It is doable, did it now on 2 Stam chars (I think I am still the only dude that actually completed it with stam) and it is ffreaking hard, no idea how even an "good" player can beat that stuff lol
If its too hard, grind up a Magicka Sorc and then easy mode.
It is doable, did it now on 2 Stam chars (I think I am still the only dude that actually completed it with stam) and it is ffreaking hard, no idea how even an "good" player can beat that stuff lol
If its too hard, grind up a Magicka Sorc and then easy mode.
Fengrush beat it on his stam sorc last night and Sneaky Habanero on his Stam DK, both excellent players.
It is doable, did it now on 2 Stam chars (I think I am still the only dude that actually completed it with stam) and it is ffreaking hard, no idea how even an "good" player can beat that stuff lol
If its too hard, grind up a Magicka Sorc and then easy mode.
You change it in the group window, like any other dungeons, on normal mobs are v15 and on vet v16 btw.
It is doable, did it now on 2 Stam chars (I think I am still the only dude that actually completed it with stam) and it is ffreaking hard, no idea how even an "good" player can beat that stuff lol
If its too hard, grind up a Magicka Sorc and then easy mode.
I am against PvE nerfs usually.
But reducing the damage dealt by monsters and environment in there is usefull.
Monsters hit too hard in my opinion. Most builds can't even play offensive, because if you don't roll dodge, block or refresh shields every second, you're going to be one shotted by almost everything. 20-40k hits aren't rare in there.
This is more than the health of most PvE players in the game with 1 hit.
I want the pressure to stay. But right now, it will be too much for most players. I think, it's a matter of practice and getting hardened by the challenge. So on the other hand, maybe it should stay as it is, as I like getting hardened to improve myself. But I found it extremly hard on my Sorcerer, had the hardest times with itI don't understand how this leaderboards came to be. Must be on my end then.
But the damage of auto attacks from monster needs to be reduced slightly, in order to take some pressure. That's all
I am against PvE nerfs usually.
But reducing the damage dealt by monsters and environment in there is usefull.
Monsters hit too hard in my opinion. Most builds can't even play offensive, because if you don't roll dodge, block or refresh shields every second, you're going to be one shotted by almost everything. 20-40k hits aren't rare in there.
This is more than the health of most PvE players in the game with 1 hit.
I want the pressure to stay. But right now, it will be too much for most players. I think, it's a matter of practice and getting hardened by the challenge. So on the other hand, maybe it should stay as it is, as I like getting hardened to improve myself. But I found it extremly hard on my Sorcerer, had the hardest times with itI don't understand how this leaderboards came to be. Must be on my end then.
But the damage of auto attacks from monster needs to be reduced slightly, in order to take some pressure. That's all