy_Division
    Joy_Division
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    It's surprising that caltrops isn't on the list. Also, I thought the fast ticks on path of darkness was part of the appeal for running it (specifically refreshing path), not really sure if that ability is even used frequently enough to warrant changes for performance issues.

    That's the thing. When the lagfest hits PvP, it's not path of darkness, lightning flood, or eruption that is tanking the servers. If you want to fix the lag - do something about the Zerg meta and stop nerfing skills that are already marginal performers that people don't even use them.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • mr_wazzabi
    mr_wazzabi
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    Don't forget siphoning attacks
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    Max CP
  • Nikkiy
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    mr_wazzabi wrote: »
    Don't forget siphoning attacks

    indeed :'(
  • hrothbern
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    It's surprising that caltrops isn't on the list. Also, I thought the fast ticks on path of darkness was part of the appeal for running it (specifically refreshing path), not really sure if that ability is even used frequently enough to warrant changes for performance issues.

    That's the thing. When the lagfest hits PvP, it's not path of darkness, lightning flood, or eruption that is tanking the servers. If you want to fix the lag - do something about the Zerg meta and stop nerfing skills that are already marginal performers that people don't even use them.

    IF...

    IF ALL abilities have a period of time of 1.00 second... that would greatly reduce the amount of calculations needed... reducing lag

    Because the moment of action of ALL players/NPC is not synchronised, the internal clock time for a period will still be smaller than 1.00 seconds: there is weaving to handle, there are dodge rolls and blocks etc to be handled as well.

    But taking away 0.50 second ticks is reducing the issue.

    Reducing lag will then be a balance about reality immersion of internal clock time period if there is no lag against the total mess up of a lag, where responsiveness is a lottery.

    Edited by hrothbern on November 9, 2015 7:59PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Reverb
    Reverb
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    "Adjusted several abilities to improve overall game performance. Affected abilities will now tick less frequently, but deal more damage such that overall damage should remain constant. The affected abilities include:"
    • Blazing Spear
    • Consuming Darkness and its morphs
    • Eruption
    • Lightning Splash and its morphs
    • Necrotic Orb and its morphs
    • Path of Darkness and its morphs
    • Radiant Destruction and its morphs

    I'll bet 100,000 gold - and actually pay up if I'm wrong - that ZoS did nothing to address the extra benefits we gain from fast tick abilties. In particular, Valkyn Skoria procs (well, that is if the set wasn't broken), CP passives such as critical leach, the Burning Light passive Templars get with Aedric Spear abilities, camo hunter, etc.

    And somehow, someway, I and every other Templar know that Radiant DEstruction will do less damage because that's just something you do with every patch, even when you claim to "fix" the ability.

    Spot on. I'll match your 100,000 gold if my average DPS remains the same while using these skills the same frequency I had been before the change.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • danno8
    danno8
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    Blazing Spear still ticks once per second, for 6 seconds. But the damage is doubled. Can anyone else test and verify that this skill just accidentally got buffed?
  • Dracane
    Dracane
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    danno8 wrote: »
    Blazing Spear still ticks once per second, for 6 seconds. But the damage is doubled. Can anyone else test and verify that this skill just accidentally got buffed?

    No. What they mean, is that the tooltip will not say 'deals 200 damage every 0,5s' it will now say 'deals 400 damage every 1s'
    Nothing changed. it's still the same, just with 50% lower crit chance and 50% lower chance to proc burning light.

    Same goes to all the other nerfed skills with this patch. it's horrible.
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  • AfkNinja
    AfkNinja
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    Dracane wrote: »
    danno8 wrote: »
    Blazing Spear still ticks once per second, for 6 seconds. But the damage is doubled. Can anyone else test and verify that this skill just accidentally got buffed?

    No. What they mean, is that the tooltip will not say 'deals 200 damage every 0,5s' it will now say 'deals 400 damage every 1s'
    Nothing changed. it's still the same, just with 50% lower crit chance and 50% lower chance to proc burning light.

    Same goes to all the other nerfed skills with this patch. it's horrible.

