https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=Fs2RI5JR02o
https://www.youtube.com/watch?v=Ks8_KGHqmO4
https://www.youtube.com/watch?v=XastWEM6pq0 Hey Everyone this discussion will be about the state of the game and how ti has rapidly deteriorated both in PVE And PVP And Hopefully this will garner enough attention that ZOS Will listen "Hopefully"
So let us begin I played since beta bla bla bla still playing now. In my honest opinion this game was at its best in 1.5 and just needed a few changes to DK and a few other minor adjustments but that's IMO And the game would have been perfect so what went wrong and how did we get to where players are having to spoon feed developers on a podcast?
Well The AOE Was the most BS thing that ever happened along with the champion system But we will move on to that later. AOE Caps stopped Well made it harder for smaller groups to wipe larger groups just because we didnt deal enough damage to kill them if they used barrier ETC ETC In 1.5 With dynamic ult gen and no AOE Caps the larger groups get destroyed by smaller BETTER and more organised players (Bomb Squads) Nowadays If 9 people run into a barrier rotating 24 man proxy det steel tornado ROFL Train they wont last very long even though the player are better The zergs should be powerful because they have numbers not because game mechanics make them stronger. ZOS Need to sort it out because zergs have far too much power in cyrodiil but that's what I think anyway.
Now for CP The CP cap could have been done better but i dont know how but i felt too lazy but hey at least they listened im not going to slander ZOS for listening to us keep it up ploxThe Champion point introduction took resource management and threw it out the window i took a month off when 1.6 dropped and i came back and i was 100-190 CP behind everyone else but i caught and was at the end of 1.7 i was at 524 CP But CP made managing resources FAAAAR too easy and gave such a massive advantage to those who had more but thats been fixed now everyone is at 501 but IMO they should have done it like this cap is at 800 CP and anyone below 400 CP is permanently enlightened until that 400 CP point then once you get over that instead of being enlightened once a day you get it 2 times a day from 400-600 or 700 CP But that's just my opinion anyways.
Now for Dynamic ult generation my favorite topic in the game currently ult gen is static so everyone earns ult at exactly the same rate unless you use heroic slash to gain minor heroism. So everyone earns ult at the same rate seems fair on paper yes? The larger zergs can pop barriers for my 4-12 man grp and not even care because they will have another one up or already up ready to pop again if needed this is what i loved about 1.5 smaller better groups witch hit these rofl trains got rewarded with more ult to use to kill these trains and i loved that mechanic and the larger group had numbers more healers and more damage but we were coordinated better and played better and we won because of that we were rewarded for that
Now that's just my opinion that's why i put it up we need to discuss whats gonna happen or ZOS are going to kill their own game without realizing it. ZOS Need to realize their pvp was so good and had so many players and if they bring back changed old mechanics they would bring back so many players and they would make that money we all know they want I know a few people wont agree with me but hey that's why its called a "Discussion" I shall now proceed to post jurra videos because he explains it better than i do. I remember when i used to run with this group and we would rek face now its just a sad dying game and we need to change it.https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=Fs2RI5JR02o
Oh and who can forget these.https://www.youtube.com/watch?v=Ks8_KGHqmO4
https://www.youtube.com/watch?v=XastWEM6pq0

Master_Kas wrote: »Hey Everyone this discussion will be about the state of the game and how ti has rapidly deteriorated both in PVE And PVP And Hopefully this will garner enough attention that ZOS Will listen "Hopefully"
So let us begin I played since beta bla bla bla still playing now. In my honest opinion this game was at its best in 1.5 and just needed a few changes to DK and a few other minor adjustments but that's IMO And the game would have been perfect so what went wrong and how did we get to where players are having to spoon feed developers on a podcast?
Well The AOE Was the most BS thing that ever happened along with the champion system But we will move on to that later. AOE Caps stopped Well made it harder for smaller groups to wipe larger groups just because we didnt deal enough damage to kill them if they used barrier ETC ETC In 1.5 With dynamic ult gen and no AOE Caps the larger groups get destroyed by smaller BETTER and more organised players (Bomb Squads) Nowadays If 9 people run into a barrier rotating 24 man proxy det steel tornado ROFL Train they wont last very long even though the player are better The zergs should be powerful because they have numbers not because game mechanics make them stronger. ZOS Need to sort it out because zergs have far too much power in cyrodiil but that's what I think anyway.
Now for CP The CP cap could have been done better but i dont know how but i felt too lazy but hey at least they listened im not going to slander ZOS for listening to us keep it up ploxThe Champion point introduction took resource management and threw it out the window i took a month off when 1.6 dropped and i came back and i was 100-190 CP behind everyone else but i caught and was at the end of 1.7 i was at 524 CP But CP made managing resources FAAAAR too easy and gave such a massive advantage to those who had more but thats been fixed now everyone is at 501 but IMO they should have done it like this cap is at 800 CP and anyone below 400 CP is permanently enlightened until that 400 CP point then once you get over that instead of being enlightened once a day you get it 2 times a day from 400-600 or 700 CP But that's just my opinion anyways.
