Mettaricana wrote: »I think there needs to be a change on dropped gear traits I feel by level 40-50 all gear aside from quests should no longer carry well fitted, sturdy, training, or exploration. All dungeon, boss , undaunted chest gear should be affected by this. My reasoning? Simple
Training = your level 50 and still haven't got your crap together?
Sturdy = by lvl 4 you should beable to cover repair costs. And gear now only loses effectiveness at 0 dura.
Well fitted =the bonus is Just to pitiful for anything end game. A total waste of a trait slot.
Exploration= experience so little your exp bar laughs at you in shame totally worthless on anything past lvl 10.
Removing these traits from the drop tables of endgame and high level content will make boss helms, trophy weapons, trial sets and rare boss drops feel like an accomplishment rather than a rage worthy disappointment. And to compensate crafters looking for traits allow them to drop on common enemy kills trash adds world chests and make pvp zone gear from mobs and enemies drop with more than just ornate or nothing on it. But overall just remove the chance of getting the above traits on anything endgame dropped. Its bad enough you have a mountain of bad odds getting the gear set you need much less the horribly worthless trait to out right ruin the joy of thinking you finally got the helm of your dreams or agility weapon of epicness to read exploration or something like trainning on this is total bull.
Well-fitted is underrated imo.
But I'd rather see them improve the undesireable traits than simply remove them. Does anybody remember when they said on ESO live they were going to add traits that boost ultimate generation? Yeah. Been a few months.
Armor
Sturdy: Nobody in their right mind will make endgame gear worth thousands of gold so to save a couple of coins now and then. As suggested above, how about reduced cost for CC break?
Impenetrable: The whole concept is not really that interesting. How about increase block amount/reduce block cost? That would fit the theme and is much more useful.
Well-fitted: As suggested, dodge roll cost reduction seems fair.
Training: This is actually not a bad trait to have for lower levels. Could be more appealing for higher levels with small overall exp gain boost.
Exploration: There is no way in Oblivion this can be made viable. Just replace it with the promised ultimate generation boost.
Weapon
Powered: Sucks because weapon enchantments as a whole suck. The cooldown reduction could be rolled into Infused imo, and Powered change to a flat increase to weapon/spell damage like Reinforced works for armor.
Charged: Would suck even if weapon enchantments were better. Replace this one with ultimate generation, maybe.
Infused: As said above, add cooldown reduction.
Weighted: As ZOS removed all other attackspeed bonuses from the game, I'm not sure why this stayed. I'd love to see aspd return, but for now, this might fit the current meta better with an increase to Light/Heavy attack damage.