    For anyone who uses Blazing Spear to trigger on hit effects it's a massive nerf. For anyone who uses ANY DOT on that list for on hit effects like Sorc and NB it's a huge nerf.
  • danno8
    danno8
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    Dracane wrote: »
    danno8 wrote: »
    Blazing Spear still ticks once per second, for 6 seconds. But the damage is doubled. Can anyone else test and verify that this skill just accidentally got buffed?

    No. What they mean, is that the tooltip will not say 'deals 200 damage every 0,5s' it will now say 'deals 400 damage every 1s'
    Nothing changed. it's still the same, just with 50% lower crit chance and 50% lower chance to proc burning light.

    Same goes to all the other nerfed skills with this patch. it's horrible.

    But it didn't tick every .5 seconds before iirc. That is what I am saying. Channeled focus does, RD did (it is now once per second so it got changed), but Blazing always was once per second.

    When I saw the patch notes I expected it to tick once every 2 seconds since it was already once per second before.

    edit: Just to make sure I went on the PTS which hasn't been updated with the new patch yet. Once per second and half the damage. So Blazing Spear just got buffed because they forgot to increase the time per tick. :).
    Edited by danno8 on November 9, 2015 9:07PM
  • Stigant
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    AfkNinja wrote: »
    All of the nerfs to radiant are pretty annoying.

    It's never ending, seriously. JUST REMOVE IT THEN! Stop nerfing it every patch or get rid of it.

    This Ability should have never been in game anyway ... It have brought more annoyance than anything anyway, we want our Blinding Lights back ... at least some usefull "Magicka Dump" for Stamplars
  • mr_wazzabi
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    @ZOS_GinaBruno please address this issue. You responded to the healing bug of refreshing path, but what about the nerf to burning light, siphoning attacks, valkyn skoria, expert hunter etc?

    These abilities have a very low chance to activate, which is why players relied on dots to activate them. By making dots hit less often, you are nerfing all of these great abilities.

    Can you please release a statement acknowledging this issue? If you believe this is justified as you want us to proc less often, fine, just say it officially. But I believe the entire community wants you to double the proc chance of these abilities as the halving of dots reduced their chance to proc by half.

    For example, putting siphoning attacks to a 20% chance to restore stamina instead of 10%, as dots like path of darkness hit 50% less times will keep the proc rate of siphoning attacks the same.
    Bosmer Stamina NB
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  • Ishammael
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    I read the "balance" change and just laughed.

    Unintended consequences, indeed.
  • myrrrorb14_ESO
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    Stigant wrote: »
    AfkNinja wrote: »
    All of the nerfs to radiant are pretty annoying.

    It's never ending, seriously. JUST REMOVE IT THEN! Stop nerfing it every patch or get rid of it.

    This Ability should have never been in game anyway ... It have brought more annoyance than anything anyway, we want our Blinding Lights back ... at least some usefull "Magicka Dump" for Stamplars

    Loved blinding light. Good old days.
  • mr_wazzabi
    mr_wazzabi
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    Bump
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    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Reverb
    Reverb
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    mr_wazzabi wrote: »
    @ZOS_GinaBruno please address this issue. You responded to the healing bug of refreshing path, but what about the nerf to burning light, siphoning attacks, valkyn skoria, expert hunter etc?

    These abilities have a very low chance to activate, which is why players relied on dots to activate them. By making dots hit less often, you are nerfing all of these great abilities.

    Can you please release a statement acknowledging this issue? If you believe this is justified as you want us to proc less often, fine, just say it officially. But I believe the entire community wants you to double the proc chance of these abilities as the halving of dots reduced their chance to proc by half.

    For example, putting siphoning attacks to a 20% chance to restore stamina instead of 10%, as dots like path of darkness hit 50% less times will keep the proc rate of siphoning attacks the same.