Now for Dynamic ult generation my favorite topic in the game currently ult gen is static so everyone earns ult at exactly the same rate unless you use heroic slash to gain minor heroism. So everyone earns ult at the same rate seems fair on paper yes? The larger zergs can pop barriers for my 4-12 man grp and not even care because they will have another one up or already up ready to pop again if needed this is what i loved about 1.5 smaller better groups witch hit these rofl trains got rewarded with more ult to use to kill these trains and i loved that mechanic and the larger group had numbers more healers and more damage but we were coordinated better and played better and we won because of that we were rewarded for that
Now that's just my opinion that's why i put it up we need to discuss whats gonna happen or ZOS are going to kill their own game without realizing it. ZOS Need to realize their pvp was so good and had so many players and if they bring back changed old mechanics they would bring back so many players and they would make that money we all know they want I know a few people wont agree with me but hey that's why its called a "Discussion" I shall now proceed to post jurra videos because he explains it better than i do. I remember when i used to run with this group and we would rek face now its just a sad dying game and we need to change it.https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=Fs2RI5JR02o
Oh and who can forget these.https://www.youtube.com/watch?v=Ks8_KGHqmO4
https://www.youtube.com/watch?v=XastWEM6pq0
Not a trollmeme. I'm serious, just to tired to write a long reply ^^
Servers down i cant level Baby Miruku and Fallout 4 refuses to download ;_; so i did this hopefully ZOS will listenand thanks Kas
Am i the only one who did not like the whole S&B on every build 1.5 sustain meta at all?
I´d take anything (even the current patch which is leaning in that direction again) over 1.5 really.
Am i the only one who did not like the whole S&B on every build 1.5 sustain meta at all?
I´d take anything (even the current patch which is leaning in that direction again) over 1.5 really.
Am i the only one who did not like the whole S&B on every build 1.5 sustain meta at all?
I´d take anything (even the current patch which is leaning in that direction again) over 1.5 really.
If only ZoS listened to the thousands of threads before this saying the same thing. Guess what, they don't care. Game is already dead in my opinion unfortunately. The thought of the potential is there, but how long are you going to wait ?
If they cant even log on the forums after a year of constructive criticism to say "We are looking into the removal of AoE Caps" or ANYTHING that the vast amount of the PvP community wants, what makes you think they are going to fix it anytime soon?
Am i the only one who did not like the whole S&B on every build 1.5 sustain meta at all?
I´d take anything (even the current patch which is leaning in that direction again) over 1.5 really.
A "Road Ahead" ....
Year 2016 - Eric Wrobel will make a forum account.
Year 2017 - Eric Wrobel will read and maybe post on the forums?
Year 2018 - Eric Wrobel will be convinced we have a point?
Year 2019 - Removal of AoE caps?
http://forums.elderscrollsonline.com/en/discussion/230234/do-you-truthfully-enjoy-pvp-in-its-current-state/p1 My friend has done a poll and the first option explains it all also @FENGRUSH If you could drop us that AOE CAP Poll it would be perfect thanks.
http://forums.elderscrollsonline.com/en/discussion/230234/do-you-truthfully-enjoy-pvp-in-its-current-state/p1 My friend has done a poll and the first option explains it all also @FENGRUSH If you could drop us that AOE CAP Poll it would be perfect thanks.
Actually I guess I'd go play CU as soon as beta starts, whenever possible, instead of ESO. Probably less buggy, too.
There's been dozens of threads with hundreds of posts containing lengthy and constructive criticism and points about where this game could be and should be at this point. I remember similar posts, obviously the subject matter was different, in beta a year before launch. Nothing from those beta threads were ever taken seriously and as someone whose been here from that point actively I don't think it's logical to assume any longer that they have the interest or are capable of creating real change in this game's pvp systems.
What they do is band aid patches/fixes that almost always break something else or worsen performance in Cyrodiil, this can be seen from launch to this point. ZOS's direction both in pve and pvp of this game has been in writing since before launch with Craiglorn, Imperial City, Orsinium, etc. being their list of goals and objectives from which they spend considerable time coding and implementing. These patches/dlc's/expansions and the months the PC dev's took off to finish a year late console version is where 90% if not more of their effort/time is placed. This is a blatant sign of a developer who simply doesn't have their heart in their work, whether the cause is from orders upstairs or simply a general consensus.
You need no clearer indication of this than the official response, not that we needed one from past experience, of ZOS being unwilling or incapable of addressing class balancing issues (DK) for 6 months. Along with features that were "broken" in ZOS's mind like forward camps and mercenaries, which logical fixes have been suggested by players and dev's yet never actually implemented. This is beyond unheard of in terms on an mmo where pvp is a crucial part of it's endgame.
The answer simply is that ZOS could of dedicated extra developers, time, and resources over the past 2 years at any point into improving/fixing existing content or adding unplanned (not the list of pve expansions/dlc's listed above) content to improve pvp. This would of created a positive atmosphere that would of been capable of holding pvpers(most are gone at this pont) until future content that might take longer due to the time spent re-addressing existing issues and not working on their "planned pve expansions". Let's be honest here there has been very little additions to pvp other than minor patches that almost always make things worse; the exceptions are the removal of forward camps, removal of mercenaries, added cold fire siege, and the Imperial City (which I do not consider a pvp expansion due to the way they implemented it and the lack of pvp features).
Yet, this hasn't happened to this point so I don't think anyone who has been playing from launch can reasonably keep saying "believe" or "have faith", those thinking reasonably view ESO as nothing but a temporary home until BDO, CU, or the next mmo with significant open world pvp comes around.