    The refreshing path problem was a bug, that's why it got acknowledged. These other changes were intended, this is what Eric and his combat team wanted to happen. Most of us agree that the intent was poorly thought out and...well...dumb, but it's not Gina's place to come on and justify the combat dev's decisions.
    Edited by Reverb on November 10, 2015 7:28PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • mr_wazzabi
    mr_wazzabi
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    Reverb wrote: »
    mr_wazzabi wrote: »
    @ZOS_GinaBruno please address this issue. You responded to the healing bug of refreshing path, but what about the nerf to burning light, siphoning attacks, valkyn skoria, expert hunter etc?

    These abilities have a very low chance to activate, which is why players relied on dots to activate them. By making dots hit less often, you are nerfing all of these great abilities.

    Can you please release a statement acknowledging this issue? If you believe this is justified as you want us to proc less often, fine, just say it officially. But I believe the entire community wants you to double the proc chance of these abilities as the halving of dots reduced their chance to proc by half.

    For example, putting siphoning attacks to a 20% chance to restore stamina instead of 10%, as dots like path of darkness hit 50% less times will keep the proc rate of siphoning attacks the same.

    The refreshing path problem was a bug, that's why it got acknowledged. These other changes were intended, this is what Eric and his combat team wanted to happen. Most of us agree that the intent was poorly thought out and...well...dumb, but it's not Gina's place to come on and justify the combat dev's decisions.
    Reverb wrote: »
    mr_wazzabi wrote: »
    @ZOS_GinaBruno please address this issue. You responded to the healing bug of refreshing path, but what about the nerf to burning light, siphoning attacks, valkyn skoria, expert hunter etc?

    These abilities have a very low chance to activate, which is why players relied on dots to activate them. By making dots hit less often, you are nerfing all of these great abilities.

    Can you please release a statement acknowledging this issue? If you believe this is justified as you want us to proc less often, fine, just say it officially. But I believe the entire community wants you to double the proc chance of these abilities as the halving of dots reduced their chance to proc by half.

    For example, putting siphoning attacks to a 20% chance to restore stamina instead of 10%, as dots like path of darkness hit 50% less times will keep the proc rate of siphoning attacks the same.

    The refreshing path problem was a bug, that's why it got acknowledged. These other changes were intended, this is what Eric and his combat team wanted to happen. Most of us agree that the intent was poorly thought out and...well...dumb, but it's not Gina's place to come on and justify the combat dev's decisions.

    Then she can at least relay the message to Eric or whoever is able to respond. Then the appropriate person can come to the forums and justify the nerf.
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    Max CP
  • Reverb
    Reverb
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    mr_wazzabi wrote: »
    Reverb wrote: »
    mr_wazzabi wrote: »
    @ZOS_GinaBruno please address this issue. You responded to the healing bug of refreshing path, but what about the nerf to burning light, siphoning attacks, valkyn skoria, expert hunter etc?

    These abilities have a very low chance to activate, which is why players relied on dots to activate them. By making dots hit less often, you are nerfing all of these great abilities.

    Can you please release a statement acknowledging this issue? If you believe this is justified as you want us to proc less often, fine, just say it officially. But I believe the entire community wants you to double the proc chance of these abilities as the halving of dots reduced their chance to proc by half.

    For example, putting siphoning attacks to a 20% chance to restore stamina instead of 10%, as dots like path of darkness hit 50% less times will keep the proc rate of siphoning attacks the same.

    The refreshing path problem was a bug, that's why it got acknowledged. These other changes were intended, this is what Eric and his combat team wanted to happen. Most of us agree that the intent was poorly thought out and...well...dumb, but it's not Gina's place to come on and justify the combat dev's decisions.


    Then she can at least relay the message to Eric or whoever is able to respond. Then the appropriate person can come to the forums and justify the nerf.

    Oh I'm sure she's relayed the messages, but Eric doesn't even have a ZOS forum account, the combat team has never come to the forums to justify, or even discuss, anything. We wish they would, we've always wished they would, but they don't. I'm sure that Gina and Brian also wish they would, so the community quits raging at them for things that lie with the combat devs.

    The combat team sometimes talks about their choices and plans in the twitch broadcasts. That and the rare Reddit response are as close as we'll get to "transparency" from that group.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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